Theodosia the Disgraced

Theodosia the Disgraced

MythicalForceSupportS tier

Introduction

Theodosia the Disgraced is a Mythical Force character in RAID: Shadow Legends. Theodosia the Disgraced's role is Support. Faction: Undead Hordes.

On the combined RAID: Shadow Legends tier list Theodosia the Disgraced is S tier, 6th of the 1029 characters ranked, from where 3 community tier lists put Theodosia the Disgraced.

Other Force characters in RAID: Shadow Legends: Abbess, Achak the Wendarin, Acolyte, Admonitor, Alaric the Hooded, Alaz the Sunbearer and 273 more.

What Theodosia the Disgraced does

Her base form brings every dead ally back at 50% HP and 50% Turn Meter with Unkillable on the whole team, and cleanses everyone under Perfect Veil. Swap to her alternate form and she steals every enemy buff, hits them with Block Buffs and Decrease DEF, and puts the whole enemy team to Sleep, with those debuffs protected on anyone slower than her.

Background

Narses and Ankora, who ruled over the Dragonkin Empire satrapy of Valdemar in ancient times, were wise and beloved leaders, and so the expectations on their heirs was high. Their firstborn was a daughter they named Theodosia, whom they raised with endless love and care.

However, from her youngest age, there was a dark and dangerous aspect to Theodosia's personality that proved impossible to suppress or ignore. She hit and bit other children and her nursemaids, and as she grew older she took to impaling and torturing small animals for pleasure. She was startlingly intelligent, ahead of all her peers, but her speech was colored by grim sardonic humor and strange antiquated phrases. Several times she was caught trying to take restricted occult books from the royal library, and on other occasions she succeeded, only for the tomes to be discovered under her bed or in her closet. Rumors swirled that she was Demon-touched, or a Fae changeling who had snatched the real Theodosia from her crib.

Nothing Narses and Ankora did tamed Theodosia's wanton cruelty and appetite for things secret and forbidden. They realized that she was not a suitable heir, and potentially even a danger to the stability of the realm, by the time Theodosia was a teen, the noble class was already murmuring in discontent about the possibility of her ascending to the throne. After consulting with sages and seers, with heavy hearts the royal parents tricked Theodosia into leaving the court for a 'diplomatic mission' which in actuality was a one-way trip to an isolated Lumayan monastery perched on the coastal cliffs of eastern Valdemar. Theodosia was to spend her life cloistered and isolated in constant prayer and meditation to extinguish the evil within her, with armed guards to prevent her disobedience, or escape.

Theodosia pretended to repent and did as the monks of the monastery commanded, while taking advantage of the monastery's vast library to learn all she could about magic and the occult. With seductive teases and empty promises, she charmed the guards overseeing the forbidden tomes that had been locked away in the monastery to isolate their evil from the rest of Teleria, just as Theodosia herself had been. From these she secretly learned spells of flesh-twisting transmutation and unnatural regeneration, and charms to bend the wills and poison the thoughts of others.

Gradually, she corrupted many of the monks and nuns, convincing, coercing, or enchanting them into helping her acquire more power. She took possession of two potent and dangerous relics from the monastery's vault: an antique dagger with a blade ebon-black, known as the Hatethorn, and a macabre snake-girdled and skull-crowned staff, the Serpentia. Theodosia infused the two weapons with power that would enhance her own magic as long as she carried them. To do this, she not only sacrificed many of her followers, but gave up half of her own body's vital essence, forever after, the left half of her body was necrotic and discolored.

Those members of the monastery not under Theodosia's thumb realized, almost too late, that Theodosia was rotting the organization from within. They banded together and, in a single terrible night, fell upon Theodosia and her followers and put them all to the sword and the torch. Theodosia's wrath was terrible: monks and nuns saw their flesh turn to ash or slime and slough from their bones, or swell and burst with mutagenic growth. Nevertheless, Theodosia was overwhelmed and crushed to death by a dozen zealous bodies pinning her down, the breath squeezed from her chest. She was buried in the monastery's crypt, sealed in a chamber that was walled off and forgotten, though at the request of Narses and Ankora she was still given the traditional rites of mummification accorded to Valdemar nobility. The monks purged all records of her cult and spoke no more of that dark chapter in their history.

Centuries later, the Scourge of Darkness swept across Teleria, creating the plague of Undeath. The rage and ambition still lingering in Theodosia's mummified body, as well as the residual dark magic she carried, were like a beacon to the Scourge, and she arose from death. She felt no confusion or hesitation about her new condition; rather, it felt natural and right, a proper immortal body to suit her endless hunger to dominate others and inflict pain. With an evocation of withering she turned the walls of her tomb to dust, and found that in the intervening years the monastery had been abandoned and fallen to ruin.

But her totems of power, Hatethorn and Serpentia, were not present. Theodosia felt them calling to her, like the squalling of lost infants. She tracked them down to a Sacred Order reliquary vault. With ease and confidence she walked into the Order's fortress and killed all who stood in her way, ripping souls from bodies and warping limbs and torsos into crippled and twisted mockeries of their natural form with only a gesture. Her ancient arcana had only been enhanced by the dark power of Undeath.

After retrieving her weapons, Theodosia pondered what to do with her newfound power and freedom. Before she could decide, however, she felt a magical pulse from afar, and in her mind's eye witnessed her mother and father's withered bodies arising from their own tomb. She deduced that Narses and Ankora had, like her, been raised. Recalling their trickery and betrayal that had consigned her to the monastery, a thirst for revenge awoke in her and she left at once to confront her Undead parents.

She found no trace of the great satrapy of Valdemar that once stood there, and no sign of her parents, unbeknownst to her, they had been recruited by Mother Cybele and Losan K'Leth. Refusing to forgive them or give up her search, Theodosia set off to scour Teleria for clues as to their whereabouts. With an eternity of unlife before her, she vowed to spend as long as it took to bring about a bitter, vengeful reunion.

Stats

  • HP62nd22,470
  • ATK657th925
  • DEF61st1,432
  • SPD1st115
  • C. RATE15%
  • C. DMG50%
  • RES17th50
  • ACC0

At 6 stars, level 60 and fully ascended, before gear, Masteries and Blessings. Each bar is measured against the highest value in the RAID: Shadow Legends roster, and the place is out of every character with that stat.

Form 1 (Force Support): 6 stars, level 60

  • HPNo Ascension: 20,640Ascension 1: 20,805Ascension 2: 20,970Ascension 3: 21,315Ascension 4: 21,645Ascension 5: 21,975Ascension 6: 22,470
  • ATKNo Ascension: 859Ascension 1: 870Ascension 2: 881Ascension 3: 892Ascension 4: 903Ascension 5: 914Ascension 6: 925
  • DEFNo Ascension: 1,343Ascension 1: 1,354Ascension 2: 1,365Ascension 3: 1,376Ascension 4: 1,387Ascension 5: 1,409Ascension 6: 1,432
  • SPDNo Ascension: 105Ascension 1: 105Ascension 2: 105Ascension 3: 105Ascension 4: 105Ascension 5: 105Ascension 6: 115
  • C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 50%
  • RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 50
  • ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 0
  • HPNo Ascension: 20,640Ascension 6: 22,470
  • ATKNo Ascension: 859Ascension 6: 925
  • DEFNo Ascension: 1,343Ascension 6: 1,432
  • SPDNo Ascension: 105Ascension 6: 115
  • C. RATENo Ascension: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 6: 50%
  • RESNo Ascension: 30Ascension 6: 50
  • ACCNo Ascension: 0Ascension 6: 0

Base values before gear, Masteries, Blessings and Great Hall bonuses.

Form 2 (Force Support): 6 stars, level 60

  • HPNo Ascension: 20,640Ascension 1: 20,805Ascension 2: 20,970Ascension 3: 21,315Ascension 4: 21,645Ascension 5: 21,975Ascension 6: 22,470
  • ATKNo Ascension: 859Ascension 1: 870Ascension 2: 881Ascension 3: 892Ascension 4: 903Ascension 5: 914Ascension 6: 925
  • DEFNo Ascension: 1,343Ascension 1: 1,354Ascension 2: 1,365Ascension 3: 1,376Ascension 4: 1,387Ascension 5: 1,409Ascension 6: 1,432
  • SPDNo Ascension: 105Ascension 1: 105Ascension 2: 105Ascension 3: 105Ascension 4: 105Ascension 5: 105Ascension 6: 115
  • C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 50%
  • RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 30
  • ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 20
  • HPNo Ascension: 20,640Ascension 6: 22,470
  • ATKNo Ascension: 859Ascension 6: 925
  • DEFNo Ascension: 1,343Ascension 6: 1,432
  • SPDNo Ascension: 105Ascension 6: 115
  • C. RATENo Ascension: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 6: 50%
  • RESNo Ascension: 30Ascension 6: 30
  • ACCNo Ascension: 0Ascension 6: 20

Base values before gear, Masteries, Blessings and Great Hall bonuses.

Form 1 skills (Force Support)

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  • Serpentia's Storm

    A1

    Attacks 1 enemy. Heals all allies by 5% of this Champion's MAX HP. Fills this Champion's Turn Meter by 5% per each alive ally, and by an additional 2.5% per each alive enemy.

    Damage
    0.27 x MAX HP
    Heal
    0.05 x MAX HP
    1. Level 2 Damage +10%
    2. Level 3 Heal +10%
  • Deranged Fortitude

    A2

    Cooldown 4 turns, 3 fully booked

    Removes all debuffs from all allies, then places a Perfect Veil buff on all allies, except this Champion, for 2 turns. Places a Stone Skin buff on this Champion for 1 turn.

    1. Level 2 Cooldown -1
    • Veil There are two versions of this buff: Veil and Perfect Veil. The Champion under either of these buffs cannot be targeted by the enemy. If all remaining Champions on a team have an active Veil or Perfect Veil buff, the enemy will not be restricted in targeting a specific Champion. Veil buffs will be removed when the affected Champion uses an active skill, but Perfect Veil buffs will not be removed. Also, Veil and Perfect Veil buffs decrease incoming damage from area-of-effect skills. Veil reduces incoming damage by 7.5%, and Perfect Veil reduces incoming damage by 15%. Finally, Veil and Perfect Veil buffs cannot be stolen by an enemy Champion with a skill that allows them to steal buffs.
    • Stone Skin The Stone Skin buff decreases the damage (except the damage received from Bombs and HP Burn), removes all debuffs except Bombs and HP Burn, gives immunity to all debuffs, even those that cannot usually be blocked, except Bombs and HP Burn. Also, grants an additional Stone Skin shield. A Champion with the Stone Skin is immune to the Decrease MAX HP and Decrease Turn Meter Effects.
  • Unnatural Regeneration

    A3

    Cooldown 6 turns, 4 fully booked

    Revives all dead allies with 50% HP and 50% Turn Meter. Places an Unkillable buff on all allies for 2 turns.

    Revive to
    0.5 x target MAX HP
    Turn Meter fill
    0.5 x full Turn Meter
    1. Level 2 Cooldown -1
    2. Level 3 Cooldown -1
    • Unkillable The Champion cannot fall below 1 HP when the Unkillable buff is active. Its duration cannot be increased.
  • Metamorph

    A4

    Cooldown 4 turns

    Transforms this Champion into their Alternate Form. Then grants an Extra Turn.

  • Heinous Protection [P]

    Passive

    Unlocked at Ascension 3

    Every 7 turns, equalizes the HP of all allies. The HP levels of all allies will be brought to the average HP level of the team. Allies will receive 1% less damage for every 2% of HP lost (stacks up to 25%). If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead.

  • Almighty Immunity [P]

    Extra

    Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.

  • Almighty Tolerance [P]

    Extra

    Decreases the damage taken from Poison debuffs by 90%.

  • Grim Fortitude [P]

    Extra

    Decreases the damage taken from Smite debuffs by 70%.

  • Awakened Weakness [P]

    Extra

    Decreases the damage inflicted by the Boss for each Awakening Level on the target Champion (2.5% for Levels 1-2 and 5% for Levels 3-6, stacks up to 25%). Increases the damage received by the Boss for each Awakening Level on the attacking Champion (5% for Levels 1-2 and 10% for Levels 3-6, stacks up to 50%).

  • Almighty Strength [P]

    Extra

    Damage from skills that scale based on enemy MAX HP cannot exceed 5% of the Boss' MAX HP when attacking the Boss.

  • Unfaltering Speed [P]

    Extra

    Immune to Decrease SPD debuffs and Turn Meter reduction effects.

  • Flameproof [P]

    Extra

    Damage from HP Burn debuffs cannot exceed 1% of the Boss' MAX HP.

  • Aura: Increases Ally SPD in all Battles by 25%.

Form 2 skills (Force Support)

5
  • I Will Find You...

    A1

    Attacks 1 enemy. Destroys the target's SPD by 3 (stacks up to 30). Decreases the target's Turn Meter by 5% per each alive ally, and by an additional 2.5% per each alive enemy.

    Damage
    0.29 x MAX HP
    1. Level 2 Ignore RES +20%
  • Baleful Onslaught

    A2

    Cooldown 4 turns, 3 fully booked

    Attacks all enemies. Before attacking, steals all buffs from all enemies. Places a Block Buffs debuff and a 60% Decrease DEF debuff for 2 turns on all enemies. If an enemy's SPD is lower than this Champion's SPD, these debuffs will be protected.

    Damage
    0.27 x MAX HP
    1. Level 2 Ignore RES +20%
    2. Level 3 Cooldown -1
    • Block Buffs All buffs that are applied to the Champion with this debuff are automatically blocked and have no effect.
    • Decrease DEF Decreases the Champion's Battle DEF by 30% or 60%.
  • Somnolent Whisper

    A3

    Cooldown 4 turns, 3 fully booked

    Places a Sleep debuff for 1 turn and a 30% Decrease SPD debuff for 2 turns on all enemies. If an enemy's SPD is lower than this Champion's SPD, the Decrease SPD debuff will be protected. Then decreases the Turn Meters of all enemies by 25%.

    Turn Meter reduction
    0.25 x full Turn Meter
    1. Level 2 Ignore RES +20%
    2. Level 3 Cooldown -1
    • Sleep The Champion with this debuff is unable to act X Turns. Cooldowns are not refreshed while Sleep is active. Continuous Heal, Poisons, and HP Burn work as normal while the Champion is asleep, so do any Passive Skills that heal the Champion. This debuff can be removed from the target by inflicting any kind of active damage (except the turn when the Sleep debuff was placed).
    • Decrease SPD Decreases the Champion's Battle SPD by 15% or 30%.
  • Metamorph

    A4

    Cooldown 4 turns

    Transforms this Champion into their Base Form. Then grants an Extra Turn.

  • They Are Beneath Me [P]

    Passive

    Unlocked at Ascension 3

    This Champion is immune to Block Active Skills debuffs. When allies attack, their damage is increased by 25% of their target's current Turn Meter. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead.

  • Almighty Immunity [P]

    Extra

    Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.

  • Almighty Tolerance [P]

    Extra

    Decreases the damage taken from Poison debuffs by 90%.

  • Grim Fortitude [P]

    Extra

    Decreases the damage taken from Smite debuffs by 70%.

  • Awakened Weakness [P]

    Extra

    Decreases the damage inflicted by the Boss for each Awakening Level on the target Champion (2.5% for Levels 1-2 and 5% for Levels 3-6, stacks up to 25%). Increases the damage received by the Boss for each Awakening Level on the attacking Champion (5% for Levels 1-2 and 10% for Levels 3-6, stacks up to 50%).

  • Almighty Strength [P]

    Extra

    Damage from skills that scale based on enemy MAX HP cannot exceed 5% of the Boss' MAX HP when attacking the Boss.

  • Unfaltering Speed [P]

    Extra

    Immune to Decrease SPD debuffs and Turn Meter reduction effects.

  • Flameproof [P]

    Extra

    Damage from HP Burn debuffs cannot exceed 1% of the Boss' MAX HP.

  • Aura: Increases Ally SPD in all Battles by 25%.

How to get Theodosia the Disgraced

Theodosia the Disgraced can be summoned from Primal Shard as a Mythical champion.

Upgrade costs

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Ascension

  • Ascension 1Superior Force Potion ×3Superior Arcane Potion ×2
  • Ascension 2Superior Force Potion ×4Superior Arcane Potion ×3
  • Ascension 3Superior Force Potion ×5Superior Arcane Potion ×4
  • Ascension 4Superior Force Potion ×6Superior Arcane Potion ×5
  • Ascension 5Superior Force Potion ×7Superior Arcane Potion ×6
  • Ascension 6Superior Force Potion ×8Superior Arcane Potion ×7

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