Rector Drath

Rector Drath

EpicForceSupportA tier

Introduction

Rector Drath is an Epic Force character in RAID: Shadow Legends. Rector Drath's role is Support. Faction: Knights Revenant.

On the combined RAID: Shadow Legends tier list Rector Drath is A tier, 124th of the 1029 characters ranked, from where 4 community tier lists put Rector Drath.

Other Force characters in RAID: Shadow Legends: Abbess, Achak the Wendarin, Acolyte, Admonitor, Alaric the Hooded, Alaz the Sunbearer and 273 more.

What Rector Drath does

A Veil support: Necro Mutation heals the team for 20% of Rector Drath's max HP, then gives anyone at full HP Perfect Veil and everyone else a Continuous Heal. Allies under Veil heal 10% of their max HP each time they take a turn and get 50 extra RES, and Spirit Form revives one ally at 60% HP with 60% Turn Meter and three turns of Perfect Veil.

Background

Few acolytes of the Cult of K'Leth ever see the headquarters of the Knights Revenant, the cursed isle of Perdition. A bleak place of mist and cold stone, it is the nexus of the Cult's operations and the home of Losan K'Leth himself. Common cultists yearn to make a pilgrim's journey to its craggy shores, hoping to receive the favor of the great K'Leth himself, but most know that only their children stand a real chance of one day seeing the place.

Among the jagged buildings that bristle across the barren isle is a school, named Umbral. It is a place of stone columns and perpetual shadow, the scrape of quills on parchment and the clack of slow, armored footfalls the only noises permitted in its grim halls and dormitories. Here, children of the cult who show particular promise, be it academic, magical, or military, are brought, ostensibly to be further educated in the ways of K'Leth, though there is an even more vital purpose to their work.

Umbral is administered and maintained by a dedicated group of Knights Revenant, and only a few among their ranks are more infamous than Rector Drath. She ensures discipline in the institute, while she can also benumb flesh to dull pain and fuse broken bones with her magic, allowing her to act as a physician. It is said that she once ran a similar institution for orphans maintained by the Sacred Order, and that she was one of Losan K'Leth's first converts. The structure of Umbral does indeed seem to be based on the Sacred Order's foundling institutions, but the things taught within could not be more different from Lumayan dogma.

Drath is unstinting in her duties. Besides regulating the institute's discipline, she instructs various classes herself, most of them martial in nature or relating to the histories and heraldries of the Knights Revenant. She readily lashes the bared palms of the wayward or inattentive with a switch rod, or strikes them with the haft of her scepter of authority, making no attempt to conceal her natural cruelty. The mere sound of her footsteps accompanied by the swish of her black and gray dress is enough to quell most mischief-making.

Rector Drath is feared and hated by her charges, though the youths of Umbral also have reason to be thankful of her constant presence. The dead do not rest easy on Perdition. Umbral has been attacked by reanimated corpses or unquiet spirits, often the dead of shipwrecked vessels who drag themselves up from the icy, crashing waves, hungry for warm flesh and blood. During such assaults Drath plays her part in the defense, for she has many skills in the art of necromancy. With her booming, matriarchal voice she can master the ghosts of the lost and force them to obey her, while the scepter that acts as her badge of authority doubles as a heavy mace, with it she smashes the skulls and breaks the bones of any who would violate the institute. She can also part ways with her own body, taking on a spirit form and walking the halls unseen, ensuring none break Umbral's strict curfews or violate its grounds.

Umbral helps secure the future of the Cult of K'Leth, but its secret and most vital function is as a testing ground to discover potential future Soul Shepherds. Like the other overseers of the institute, Drath is always monitoring her pupils for those who show arcane aptitude. The dreaded Rector singles out worthy candidates and removes them from their classes. Only then can their true training begin.

Stats

  • HP510th17,010
  • ATK527th1,035
  • DEF375th1,134
  • SPD70th109
  • C. RATE15%
  • C. DMG50%
  • RES30
  • ACC0

At 6 stars, level 60 and fully ascended, before gear, Masteries and Blessings. Each bar is measured against the highest value in the RAID: Shadow Legends roster, and the place is out of every character with that stat.

6 stars, level 60

  • HPNo Ascension: 15,525Ascension 1: 15,690Ascension 2: 15,855Ascension 3: 16,020Ascension 4: 16,185Ascension 5: 16,515Ascension 6: 17,010
  • ATKNo Ascension: 947Ascension 1: 958Ascension 2: 969Ascension 3: 980Ascension 4: 991Ascension 5: 1,013Ascension 6: 1,035
  • DEFNo Ascension: 1,046Ascension 1: 1,057Ascension 2: 1,068Ascension 3: 1,079Ascension 4: 1,090Ascension 5: 1,112Ascension 6: 1,134
  • SPDNo Ascension: 102Ascension 1: 102Ascension 2: 102Ascension 3: 102Ascension 4: 102Ascension 5: 102Ascension 6: 109
  • C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 50%
  • RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 30
  • ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 0
  • HPNo Ascension: 15,525Ascension 6: 17,010
  • ATKNo Ascension: 947Ascension 6: 1,035
  • DEFNo Ascension: 1,046Ascension 6: 1,134
  • SPDNo Ascension: 102Ascension 6: 109
  • C. RATENo Ascension: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 6: 50%
  • RESNo Ascension: 30Ascension 6: 30
  • ACCNo Ascension: 0Ascension 6: 0

Base values before gear, Masteries, Blessings and Great Hall bonuses.

  • Scepter of Authority

    A1

    Attacks 1 enemy. Has a 35% chance of placing a 50% Decrease ATK debuff for 2 turns.

    Damage
    4 x ATK
    1. Level 2 Damage +5%
    2. Level 3 Damage +5%
    3. Level 4 Buff/Debuff Chance +5%
    4. Level 5 Buff/Debuff Chance +5%
    5. Level 6 Buff/Debuff Chance +5%
    • Decrease ATK Decreases the Champion's Battle ATK by 25% or 50%.
  • Necro Mutation

    A2

    Cooldown 5 turns, 4 fully booked

    Heals all allies by 20% of this Champion's MAX HP. After healing, places a Perfect Veil buff for 2 turns on all allies with full HP. Places a 15% Continuous Heal buff for 1 turn instead on all allies with less than 100% HP.

    Heal
    0.2 x MAX HP
    1. Level 2 Heal +5%
    2. Level 3 Heal +5%
    3. Level 4 Heal +10%
    4. Level 5 Cooldown -1
    • Continuous Heal Heals the target Champion by 7.5% or 15% of their MAX HP at the beginning of their turn.
    • Veil There are two versions of this buff: Veil and Perfect Veil. The Champion under either of these buffs cannot be targeted by the enemy. If all remaining Champions on a team have an active Veil or Perfect Veil buff, the enemy will not be restricted in targeting a specific Champion. Veil buffs will be removed when the affected Champion uses an active skill, but Perfect Veil buffs will not be removed. Also, Veil and Perfect Veil buffs decrease incoming damage from area-of-effect skills. Veil reduces incoming damage by 7.5%, and Perfect Veil reduces incoming damage by 15%. Finally, Veil and Perfect Veil buffs cannot be stolen by an enemy Champion with a skill that allows them to steal buffs.
  • Spirit Form

    A3

    Cooldown 6 turns, 4 fully booked

    Revives a single ally with 60% HP and fills their Turn Meter by 60%. Places a Perfect Veil buff on them for 3 turns.

    Revive to
    0.6 x target MAX HP
    Turn Meter fill
    0.6 x full Turn Meter
    1. Level 2 Cooldown -1
    2. Level 3 Cooldown -1
    • Veil There are two versions of this buff: Veil and Perfect Veil. The Champion under either of these buffs cannot be targeted by the enemy. If all remaining Champions on a team have an active Veil or Perfect Veil buff, the enemy will not be restricted in targeting a specific Champion. Veil buffs will be removed when the affected Champion uses an active skill, but Perfect Veil buffs will not be removed. Also, Veil and Perfect Veil buffs decrease incoming damage from area-of-effect skills. Veil reduces incoming damage by 7.5%, and Perfect Veil reduces incoming damage by 15%. Finally, Veil and Perfect Veil buffs cannot be stolen by an enemy Champion with a skill that allows them to steal buffs.
  • Master of Ghosts [P]

    Passive

    Unlocked at Ascension 3

    Whenever an ally under a Veil or Perfect Veil buff gets a turn, heals them by 10% of their MAX HP. Also increases the RES of allies under Veil or Perfect Veil buffs by 50. Will only increase RES once per ally if there are multiple Rectors on the team.

    Heal
    0.1 x target MAX HP
  • Aura: Increases Ally RES in Doom Tower battles by 55.

How to get Rector Drath

Rector Drath can be summoned from Ancient Shard, Sacred Shard and Primal Shard as a Epic champion.

Upgrade costs

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Ascension

  • Ascension 1Greater Force Potion ×4Greater Arcane Potion ×3
  • Ascension 2Greater Force Potion ×7Greater Arcane Potion ×5
  • Ascension 3Greater Force Potion ×9Greater Arcane Potion ×7
  • Ascension 4Superior Force Potion ×3Superior Arcane Potion ×1
  • Ascension 5Superior Force Potion ×3Superior Arcane Potion ×2
  • Ascension 6Superior Force Potion ×4Superior Arcane Potion ×2

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