

Robar
Legendary/Force/AttackA tier
Introduction
Robar is a Legendary Force character in RAID: Shadow Legends. Robar's role is Attack. Faction: Orcs.
On the combined RAID: Shadow Legends tier list Robar is A tier, 110th of the 1029 characters ranked, from where 4 community tier lists put Robar.
Other Force characters in RAID: Shadow Legends: Abbess, Achak the Wendarin, Acolyte, Admonitor, Alaric the Hooded, Alaz the Sunbearer and 273 more.
What Robar does
Wild Swing hits all enemies with a 75% chance to put a 60% Decrease DEF on each, and
Merciless Assault follows with an AoE that hits harder on anything Asleep, Stunned or
Frozen. The basic attack has a 50% chance to Stun and grants an extra turn when it does.
Background
Robar earned his ill repute at the Battle of Three Armies. It was in this bloody clash that a host of the Free City of Danmor, the Dark Elf raiders of Hykyth Blacktongue, and the Orc warband of Skragg the Raging met. Robar had only recently come of age to join the Orc warriors in battle, and was seen a lowly runt whom most wagered would be slain by battle's end. Little did they know of Robar's quiet eagerness for battle, and deep thirst to prove himself. He would end their doubts with action, of that he was determined.
Skragg withheld his warband from the fighting between the soldiery of Danmor and the Dark Elves, his plan to strike once the two enemies had exhausted themselves. Robar was furious as he and the other Orcs watched the battle unfold, believing his great opportunity was slipping away. Without orders, the young warrior broke ranks and charged toward the two battling hosts, bellowing his war cry.
Most of the Orcs were amused by this unprompted assault, and waited for Robar to be cut down by the first combatant he encountered. But from their safe and distant position they watched with surprise as he smashed down a Human knight with his mace. They watched still as Robar charged into his next foe, a Dark Elf raider, and pulverized her, too.
At first Skragg's warriors laughed at the wild young Orc, and some cashed in on their bets. But the laughter stilled and coins stopped changing hands as Robar went on and on, slaying each foe in his path. Elves and Humans fell beneath his bloody mace as he waded deeper into the melee. From their station the warriors who had mocked him began to murmur their support, and then to roar it, invested in and amazed by the youth's mad show of defiance.
Driven into a frenzy by Robar's display, the warriors surged forward to join him, crashing into both opposing armies at once. Skragg tried to hold his warband back, but to no avail, and watched as the Danmor and Dark Elf armies broke and ran, blindsided by the sudden aggression of an enemy that had seemed content to wait out the contest. Confusion and panic reigned and, by the time the chaos had subsided, Robar stood alone amidst the carnage, the captured great-standard of Danmor in one fist and the severed head of Hykyth Blacktongue, in the other. From that day forth, none questioned Robar.
As Skragg's campaigns continued, Robar's star rose further. He proved the Battle of Three Armies was no fluke, cementing his reputation as a mighty warrior, and neither armor nor magics were adequate protection against his mighty, relentless blows with his infamous mace, Skullshatterer. It was not long before he earned the position of Skragg's closest personal guard and warrior, with the task of finding the foe's best fighters and crushing them into the dirt.
While Robar might have continued in this role for the rest of his days, fate had other ideas. Before long, Skragg began to fear that his most prized warrior might usurp him. The warlord considered ways to remove Robar but knew he would need the help of assassins from afar, as none in his own warband would dare raise a weapon against this mighty Orc whom all admired and feared in equal measure.
In the end, Skragg did not need to go ahead with his scheme, for Robar discovered it. Skragg expected that his favorite warrior would slay him for his duplicity. Instead, Robar loudly defamed Skragg before the warband, admonishing him as an insecure and weak-willed wretch. In truth, Robar had never intended to use his popularity to unseat the warlord and seeing now just how weak the warlord truly was, Robar departed, intent on putting his warlike talents to use for stronger and more appreciative masters. In the years since, he has found no shortage of those, for Teleria is almost always in a state of conflict and now as much as ever, a strong arm and fighter's skill is in high demand.
Stats
- HP304th of 1,05118,990
- ATK26th of 1,0511,619
- DEF1024th of 1,051694
- SPD281st of 1,051102
- C. RATE15%
- C. DMG1st of 1,05163%
- RES30
- ACC193rd of 1,05110
At 6 stars, level 60 and fully ascended, before gear, Masteries and Blessings. Each bar is measured against the highest value in the RAID: Shadow Legends roster, and the place is out of every character with that stat.
6 stars, level 60
- HPNo Ascension: 17,835Ascension 1: 18,000Ascension 2: 18,165Ascension 3: 18,330Ascension 4: 18,495Ascension 5: 18,660Ascension 6: 18,990
- ATKNo Ascension: 1,454Ascension 1: 1,465Ascension 2: 1,487Ascension 3: 1,509Ascension 4: 1,531Ascension 5: 1,575Ascension 6: 1,619
- DEFNo Ascension: 661Ascension 1: 661Ascension 2: 661Ascension 3: 661Ascension 4: 661Ascension 5: 672Ascension 6: 694
- SPDNo Ascension: 102Ascension 1: 102Ascension 2: 102Ascension 3: 102Ascension 4: 102Ascension 5: 102Ascension 6: 102
- C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
- C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 63%
- RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 30
- ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 10
- HPNo Ascension: 17,835Ascension 6: 18,990
- ATKNo Ascension: 1,454Ascension 6: 1,619
- DEFNo Ascension: 661Ascension 6: 694
- SPDNo Ascension: 102Ascension 6: 102
- C. RATENo Ascension: 15%Ascension 6: 15%
- C. DMGNo Ascension: 50%Ascension 6: 63%
- RESNo Ascension: 30Ascension 6: 30
- ACCNo Ascension: 0Ascension 6: 10
Base values before gear, Masteries, Blessings and Great Hall bonuses.
Skills
Upgrade planner
Stunning Strength
A1Upgraded at Ascension 3
Attacks 1 enemy. Has a 50% chance of placing a Stun debuff for 1 turn. Grants an Extra Turn if this debuff is successfully placed.
- Damage
- 3.4 x ATK
- Level 2 Damage +5%
- Level 3 Damage +5%
- Level 4 Damage +5%
- Level 5 Damage +10%
Before Ascension 3
Attacks 1 enemy. Has a 50% chance of placing a Stun debuff for 1 turn.
- Damage
- 3.4 x ATK
- Level 2 Damage +5%
- Level 3 Damage +5%
- Level 4 Damage +5%
- Level 5 Damage +10%
Stun The Champion with Stun debuff is unable to act X Turns. Cooldowns are not refreshed while Stun is active.

Wild Swing
A2Cooldown 4 turns, 3 fully booked
Attacks all enemies. Before attacking, places a 50% Increase ACC buff and a 50% Increase ATK buff on this Champion for 2 turns. Has a 75% chance of placing a 60% Decrease DEF and a True Fear debuffs for 2 turns.
- Damage
- 4.3 x ATK
- Level 2 Damage +5%
- Level 3 Damage +10%
- Level 4 Buff/Debuff Chance +10%
- Level 5 Buff/Debuff Chance +15%
- Level 6 Cooldown -1
Increase ATK Increases the Champion's Battle ATK (current ATK value) by 25% or 50%.
Decrease DEF Decreases the Champion's Battle DEF by 30% or 60%.
Increase ACC Increases the Champion's Battle ACC by 25% or 50%.
Fear There are two versions of this debuff: Fear and True Fear.
When a Champion with Fear Debuff attempts to use a skill, there is a 50% chance that the skill will not activate, and the Champion will lose their turn.
When a Champion with True Fear debuff attempts to use a skill, there is a 50% chance that the skill will not activate, and the Champion will lose their turn. The skill they attempted to use will go on cooldown.

Merciless Assault
A3Cooldown 3 turns
Attacks all enemies. Will ignore 20% of each target's DEF and Shield buffs. Damage increases if the target is under Fear, True Fear, Freeze, Provoke, Sleep, Stun, Petrification debuffs.
- Damage
- 4.2 x ATK
- Level 2 Damage +5%
- Level 3 Damage +10%
- Level 4 Damage +10%

Orc Brotherhood [P]
PassiveFills this Champion's Turn Meter by 15% whenever a Fear, True Fear, Freeze, Provoke, Sleep or Stun is placed on an ally (excluding this Champion). Fills all allies' Turn Meter by 15% whenever this Champion places a Stun debuff on an enemy. Counterattacks with the Stunning Strength skill whenever an ally from the Orcs Faction is attacked. Occurs once per turn.
- Turn Meter fill
- 0.15 x full Turn Meter
- Turn Meter fill
- 0.15 x full Turn Meter
Aura: Increases Ally ACC in Faction Crypts by 80.
How to get Robar
Robar can be summoned from Ancient Shard, Sacred Shard and Primal Shard as a Legendary champion.
Upgrade costs
Open in the plannerAscension
- Ascension 1
Superior Force Potion ×1
Greater Arcane Potion ×5 - Ascension 2
Superior Force Potion ×2
Superior Arcane Potion ×2 - Ascension 3
Superior Force Potion ×3
Superior Arcane Potion ×2 - Ascension 4
Superior Force Potion ×4
Superior Arcane Potion ×3 - Ascension 5
Superior Force Potion ×5
Superior Arcane Potion ×4 - Ascension 6
Superior Force Potion ×6
Superior Arcane Potion ×4















