Rhazin Scarhide

Rhazin Scarhide

LegendaryForceDefenseA tier

Introduction

Rhazin Scarhide is a Legendary Force character in RAID: Shadow Legends. Rhazin Scarhide's role is Defense. Faction: Lizardmen.

On the combined RAID: Shadow Legends tier list Rhazin Scarhide is A tier, 136th of the 1029 characters ranked, from where 3 community tier lists put Rhazin Scarhide.

Other Force characters in RAID: Shadow Legends: Abbess, Achak the Wendarin, Acolyte, Admonitor, Alaric the Hooded, Alaz the Sunbearer and 273 more.

What Rhazin Scarhide does

Bog Down hits every enemy and empties their Turn Meters completely, with no chance roll. Shear has a 75% chance to put both a 60% Decrease DEF and a 25% Weaken on one target, and the aura adds 90 RES in the Arena.

Background

Deep in the Sorrowlakes, home of the Lizardmen, there is a ruin. It's barely even that, little remains of it beyond flat land and old stones. The swamps have swallowed most of it, and the jungle has overgrown much of the rest. Without a guide, the place largely resembles an empty field. This ruin is the City of Lost Dreams. It was torn down to the foundations, and even those were pried out of the mud to fill its canals. The city has been erased, in everything but memory. But the memory remains, and its story begins with Rhazin Scarhide.

Rhazin Scarhide was a clan lord. He was cunning, charming, and blessed with the companionship of a Dracomorph, but what made him a legend was simpler: he was in the right place, at the right time, and he was intelligent enough to realize it. The Red Crusade had caused the Sorrowlakes to be flooded with hundreds of thousands of Orc, Skinwalker, Ogryn, and Lizardmen refugees from Anhelt. Those Lizardmen clans that resisted the influx were quickly overwhelmed, but Rhazin invited the newcomers to his lands. He sent emissaries to tent-cities and villages, offering an opportunity: build. Build a home that was theirs.

The City of Dreams, as it was later called, became a metropolis in less than five years. Rough canals were smoothed out, then expanded. Tents became houses, then houses became apartments. Sewers appeared, then temples, then workshops, then foundries. The city became an example, then later a promise, of multiracial cooperation. That promise ultimately took the form of a document, drafted by Rhazin Scarhide: the Gaellen Pact.

The Pact wasn't just about building a better home for many, however. It was a dream of vengeance, too. The Gaellens were deeply scarred by the Red Crusade, and too many carried the fires of hate in their hearts for them to find lasting peace. And so it was that Rhazin Scarhide was approached by a group of the most influential warlords of the Sorrowlakes. They wanted to command a unified army of the Gaellen Pact. They wanted a war against the peoples of Anhelt, and they wanted a Warclave to lead the Gaellens in it.

Rhazin knew this Gaellen Warclave would be formed, with or without him, the desire for war was too great. If he refused, it could spark a schism in the city, perhaps even a civil war, Rhazin's voice held too much sway. He was not convinced that the invasion would succeed even with a unified Gaellen Pact, but he knew it would fail otherwise. So he made the only choice he felt he could: he agreed, with his full support.

It was not enough.

Rhazin did everything in his power to ensure that the Warclave had all the resources that the Sorrowlakes could bring to bear. Ships. Weapons. Food. Medicine. Cooks. Mages. Engineers. Plans. While fighting raged in Anhelt, Rhazin converted the City of Dreams into an engine of war. But, after seven years of struggle, the Gaellen invasion of Kaerok was broken. There was nothing left for Rhazin to do but wait for the inevitable retaliation.

He did not have to wait long. Princess Scyl of Frostheim came leading a combined force of High Elves, Banner Lords, Frostheim warriors, and Sacred Order knights, and they hit the shores of the Sorrowlakes like a hammer. All too quickly the army was at the edges of the City of Dreams.

The city had no walls. Its boundaries had expanded too rapidly for them to be built, Rhazin's dream had grown too quickly. Hastily erected barricades were no match against the fury of the Telerian League, and the city's defenders were swiftly overwhelmed.

Tens of thousands of Gaellens were killed in the slaughter that followed. Survivors were driven into the jungles, but even though many Gaellens escaped, their ambition was as lost as the city. The City of Dreams had been more than an economic hub, it had been their promise of a better future. And it was lost.

As for Rhazin Scarhide, he never emerged. Legends say he died in a duel with Princess Scyl, but most who know the details of the historical record suspect it would have been execution more than battle, Scyl was a warrior in her prime, while Rhazin was close to the end of his years. Nevertheless, neither of them were ever seen again.

In the centuries that followed, the Gaellens stopped waiting for Rhazin to reappear. Most have given up hope. But, while Rhazin Scarhide might be gone, his memory is immortal. Anyone can build, all they need is a dream. Perhaps someday the Gaellen Pact will find it again.

Stats

  • HP377th18,330
  • ATK512th1,046
  • DEF147th1,310
  • SPD993rd91
  • C. RATE15%
  • C. DMG50%
  • RES17th50
  • ACC0

At 6 stars, level 60 and fully ascended, before gear, Masteries and Blessings. Each bar is measured against the highest value in the RAID: Shadow Legends roster, and the place is out of every character with that stat.

6 stars, level 60

  • HPNo Ascension: 17,010Ascension 1: 17,175Ascension 2: 17,340Ascension 3: 17,505Ascension 4: 17,670Ascension 5: 18,000Ascension 6: 18,330
  • ATKNo Ascension: 991Ascension 1: 991Ascension 2: 1,002Ascension 3: 1,013Ascension 4: 1,024Ascension 5: 1,035Ascension 6: 1,046
  • DEFNo Ascension: 1,178Ascension 1: 1,189Ascension 2: 1,200Ascension 3: 1,222Ascension 4: 1,244Ascension 5: 1,277Ascension 6: 1,310
  • SPDNo Ascension: 86Ascension 1: 86Ascension 2: 86Ascension 3: 86Ascension 4: 86Ascension 5: 86Ascension 6: 91
  • C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 50%
  • RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 50
  • ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 0
  • HPNo Ascension: 17,010Ascension 6: 18,330
  • ATKNo Ascension: 991Ascension 6: 1,046
  • DEFNo Ascension: 1,178Ascension 6: 1,310
  • SPDNo Ascension: 86Ascension 6: 91
  • C. RATENo Ascension: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 6: 50%
  • RESNo Ascension: 30Ascension 6: 50
  • ACCNo Ascension: 0Ascension 6: 0

Base values before gear, Masteries, Blessings and Great Hall bonuses.

  • Bone Sword

    A1

    Attacks 1 enemy 3 times. Has a 20% chance of removing 1 random buff from the target.

    Damage
    1.5 x DEF
    1. Level 2 Damage +10%
    2. Level 3 Damage +15%
    3. Level 4 Buff/Debuff Chance +10%
    4. Level 5 Buff/Debuff Chance +15%
  • Shear

    A2

    Cooldown 4 turns, 3 fully booked, Upgraded at Ascension 3

    Attacks 1 enemy. Has a 75% chance of placing a 60% Decrease DEF debuff and a 25% Weaken debuff for 2 turns.

    Damage
    6 x DEF
    1. Level 2 Damage +10%
    2. Level 3 Buff/Debuff Chance +10%
    3. Level 4 Damage +10%
    4. Level 5 Buff/Debuff Chance +15%
    5. Level 6 Cooldown -1
    Before Ascension 3

    Cooldown 4 turns

    Attacks 1 enemy. Has a 75% chance of placing a 60% Decrease DEF debuff for 2 turns.

    Damage
    6 x DEF
    1. Level 2 Damage +10%
    2. Level 3 Buff/Debuff Chance +10%
    3. Level 4 Damage +10%
    4. Level 5 Buff/Debuff Chance +15%
    5. Level 6 Cooldown -1
    • Decrease DEF Decreases the Champion's Battle DEF by 30% or 60%.
    • Weaken Increases damage received by the Target Champion by 15% or 25%.
  • Bog Down

    A3

    Cooldown 7 turns, 6 fully booked

    Attacks all enemies. Decreases the Turn Meter by 100%.

    Damage
    4 x DEF
    1. Level 2 Damage +10%
    2. Level 3 Damage +15%
    3. Level 4 Cooldown -1
  • Aura: Increases Ally RES in Arena battles by 90.

How to get Rhazin Scarhide

Rhazin Scarhide can be summoned from Ancient Shard, Sacred Shard and Primal Shard as a Legendary champion.

Fusion: four champions, Lich, Erinyes, Bloodfeather and Torturehelm.

Upgrade costs

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Ascension

  • Ascension 1Superior Force Potion ×1Greater Arcane Potion ×5
  • Ascension 2Superior Force Potion ×2Superior Arcane Potion ×2
  • Ascension 3Superior Force Potion ×3Superior Arcane Potion ×2
  • Ascension 4Superior Force Potion ×4Superior Arcane Potion ×3
  • Ascension 5Superior Force Potion ×5Superior Arcane Potion ×4
  • Ascension 6Superior Force Potion ×6Superior Arcane Potion ×4

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