Ultimate Deathknight

Ultimate Deathknight

LegendaryForceDefense

Introduction

Ultimate Deathknight is a Legendary Force character in RAID: Shadow Legends. Ultimate Deathknight's role is Defense. Faction: Undead Hordes.

Other Force characters in RAID: Shadow Legends: Abbess, Achak the Wendarin, Acolyte, Admonitor, Alaric the Hooded, Alaz the Sunbearer and 273 more.

Background

Just as there are exalted heroes and lowly peons among the mortals, so too is it the case that the Undead Hordes are composed of many small and humble soldiers, and a few rare and powerful overlords who steer the course of the collective. Unlike the fractious, ambitious mortals, the Undead appear to have singular unity and obedience. Their hierarchies are absolute. The history of thousands of battles lend their weight to this being axiomatic. An Undead who dreams of rising above its station is, on principle, absurd.

Yet the idea persists. Perhaps mortals naturally project their own habits, norms, and personalities onto the bizarre and alien minds of those beings who live in death. Against the vast, nameless, faceless Hordes, it may be a psychological need to put a face and a name to Undeath. This explains the ubiquity of the Deathknight, a figure of primal legend that has been a sort of stock character in portrayals of the wars against the Undead. The everyman of the Undead Hordes, the Deathknight is the overworked and under-respected servant of the many dreaded lords of the Undead. Given his symbolic role as the downtrodden skeleton, many wondered if the Deathknight, like themselves, wanted a promotion. More clout, more power, more glory, more gold. Surely the allure of such things transcends even the curse of Undeath.

The story goes that the Deathknight, after another day of drudgery and defeat from which he resolutely regenerated his ancient bones, climbed into his coffin to rest. He lamented his lowly stature, his common chores, his nameless toils, his lack of respect. He wished to be made a famous hero, and prayed that it would come to pass. Then, astoundingly, the Arbiter herself appeared before this accursed creature in his meager chambers, and announced that it would be so. But rather than elevate the Deathknight to greatness she simply created a new Deathknight, an Ultimate Deathknight. Was it a rebuke upon the lowly Deathknight for her to twist his intent thusly? A jest? Scholars and theologians caution that the Arbiter, powerful though she be, has not the deific power of absolute creation. But common folk often see the Arbiter as a goddess regardless, even if it is a minor blasphemy. None can say what truly transpired.

There soon came to be new sightings of the Deathknight, but a Deathknight transformed, all swagger and glittering gilt plate, bearing a mighty and pristine blade. His armor, engraved with depictions of the rat companion Nibbles that traditionally accompanies the Deathknight, was proof against mighty blows. This Ultimate Deathknight was himself a swordmaster, unrivaled in all his duels. The people did not know whether to fear a new resurgence of Undeath with a more powerful Deathknight at its helm, or if the old Deathknight had been replaced or surpassed. Some said they saw both on the same battlefield, one cringing in the back ranks and the other covered in glory in the thick of the melee. Some claimed the Deathknight and the Ultimate Deathknight were bitter rivals. Others said they were father and son. Some said both, and the Deathknight represents the jealousy of a father surpassed and replaced by his own legacy. Some say the Ultimate Deathknight reconciled with his counterpart, and that although there can be only one Ultimate Deathknight and one not-so-Ultimate Deathknight, they became comrades in arms. The histories are muddled beyond comprehension.

Surely, all of this wildly creative storytelling bears little resemblance to the facts on the ground, but it is nonetheless a fascinating insight into the minds of the people. If the Deathknight represents the idea that a humble and well-meaning soul could still find some measure of dignity in Undeath, a comforting fantasy, then the Ultimate Deathknight represents the fantasy that fame will not go to one's head and power will not corrupt that humble soul into an arrogant brute. Both of these mortal obsessions, writ large upon the blank canvas of Undeath's clean white skull, may yet have caused the manifestation of both types of Deathknight. A popular myth, arising from no particular source but from many common misapprehensions, could be reflected and amplified by its own infamy, until it gives rise to the very phenomenon that produced the myth to begin with.

Only the gods can say.

Stats

  • HP20,640
  • ATK782
  • DEF1,421
  • SPD97
  • C. RATE15%
  • C. DMG50%
  • RES40
  • ACC20

At 6 stars, level 60 and fully ascended, before gear, Masteries and Blessings. Each bar is measured against the highest value in the RAID: Shadow Legends roster.

6 stars, level 60

  • HPNo Ascension: 18,990Ascension 1: 19,155Ascension 2: 19,320Ascension 3: 19,650Ascension 4: 19,980Ascension 5: 20,310Ascension 6: 20,640
  • ATKNo Ascension: 738Ascension 1: 738Ascension 2: 738Ascension 3: 749Ascension 4: 760Ascension 5: 771Ascension 6: 782
  • DEFNo Ascension: 1,299Ascension 1: 1,310Ascension 2: 1,321Ascension 3: 1,343Ascension 4: 1,365Ascension 5: 1,387Ascension 6: 1,421
  • SPDNo Ascension: 97Ascension 1: 97Ascension 2: 97Ascension 3: 97Ascension 4: 97Ascension 5: 97Ascension 6: 97
  • C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 50%
  • RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 40
  • ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 20
  • HPNo Ascension: 18,990Ascension 6: 20,640
  • ATKNo Ascension: 738Ascension 6: 782
  • DEFNo Ascension: 1,299Ascension 6: 1,421
  • SPDNo Ascension: 97Ascension 6: 97
  • C. RATENo Ascension: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 6: 50%
  • RESNo Ascension: 30Ascension 6: 40
  • ACCNo Ascension: 0Ascension 6: 20

Base values before gear, Masteries, Blessings and Great Hall bonuses.

  • Heckler of Legends

    A1

    Attacks 1 enemy. Has a 30% chance of placing a Provoke debuff for 1 turn. The chance increases to 55% against Legendary Champions.

    Damage
    3.5 x DEF
    1. Level 2 Damage +10%
    2. Level 3 Buff/Debuff Chance +10%
    3. Level 4 Damage +10%
    4. Level 5 Buff/Debuff Chance +10%
    • Provoke Champions under a Provoke debuff can only attack the enemy that applied the Provoke debuff to them. A Champion attacking while under a Provoke debuff can only use their default skill.
  • Rats Off To Ya

    A2

    Cooldown 4 turns, 3 fully booked

    Attacks all enemies. Has an 80% chance of placing a 50% Decrease ATK debuff for 2 turns. Also has an 80% chance of placing a Fear debuff for 1 turn on each Legendary Champion.

    Damage
    4 x DEF
    1. Level 2 Damage +10%
    2. Level 3 Buff/Debuff Chance +10%
    3. Level 4 Buff/Debuff Chance +10%
    4. Level 5 Cooldown -1
    • Decrease ATK Decreases the Champion's Battle ATK by 25% or 50%.
    • Fear There are two versions of this debuff: Fear and True Fear. When a Champion with Fear Debuff attempts to use a skill, there is a 50% chance that the skill will not activate, and the Champion will lose their turn. When a Champion with True Fear debuff attempts to use a skill, there is a 50% chance that the skill will not activate, and the Champion will lose their turn. The skill they attempted to use will go on cooldown.
  • Get Comfy Everyone

    A3

    Cooldown 5 turns, 3 fully booked

    Places a Shield buff and a 15% Continuous Heal buff on all allies for 2 turns. The value of the Shield buff is proportional to this Champion's DEF.

    1. Level 2 Cooldown -1
    2. Level 3 Cooldown -1
    • Continuous Heal Heals the target Champion by 7.5% or 15% of their MAX HP at the beginning of their turn.
    • Shield The Champion's HP bar is reinforced with a Shield for the indicated number of turns. Damage is calculated as normal but is first applied to the Shield (unless the attack is stated to ignore Shields). When the Shield buff expires, or the value of the Shield reaches 0, the buff is removed and any further damage is applied as normal.
  • Too Awesome To Die [P]

    Passive

    Whenever an ally is attacked, has a 100% chance of completely blocking 1 hit, decreasing the incoming damage to zero. This Champion will receive that damage instead. It will also redirect any debuffs from the hit to this Champion. The chance of blocking a hit and redirecting the debuffs decreases to 50% if the attacker is a Boss. Does not work if the attack on the ally was an AoE attack. Whenever an enemy is healed, heals this Champion by 20% of that heal.

  • Didn't Need 'Em [P]

    Passive

    Unlocked at Ascension 3

    Increases this Champion's HP, DEF, and SPD by 10% for each dead ally.

  • Aura: Increases Ally DEF in all Battles by 30%.

How to get Ultimate Deathknight

Ultimate Deathknight can be summoned from Ancient Shard, Sacred Shard and Primal Shard as a Legendary champion.

Upgrade costs

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Ascension

  • Ascension 1Superior Force Potion ×1Greater Arcane Potion ×5
  • Ascension 2Superior Force Potion ×2Superior Arcane Potion ×2
  • Ascension 3Superior Force Potion ×3Superior Arcane Potion ×2
  • Ascension 4Superior Force Potion ×4Superior Arcane Potion ×3
  • Ascension 5Superior Force Potion ×5Superior Arcane Potion ×4
  • Ascension 6Superior Force Potion ×6Superior Arcane Potion ×4

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