J

Arcanist

J

★★★★★★

/Beast/Shield Burn Support Riposte

Atier

Introduction

J is a 6-star Beast character in Reverse: 1999. J's role is Shield Burn Support Riposte. Damage type: Reality.

On the combined Reverse: 1999 tier list J is A tier, 53rd of the 129 characters ranked, from where 2 community tier lists put J.

Other Beast characters in Reverse: 1999: Alexios, Anjo Nala, Brume, Bunny Bunny, Centurion, Darley Clatter and 18 more.

Profile

A mixed-blood's artwork, exhibited in the 1990s for 18 years. Completed in the spring on April 18th. Exhibition location: San Francisco, United States.

Dimensions: 70 55/64 x 22 53/64 x 20 15/32 in.

Medium: Leather scabbard

Fragrance notes: Aromatic woody notes of labdanum, nard, birch tar, juniper

Afflatus: Roaring elements [Beast] metal forging

J's birthday is April 18.

Stories

9
"A Friend from Haight Street"

The priceless treasure of Haight Street, symbolizing the friendship of the giver.

"Hey, listen, go find a young man named Joe, take the metal badge he gives you. You won't be welcome with the criminals anymore, but at the arcade restaurant on Haight Street, you'll be able to get some free leftovers and a good night's sleep in a place with a roof."

"Fluffy-Headed Tough Guy"

A helmet crafted from arcane materials offering protection, style, and warmth.​ When questioned about the furry attachments on either side, the smith and interviewee share a recurring dream featuring a solitary wolf of unknown origins.

"Best Gal"

"His pride and joy, a Bowie knife that he carries everywhere. It can cut people, it can cut dragon fruit—good metal doesn't care what it's used for because it can do anything."

"My Raddest Bud"

A newly forged greatsword born from countless hammer strikes. It embodies the Foundation's latest techniques and innovations.​

After a moment of admiration, the smith's expression hardens as he reveals its true purpose.

"It was made to protect."

"Safety First"

A painted helmet, essential for any motorcyclist. When riding on California's Highway 1, always remember, safety first.

"Scarlet Tempering"

A weathered red cloak, pocked with scorch marks and frayed edges, flares behind him. The interviewee loves it for the thunderous roar it makes when it catches the wind.

"Is this fast enough for you? Watch this! The dial's about to explode!"

With a snap of fabric, the interviewee accelerates towards the horizon in a blur.

West Coast Streets

The second millennium of the Gregorian calendar draws to a close amid prosperity and revelry. Mass media, electronic entertainment, and worldwide disco culture have finally made this vast world smaller. My dear, here we have the Internet, globalization, and the new gospel of the Information Age!

Under the frenzy of disco lights, skyscrapers rise across the West Coast, just as this era that will mark the end of history reaches its peak. The city's chasms tear the two societies on the same land asunder—an economic boom, the rich get richer, and the poor get poorer. Beyond the glossy world governed by laws and regulations lies an underground society created by the people themselves.

After all, this city never lacks immigrants and wanderers who are shut out by the mainstream.

"If you're homeless, go to Tang's Restaurant, J and his pals will find you a job."

Haight Street Beats

"Backstreet Boy"

J's whistle is faster than a cop's baton. Listen, just listen—if you hear him blow one long, two short, three times, it means, hey, the cops are coming! Get out!

And if it's one short, two long?

Hey, it just means the weather's nice, and J's whistling for the heck of it!

"Black Hand" Sergeant

As long as J solves more trouble than he causes, he's considered a good guy on Haight Street.

This isn't a matter of law enforcement, it's simple math—addition, subtraction, multiplication, division, that's all it is.

Immigrant Vendor

I swear by my own conscience and the ancestors back home, it was Mr. J and the Sergeant who took down the Snakehead Gang. The cops hogged the headlines, and the papers didn't mention a word about Mr. J. What a disgrace!

How do I know? Duh! He personally saved me from that ship!

Metal Partners

Pandora Wilson: You mentioned metal and your friends on Haight Street, but most people don't see how they are related.

J: That's true, but they both have a common trait: reliability.

Pandora Wilson: What I'm asking is if you personally see any connection between them?

J: You can think them as my partners, lady.

Pandora Wilson: Partners?

J: They have consistent temperaments, distinct personalities, and they'll always help you when you're in need.

Pandora Wilson: I see. So, metals and grains did play a crucial role in the development of our civilization ...

Pandora Wilson: In that sense, I think I understand what you mean ...

J: If you ever need a knife, you know where to find me. I've got plenty of good stuff for you to choose from—

Pandora Wilson: Thank you, but I don't think I'll be needing any of those sharp and dangerous tools.

Stats

  • HP45th6,468
  • ATK70th1,077
  • Reality DEF10th577
  • Mental DEF13th577
  • Technique21st515
  • Crit Rate21st17.2%
  • Crit DMG21st155.8%

At Insight III level 60, before Psychube, Resonance and Euphoria. Each bar is measured against the highest value in the Reverse: 1999 roster, and the place is out of every character with that stat.

At each Insight's level cap

  • Insight 0, level 30HP: 2,199ATK: 367Reality DEF: 196Mental DEF: 196Technique: 368Crit Rate: 12.3%Crit DMG: 148.4%
  • Insight I, level 40HP: 3,687ATK: 614Reality DEF: 329Mental DEF: 329Technique: 417Crit Rate: 13.9%Crit DMG: 150.9%
  • Insight II, level 50HP: 5,498ATK: 916Reality DEF: 490Mental DEF: 490Technique: 466Crit Rate: 15.5%Crit DMG: 153.3%
  • Insight III, level 60HP: 6,468ATK: 1,077Reality DEF: 577Mental DEF: 577Technique: 515Crit Rate: 17.2%Crit DMG: 155.8%

Base values before Psychube, Resonance and Euphoria. Each Insight also adds a share of the level 1 stats, which is counted here.

Recommended by the game

The game's goals for J: Insight I level 40, then Insight II level 50, then Insight III level 60, then Resonance 5, 10, 13 and 15.

Skills

3
  • Hardness Testing

    Incantation 1

    1-target attack. Deals 450% Reality DMG. Inflicts 2 stacks of [Burn] on the target hit; for every stack of [Burn] on self, grant all allies DMG Dealt +1% for 2 rounds.

    A chance to test it in a real fight is hard to come by. So, who wants to go first?

    Stars
  • Heat Treating

    Incantation 2

    Mass counter. Grants all allies a [Shield] with (J's ATK x250%) HP for 2 rounds, with each stack of [Burn] on self granting an additional 3% Shield Multiplier. After an ally holding a Shield is attacked, J ripostes with [Tempering].

    He was thrown into the fiery furnace of life at a young age, and to this day, he still feels little fear.

    Stars
  • Over the Haight Street!

    Ultimate

    Mass attack. Deals 350% Reality DMG to all enemies. Right before attacking, inflict [Burn] on the targets equal to the number of [Burn] stacks on self. J does not gain [Burn] stacks from this attack, and for every excess [Burn] stack on the main target, this attack deals an additional 10% Reality DMG.

    This isn't an action film, and there are no heroes.

Insight passives

3
  • Bodily Furnace

    Insight I

    When attacking, gain an ATK percentage equal to 0.5x the number of [Burn] stacks on self, and resolve own [Burn] to deal damage to self while retaining the number of stacks. Every time after J's attack successfully inflicts [Burn], J grants the same number of [Burn] stacks to self. Take 50% less damage from resolving own [Burn] stacks, and never fall below 15% HP this way.

  • Bodily Furnace II

    Insight II

    DMG Dealt +8% when entering battle.

  • Bodily Furnace III

    Insight III

    J's [Burn] stack limit is increased to 35, and becomes immune to [Freeze] and [Cold] while in the [Burn] status. At the start of the round, if J is below 50% HP, dispel all non-Burn [Stats Down] and [Neg Status] from self, then grant Critical Rate +20% to self for 1 round.

Portraits

5
  1. P1Heat Treating: [Tempering] now deals 40% Reality DMG. For every 10% Missing HP on self, now deals an additional 15% Reality DMG.
  2. P2Bodily Furnace: Now gain an ATK percentage equal to 1.0x the number of [Burn] stacks on self.
  3. P3Bodily Furnace: The [Burn] stack limit on self is increased to 45 stacks.
  4. P4Over the Haight Street!: Reality DMG is increased 450%. For every excess [Burn] stack on the main target, this attack now deals an additional 15% Reality DMG.
  5. P5Bodily Furnace: Now gain an ATK percentage equal to 1.5x the number of [Burn] stacks on self.

Each duplicate of J gives one Artifice, and each Artifice unlocks the next Portrait, up to five.

Euphoria

1

Tempering Fate Beneath His Wheels

  1. Level 1▩0%s Effects Enhanced: When attacking, now gains an additional ATK +(base ATK bonus x100%). [Bodily Furnace] Effects Changed: After successfully inflicting [Burn] when attacking, gains the same number of [Burn] stacks (triggers even when inflicting excess stacks). Immune to [Burn] DMG. J's [Burn] stacks do not decrease when resolved. [Bodily Furnace III] Effects Changed: At the start of the round, triggers the following effects based on the number of J's [Burn] stacks (different effects can be gained multiple times): At 10 stacks of [Burn] or above, grants DMG Taken Reduction +1% per stack of [Burn] to all allies for 1 round. At 20 stacks of [Burn] or above, dispels all non-[Burn] [Neg Status] effects and 1 type of [Stats Down] or [Control] effect from J, and also dispels 1 type of [Neg Status], [Stats Down], or [Control] effect from all other allies. At 30 stacks of [Burn] or above, grants Riposte DMG Bonus +1% per stack of [Burn] to all allies for 1 round.
  2. Level 2▩1%s no longer grants DMG Dealt bonus to all allies, but it now deals an additional (base Reality DMG x100%) Reality DMG, inflicts 6 stacks of [Burn], and counts as a riposte.
  3. Level 3▩3%s now deals an additional (base Reality DMG x100%) Reality DMG. For each excess stack of [Burn] on the main target, this attack now deals an additional (base additional Reality DMG x500%) Reality DMG. After attacking, for each stack of [Burn] on J, grants DMG Bonus +2.5% to all allies for 3 rounds. ▩3%s does not take up the allied Incantation Limit.
  4. Level 4▩2%s now grants a Shield with (base Shield Multiplier x150%) HP; for each stack of [Burn] on J, Shield Multiplier +5%. If a target is already holding a Shield, the value of this Shield is stacked on top of that target's existing Shield, up to a maximum Shield value of (J's ATK x600%) HP. [Tempering] now deals an additional (base Reality DMG x900%) Reality DMG and no longer deals more Reality DMG based on J's Missing HP. Instead, it now deals an additional (base additional Reality DMG from Missing HP x50%) Reality DMG for each stack of [Burn] on J. After attacking, gains Moxie +1 and grants a Shield with (J's ATK x90%) HP to all allies; for each stack of [Burn] on J, Shield Multiplier +2%. If a target is already holding a Shield, the value of this Shield is stacked on top of that target's existing Shield, up to a maximum Shield value of (J's ATK x600%) HP. Extends the duration of each ally's [Shield] to 3 rounds. J can gain Moxie and grant Shields this way up to 2 times per round.

Resonance patterns

6
Placidity
From the start · Default
Elucidation
Resonance 10 · Ultimate Might, DMG Bonus
Genuinity
Resonance 10 · Incantation Might, DMG Bonus
Mercy
Resonance 10 · DMG Heal, DMG Taken Reduction
Equanimity
Resonance 10 · HP, Reality DEF, Mental DEF
Equibalance
Resonance 10 · Generalized

Resonance goes up to level 15. Each pattern swaps some Ideas for tuned ones that favour the stats listed beside it. Lay out J's board in the Resonance builder.

Terms in this kit

5
Cold
When there are 2 stacks, turns into Freeze status or extends the duration of existing Freeze status for 1 round.
Freeze
Cannot act. Dispels the effect after taking Mental DMG attack.
Shield
Shield that blocks DMG.
Control
Statuses that limit characters' actions: Daze, Petrify, Nightmare, Freeze, Disarm, Silence, Seal.
Tempering
Mass attack. Deals 400% Reality DMG to all enemies, plus an additional 7.5% Reality DMG for each stack of [Burn] on J. Inflicts 2 stacks of [Burn] on the targets hit. After attacking, gains Moxie +1 and grants a Shield with (J's ATK x90%) HP to all allies; for each stack of [Burn] on J, Shield Multiplier +2%. If a target is already holding a Shield, the value of this Shield is stacked on top of that target's existing Shield, up to a maximum Shield value of (J's ATK x600%) HP. Extends the duration of each ally's [Shield] to 3 rounds. (J can gain Moxie and grant Shields this way up to 2 times per round.)

Upgrade costs

Open in the planner

Insight

  • Insight ISharpodonty ×18,000Page of Beastly Thirst ×6Magnesia Crystal ×6Esoteric Bones ×5
  • Insight IISharpodonty ×40,000Scroll of Beastly Thirst ×10Fox Tail ×5Goose Neck ×5
  • Insight IIISharpodonty ×200,000Tome of Beastly Thirst ×16Platinum Ouija ×5Mistilteinn ×3

Levels

  • Insight 0, level 1 to 30Sharpodonty ×15,080Dust ×27,700
  • Insight I, level 1 to 40Sharpodonty ×53,250Dust ×100,500
  • Insight II, level 1 to 50Sharpodonty ×137,500Dust ×407,500
  • Insight III, level 1 to 60Sharpodonty ×403,000Dust ×816,400

Resonance

  • Level 2Moment of Dissonance ×5
  • Level 3Moment of Dissonance ×5Trembling Tooth ×4
  • Level 4Moment of Dissonance ×5Silver Ore ×4Solidus ×3
  • Level 5Brief Cacophony ×5Perpetual Cog ×3Esoteric Bones ×4
  • Level 6Sharpodonty ×30,000Brief Cacophony ×5Clawed Pendulum ×3
  • Level 7Brief Cacophony ×6Golden Grass Incense ×5
  • Level 8Brief Cacophony ×6Prophetic Bird ×4Cicada Wings ×5
  • Level 9Brief Cacophony ×8Bifurcated Skeleton ×5Fox Tail ×4
  • Level 10Sinuous Howl ×1Sonorous Knell ×5Biting Box ×6Holy Silver ×6
  • Level 11Sinuous Howl ×1Sharpodonty ×120,000Sonorous Knell ×5Platinum Ouija ×4
  • Level 12Sinuous Howl ×1Sonorous Knell ×6Silver Bullet ×4Goose Neck ×5
  • Level 13Sinuous Howl ×1Sonorous Knell ×6Murmur of Insanity ×5Winged Key ×6
  • Level 14Sinuous Howl ×1Sonorous Knell ×8Rheingold ×2Wyrmling Skeleton ×4
  • Level 15Sinuous Howl ×1Sonorous Knell ×8Fruit of Good and Evil ×3Bogeyman ×4

Euphoria

  • Tempering Fate Beneath His WheelsKey of Thought ×12Sprout of Fantasy ×40Seed of Inspiration ×200Walking Terror ×3

Costumes

3
  • J in Original

    Original

    The culprit behind the traffic jam on Haight Street. He sure seems to have a lot of close pals and old acquaintances.

  • J in Top Speed Rider

    Top Speed Rider

    Outta my way, losers. I ain't got time for you!

  • J in The Lone Wolf's Howl

    The Lone Wolf's Howl

    His past quest has ended, yet hope still beats deep within his chest.

Art and animations

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