

Vault Keeper Wixwell
Legendary/Force/DefenseB tier
Introduction
Vault Keeper Wixwell is a Legendary Force character in RAID: Shadow Legends. Vault Keeper Wixwell's role is Defense. Faction: Sacred Order.
On the combined RAID: Shadow Legends tier list Vault Keeper Wixwell is B tier, 327th of the 1029 characters ranked, from where 3 community tier lists put Vault Keeper Wixwell.
Other Force characters in RAID: Shadow Legends: Abbess, Achak the Wendarin, Acolyte, Admonitor, Alaric the Hooded, Alaz the Sunbearer and 273 more.
What Vault Keeper Wixwell does
A
Shield tank: Codex Intercepio gives every ally 60% Increase DEF and a DEF-based
Shield, plus two Intercept stacks on one ally, and Tempest Of Knowledge extends every ally buff by a turn and grows those Shields for each buff it extends. He keeps a Counterattack buff on himself every round, and his basic attack Provokes at 40% per hit, doubled against Bosses.
Background
Vault Keeper Wixwell was raised in a Land of Rebirth monastery. Though indoctrinated from childhood, he was rebellious, questioning, and transgressive. While poking about in the monastery's wine cellar as a lad, he accidentally triggered a hidden pressure plate. The back of a wine cask swung open, revealing a secret compartment with a trapdoor. Thrilled, Wixwell descended the cobwebbed ladder there, arriving in an antechamber of a vast cavern that stretched away into darkness.
Then he heard footsteps above, and feared it was Edicus, the monastery's old groundskeeper. Wixwell crept up the ladder and hid, planning to return at night. To his surprise, when he did, the man was in the secret chamber himself, sorting and boxing various objects. Edicus saw him but did not seem angry, only amazed and nervous. Wixwell fled, and tried to avoid the old man, but could not do so for long. Eventually Edicus confronted him, and the boy threatened to tell his elders about the secret chamber unless Edicus told him the truth. At first the groundskeeper frowned, but saw the boy's intense curiosity, softened, and told Wixwell to never repeat what he was about to learn.
Edicus was, in reality, a Vault Keeper. The antechamber was just the mouth of a huge cave network, one even Edicus had not fully explored, forming one massive vault for the Arbiter's treasures and Shards. Wixwell scoffed, for the Order rejected the Arbiter's authority. Edicus told the boy to return to hear more, to open his mind beyond the dogma. Wixwell agreed, though more intrigued by the cave than doctrinal discussion.
Through many more secret lessons, Edicus convinced Wixwell that the Order made a terrible mistake in rejecting the Arbiter. He showed Wixwell Apocrypha from the vault, tales of heroes preserved within her Shards for the sake of protecting Teleria. Wixwell cautiously tested the boundaries of heresy when questioning his mentors, and the violent backlash he received confirmed to him the Sacred Order's hypocritical, self-serving nature.
When Wixwell's tutors sent him on a pilgrimage to mark his coming of age, he instead secretly doubled back and descended into the caverns, when he did not return, his teachers vilified him as an apostate. Edicus, aged and sickly, made Wixwell his successor. Wixwell decided that, to best protect the vault, he would have to explore it.
The vault's contents were widely dispersed to protect them from theft en masse, and hidden with carefully calculated haphazardness. Ancient charms, scrolls, and amulets were concealed in nooks and under rocks, weapons and armor rested behind obscuring spiderwebs, and priceless Shards lay camouflaged amid piles of lesser jewels. Artificial tunnels connected different rooms, certain stalagmites were in fact secret switches, and optical illusions disguised passageways. Traps were commonplace, including doors that slammed shut behind Wixwell and deadfalls of rock. The mysteries and mechanisms only enticed him.
Months turned to years as Wixwell ranged further, subsisting on mushrooms, cave fish, and spring water. After more than a decade of meticulous map-making, Wixwell emerged from the gloom at a cave mouth deep in the mountains girdling the Land of Rebirth. He noted the exit and returned, fully obsessed with the chthonic world he had sworn to protect.
Wixwell stored maps and treasures in a stout, puzzle-locked chest he strapped to his body. He also used an enormous brass key he had found as both a walking-stick and a weapon against gloom-dwelling beasts. As the years rolled on Wixwell's 'maps' became sporadic and highly stylized, with shorthand and glyphs only he could understand. His mind bent from the isolation and darkness. His hair and beard grew long and white with age, but he remained fit and strong from the demands of his constant journeying. He jabbered to himself incessantly.
After some seventy years, Wixwell encountered Chronicler Adelyn, who was exploring the vault after discovering one of its entrances. Wixwell cringed from her torchlight, gibbering and muttering in some unknown language, behaving like a frightened animal. It took all Adelyn's patience and kindness to coax Wixwell into trusting her so she could begin to unravel the lifetime of secrets and lore locked within his aged head. She soon learned Wixwell has yet to explore much of the vault, and that he was immensely powerful thanks to the wealth of magical knowledge he had acquired over years of reading hundreds of spell scrolls hidden within the enormous archive.
Adelyn is unsure whether to drag Wixwell out of the caves and integrate him into the modern Vault Keeper network, or leave him to spend his last days pursuing his obsession. She has, however, asked if Wixwell wishes to train a successor of his own, which left him in a state of deep cogitation. On her every return visit Adelyn has asked him, and he has never had an answer.
Stats
- HP233rd of 1,05119,650
- ATK938th of 1,051771
- DEF33rd of 1,0511,498
- SPD281st of 1,051102
- C. RATE15%
- C. DMG50%
- RES17th of 1,05150
- ACC0
At 6 stars, level 60 and fully ascended, before gear, Masteries and Blessings. Each bar is measured against the highest value in the RAID: Shadow Legends roster, and the place is out of every character with that stat.
6 stars, level 60
- HPNo Ascension: 18,000Ascension 1: 18,165Ascension 2: 18,330Ascension 3: 18,660Ascension 4: 18,990Ascension 5: 19,320Ascension 6: 19,650
- ATKNo Ascension: 727Ascension 1: 727Ascension 2: 727Ascension 3: 738Ascension 4: 749Ascension 5: 760Ascension 6: 771
- DEFNo Ascension: 1,376Ascension 1: 1,387Ascension 2: 1,398Ascension 3: 1,421Ascension 4: 1,443Ascension 5: 1,465Ascension 6: 1,498
- SPDNo Ascension: 97Ascension 1: 97Ascension 2: 97Ascension 3: 97Ascension 4: 97Ascension 5: 97Ascension 6: 102
- C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
- C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 50%
- RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 50
- ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 0
- HPNo Ascension: 18,000Ascension 6: 19,650
- ATKNo Ascension: 727Ascension 6: 771
- DEFNo Ascension: 1,376Ascension 6: 1,498
- SPDNo Ascension: 97Ascension 6: 102
- C. RATENo Ascension: 15%Ascension 6: 15%
- C. DMGNo Ascension: 50%Ascension 6: 50%
- RESNo Ascension: 30Ascension 6: 50
- ACCNo Ascension: 0Ascension 6: 0
Base values before gear, Masteries, Blessings and Great Hall bonuses.
Skills
Upgrade planner
Deadbolt
A1Attacks 1 enemy 2 times. Each hit has a 40% chance of placing a Provoke debuff for 1 turn. If the target is a Boss, the chance increases to 80%.
- Damage
- 1.5 x DEF
- Level 2 Damage +10%
- Level 3 Buff/Debuff Chance +10%
- Level 4 Damage +10%
- Level 5 Buff/Debuff Chance +10%
Provoke Champions under a Provoke debuff can only attack the enemy that applied the Provoke debuff to them. A Champion attacking while under a Provoke debuff can only use their default skill.

Tempest of Knowledge
A2Cooldown 4 turns, 3 fully booked
Attacks all enemies. Has a 75% chance of placing a 50% Decrease ATK debuff for 2 turns. Also increases the duration of all ally buffs by 1 turn. Then increases the value of all Shields on all allies. The value of each Shield is increased proportional to the total number of buffs which had their duration increased.
- Damage
- 3.5 x DEF
- Level 2 Damage +10%
- Level 3 Buff/Debuff Chance +10%
- Level 4 Damage +10%
- Level 5 Buff/Debuff Chance +15%
- Level 6 Cooldown -1
Decrease ATK Decreases the Champion's Battle ATK by 25% or 50%.

Codex Intercipio
A3Cooldown 5 turns, 3 fully booked
Places 2 Intercept stacks on a target ally. Also places a 60% Increase DEF buff and a Shield buff on all allies for 2 turns. The value of the Shield is proportional to this Champion's DEF.
- Level 2 Cooldown -1
- Level 3 Cooldown -1
Increase DEF Increases the Champion's Battle DEF by 30% or 60%.
Shield The Champion's HP bar is reinforced with a Shield for the indicated number of turns. Damage is calculated as normal but is first applied to the Shield (unless the attack is stated to ignore Shields). When the Shield buff expires, or the value of the Shield reaches 0, the buff is removed and any further damage is applied as normal.
Intercept The Intercept buff will block any attempt to place a crowd control debuff on a Champion, even if it is specified in the enemy's skill that the debuff itself cannot be blocked. This includes Stun, Sleep, Freeze, Provoke, Fear, True Fear, Petrification, and Sheep debuffs.
A Champion can receive multiple stacks of the Intercept buff. Each Intercept stack will block one attempt at placing a crowd control debuff. After the attempt, one Intercept stack will be removed. The Intercept buff has no duration, and therefore cannot have its duration increased or decreased. The Intercept buff also cannot be spread to ally Champions.
If a crowd control debuff is placed on a Champion that has an Intercept stack and the Block Debuffs buff, an Intercept stack will not be removed. However, if a crowd control debuff that cannot be blocked is placed on a Champion with both Intercept and Block Debuffs, an Intercept stack will be removed.
If a crowd control debuff that can be blocked is placed on a Champion who is immune to that debuff, an Intercept stack won't be removed. However, if a crowd control debuff that cannot be blocked is placed on a Champion who is immune to that debuff, an Intercept stack will be removed.
If a Champion is under an Intercept buff, and another Intercept buff with less stacks than the Champion currently has is placed on them, the number of Intercept stacks on the Champion remains unchanged.
If a Champion steals an Intercept buff from an enemy, they will also steal as many Intercept stacks as the initial Champion had when the buff was stolen.

Isolated Lunacy [P]
PassiveUnlocked at Ascension 3
At the start of each Round, places a Counterattack buff on this Champion for 1 turn. This buff cannot be removed. At the end of this Champion's turn, places a Counterattack buff on them for 1 turn.
Counterattack When attacked, the Champion with Counterattack buff strikes back at their attacker using their Default Skill. This attack deals 75% of the normal Default Skill damage. Can only counterattack once when attacked with a Multi-hit skill. Does not counterattack in response to the enemy's own counterattack. Does not count as a Turn.
Aura: Increases Ally DEF in all Battles by 28%.
How to get Vault Keeper Wixwell
Vault Keeper Wixwell can be summoned from Ancient Shard, Sacred Shard and Primal Shard as a Legendary champion.
Fusion (2024-05-09 to 2024-05-25): four champions, Arwydd Quivergrass, Arwydd Quivergrass, Arwydd Quivergrass and Arwydd Quivergrass.
Upgrade costs
Open in the plannerAscension
- Ascension 1
Superior Force Potion ×1
Greater Arcane Potion ×5 - Ascension 2
Superior Force Potion ×2
Superior Arcane Potion ×2 - Ascension 3
Superior Force Potion ×3
Superior Arcane Potion ×2 - Ascension 4
Superior Force Potion ×4
Superior Arcane Potion ×3 - Ascension 5
Superior Force Potion ×5
Superior Arcane Potion ×4 - Ascension 6
Superior Force Potion ×6
Superior Arcane Potion ×4















