

Skartorsis
Legendary/Force/SupportB tier
Introduction
Skartorsis is a Legendary Force character in RAID: Shadow Legends. Skartorsis's role is Support. Faction: Undead Hordes.
On the combined RAID: Shadow Legends tier list Skartorsis is B tier, 257th of the 1029 characters ranked, from where 4 community tier lists put Skartorsis.
Other Force characters in RAID: Shadow Legends: Abbess, Achak the Wendarin, Acolyte, Admonitor, Alaric the Hooded, Alaz the Sunbearer and 273 more.
What Skartorsis does
A support with two team skills:
Command gives every ally 50% Increase ATK and 50% Increase ACC and cuts the cooldowns of everyone else's skills by a turn, and
Rebirth revives the team at 50% HP and Turn Meter, cleanses them, then heals and fills their Turn Meters by more for each debuff removed.
The basic hits every enemy with a 50% chance to steal a buff from each and spreads one of Skartorsis's buffs to the team. The aura adds 33% SPD in Dungeons.
Background
There was a time when Skartorsis was not one of the greatest necromancers of the modern age, but a mere destitute hedge-wizard, peddling simple elixirs and petty spells to the gullible inhabitants of the peasant villages he passed through. That time is now long gone and, by the will of Skartorsis, will be forgotten by all but him.
Forgotten, also, will be the fact that on his wandering travels, Skartorsis discovered an ancient book of necromantic magics in a tomb he was using as shelter one night, during a raging storm. The wizard dared utter one of the incantations within, and accidentally unleashed a plague of the walking dead on the surrounding villages.
Most minor necromancers lead short and miserable lives, soon becoming the victims of one of their own spells, a rival partitioner of the unholy arts, enraged villagers, or roving inquisitors. Skartorsis, however, was one of the lucky ones, or was being coached by an even higher, darker power. He was able to escape the clutches of the dead he had accidentally raised, then trap one and learn the correct spells to force it to obey. Becoming a puppetmaster appealed to one such as Skartorsis, who had spent his early life so downtrodden, and he found he had a natural aptitude for necromancy. It was not long before he was summoning the dead from further afield and setting them loose on unsuspecting hamlets to see what they would do.
His abilities did not go unnoticed for long, either by the forces of light or darkness. A witch hunter from the Church of Lumaya tracked him down and would have slain him were it not for the timely arrival of Necrotos, an infamous practitioner of black magic then operating in Anhelt. Skartorsis accepted the offer of an impromptu alliance, and together they slew the witch hunter. In the battle's aftermath, Skartorsis agreed to become Necrotos's apprentice.
Necrotos mentored Skartorsis for many years, until he finally went a step too far. Skartorsis was able to seize the Crown of the Empty Tomb from the brow of an Undead ruler named Moresh. Necrotos demanded Skartorsis surrender the crown to him, which Skartorsis refused to do. A titanic battle ensued, a clash that rent the night and caused the dead to burrow up from their graves for leagues around. At the end, Skartorsis was triumphant.
As befitted a sorcerer who sought to cheat death, Skartorsis did not slay Necrotos or banish his soul. Instead, he beheaded him, and cast all manner of curses upon the flensed skull, forcing it to eternally gibber its secrets to Skartorsis, as well as acting as a locus for his own black magics. Between Necrotos's skull and the Crown of the Empty Tomb, Skartorsis had all the tools he needed to become one of the most dread figures in Teleria.
All of these events passed centuries ago, and Skartorsis has lived up to his ambitions. The days of his meager existence as a mortal conjurer are long gone. Now, he is capable of raising entire armies of Undead minions, blasting foes with coruscating green death-energies, or causing them to age decades in the space of a heartbeat. Besides a legion of skeletal warriors, wayward spirits, poltergeists, and cruel shades have come to follow him wherever he treads. To those who know of him, it seems as though Skartorsis has mastered death, that he has transcended to a higher plane of reality. Certainly Skartorsis himself, secure in his arrogance and bolstered by Necrotos's whisperings, believes as much. What he did not realize was that Necrotos was not wholly subservient to him, over time, the older necromancer hoped to reclaim both his body, and his control over his former apprentice.
Skartorsis's abilities are highly sought after by other Undead, and he is prized not only as a necromancer without equal, but also as an advisor and ally. On the battlefield, Skartorsis' magics can be the undoing of the foe or the making of a friend. His abilities, aided by Necrotos' unwilling, rasping chants and the focusing power of his crown, are more than a match for almost any sorcerous trickery his enemies might employ. Skartorsis demands a high price for any alliance, however, and even powerful vampires or skeletal warlords have found themselves kneeling in homage to the great necromancer. Some of the restless spirits and ghosts that perpetually surround him even whisper that Skartorsis seeks to one day become the greatest of all Undead, bringing every lost spirit and wandering soul together into one final, cataclysmic mortis-spell that will see him break the last shackles of existence and transcend into everlasting godhood. Perhaps this supposed ambition will come to fruition, or perhaps, ultimately, Necrotos' supposed knowledge will lead his treacherous pupil to eventual destruction.
Stats
- HP197th of 1,05120,145
- ATK777th of 1,051859
- DEF100th of 1,0511,376
- SPD70th of 1,051109
- C. RATE15%
- C. DMG50%
- RES183rd of 1,05140
- ACC0
At 6 stars, level 60 and fully ascended, before gear, Masteries and Blessings. Each bar is measured against the highest value in the RAID: Shadow Legends roster, and the place is out of every character with that stat.
6 stars, level 60
- HPNo Ascension: 18,330Ascension 1: 18,495Ascension 2: 18,660Ascension 3: 18,990Ascension 4: 19,320Ascension 5: 19,650Ascension 6: 20,145
- ATKNo Ascension: 793Ascension 1: 804Ascension 2: 815Ascension 3: 826Ascension 4: 837Ascension 5: 848Ascension 6: 859
- DEFNo Ascension: 1,288Ascension 1: 1,299Ascension 2: 1,310Ascension 3: 1,321Ascension 4: 1,332Ascension 5: 1,354Ascension 6: 1,376
- SPDNo Ascension: 99Ascension 1: 99Ascension 2: 99Ascension 3: 99Ascension 4: 99Ascension 5: 99Ascension 6: 109
- C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
- C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 50%
- RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 40
- ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 0
- HPNo Ascension: 18,330Ascension 6: 20,145
- ATKNo Ascension: 793Ascension 6: 859
- DEFNo Ascension: 1,288Ascension 6: 1,376
- SPDNo Ascension: 99Ascension 6: 109
- C. RATENo Ascension: 15%Ascension 6: 15%
- C. DMGNo Ascension: 50%Ascension 6: 50%
- RESNo Ascension: 30Ascension 6: 40
- ACCNo Ascension: 0Ascension 6: 0
Base values before gear, Masteries, Blessings and Great Hall bonuses.
Skills
Upgrade planner
Hand of Doom
A1Attacks all enemies. Has a 50% chance of stealing 1 random buff from each enemy. Then applies a Buff Spread effect, taking 1 random buff from this Champion and placing it on all allies.
- Damage
- 4 x ATK
- Level 2 Damage +5%
- Level 3 Buff/Debuff Chance +5%
- Level 4 Buff/Debuff Chance +5%
- Level 5 Damage +10%
- Level 6 Buff/Debuff Chance +10%

Command
A2Cooldown 4 turns, 3 fully booked
Places a 50% Increase ATK buff and a 50% Increase ACC buff on all allies for 2 turns. Decreases the cooldowns of all ally skills, except this Champion's, by 1 turn.
- Level 2 Cooldown -1
Increase ATK Increases the Champion's Battle ATK (current ATK value) by 25% or 50%.
Increase ACC Increases the Champion's Battle ACC by 25% or 50%.

Rebirth
A3Cooldown 6 turns, 4 fully booked, Upgraded at Ascension 3
Revives all allies with 50% HP and 50% Turn Meter. Removes all debuffs from all allies, then heals them by 25% of this Champion's MAX HP and fills their Turn Meters by 10%. Heals each ally by an additional 5% of this Champion's MAX HP and fills their Turn Meter by an additional 10% for each debuff removed from them. This skill can be used even if there are no dead allies.
- Revive to
- 0.5 x target MAX HP
- Turn Meter fill
- 0.5 x full Turn Meter
- Level 2 Heal +5%
- Level 3 Heal +5%
- Level 4 Heal +5%
- Level 5 Cooldown -1
- Level 6 Cooldown -1
Before Ascension 3
Cooldown 6 turns
Revives all allies with 50% HP and 50% Turn Meter. Removes all debuffs from all allies, then heals them by 25% of this Champion's MAX HP, plus an additional 5% for each debuff removed from them. This skill can be used even if there are no dead allies.
- Revive to
- 0.5 x target MAX HP
- Turn Meter fill
- 0.5 x full Turn Meter
- Level 2 Heal +5%
- Level 3 Heal +5%
- Level 4 Heal +5%
- Level 5 Cooldown -1
- Level 6 Cooldown -1

Mortal Momentum [P]
PassiveAt the end of this Champion's turn, fills this Champion's Turn Meter by 10%. Will fill this Champion's Turn Meter by 20% instead if at least one ally is dead.
- Turn Meter fill
- 0.1 x full Turn Meter
- Turn Meter fill
- 0.2 x full Turn Meter

Almighty Immunity [P]
ExtraImmune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.
Almighty Tolerance [P]
ExtraDecreases the damage taken from Poison debuffs by 90%.

Grim Fortitude [P]
ExtraDecreases the damage taken from Smite debuffs by 70%.

Awakened Weakness [P]
ExtraDecreases the damage inflicted by the Boss for each Awakening Level on the target Champion (2.5% for Levels 1-2 and 5% for Levels 3-6, stacks up to 25%). Increases the damage received by the Boss for each Awakening Level on the attacking Champion (5% for Levels 1-2 and 10% for Levels 3-6, stacks up to 50%).

Almighty Strength [P]
ExtraDamage from skills that scale based on enemy MAX HP cannot exceed 5% of the Boss' MAX HP when attacking the Boss.

Unfaltering Speed [P]
ExtraImmune to Decrease SPD debuffs and Turn Meter reduction effects.

Flameproof [P]
ExtraDamage from HP Burn debuffs cannot exceed 1% of the Boss' MAX HP.
Aura: Increases Ally SPD in Dungeons by 33%.
How to get Skartorsis
Skartorsis can be summoned from Ancient Shard, Sacred Shard and Primal Shard as a Legendary champion.
Skins
1Skartorsis heroboss Skin.
Upgrade costs
Open in the plannerAscension
- Ascension 1
Superior Force Potion ×1
Greater Arcane Potion ×5 - Ascension 2
Superior Force Potion ×2
Superior Arcane Potion ×2 - Ascension 3
Superior Force Potion ×3
Superior Arcane Potion ×2 - Ascension 4
Superior Force Potion ×4
Superior Arcane Potion ×3 - Ascension 5
Superior Force Potion ×5
Superior Arcane Potion ×4 - Ascension 6
Superior Force Potion ×6
Superior Arcane Potion ×4















