Starsage Galathir

Starsage Galathir

MythicalForceSupportA tier

Introduction

Starsage Galathir is a Mythical Force character in RAID: Shadow Legends. Starsage Galathir's role is Support. Faction: High Elves.

On the combined RAID: Shadow Legends tier list Starsage Galathir is A tier, 50th of the 1029 characters ranked, from where 4 community tier lists put Starsage Galathir.

Other Force characters in RAID: Shadow Legends: Abbess, Achak the Wendarin, Acolyte, Admonitor, Alaric the Hooded, Alaz the Sunbearer and 273 more.

What Starsage Galathir does

A two-form champion who switches with an extra turn each time. The base form supports: a team cleanse and heal with Block Debuffs, a revive for every dead ally plus Perfect Veil, and Turn Meter fill on the basic.

The alternate form attacks: it strips every enemy buff and applies Block Active Skills, then Stuns the whole enemy team and lowers their RES.

Background

From whence came Teleria and the gods? How can something arise from nothingness, if that is in fact what happened? Sages have pondered this befuddling mystery since ancient times. They say that before the gods and their Dances of Creation there was nothing but a cosmic substrate filled with limitless potential: a Realm of Uncreation. Caused by some unknowable fluctuation, a ripple in the vast ocean, the gods Lumaya and Siroth arose from this Realm, and Danced to fill some of its apparent emptiness. They made worlds to explore and inhabit, and creatures to people them. The empty void of the Realm of Uncreation, an infinite blackness scintillating with sparks of possibility, was left behind and beyond, to buffer and surround the gods' creations.

The genius Elf Galathir, during the Age of Hellfire some seven centuries ago, postulated that the Telerian firmament is a reflection of the Realm of Uncreation. He theorized that the black night sky corresponds to the void of unmoved nothingness, and the shining stars are glowing manifestations of potential worlds. Each one could flare and expand into a realm of its own, given the influence of a god-like will, or some other powerful force. By studying the movements of stars and properties of the night sky, Galathir hoped to discern patterns and laws that governed universal mechanisms of the world and beyond.

Galathir traveled to the distant Cloudspire Mountains after reading old scrolls suggesting that the historic Dragonkin had built star-gazing centers there. He found them, and built a massive observatory complex of his own atop a peak of the Mountains of Despair in northern Aravia, renting the land from the Dwarves of Gloomdeep Hold far below. The chill, thin air, and the clear sky far removed from city lights, helped Galathir's instruments function. Using mirrors, he beamed the image of the night sky through sheets of magically-charged, clear crystal. Starlight striking the crystal sheets reacted with the material to create tiny dots, leaving behind perfect star-charts for him to pore over. An elaborate kinematic mechanism held the marked sheets and swapped them in and out, letting Galathir gaze intensely at one after another in swift succession, like flipping back and forth rapidly between pages in a book. He looked for variations in the location and magnitude of stars. He took readings again and again, day by day, hour by hour. Trying to sift through the endless dots for meaning would have driven a lesser mind mad, and even Galathir's prodigious intellect strained at the task.

By accident, Galathir discovered that shining intense magical illumination through his gigantic archive of chronologically-sorted crystal star sheets created a web of interconnected beams of reflected light. Galathir was convinced there was an arcane symbolism to it, a language of Uncreation expressed in angles and mathematics. Perhaps it was the language of the gods, or even an expression of the first principle that caused the gods themselves to come into being.

For decades, the reclusive Starsage persisted. Apprentices sought him, graduated from his tutelage, and were replaced, servants came and went, and gossip slowly spread. Some whispered Galathir was trying to use the stars to traffic with Demons. But he had paid no heed to the lower world for years, and ignored the opinions of the urban Elves whose glittering spires and shining mage-beacons obliterated their view of the night sky. Galathir had indeed begun blending science with the occult, not in connection to Demons, or Anathraad, or any Created thing, but something even older.

Galathir grew convinced that he was in contact with primordial spirits dwelling within the Realm of Uncreation. They too were Uncreated, nonexistent, yet possessed a will that could manifest itself in the turning of the stars. Few would dare even theorize such blasphemies; Galathir did not merely theorize but experiment. He created his own, artificial star-plates to try to 'speak back' to the Uncreated void, placing them atop his tower and shining light through them into the cold, inscrutable sky. In time he believed he had been taught a ritual, across time and space by beings older than Telerian reality, that could call one of them forth in mental communion. He would share his body with the bodiless potentiality, and drink in its infinite, otherworldly wisdom.

Those few he dared share these theories with dismissed them as the delusions of an aged Elf who had deteriorated from dedicated scholar to misguided obsessive, so he gave up once and for all on legitimating his findings. He would forge on alone and pierce the secret heart of the universe. By now nearly all his servants had fled, convinced the rumors of Demon-worship had been right all along, all but one, his last and most fanatical apprentice, a teenage Orc called Mallul. Mallul went on to tell the last terrible chapter of Galathir's tale when he returned from the desolation that followed, shaken and repentant of his former loyalty.

Galathir arranged his crystal plates into a sphere with walls as thick as a castle's and only a small interior space. He curled up there like an embryo within an eggshell, made of thousands of translucent scales. Mallul attached the last plates, sealing Galathir inside. Surrounding the sphere was an array of Galathir's mage-lights, the ones he had been using before but now charged to dangerous levels. Pulling the switch and shining the beams into the crystal sphere, bathing Galathir in the geometric rays of his own life's work, was the last act Mallul performed for his master.

The passage of the light through the plates made the eldritch lines appear once again, and within, Galathir was completely immersed in what he believed was the voice of Uncreation. The sphere shone brighter and brighter, somehow brighter even than the combined light being blasted into it, like a fire stoked. The walls shook and Mallul fled, fear for his life breaking through his terrified fascination. He careened and stumbled down the slopes in a mindless panic, and as he did so the Galathir's observatory collapsed with a long and deafening roar. The Orc turned to see it crumbling, and from it there erupted one last great burst of light that shot into the sky and was gone.

Unbeknownst to almost all, Galathir has ever since observed Teleria from the swirling mists of Uncreation, intervening in times and locations of his choosing. Whatever his agenda might be, it is surely beyond the minds of even most immortals to comprehend.

Stats

  • HP70th22,305
  • ATK542nd1,013
  • DEF112th1,354
  • SPD1st115
  • C. RATE15%
  • C. DMG50%
  • RES17th50
  • ACC0

At 6 stars, level 60 and fully ascended, before gear, Masteries and Blessings. Each bar is measured against the highest value in the RAID: Shadow Legends roster, and the place is out of every character with that stat.

Form 1 (Force Support): 6 stars, level 60

  • HPNo Ascension: 20,640Ascension 1: 20,805Ascension 2: 20,970Ascension 3: 21,315Ascension 4: 21,645Ascension 5: 21,975Ascension 6: 22,305
  • ATKNo Ascension: 925Ascension 1: 936Ascension 2: 947Ascension 3: 958Ascension 4: 969Ascension 5: 991Ascension 6: 1,013
  • DEFNo Ascension: 1,277Ascension 1: 1,288Ascension 2: 1,299Ascension 3: 1,310Ascension 4: 1,321Ascension 5: 1,332Ascension 6: 1,354
  • SPDNo Ascension: 105Ascension 1: 105Ascension 2: 105Ascension 3: 105Ascension 4: 105Ascension 5: 105Ascension 6: 115
  • C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 50%
  • RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 50
  • ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 0
  • HPNo Ascension: 20,640Ascension 6: 22,305
  • ATKNo Ascension: 925Ascension 6: 1,013
  • DEFNo Ascension: 1,277Ascension 6: 1,354
  • SPDNo Ascension: 105Ascension 6: 115
  • C. RATENo Ascension: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 6: 50%
  • RESNo Ascension: 30Ascension 6: 50
  • ACCNo Ascension: 0Ascension 6: 0

Base values before gear, Masteries, Blessings and Great Hall bonuses.

Form 2 (Force Support): 6 stars, level 60

  • HPNo Ascension: 20,640Ascension 1: 20,805Ascension 2: 20,970Ascension 3: 21,315Ascension 4: 21,645Ascension 5: 21,975Ascension 6: 22,305
  • ATKNo Ascension: 925Ascension 1: 936Ascension 2: 947Ascension 3: 958Ascension 4: 969Ascension 5: 991Ascension 6: 1,013
  • DEFNo Ascension: 1,277Ascension 1: 1,288Ascension 2: 1,299Ascension 3: 1,310Ascension 4: 1,321Ascension 5: 1,332Ascension 6: 1,354
  • SPDNo Ascension: 105Ascension 1: 105Ascension 2: 105Ascension 3: 105Ascension 4: 105Ascension 5: 105Ascension 6: 115
  • C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 50%
  • RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 50
  • ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 0
  • HPNo Ascension: 20,640Ascension 6: 22,305
  • ATKNo Ascension: 925Ascension 6: 1,013
  • DEFNo Ascension: 1,277Ascension 6: 1,354
  • SPDNo Ascension: 105Ascension 6: 115
  • C. RATENo Ascension: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 6: 50%
  • RESNo Ascension: 30Ascension 6: 50
  • ACCNo Ascension: 0Ascension 6: 0

Base values before gear, Masteries, Blessings and Great Hall bonuses.

Form 1 skills (Force Support)

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  • Astral Storm

    A1

    Attacks all enemies. Fills the Turn Meters of all allies by 10%. Also fills the Turn Meter of each ally by an extra 5% if they have any active buffs placed on them by this Champion.

    Damage
    3.5 x ATK
    Turn Meter fill
    0.1 x full Turn Meter
    Turn Meter fill
    0.05 x full Turn Meter
    1. Level 2 Damage +20%
  • Stellar Embryo

    A2

    Cooldown 4 turns, 3 fully booked

    Removes all debuffs from all allies, then heals them by 25% of this Champion's MAX HP. Also fills the Turn Meters of all allies by 15%, and places a Block Debuffs buff on them for 2 turns.

    Heal
    0.25 x MAX HP
    Turn Meter fill
    0.15 x full Turn Meter
    1. Level 2 Heal +20%
    2. Level 3 Cooldown -1
    • Block Debuffs While this buff is active, the Champion is immune to all debuffs. Instant negative effects such as Decrease Turn Meter are not affected and work as normal.
  • Part the Veil

    A3

    Cooldown 6 turns, 4 fully booked

    Revives all dead allies with 50% HP and 50% Turn Meter. Also places a Perfect Veil buff on all allies, except this Champion, for 2 turns.

    Revive to
    0.5 x target MAX HP
    Turn Meter fill
    0.5 x full Turn Meter
    1. Level 2 Cooldown -1
    2. Level 3 Cooldown -1
    • Veil There are two versions of this buff: Veil and Perfect Veil. The Champion under either of these buffs cannot be targeted by the enemy. If all remaining Champions on a team have an active Veil or Perfect Veil buff, the enemy will not be restricted in targeting a specific Champion. Veil buffs will be removed when the affected Champion uses an active skill, but Perfect Veil buffs will not be removed. Also, Veil and Perfect Veil buffs decrease incoming damage from area-of-effect skills. Veil reduces incoming damage by 7.5%, and Perfect Veil reduces incoming damage by 15%. Finally, Veil and Perfect Veil buffs cannot be stolen by an enemy Champion with a skill that allows them to steal buffs.
  • Metamorph

    A4

    Cooldown 4 turns

    Transforms this Champion into their Alternate Form. Then grants an Extra Turn.

  • Eternal Beyonder [P]

    Passive

    Cooldown 3 turns

    Passive Effect This Champion receives 5% less damage for each 100 RES on this Champion (stacks up to 25%). Active Effect Prevents this Champion's death and keeps them alive on 1 HP when receiving fatal damage, then equalizes their HP. The HP level of this Champion will be brought up to the average HP level of the team.

  • Almighty Immunity [P]

    Extra

    Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.

  • Almighty Tolerance [P]

    Extra

    Decreases the damage taken from Poison debuffs by 90%.

  • Grim Fortitude [P]

    Extra

    Decreases the damage taken from Smite debuffs by 70%.

  • Awakened Weakness [P]

    Extra

    Decreases the damage inflicted by the Boss for each Awakening Level on the target Champion (2.5% for Levels 1-2 and 5% for Levels 3-6, stacks up to 25%). Increases the damage received by the Boss for each Awakening Level on the attacking Champion (5% for Levels 1-2 and 10% for Levels 3-6, stacks up to 50%).

  • Almighty Strength [P]

    Extra

    Damage from skills that scale based on enemy MAX HP cannot exceed 5% of the Boss' MAX HP when attacking the Boss.

  • Unfaltering Speed [P]

    Extra

    Immune to Decrease SPD debuffs and Turn Meter reduction effects.

  • Flameproof [P]

    Extra

    Damage from HP Burn debuffs cannot exceed 1% of the Boss' MAX HP.

  • Aura from Ascension 3: Increases Ally RES in all Battles by 80.

Form 2 skills (Force Support)

5
  • Uncreation Beam

    A1

    Attacks all enemies. Decreases the Turn Meters of all enemies by 10%. Decreases the Turn Meter of each enemy by an extra 5% if they are under a Block Active Skills, Decrease RES, or Stun debuff placed by this Champion.

    Damage
    3.5 x ATK
    Turn Meter reduction
    0.1 x full Turn Meter
    Turn Meter reduction
    0.05 x full Turn Meter
    1. Level 2 Damage +20%
    2. Level 3 Ignore RES +20%
  • Eclipse Rend

    A2

    Cooldown 4 turns, 3 fully booked

    Attacks all enemies. Before attacking, removes all buffs from all enemies. Then, places a Block Active Skills debuff for 2 turns. This attack will not trigger counterattacks.

    Damage
    5.5 x ATK
    1. Level 2 Ignore RES +20%
    2. Level 3 Cooldown -1
    • Block Active Skills The Block Active Skills debuff prevents a Champion from using any of their active skills, other than their default skill. A Champion under a Block Active Skills debuff will still have their cooldowns reduced as normal.
  • Dark Nebula

    A3

    Cooldown 4 turns

    Places a 50% Increase ACC buff on all allies for 2 turns. Then, places a 50% Decrease RES debuff on all enemies for 2 turns, and a Stun debuff on all enemies for 1 turn.

    1. Level 2 Ignore RES +20%
    • Stun The Champion with Stun debuff is unable to act X Turns. Cooldowns are not refreshed while Stun is active.
    • Increase ACC Increases the Champion's Battle ACC by 25% or 50%.
    • Decrease RES Decrease RES debuff decreases the Champion's Battle RES by 25% or 50%.
  • Metamorph

    A4

    Cooldown 4 turns

    Transforms this Champion into their Base Form. Then grants an Extra Turn.

  • Starlight Reflect [P]

    Passive

    Cooldown 3 turns

    Passive Effect Increases this Champion's ACC equal to 75% of their RES when placing debuffs or activating instant effects. Active Effect If an enemy's ACC is higher than this Champion's RES, has a 50% chance of transferring any Fear, True Fear, Freeze, Provoke, Sleep, Stun, or Petrification debuffs back to the enemy when placing these debuffs on this Champion.

  • Almighty Immunity [P]

    Extra

    Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.

  • Almighty Tolerance [P]

    Extra

    Decreases the damage taken from Poison debuffs by 90%.

  • Grim Fortitude [P]

    Extra

    Decreases the damage taken from Smite debuffs by 70%.

  • Awakened Weakness [P]

    Extra

    Decreases the damage inflicted by the Boss for each Awakening Level on the target Champion (2.5% for Levels 1-2 and 5% for Levels 3-6, stacks up to 25%). Increases the damage received by the Boss for each Awakening Level on the attacking Champion (5% for Levels 1-2 and 10% for Levels 3-6, stacks up to 50%).

  • Almighty Strength [P]

    Extra

    Damage from skills that scale based on enemy MAX HP cannot exceed 5% of the Boss' MAX HP when attacking the Boss.

  • Unfaltering Speed [P]

    Extra

    Immune to Decrease SPD debuffs and Turn Meter reduction effects.

  • Flameproof [P]

    Extra

    Damage from HP Burn debuffs cannot exceed 1% of the Boss' MAX HP.

  • Aura from Ascension 3: Increases Ally RES in all Battles by 80.

How to get Starsage Galathir

Starsage Galathir can be summoned from Primal Shard as a Mythical champion.

Upgrade costs

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Ascension

  • Ascension 1Superior Force Potion ×3Superior Arcane Potion ×2
  • Ascension 2Superior Force Potion ×4Superior Arcane Potion ×3
  • Ascension 3Superior Force Potion ×5Superior Arcane Potion ×4
  • Ascension 4Superior Force Potion ×6Superior Arcane Potion ×5
  • Ascension 5Superior Force Potion ×7Superior Arcane Potion ×6
  • Ascension 6Superior Force Potion ×8Superior Arcane Potion ×7

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