

Shirimani
Legendary/Force/SupportC tier
Introduction
Shirimani is a Legendary Force character in RAID: Shadow Legends. Shirimani's role is Support. Faction: High Elves.
On the combined RAID: Shadow Legends tier list Shirimani is C tier, 539th of the 1029 characters ranked, from where 3 community tier lists put Shirimani.
Other Force characters in RAID: Shadow Legends: Abbess, Achak the Wendarin, Acolyte, Admonitor, Alaric the Hooded, Alaz the Sunbearer and 273 more.
What Shirimani does
A healer with crowd control:
Rejuvenating Wave restores 50% to one ally and 20% to the rest, and
Ice Storm has an 80% chance to Freeze every enemy while refilling Shirimani's Turn Meter. The basic adds a small Freeze chance over three random hits. The aura only works in Faction Crypts.
Background
Shirimani was a promising researcher at the Aravian Academy of Arcana who pushed the boundaries of what was possible with frost magic. So far that she drew the attention of the Academy Elder.
The two Elves argued about the limits to which arcane knowledge should go, such that Shirimani declared her intention to leave and establish her own academy. She needed the help of no one, she claimed. All anyone else would do was hold her back.
The Elder disagreed. She warned that Shirimani's stubborn self-belief was dangerous and would draw the ire of the monarchy. Nonetheless Shirimani, thoroughly convinced of her own brilliance, reaffirmed her intentions. The Elder conceded, telling Shirimani that she would inform the relevant authorities of her decision, and warning her that such actions in Aravia often attract unexpected and unwanted consequences.
Shirimani left the city and headed northward, to the stark slopes of the Mountains of Despair. Here, she found, occupied, and restored an abandoned stone fortress, giving it gleaming towers of ice, repairing its crumbling walls, and seeing it as a temple to her achievements and a testament to her bright future. She lived there in total seclusion, devoting herself to uncovering the highest forms of frost magic.
Before long, without warning or apparent reason, Shirimani's bastion was attacked. One pale evening, a horde of beings composed entirely of flame washed over the horizon and attacked her refuge. Unleashing a dozen avalanches, Shirimani repelled them.
The onslaught was nearly too much even for Shirimani's extraordinary power. Stubborn as she was, and loath as she was to admit even to herself, Shirimani realized her decision to set out alone may have been a rash one. She was weakened, her fortress was damaged, and she feared any future attack might be the end of both her plans, and herself. For perhaps the first time in her life, she doubted her abilities, whether she really could go it alone after all. But the moment passed, her pride taking over: she wouldn't flee or call for help. Not until she had no other choice.
The fire-beings attacked again the following day, at the exact same time of night, but in greater numbers. Again, Shirimani beat them back. But her fortress was almost ruined, and she herself was almost spent. Once more, Shirimani considered asking for help. Once more, she stubbornly denied herself the easy way out.
As she convalesced, Shirimani pondered deeply: the same creatures, the same method of attack, from the same direction, regular as clockwork. To put those pieces together, she surmised, was to discern exactly how to stop these terrible beings. Shirimani remained in her chambers that night, wide awake and deep in thought. She recalled the Elder's words concerning unexpected and unwanted consequences, and flew into a rage. It dawned on Shirimani that these elemental horrors were coming from Aravia. They weren't wild. They were created and directed.
The evening after her realization, the latest, and largest, invasion of the entities came. They advanced over the horizon, marching towards Shirimani's crumbling keep like a wall of flame. This time, she was ready. She stepped beyond the mangled gateway and stood before the fire-creatures, who halted. Shirimani demanded the true architect of these attacks to reveal themselves. Silence followed.
The entities could attack at any time, and Shirimani knew she could not hold against all of them. Nonetheless, she repeated her command. Suddenly, each and every creature was extinguished as if some fire-quenching breeze had swept through them. Now only a single old woman stood before Shirimani: the Academy Elder.
Calm and poised, Shirimani faced the Elder. The Elder smiled at her, and then spoke.
The Elder revealed she had indeed informed King Hatharil of Shirimani's secession, but had recommended the monarchy allow it on one condition, that she be tested. Shirimani was stubborn, temperamental, and, ironically, hotheaded. She had run to the hinterlands without a second thought. But Shirimani was also an exceptional sorceress, and the Elder wanted to see just how exceptional. The ice sorceress had kept fighting these creatures despite the toll it took upon her, refusing to give up, and through careful analysis, found a solution to her problem. The Elder was proud. Shirimani understood. She had proven herself, not least of all to herself.
From that day forward Shirimani remained independent, but maintained strong ties with the Academy of Arcana, and, in time, she transformed her fortress into a schola to which acolytes flocked from all corners of Aravia. Knowledge of ice magic in the wider realm expanded tenfold, and mages who have learned from Shirimani have used her teachings to thwart the forces of Darkness on many battlefields.
Stats
- HP212th of 1,05119,980
- ATK421st of 1,0511,167
- DEF460th of 1,0511,079
- SPD199th of 1,051104
- C. RATE15%
- C. DMG50%
- RES183rd of 1,05140
- ACC0
At 6 stars, level 60 and fully ascended, before gear, Masteries and Blessings. Each bar is measured against the highest value in the RAID: Shadow Legends roster, and the place is out of every character with that stat.
6 stars, level 60
- HPNo Ascension: 18,330Ascension 1: 18,495Ascension 2: 18,660Ascension 3: 18,990Ascension 4: 19,320Ascension 5: 19,650Ascension 6: 19,980
- ATKNo Ascension: 1,090Ascension 1: 1,101Ascension 2: 1,112Ascension 3: 1,123Ascension 4: 1,134Ascension 5: 1,145Ascension 6: 1,167
- DEFNo Ascension: 991Ascension 1: 1,002Ascension 2: 1,013Ascension 3: 1,024Ascension 4: 1,035Ascension 5: 1,057Ascension 6: 1,079
- SPDNo Ascension: 94Ascension 1: 94Ascension 2: 94Ascension 3: 94Ascension 4: 94Ascension 5: 94Ascension 6: 104
- C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
- C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 50%
- RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 40
- ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 0
- HPNo Ascension: 18,330Ascension 6: 19,980
- ATKNo Ascension: 1,090Ascension 6: 1,167
- DEFNo Ascension: 991Ascension 6: 1,079
- SPDNo Ascension: 94Ascension 6: 104
- C. RATENo Ascension: 15%Ascension 6: 15%
- C. DMGNo Ascension: 50%Ascension 6: 50%
- RESNo Ascension: 30Ascension 6: 40
- ACCNo Ascension: 0Ascension 6: 0
Base values before gear, Masteries, Blessings and Great Hall bonuses.
Skills
Upgrade planner
Bolts of Cold
A1Attacks 3 times at random. Has a 25% chance of placing a Freeze debuff for 1 turn.
- Damage
- 1.4 x ATK
- Level 2 Damage +5%
- Level 3 Damage +5%
- Level 4 Damage +10%
Freeze The Champion with Freeze debuff is unable to act X Turns. Cooldowns are not refreshed while this debuff is active. The Champion only receives 75% of incoming damage.

Rejuvenating Wave
A2Cooldown 4 turns, 3 fully booked
Heals 1 ally by 50% and other allies by 20% of their MAX HP. Places a 15% Continuous Heal buff for 2 turns on targets with full HP.
- Heal
- 0.5 x target MAX HP
- Heal
- 0.2 x target MAX HP
- Level 2 Cooldown -1
Continuous Heal Heals the target Champion by 7.5% or 15% of their MAX HP at the beginning of their turn.

Ice Storm
A3Cooldown 5 turns, 4 fully booked, Upgraded at Ascension 3
Attacks all enemies. Has an 80% chance of placing a Freeze debuff for 1 turn. Fills this Champion's Turn Meter by 10% for each attacked enemy.
- Damage
- 4.1 x ATK
- Turn Meter fill
- 0.1 x full Turn Meter
- Level 2 Buff/Debuff Chance +5%
- Level 3 Damage +5%
- Level 4 Buff/Debuff Chance +5%
- Level 5 Damage +5%
- Level 6 Buff/Debuff Chance +10%
- Level 7 Cooldown -1
Before Ascension 3
Cooldown 5 turns
Attacks all enemies. Has an 80% chance of placing a Freeze debuff for 1 turn.
- Damage
- 4.1 x ATK
- Level 2 Buff/Debuff Chance +5%
- Level 3 Damage +5%
- Level 4 Buff/Debuff Chance +5%
- Level 5 Damage +5%
- Level 6 Buff/Debuff Chance +10%
- Level 7 Cooldown -1
Freeze The Champion with Freeze debuff is unable to act X Turns. Cooldowns are not refreshed while this debuff is active. The Champion only receives 75% of incoming damage.
Aura: Increases Ally DEF in Faction Crypts by 33%.
How to get Shirimani
Shirimani can be summoned from Ancient Shard, Sacred Shard and Primal Shard as a Legendary champion.
Upgrade costs
Open in the plannerAscension
- Ascension 1
Superior Force Potion ×1
Greater Arcane Potion ×5 - Ascension 2
Superior Force Potion ×2
Superior Arcane Potion ×2 - Ascension 3
Superior Force Potion ×3
Superior Arcane Potion ×2 - Ascension 4
Superior Force Potion ×4
Superior Arcane Potion ×3 - Ascension 5
Superior Force Potion ×5
Superior Arcane Potion ×4 - Ascension 6
Superior Force Potion ×6
Superior Arcane Potion ×4















