Vasal of the Seal

Vasal of the Seal

LegendaryForceHPB tier

Introduction

Vasal of the Seal is a Legendary Force character in RAID: Shadow Legends. Vasal of the Seal's role is HP. Faction: Demonspawn.

On the combined RAID: Shadow Legends tier list Vasal of the Seal is B tier, 413th of the 1029 characters ranked, from where 2 community tier lists put Vasal of the Seal.

Other Force characters in RAID: Shadow Legends: Abbess, Achak the Wendarin, Acolyte, Admonitor, Alaric the Hooded, Alaz the Sunbearer and 273 more.

What Vasal of the Seal does

Infernal Darkness puts True Fear and 50% Decrease ATK on every enemy at a 75% chance, which sets up his basic attack to add HP Burn while shielding him for 10% of his MAX HP.

Daemon Possession raises every ally's HP to the healthiest one's and grants an Extra Turn. With two other Demonspawn on the team he boosts all of their C. DMG by 20%.

Background

Teleria stood empty, and from the Waters of Life the gods created their Firstborn, Vasal among them. Immortal, ageless, with advanced and inscrutable intellects, these Firstborn took many forms and had innumerable dispositions. Each and every one was powerful beyond reckoning, and when the peace between them was shattered, the conflict that ensued was one of mind-boggling scope and incalculable misery.

The war of immortals known as the Great Divorce was the result of the irreconcilable difference between the two creator deities, Lumaya the Light and Siroth the Darkness. Lumaya was slow and cautious during the Dances of Creation, obsessed with details and meticulous in observing her creations. Siroth was wild and unrestrained, forever seeking the ecstasy of new creations and experiments. Siroth would have Danced until the roil of creation undid everything the gods had made already, tearing Teleria apart and dooming all their previous creations to perpetual chaos. Lumaya felt obliged to protect what they had already created, and came to refuse to Dance with Siroth.

Siroth would not be denied, and pursued Lumaya to take her by force. The Firstborn felt the echoes of divine fear and desire, and division spread between them. Thus the Great Divorce brought war to the Firstborn, and it was a horror unlike any other. The Firstborn could not die, but could feel pain. They could not tire, but could still feel disgust and anguish. Their battles lasted for months or years, limited only by the reserves of their mighty wills. Vasal fought and fought, and became strong. Even raging dragons felt fear for the first time upon hearing Vasal's name.

But the reason for Vasal's great success was his insight and his ruthlessness. He knew that there could be no victory in a conflict of immortals without a way to deprive the enemy of a resource, and that the currency to do this with was pain. With pain comes fear, and the destruction of the will, and that was what it took to turn the tide of a battle and to ultimately win the war. So Vasal, in Lumaya's name, committed himself and his warriors to relentless torture and enforced submission, attempting to isolate specific foes and then abduct and excoriate their captive with holy scourges and lances of light. Even Siroth's most devoted servants, when presented with absolute despair and eternal torment, could be made to give up.

Vasal could not inflict such egregious violence without tainting his immortal soul. Perhaps he knew this, or perhaps not. Regardless, every atrocity he visited upon his sanctioned foes made him feel ever-greater pride and perverse glee. The Goddess and the Arbiter watched the progress of Vasal's armies and the success of his terror tactics with mixed emotions. It could win them the war, but blacken the hearts of all who prosecuted it. Siroth saw Vasal's corruption and smirked, for he knew all along that a reign of pain and torment was the inevitable outcome of the war of the immortals, and any who came to revel in this state of misery would become susceptible to his influence. When he saw Vasal was ripe for his taking, Siroth projected his will across Teleria and searched for the troubled champion of Light, and found him as he rested. Vasal's twisted and vengeful dreams were like a beacon to the lord of Darkness.

That night, Siroth placed a great seal upon Vasal's chest, a mark of what lay within displayed without. When Vasal awoke from his troubled sleep he saw it, and Siroth's will flooded his mind. In an instant Vasal relived every cruelty he had inflicted, while Siroth's silken whispers promised him more of the same: more power, more violence, more suffering for all who opposed him. Vasal emerged from his chambers and tore through his own comrades, rampaging and cackling, the Seal pulsating with his heartbeat that hammered faster and faster the more he ripped and excruciated and mutilated.

While the fall of Vasal, but a single Firstborn, could not turn the tide of the war in itself, it did herald the turning of the tide against Lumaya, and soon the Goddess had no choice but to end the conflict with a great banishment spell. She and all her servants were sent to the Halls of Eternity, and Siroth and his minions, Vasal included, were sent to Siroth's fractured domain of Anathraad, stripped of the last lingering Light in their souls. Vasal awoke in Anathraad twisted in mind and body, a Demon, along with the other Firstborn who had let Darkness come to rule their hearts.

Stats

  • HP128th21,315
  • ATK752nd870
  • DEF169th1,288
  • SPD587th98
  • C. RATE15%
  • C. DMG50%
  • RES183rd40
  • ACC4th20

At 6 stars, level 60 and fully ascended, before gear, Masteries and Blessings. Each bar is measured against the highest value in the RAID: Shadow Legends roster, and the place is out of every character with that stat.

6 stars, level 60

  • HPNo Ascension: 18,660Ascension 1: 18,825Ascension 2: 19,155Ascension 3: 19,485Ascension 4: 19,815Ascension 5: 20,475Ascension 6: 21,315
  • ATKNo Ascension: 804Ascension 1: 815Ascension 2: 826Ascension 3: 837Ascension 4: 848Ascension 5: 859Ascension 6: 870
  • DEFNo Ascension: 1,255Ascension 1: 1,255Ascension 2: 1,255Ascension 3: 1,255Ascension 4: 1,255Ascension 5: 1,266Ascension 6: 1,288
  • SPDNo Ascension: 98Ascension 1: 98Ascension 2: 98Ascension 3: 98Ascension 4: 98Ascension 5: 98Ascension 6: 98
  • C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 50%
  • RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 40
  • ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 20
  • HPNo Ascension: 18,660Ascension 6: 21,315
  • ATKNo Ascension: 804Ascension 6: 870
  • DEFNo Ascension: 1,255Ascension 6: 1,288
  • SPDNo Ascension: 98Ascension 6: 98
  • C. RATENo Ascension: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 6: 50%
  • RESNo Ascension: 30Ascension 6: 40
  • ACCNo Ascension: 0Ascension 6: 20

Base values before gear, Masteries, Blessings and Great Hall bonuses.

  • Abyssal Seal

    A1

    Attacks 1 enemy. Places a HP Burn debuff on the target for 2 turns if they are under a True Fear debuff or a Decrease ATK debuff. Also places a Shield buff on this Champion for 2 turns equal to 10% of their MAX HP.

    Damage
    0.25 x MAX HP
    1. Level 2 Damage +5%
    2. Level 3 Damage +5%
    3. Level 4 Damage +5%
    4. Level 5 Damage +5%
    • Shield The Champion's HP bar is reinforced with a Shield for the indicated number of turns. Damage is calculated as normal but is first applied to the Shield (unless the attack is stated to ignore Shields). When the Shield buff expires, or the value of the Shield reaches 0, the buff is removed and any further damage is applied as normal.
    • HP Burn When a Champion under a HP Burn debuff starts their turn, they and all their allies take damage equal to 3% of their individual MAX HP. There can only be one HP Burn debuff active on a Champion at a time.
  • Infernal Darkness

    A2

    Cooldown 5 turns, 3 fully booked

    Attacks all enemies. Has a 75% chance of placing a True Fear debuff and a 50% Decrease ATK debuff for 2 turns.

    Damage
    0.27 x MAX HP
    1. Level 2 Damage +5%
    2. Level 3 Damage +5%
    3. Level 4 Buff/Debuff Chance +10%
    4. Level 5 Buff/Debuff Chance +15%
    5. Level 6 Cooldown -1
    6. Level 7 Cooldown -1
    • Decrease ATK Decreases the Champion's Battle ATK by 25% or 50%.
    • Fear There are two versions of this debuff: Fear and True Fear. When a Champion with Fear Debuff attempts to use a skill, there is a 50% chance that the skill will not activate, and the Champion will lose their turn. When a Champion with True Fear debuff attempts to use a skill, there is a 50% chance that the skill will not activate, and the Champion will lose their turn. The skill they attempted to use will go on cooldown.
  • Daemon Possession

    A3

    Cooldown 6 turns, 4 fully booked

    Balances the HP of all allies. The HP levels of all allies will be brought up to the level of the ally with the highest HP. After balancing HP, grants an Extra Turn.

    1. Level 2 Cooldown -1
    2. Level 3 Cooldown -1
  • Legion of Doom [P]

    Passive

    Unlocked at Ascension 3

    Receives 20% less damage from Champions from the Banner Lord, High Elf, and Sacred Order Factions. If there are 2 or more Demonspawn Champions on the team alongside this Champion, increases the C. DMG of all Demonspawn Champions on the team by 20%. C. DMG increase only works when this Champion is alive.

  • Aura: Increases Ally HP in all Battles by 33%.

Upgrade costs

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Ascension

  • Ascension 1Superior Force Potion ×1Greater Arcane Potion ×5
  • Ascension 2Superior Force Potion ×2Superior Arcane Potion ×2
  • Ascension 3Superior Force Potion ×3Superior Arcane Potion ×2
  • Ascension 4Superior Force Potion ×4Superior Arcane Potion ×3
  • Ascension 5Superior Force Potion ×5Superior Arcane Potion ×4
  • Ascension 6Superior Force Potion ×6Superior Arcane Potion ×4

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