Seneschal

Seneschal

EpicForceDefenseC tier

Introduction

Seneschal is an Epic Force character in RAID: Shadow Legends. Seneschal's role is Defense. Faction: Banner Lords.

On the combined RAID: Shadow Legends tier list Seneschal is C tier, 741st of the 1029 characters ranked, from where 3 community tier lists put Seneschal.

Other Force characters in RAID: Shadow Legends: Abbess, Achak the Wendarin, Acolyte, Admonitor, Alaric the Hooded, Alaz the Sunbearer and 273 more.

What Seneschal does

A tank built around Lordly Challenge, which gives Seneschal Counterattack for two turns and has a 50% chance to Provoke every enemy. Misdirect gives one ally Perfect Veil and a 15% Continuous Heal, and the basic can apply Leech.

Background

To an outside observer, the kingdom of Kaerok might seem like one of the great bastions of authority in Anhelt, yet its position is forever precarious. The power of the king is not absolute, and arguably he rules at least in part due to the acquiescence of the Banner Lords. This confederation of nobles is kept in check by the need to maintain their own holdings in the face of the ever-grumbling peasantry, and the personal squabbling and politicking that means that many Banner Lords prefer the king's authority to the thought of any of their fellows outdoing them.

With so many nobles vying to maintain or increase their power, it would be an easy thing for Kaerok to descend into anarchy. The king's authority is not negligible, however, and to ensure it is enforced he has recourse to a number of different groups and orders. Foremost among them are the Seneschals.

The Seneschals act as the enforcers of royal will. If a fiefdom is lagging behind in its taxes, has ceased providing sufficient grain, or does not answer the call to war with sufficient alacrity, a Seneschal is sent to rectify the situation. Rarely do they find deliberate negligence at work, more often than not incompetence, regional disputes, or localized disasters are the cause of whatever problem has arisen. The Seneschal sets to work repairing matters, and brings the region back into alignment with the rest of the kingdom.

By ancient charter and royal writ, when on official business, Seneschals speak with the king's authority. He is their direct liege-lord, leaving them beholden to no other in the hierarchy of Kaerok. The nobility cannot command them, nor can they refuse when a Seneschal makes demands. Because of this, the Seneschals are some of the most disliked people in Kaerok, with the nobility despising their authority and almost always viewing their interventions as unwelcome troublemaking.

Anyone with a claim to nobility can apply to become a Seneschal, though their numbers are kept small and are usually drawn from families with a long history of notable loyalty to the king and his forebears. Sir Tilbrand is one example of those who have taken the Seneschal's vows. His first task was to travel to the fiefdom of Lord Helmrath to recover a late tax payment.

Tilbrand found that the region had been struck down by a bout of bog fever, the virulent infection laying a large number of the peasantry low and leaving their fields unharvested. Helmrath, more sympathetic than most, had not enforced the latest round of taxes. Tilbrand assessed the situation and conceived the solution. The knightly retinue accompanying Tilbrand seized Helmrath's castle as an indemnity while he ordered payment to be offered to any willing to harvest the fields. It soon attracted laborers from neighboring regions, and while the Helmraths suffered financially, Tilbrand permitted them to recoup some of the money gained from the sale of excess grain, while the rest was claimed as the king's tax.

Since then Tilbrand has earned a reputation as one of the crown's most efficient problem-solvers, bringing a harsh utilitarianism to issues throughout Kaerok. This has earned him no small amount of enemies, but like all Seneschals, Tilbrand is well-trained in more than mere self-defense. A competent warrior, he has slain everything from assassins to outraged nobles who have dared challenge him to single combat. Thus far, none have been able to stop him from enforcing his king's will.

Stats

  • HP212th19,980
  • ATK1013th705
  • DEF201st1,266
  • SPD139th105
  • C. RATE15%
  • C. DMG50%
  • RES106th45
  • ACC0

At 6 stars, level 60 and fully ascended, before gear, Masteries and Blessings. Each bar is measured against the highest value in the RAID: Shadow Legends roster, and the place is out of every character with that stat.

6 stars, level 60

  • HPNo Ascension: 18,330Ascension 1: 18,495Ascension 2: 18,660Ascension 3: 18,990Ascension 4: 19,320Ascension 5: 19,650Ascension 6: 19,980
  • ATKNo Ascension: 661Ascension 1: 661Ascension 2: 661Ascension 3: 672Ascension 4: 683Ascension 5: 694Ascension 6: 705
  • DEFNo Ascension: 1,145Ascension 1: 1,156Ascension 2: 1,167Ascension 3: 1,189Ascension 4: 1,211Ascension 5: 1,233Ascension 6: 1,266
  • SPDNo Ascension: 105Ascension 1: 105Ascension 2: 105Ascension 3: 105Ascension 4: 105Ascension 5: 105Ascension 6: 105
  • C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 50%
  • RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 45
  • ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 0
  • HPNo Ascension: 18,330Ascension 6: 19,980
  • ATKNo Ascension: 661Ascension 6: 705
  • DEFNo Ascension: 1,145Ascension 6: 1,266
  • SPDNo Ascension: 105Ascension 6: 105
  • C. RATENo Ascension: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 6: 50%
  • RESNo Ascension: 30Ascension 6: 45
  • ACCNo Ascension: 0Ascension 6: 0

Base values before gear, Masteries, Blessings and Great Hall bonuses.

  • Bloodied Mace

    A1

    Attacks 1 enemy. Has a 30% chance of placing a Leech debuff for 2 turns.

    Damage
    2.6 x DEF + 2 x ATK
    1. Level 2 Damage +5%
    2. Level 3 Damage +5%
    3. Level 4 Damage +5%
    4. Level 5 Buff/Debuff Chance +10%
    • Leech Any Champion that attacks a Champion with Leech debuff heals for 18% of inflicted damage.
  • Misdirect

    A2

    Cooldown 4 turns, 2 fully booked, Upgraded at Ascension 3

    Places a Perfect Veil buff and a 15% Continuous Heal buff on an ally for 2 turns.

    1. Level 2 Cooldown -1
    2. Level 3 Cooldown -1
    Before Ascension 3

    Cooldown 4 turns

    Places a 15% Continuous Heal buff on an ally for 2 turns.

    1. Level 2 Cooldown -1
    2. Level 3 Cooldown -1
    • Continuous Heal Heals the target Champion by 7.5% or 15% of their MAX HP at the beginning of their turn.
    • Veil There are two versions of this buff: Veil and Perfect Veil. The Champion under either of these buffs cannot be targeted by the enemy. If all remaining Champions on a team have an active Veil or Perfect Veil buff, the enemy will not be restricted in targeting a specific Champion. Veil buffs will be removed when the affected Champion uses an active skill, but Perfect Veil buffs will not be removed. Also, Veil and Perfect Veil buffs decrease incoming damage from area-of-effect skills. Veil reduces incoming damage by 7.5%, and Perfect Veil reduces incoming damage by 15%. Finally, Veil and Perfect Veil buffs cannot be stolen by an enemy Champion with a skill that allows them to steal buffs.
  • Lordly Challenge

    A3

    Cooldown 5 turns, 4 fully booked

    Places a Counterattack buff on this Champion for 2 turns. Has a 50% chance of placing a Provoke debuff on all enemies for 1 turn.

    1. Level 2 Buff/Debuff Chance +10%
    2. Level 3 Buff/Debuff Chance +10%
    3. Level 4 Buff/Debuff Chance +10%
    4. Level 5 Buff/Debuff Chance +10%
    5. Level 6 Buff/Debuff Chance +10%
    6. Level 7 Cooldown -1
    • Provoke Champions under a Provoke debuff can only attack the enemy that applied the Provoke debuff to them. A Champion attacking while under a Provoke debuff can only use their default skill.
    • Counterattack When attacked, the Champion with Counterattack buff strikes back at their attacker using their Default Skill. This attack deals 75% of the normal Default Skill damage. Can only counterattack once when attacked with a Multi-hit skill. Does not counterattack in response to the enemy's own counterattack. Does not count as a Turn.

How to get Seneschal

Seneschal can be summoned from Ancient Shard, Sacred Shard and Primal Shard as a Epic champion.

Upgrade costs

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Ascension

  • Ascension 1Greater Force Potion ×4Greater Arcane Potion ×3
  • Ascension 2Greater Force Potion ×7Greater Arcane Potion ×5
  • Ascension 3Greater Force Potion ×9Greater Arcane Potion ×7
  • Ascension 4Superior Force Potion ×3Superior Arcane Potion ×1
  • Ascension 5Superior Force Potion ×3Superior Arcane Potion ×2
  • Ascension 6Superior Force Potion ×4Superior Arcane Potion ×2

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