Searsha the Charred

Searsha the Charred

LegendaryForceSupportA tier

Introduction

Searsha the Charred is a Legendary Force character in RAID: Shadow Legends. Searsha the Charred's role is Support. Faction: Sylvan Watchers.

On the combined RAID: Shadow Legends tier list Searsha the Charred is A tier, 172nd of the 1029 characters ranked, from where 2 community tier lists put Searsha the Charred.

Other Force characters in RAID: Shadow Legends: Abbess, Achak the Wendarin, Acolyte, Admonitor, Alaric the Hooded, Alaz the Sunbearer and 273 more.

What Searsha the Charred does

An HP Burn specialist: Forest Fire has an 80% chance to burn every enemy, the three-hit basic stretches those burns and trims enemy buffs, and Blazing Panic knocks 15% off every enemy Turn Meter, or 30% off anyone burning. Burned enemies who attack Searsha heal Searsha for 25% of the damage.

Background

The tragedy of the Mistwood's lost Heart Tree has left a scar on all Sylvan beings, few more so than Searsha the Charred, the Fae once beloved as the Emerald Dryad. The Sylvan rarely speak of this fallen spirit, for her story is one of many from those dark times and it holds a truth too painful for many to bear: it is among the starkest tales of what was lost.

The Emerald Dryad was one of the most peaceful and radiant of the Mistwood folk. A nurturer of the forest and protector of its creatures, the Dryad spent her early years playing the wind through the trees to friendly spirits in her glen. Naught an evil root beneath her, she never wished harm upon a living thing and loved dearly all that was good and pure born of the Heart Tree's grace.

So it was all the more terrible that the Emerald Dryad was among those taken by the corruption that came to infest the ancient Heart Tree and spread from it.

The Dryad's woodland friends wilted and died in the place they had once called sanctuary, at the twisted hands of the one they had once called the fairest of the emerald trees. Never did the songs they had once shared calm her fury, nor did their dying cries move her blackened heart. Some spirits able to escape the corruption believed their lost friends had been veiled in madness and that their true selves were dormant within their bodies, and as such they gave the Dryad's new form the name Searsha, the 'lady that is blind'. Though her old friends hoped to restore Searsha's sanity, sorrowful parts of them wished she was truly lost and blind to her dreadful new existence.

Searsha haunted her once serene glades, led by the ancient Rhythm's now destructive song. She trampled the beautiful flowers, and crushed the life from any creatures or Fae that ventured into her path.

During the final battle to halt the corruption of the Heart Tree, Searsha's glen became a site of carnage. Searsha met Sylvan, Dwarf, and Shadowkin warriors with the full fury of her warped soul. In the wider conflict, her enemies were victorious, and they set the Heart Tree alight. The roaring enchanted flames that spread from the Sacred Grove consumed her glen, as they did her body, and her agony was matched only by that of the rage and anguish in her soul at what had happened. Ablaze with the magical flames, the corruption in her heart and mind evaporated, and the fire found an eternal home within her, changing her body forever. The Dryad was emerald no more.

The corruption within her thus quelled, Searsha awoke from what had felt like an endless slumber in the clutches of evil. But to her horror, her violent nightmares of a blood-soaked and soot-covered grove had all been real. She gazed upon the settling ashes of the forest she had cherished so dearly. The wind that she had once duetted with no longer sang its songs of glee, but carried the cinders of her beloved once-dancing trees and smiling flowers like a callous reaper.

The once-Emerald Dryad's wails echoed across the devastated landscape. She wept for the years she had lost, the years she had taken from her friends, for her precious glen that had once been a haven for all that was good and kind, and how she had transformed it into a killing field.

The phantom touch of the destructive, corrupted Rhythm lingered in the back of her memory. Searsha remembered how it had called to her, commanded her mind, body, and soul to commit her atrocities. Clenching the ashes of her home in her burning fists, the Dryad screamed of the vengeance she would take on the evil that had tainted her heart and ultimately caused her home to be ruined.

When Sylvan Watchers surrounded her with weapons in hand, Searsha did not attack them. She only demanded they tell her who was responsible for the desecration. The Watchers told her of Siroth and his dark schemes, and dubbed her Searsha the Charred Dryad as her flaming form vanished into the forest's depths, where she commenced her hunt.

To this day, the Charred Dryad seeks retribution against the servants of evil. The Sylvan tell the young that the forest is safer than it was but warn not to look upon the dark reckoner. The once-beautiful Fae stops at nothing in her quest for revenge and will sear any who stand in her way from the face of Teleria. Above all, they say Searsha the Charred is a terrible reminder of what all of the Mistwood has become; a symbol of a hurt people and all that was taken from them, and the retribution they crave for it.

Stats

  • HP287th19,155
  • ATK555th1,002
  • DEF153rd1,299
  • SPD393rd100
  • C. RATE15%
  • C. DMG50%
  • RES30
  • ACC4th20

At 6 stars, level 60 and fully ascended, before gear, Masteries and Blessings. Each bar is measured against the highest value in the RAID: Shadow Legends roster, and the place is out of every character with that stat.

6 stars, level 60

  • HPNo Ascension: 17,835Ascension 1: 18,000Ascension 2: 18,165Ascension 3: 18,330Ascension 4: 18,495Ascension 5: 18,825Ascension 6: 19,155
  • ATKNo Ascension: 903Ascension 1: 914Ascension 2: 925Ascension 3: 936Ascension 4: 947Ascension 5: 969Ascension 6: 1,002
  • DEFNo Ascension: 1,211Ascension 1: 1,222Ascension 2: 1,233Ascension 3: 1,244Ascension 4: 1,255Ascension 5: 1,277Ascension 6: 1,299
  • SPDNo Ascension: 95Ascension 1: 95Ascension 2: 95Ascension 3: 95Ascension 4: 95Ascension 5: 95Ascension 6: 100
  • C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 50%
  • RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 30
  • ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 20
  • HPNo Ascension: 17,835Ascension 6: 19,155
  • ATKNo Ascension: 903Ascension 6: 1,002
  • DEFNo Ascension: 1,211Ascension 6: 1,299
  • SPDNo Ascension: 95Ascension 6: 100
  • C. RATENo Ascension: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 6: 50%
  • RESNo Ascension: 30Ascension 6: 30
  • ACCNo Ascension: 0Ascension 6: 20

Base values before gear, Masteries, Blessings and Great Hall bonuses.

  • Conflagrate

    A1

    Attacks 1 enemy 3 times. Each hit has a 50% chance of increasing the duration of any HP Burn debuffs on the target by 1 turn. Each hit also has a 50% chance of decreasing the duration of a random buff on the target by 1 turn. If the target is under a HP Burn debuff, the chance increases to 100%.

    Damage
    1.4 x ATK
    1. Level 2 Damage +5%
    2. Level 3 Buff/Debuff Chance +5%
    3. Level 4 Damage +10%
    4. Level 5 Buff/Debuff Chance +10%
  • Forest Fire

    A2

    Cooldown 3 turns

    Removes all buffs from all enemies. Has an 80% chance of placing a HP Burn debuff on all enemies for 2 turns. If a target is already under a HP Burn debuff, instantly detonates all stacks of any HP Burn debuff on that target. Then has an 80% chance to place a HP Burn debuff for 2 turns on all enemies without one. Places a Block Buffs debuff on all enemies for 2 turns. Any HP Burn debuffs placed on Bosses are protected.

    1. Level 2 Buff/Debuff Chance +5%
    2. Level 3 Buff/Debuff Chance +5%
    3. Level 4 Buff/Debuff Chance +5%
    4. Level 5 Buff/Debuff Chance +5%
    • Block Buffs All buffs that are applied to the Champion with this debuff are automatically blocked and have no effect.
    • HP Burn When a Champion under a HP Burn debuff starts their turn, they and all their allies take damage equal to 3% of their individual MAX HP. There can only be one HP Burn debuff active on a Champion at a time.
  • Blazing Panic

    A3

    Cooldown 4 turns, 3 fully booked

    Attacks all enemies. Has a 75% chance of placing a 30% Decrease SPD debuff, a 60% Decrease DEF debuff, and a Hex debuff for 2 turns.

    Damage
    4.3 x ATK
    1. Level 2 Buff/Debuff Chance +25%
    2. Level 3 Cooldown -1
    • Decrease DEF Decreases the Champion's Battle DEF by 30% or 60%.
    • Decrease SPD Decreases the Champion's Battle SPD by 15% or 30%.
    • Hex Champions under Hex debuffs take damage whenever their allies do. The damage from Hex debuffs ignores Champions' DEF. The original targets all take full damage. Champions under Hex debuffs take 2% of AoE damage inflicted on their allies, and 10% of single-target damage inflicted on their allies. Champions under Hex debuffs only take extra damage from direct attacks on their allies, not lasting effects (like buffs or debuffs), for example, damage from Poison, HP Burn, Bomb debuffs, Reflect Damage buffs, etc.
  • Stoked [P]

    Passive

    Unlocked at Ascension 3

    Allies deal 10% more damage against enemies under HP Burn debuffs. Whenever this Champion is attacked by an enemy under a HP Burn debuff, heals this Champion by 35% of the damage received and heals all allies by 20% of the damage received. Also has a 50% chance to instantly activate any HP Burn debuffs on the attacker.

    1. Level 2 Buff/Debuff Chance +5%
    2. Level 3 Buff/Debuff Chance +5%
    3. Level 4 Buff/Debuff Chance +5%
  • Almighty Immunity [P]

    Extra

    Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.

  • Almighty Tolerance [P]

    Extra

    Decreases the damage taken from Poison debuffs by 90%.

  • Grim Fortitude [P]

    Extra

    Decreases the damage taken from Smite debuffs by 70%.

  • Awakened Weakness [P]

    Extra

    Decreases the damage inflicted by the Boss for each Awakening Level on the target Champion (2.5% for Levels 1-2 and 5% for Levels 3-6, stacks up to 25%). Increases the damage received by the Boss for each Awakening Level on the attacking Champion (5% for Levels 1-2 and 10% for Levels 3-6, stacks up to 50%).

  • Almighty Strength [P]

    Extra

    Damage from skills that scale based on enemy MAX HP cannot exceed 5% of the Boss' MAX HP when attacking the Boss.

  • Unfaltering Speed [P]

    Extra

    Immune to Decrease SPD debuffs and Turn Meter reduction effects.

  • Flameproof [P]

    Extra

    Damage from HP Burn debuffs cannot exceed 1% of the Boss' MAX HP.

  • Aura: Increases Ally SPD in all Battles by 19%.

Skins

1

Searsha heroboss skin.

Upgrade costs

Open in the planner

Ascension

  • Ascension 1Superior Force Potion ×1Greater Arcane Potion ×5
  • Ascension 2Superior Force Potion ×2Superior Arcane Potion ×2
  • Ascension 3Superior Force Potion ×3Superior Arcane Potion ×2
  • Ascension 4Superior Force Potion ×4Superior Arcane Potion ×3
  • Ascension 5Superior Force Potion ×5Superior Arcane Potion ×4
  • Ascension 6Superior Force Potion ×6Superior Arcane Potion ×4

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