
Arcanist
Igor
★★★★★★
/Beast/DPS Extra Action Ritual Bullet
Introduction
Igor is a 6-star Beast character in Reverse: 1999. Igor's role is DPS Extra Action Ritual Bullet. Damage type: Reality.
On the combined Reverse: 1999 tier list Igor is S tier, 16th of the 129 characters ranked, from where 2 community tier lists put Igor.
Other Beast characters in Reverse: 1999: Alexios, Anjo Nala, Brume, Bunny Bunny, Centurion, Darley Clatter and 18 more.
What Igor does
A Reality DPS who stacks Shrapnel on the main target and cashes it in with the Ultimate: 900% to every enemy, another 900% to the main target, and 25% more per Shrapnel stack, with no dodging it.
Undying Light hits two enemies and adds 9 Shrapnel, and Igor gains Moxie whenever an ally casts an Ultimate.
Profile
A mixed's work. Exhibited in the first half of the 20th century for 56 years. Completed in Winter, on February 23. First exhibited in the Don region, USSR, and later toured all over the world.
Dimensions: 74 53/64 x 43 9/64 x 25 3/16 in.
Medium: Leadership
Fragrance Notes: Leather, Fir, Rust, Birch Tar
Afflatus: Strategic Vision [Beast], The Commander
Igor's birthday is February 23.
Stories
9Jar of Fireflies
A small, simple jar. Inside, fireflies drift up and down. Judging from how tightly it's held, this jar is clearly more than the "decoration" the interviewee claims it to be.
Flames of the Ninth Hell
A beacon guiding the way through the depths of hell, its light entrusted to a golden gryphon. The interviewee has kept it close in hand ever since, never once setting it down.
Shapes drift like shadows in the light it casts. According to the interviewee, they are the ones who once walked beside him.
"Those who walk in darkness need more than light."
"Eagle's Shashka"
A saber reproduced one-to-one using modern craftsmanship. It inherits a name passed down through generations. Its original once followed its master into battle as a deadly blade. Now, when drawn, it serves as a banner to inspire soldiers.
Iron Mask
Stripped of every ornament that once meant glory, leaving only cold, hard metal and a weight that cannot be set down.
The interviewee has forgotten how long he's worn it, or why he first stood guard here. Like accepting the passage of time, he has accepted this instinct to guard the gateway into hell.
Gryphon Legion Belt
The insignia was designed by his foster daughter, Moldir—who also, allegedly, chose the name for the Gryphon Legion. The interviewee's expression suggests he is quite satisfied with the design. "This troop deserves to protect a broader world," he adds.
"Oath Behind the Gate"
This sword is drawn only before the "gate." Wherever its edge points, the living halt, the dead turn, and all things fall back into their natural order.
"Abandon all hope, ye who enter here."
The interviewee, as ever, turns back all who would cross the "gate."
A Name Etched in the Wall
The children of soldiers who retired in 1945 grew up in the afterglow of the Great Patriotic War. They donned their uniforms, entered the military academy, and became the celebrated "next generation."
As the shadow of the Cold War descended, the academy's progressive education shook these young inheritors—they would no longer fight for hollow concepts like territory, but pursue something far grander: the "Vision of Balance."
A young man named Igor rose above his peers. His name began appearing in military briefings: commanding cross-border operations, quelling rebellions, directly overseeing high-level missions such as containing arcanists ... The years carved scars and wrinkles into his face like knife marks, yet his gaze grew ever colder, like the dark current beneath a frozen river. He had nearly forgotten—both the ideals the Great Patriotic War had etched into his heart and the myth of peace and order.
Until that day, when he studied the "invitation" on his desk—a yellowed, timeworn envelope bearing the seal of Zeno's Tortoise. The Zeno Military Academy, an international institution capable of maintaining peace, a center of order dedicated to the true "Vision of Balance."
He walked alone into that imposing building. Inside the Hall of Merit, countless names—some strange, some familiar—were carved into the towering walls. He recalled the fierce ambition of his youth: to carve the name his father gave him onto those stone walls, to stand alongside history.
A Notebook Hidden in His Pocket
Page 1: Special Purpose
The commander in chief gifted me a notebook. He hoped I would inherit his habit: recording every challenge from my subordinates. They bring vigilance and wisdom, making the troops more loyal and brave.
Page 17: A Record of Failure
Captain Chris pleaded with me to order the flank's retreat. The supply line had been cut—sooner or later, they'd all freeze to death in those mountains.
I began to waver: "Hold for twelve more hours and reinforcements will arrive ..."
He roared: "But twelve hours means hundreds of lives!!"
It was a hard call, but I agreed to the retreat.
*Note: The flank was lost. Ten times as many soldiers died as a result. <s>Mercy destroyed that battle.</s>
Page 38: Reflections on Sacrifice
The medical team sent to assist was trapped in the city—an obvious trap. As commander, I could not afford to be foolish.
I rejected all objections and pleas, ordering a full-speed retreat and abandoning the rescue.
We won the battle, but the logistics chief refused to attend the victory celebration. I realized then that my troops would likely lose considerable medical support going forward.
*Note: An overcorrection born of shortsightedness. I still paid the price for my own foolishness.
Page 69: Disagreement with the Chief of Staff
Clearly, morale was low. We needed a chance to breathe.
I refused to execute high command's order to hold our position. Chief of staff Krutov strongly disagreed, protesting with barely concealed sarcasm.
I told him: leak word of our retreat, then blanket the withdrawal route with artillery fire.
Retreat was seen as "cowardly failure" at the time, but later proved an effective tactic for buying time to prepare our counteroffensive—we successfully lured the enemy deep and struck back.
*Note: Preserving morale is vital, but feigning weakness is an even greater skill.
The Leader
Pandora Wilson: Sorry for the wait, Mr. Igor. Our preparations took longer than usual because we rarely interview someone with a ... delicate identity like yours.
Igor: That is understandable. I take no offense.
Pandora Wilson: First question—and forgive the indelicacy—why did you agree to an unofficial interview from a magazine?
Igor: I did my research on you—independent principles, wide-ranging topics, and no record of manipulating public opinion.
Pandora Wilson: But surely we're not the only publication like that.
Igor: An old friend of mine often submits to you. I have read a few issues of UTTU myself in my spare time.
Pandora Wilson: ... Oh? We're honored. Was there anything in particular that appealed to you?
Igor: I am quite interested in your published records of arcanists and arcane skills. Beyond that, your perspective on history is refreshingly unique.
Pandora Wilson: You have discerning taste. We refuse to be a "mouthpiece for politicians" like traditional media.
Igor: It seems you have answered the first question for me.
Pandora Wilson: *chuckle* You're more talkative than I imagined, and more dominant. This has given us some unexpected material.
Pandora Wilson: Now, let's move to our main topic—your past with the St. Pavlov Foundation ...
Igor: Your scheduled time is running short, and all you'll get are the words of a "mouthpiece for politicians."
Pandora Wilson: ...
Pandora Wilson: You're right. Let's skip that topic.
Stats
- HP59th of 1326,270
- ATK25th of 1321,153
- Reality DEF50th of 132520
- Mental DEF52nd of 132520
- Technique10th of 132571
- Crit Rate10th of 13219%
- Crit DMG10th of 132158.6%
At Insight III level 60, before Psychube, Resonance and Euphoria. Each bar is measured against the highest value in the Reverse: 1999 roster, and the place is out of every character with that stat.
At each Insight's level cap
- Insight 0, level 30HP: 2,132ATK: 393Reality DEF: 178Mental DEF: 178Technique: 409Crit Rate: 13.6%Crit DMG: 150.4%
- Insight I, level 40HP: 3,574ATK: 658Reality DEF: 297Mental DEF: 297Technique: 463Crit Rate: 15.4%Crit DMG: 153.1%
- Insight II, level 50HP: 5,329ATK: 980Reality DEF: 443Mental DEF: 443Technique: 517Crit Rate: 17.2%Crit DMG: 155.9%
- Insight III, level 60HP: 6,270ATK: 1,153Reality DEF: 520Mental DEF: 520Technique: 571Crit Rate: 19%Crit DMG: 158.6%
Base values before Psychube, Resonance and Euphoria. Each Insight also adds a share of the level 1 stats, which is counted here.
Recommended by the game
The game's goals for Igor: Insight I level 40, then Insight II level 50, then Insight III level 60, then Resonance 5, 10, 13 and 15.
Skills
3
Undying Light
Incantation 1Mass attack. Deals 500% Reality DMG to 2 enemies. Gains Moxie +1. After attacking, inflicts 9 stacks of [Shrapnel] on the main target and inflicts [Lock On] on them for 1 round.
My comrades who stood with me as we fought for the future are now but relics of the past.
Stars
Night's Command
Incantation 2Gains 2 random types of [Bullet] from [Arsenal] (6 stacks for each type), prioritizing [Bullet] types not yet obtained. For each type of [Bullet] held, gains 1 stack of [War Simulation].
The power of the night comes at a price he knows far too well.
Stars
Galloping Across the Underworld
UltimateMass attack. Deals 900% Reality DMG to all enemies and deals an additional 900% Reality DMG to the main target. For each type of [Bullet] held, this attack benefits from Ultimate Might at a +8% rate. For each stack of [Shrapnel] on the target, deals an additional 25% Reality DMG. Removes all [Shrapnel] from the target after attacking. This attack ignores dodge effects.
A path of no return.
Insight passives
4Precognition
PassiveIncreases Max Moxie to 12. Increases Ultimate Moxie consumption to 8. Igor cannot gain his Ultimate. Instead, at the end of the round, he consumes as much Moxie as possible to cast his Ultimate; this ignores [Control] effects.
The Gryphon Legion
Insight IWhen an ally casts an Ultimate, Igor gains Moxie +1. If there are 1/2 or more other Beast allies present, [Undying Light] inflicts 3/5 additional stacks of [Shrapnel] on the main target. When an ally performs a 1-target attack, inflicts 1/2 additional stacks of [Shrapnel] on the target. When casting an Ultimate, inflicts 3/5 stacks of [Shrapnel] on all enemies. If Lopera is on the team, she gains an additional Critical DMG +50% and inflicts 6 stacks of Burn on the target before attacking. When Lopera casts her Ultimate, she distributes 1 stack of [Ritual Bullet]/[Incantation Bullet] to adjacent allies in front/behind. If Moldir is on the team, Moldir and Igor can reserve up to 5 excess Moxie each (replenished at the end of the round if applicable). After Moldir casts an Ultimate, grants Moxie +1 to Moldir, grants Moxie +2 to Igor, and inflicts 12 additional stacks of [Shrapnel] on all enemies.
The Gryphon Legion II
Insight IIATK +5% when entering battle.
The Gryphon Legion III
Insight IIIWhen entering battle, gains Moxie +2. For every other Beast ally present, gains Moxie +1, up to Moxie +2.
Portraits
5- P1Additional Reality DMG for each stack of [Shrapnel] when hit by Igor's Ultimate increased to 45%. Precognition: Igor now gains Moxie +2 when an ally casts an Ultimate.
- P2The percentage of additional [Shrapnel] stacks inflicted on the main target by [War Simulation] increased to 14%. [Shrapnel] stack limit increased to 120.
- P3Night's Command: [Bullet] types gained from [Arsenal] increased to 3. Galloping Across the Underworld's Reality DMG dealt increased to 1150%, and the additional Reality DMG dealt to the main target increased to 1150%.
- P4Undying Light: At rank 1/2/3, [Shrapnel] stacks inflicted on the main target increased to 8/10/12. [Shrapnel] stack limit increased to 140. When casting Galloping Across the Underworld, the attack benefits from Ultimate Might at a +11% rate for every [Bullet] type held.
- P5[Precognition]: Moxie cost for casting Ultimate at the end of the round reduced to 6. Galloping Across the Underworld's Reality DMG dealt increased to 1200%, and the additional Reality DMG dealt to the main target increased to 1200%.
Each duplicate of Igor gives one Artifice, and each Artifice unlocks the next Portrait, up to five.
Resonance patterns
6- Placidity
- From the start · Default
- Elucidation
- Resonance 10 · Ultimate Might, Critical Rate, ATK
- Genuinity
- Resonance 10 · Incantation Might, Critical Rate, ATK
- Stupefaction
- Resonance 10 · HP, Critical Rate, ATK
- Aspirational
- Resonance 10 · Critical DMG, ATK
- Hyperphrenia
- Resonance 10 · Generalized
Resonance goes up to level 15. Each pattern swaps some Ideas for tuned ones that favour the stats listed beside it. Lay out Igor's board in the Resonance builder.
Terms in this kit
6- Arsenal
- There are 6 types of bullets in total: [Piercing Bullet], [Penetrating Bullet], [Critical Bullet], [Rupturing Bullet], [Power Bullet], and [Crippling Bullet].
- Control
- Statuses that limit characters' actions: Daze, Petrify, Nightmare, Freeze, Disarm, Silence, Seal.
- Shrapnel
- When attacked by Igor's Ultimate, takes an additional 45% Reality DMG per stack (stackable up to 140 times).
- Ritual Bullet
- When attacking, Ultimate Might +35%.
- War Simulation
- When casting an Ultimate, for each stack of [War Simulation], inflicts (total enemy [Shrapnel] stacks x14%) stacks of [Shrapnel] on the main target ([War Simulation] can stack up to 10 times, removed after casting Ultimate).
- Incantation Bullet
- When attacking, Incantation Might +35%.
Upgrade costs
Open in the plannerInsight
- Insight I
Sharpodonty ×18,000
Page of Beastly Thirst ×6
Spell of Banishing ×6
Fox Tail ×6 - Insight II
Sharpodonty ×40,000
Scroll of Beastly Thirst ×10
Cicada Wings ×6
Bifurcated Skeleton ×6 - Insight III
Sharpodonty ×200,000
Tome of Beastly Thirst ×16
Silver Bullet ×6
Rheingold ×3
Levels
- Insight 0, level 1 to 30
Sharpodonty ×15,080
Dust ×27,700 - Insight I, level 1 to 40
Sharpodonty ×53,250
Dust ×100,500 - Insight II, level 1 to 50
Sharpodonty ×137,500
Dust ×407,500 - Insight III, level 1 to 60
Sharpodonty ×403,000
Dust ×816,400
Resonance
- Level 2
Moment of Dissonance ×5 - Level 3
Moment of Dissonance ×5
Spell of Banishing ×6 - Level 4
Moment of Dissonance ×5
Magnesia Crystal ×4
Solidus ×3 - Level 5
Brief Cacophony ×5
Rough Silver Ingot ×4
Luminite Ore ×3 - Level 6
Sharpodonty ×30,000
Brief Cacophony ×5
Golden Beetle ×3 - Level 7
Brief Cacophony ×6
Winged Key ×5 - Level 8
Brief Cacophony ×6
Goose Neck ×4
Fox Tail ×4 - Level 9
Brief Cacophony ×8
Red Lacquer Slab ×4
Liquefied Terror ×5 - Level 10
Interlaced Shudder ×1
Sonorous Knell ×5
Bifurcated Skeleton ×8
Prophetic Bird ×8 - Level 11
Interlaced Shudder ×1
Sharpodonty ×120,000
Sonorous Knell ×5
Golden Compass ×4 - Level 12
Interlaced Shudder ×1
Sonorous Knell ×6
Emerald Slate ×4
Holy Silver ×5 - Level 13
Interlaced Shudder ×1
Sonorous Knell ×6
Bogeyman ×5
Golden Grass Incense ×5 - Level 14
Interlaced Shudder ×1
Sonorous Knell ×8
Mistilteinn ×2
Murmur of Insanity ×4 - Level 15
Interlaced Shudder ×1
Sonorous Knell ×8
Fruit of Good and Evil ×3
Wyrmling Skeleton ×4
Costumes
3Igor
He carries so much—sins, betrayals, and the names of fallen comrades.

Igor
The living and the dead charge together beneath an invisible banner.

Returning Nevermore
Thus he leaves the light, back to the eternal darkness.




















