Mercuria

Arcanist

Mercuria

★★★★★★

/Spirit/Support Rank Up DPS

Atier

Introduction

Mercuria is a 6-star Spirit character in Reverse: 1999. Mercuria's role is Support Rank Up DPS. Damage type: Mental.

On the combined Reverse: 1999 tier list Mercuria is A tier, 49th of the 129 characters ranked, from where 4 community tier lists put Mercuria.

Other Spirit characters in Reverse: 1999: A Knight, Barbara, Charon, Click, Isolde, Ms. Radio and 6 more.

What Mercuria does

A Rank Up support: the Ultimate strips 2 buffs from every enemy, hits them for 400% and gives all allies Rank Up for 2 rounds. Cosmic Energy builds whenever allies cast incantations, more for higher ranks, and Restless Souls hits harder for every rank 2 or 3 incantation in the AP Area while healing the lowest-HP ally.

Profile

An arcanist's artwork, exhibited at the end of the 20th century for 16 years. Completed in winter on February 18th. Originally exhibited in an orphanage in New Mexico, later acquired by the St. Pavlov Foundation, and now on a tour across the American continent.

Dimensions: 65 3/4 x 17 23/32 x 10 15/64 in.

Medium: Trace

Fragrance notes: Oriental Fougere, Clary Sage, Citrus, Violet, Benzoin, Tobacco

Afflatus: The Echo of Celestial Bodies [Spirit] Energy Perception

Mercuria's birthday is February 18.

Stories

12
Sequin Top

A visually pleasing but not finely crafted upper garment, a work of exuberance. Made of cotton, plastic, and a small amount of metal. The interviewee openly admitted the garment's connection to the "big national flag theft case" reported in the Rock District newspaper.

"They scattered the clothes all over the street, and it just happened to fall into my hands."

"A Fragment of Inspiration"

A thin, transparent piece of silken fabric with a pearly sheen, complementing the colorful glaze of the shells.

After observing the entire process of customizing a performance gown, the interviewee kept this small remnant, believing it to hold some fleeting inspiration, far too precious to be discarded.

"Night of Peace"

Rumor has it this bell was once worn by a famous actress in one of her most iconic films.

But our interviewee seemed more interested in its practical use:

"It can summon those who have strayed too far from home—whether they're living, dead, or just a little Critter lost on a snowy night."

Planet Chain Belt

A simple copper belt that perfectly fits the wearer's temperament. The interviewee mentioned that it was originally a string of Christmas lights. After some creative thinking, it was transformed into its current form.

"Touch of the Star"

A silver-plated brooch, reflecting the fabric's hue of the evening dress, shimmering like water ripples in the mist.

Sea stars are flexible and simple creatures that perceive everything through their bodies without relying on eyesight.

Much like the owner of this accessory.

"Echoes of Stars"

This unusual decal tattoo was designed by the interviewee herself: mysterious, dark, and dangerous—the thorny vines climb toward the heavens as the star and moon gracefully descend.

"This night is brimming with calm and peace, much like the energy surrounding you right now," the interviewee said softly with her usual smile.

Disco Pendulum

A handcrafted pendulum made from pallasite, mica, and mithril, created by a fortune-teller who is wildly popular among high-society ladies. An exquisite piece acquired during a late night conversation.

"The most important thing is that I can see dozens of myself on it at the same time," the interviewee said.

"Blessing of Thetis" Censer

A handheld censer filled with hot coals and frankincense, provided by Eurybia, the sponsor of the "Midnight Smoke Show." It's used to present incense to the guests.

"It's one of our best brand events from our 'Ocean' series. Through her performance, our fashion philosophy of 'spirituality and self' has been perfectly embodied."

"Blessings of the Snow"

An exquisitely designed earring with a round ruby at its center. When the interviewee stood to hang ornaments on the Christmas tree, the snowflake-shaped drop swayed gently, emitting a delicate, shivering chime.

"Red—the color of fire. It suits the warmth of the hearth, don't you think?" the interviewee explained. "Just perfect for the holiday season."

Yet the interviewer couldn't help but feel that the interviewee herself embodied the spirit of the holidays more than any ornament could.

This Thriving Era

The turmoil of the real world has left the hearts of the younger generation scarred and battered. They wander, seeking a refuge for their souls, only to be torn apart by the harshness of war and the vast chasm created by economic prosperity. Lost and uncertain, they pause, turn inward, and begin to focus on the self.

Fortunately, this turmoil has brought about a diverse fusion of spiritual cultures. People are drawn to each other, gathering together and finding a way to sit down again. They follow their beliefs, sharing both their inner peace and their pain, temporarily forgetting the shadows cast by material civilization. In a return to nature that is both free and innocent, they embrace equality and love. They know how to listen, are open to acceptance, and so ideas from all over the world merge and intersect, leading to a flourishing of new movements. The New Age movement has become a haven for the release of pain and confusion.

Surrounded by a circle of short white candles, Mercuria gently touches the astrolabe, listening to the stars twinkle beneath the rousing synthesizer music. Lights flicker on the stage as passionate young people expend their overflowing energy with abandon.

"You're up next! Sweetheart, do you know what they call you? Miss Heaven! Hah!"

Mercuria snuffs out the candle flame, stands up, and the crowd below fervently chants her name.

"Because this is a night worth looking forward to," she says, stepping into the roar of the crowd.

The Longest Stay

"Sara."

The gathered energy surges through the air. It is known as the Matron of the Orphanage.

"Sara!"

I forgot—it can't see me like this, so I have to...

"I'm here." I said, opening my mouth, and my eyes. I see the dust, visible in the light peeking through the crack of the door, then, the darkness, and high on the wall was a skylight, and the stars outside were dense and bright.

"Sara? Sara?"

The Matron's footsteps grow more hurried as she walks down the long corridor, up the cold, splintered metal stairs, and walks across the moldy, dusty floor. I leave the hard, uneven cement ground, brush off the particles clinging to my skin and clothes, turn the cold iron handle, and listen to the sharp, grating sound of the rusty lock.

"You're here." The Matron saw me, her eyebrows raised, pupils round, lips slightly parted. After a brief moment of shock, she quickly approaches me. She pulls me into her arms, wrapping me in her embrace, and I feel her warmth through the rough fabric she wears.

"This is not two worlds," she says.

"This is not two worlds," I repeat.

I gently stroke the Matron's waist, the place where her energy is strongest.

"Oh, my child ... you don't understand." She pulls away to look into my eyes, her eyebrows furrowed, her gaze slightly distorted, and her lips pressed together under lumps of lipstick—her energy is tense, which means she's not feeling well.

So I hug her too, wrapping my arms around her, letting her feel my warmth.

"Am I right?" I ask. "Am I in your world now?"

"No ... do you still remember what I taught you? You have to layer what you feel over the world you see."

The Matron's eyes still hold tears, her lips turned down in an expression of sadness and pain, but I don't answer her, because I see her energy is no longer tense, but full and saturated, like branches drenched in water.

I think I've found the secret to balance.

A Journey Without a Destination

Pandora Wilson: You're quite the unique individual, not like most people I've met before. They usually embark on journeys to find something, like a new cultural experience, breathtaking views, or even a chance at romance.

Mercuria: Hmm.

Pandora Wilson: So, what motivated you to start your journey?

Mercuria: A map, Christmas Eve, and an open door from the Matron.

Pandora Wilson: Sounds like the beginning of a children's adventure movie.

Mercuria: Hmm. Yes.

Pandora Wilson: Yes?

Mercuria: They loved the story, although what some might call "artistic embellishment" was added.

Pandora Wilson: Ah yes, the need for dramatic effect. Some people won't believe a story unless there's some embellishment.

Mercuria: Actually, that particular family didn't allow me to stay the night after hearing my story.

Pandora Wilson: ...

Pandora Wilson: ...

Mercuria: Hello? Are you still there?

Pandora Wilson: Of course, "artistic embellishment," a very cliché technique.

Pandora Wilson: Have you ever thought about how your journey will eventually come to an end?

Mercuria: When that time comes, I will simply stop.

Pandora Wilson: You seem very calm about it all.

Mercuria: I have accepted it.

Stats

  • HP50th6,336
  • ATK35th1,143
  • Reality DEF65th510
  • Mental DEF46th533
  • Technique10th571
  • Crit Rate10th19%
  • Crit DMG10th158.6%

At Insight III level 60, before Psychube, Resonance and Euphoria. Each bar is measured against the highest value in the Reverse: 1999 roster, and the place is out of every character with that stat.

At each Insight's level cap

  • Insight 0, level 30HP: 2,154ATK: 389Reality DEF: 174Mental DEF: 181Technique: 409Crit Rate: 13.6%Crit DMG: 150.4%
  • Insight I, level 40HP: 3,611ATK: 652Reality DEF: 291Mental DEF: 304Technique: 463Crit Rate: 15.4%Crit DMG: 153.1%
  • Insight II, level 50HP: 5,385ATK: 972Reality DEF: 434Mental DEF: 453Technique: 517Crit Rate: 17.2%Crit DMG: 155.9%
  • Insight III, level 60HP: 6,336ATK: 1,143Reality DEF: 510Mental DEF: 533Technique: 571Crit Rate: 19%Crit DMG: 158.6%

Base values before Psychube, Resonance and Euphoria. Each Insight also adds a share of the level 1 stats, which is counted here.

Recommended by the game

The game's goals for Mercuria: Insight I level 40, then Insight II level 50, then Insight III level 60, then Resonance 5, 10, 13 and 15.

Skills

3
  • Restless Souls

    Incantation 1

    1-target attack. Deals 400% Mental DMG to an enemy and recovers (the user's ATK x50%) HP for the ally with the lowest HP. For each rank 2/3 incantation in the AP Area, deals an additional 30%/50% Mental DMG, up to a maximum of 250%.

    The spotlight is a restless tide, constantly ebbing and flowing, searching for stillness amidst its chaos.

    Stars
  • Self-Focusing

    Incantation 2

    Mass buff. Grants Critical Rate +30% to all allies for 2 rounds. Gain 6 additional stacks of [Cosmic Energy] for self for 2 rounds.

    She shines like the morning star, capturing the attention of those around her as she guides them through their inner journeys.

    Stars
  • Morning Star for the Night

    Ultimate

    Mass attack. Dispels 2 random [Stats Up] and [Pos Status] effects on all enemies, then deals 400% Mental DMG to the targets. Grants [Rank Up] to all allies for 2 rounds.

    On this night, I trade gifts with the world.

Insight passives

3
  • Lengthy Journey

    Insight I

    When entering battle, gain 8 stacks of [Cosmic Energy] for 2 rounds; after an ally casts a rank 1/2/3 incantation, gain 2/3/4 stacks of Cosmic Energy for self, to a maximum of 25 stacks. When entering battle, for each ally of the Natural Afflatus, gain Moxie +1 for self, up to a maximum of Moxie +3.

  • Lengthy Journey II

    Insight II

    ATK +5% when entering battle.

  • Lengthy Journey III

    Insight III

    At the start of the round, if holding 9 or more stacks of [Cosmic Energy], grant Critical DMG +30% to all allies for 1 round; if holding 16 or more stacks of Cosmic Energy, grant an additional Incantation Might +20% to all allies for 2 rounds. At the end of the round, if allies have casted two or more rank 3 incantations for that round, gain Moxie +1 for self.

Portraits

5
  1. P1Lengthy Journey: At the end of the round, now if allies have casted two or more rank 2 incantations for that round, gain Moxie +1 for self.
  2. P2Lengthy Journey: Critical DMG increase is now +50% and Incantation Might increase is now +30%.
  3. P3Lengthy Journey: [Cosmic Energy]'s stack limit is increased to 30. The DMG Dealt granted by each stack is increased to +2.5%.
  4. P4Morning Star for the Night: Mental DMG is increased to 475%, and extends [Rank Up] by +1 round.
  5. P5Lengthy Journey: Extends [Cosmic Energy] by +1 round. The DMG Dealt granted by each stack is increased to +3%.

Each duplicate of Mercuria gives one Artifice, and each Artifice unlocks the next Portrait, up to five.

Euphoria

1

The Elusive Glimmer of the Cosmos

  1. Level 1▩1%s: For each rank 2/3 incantation in the AP Area, deals an additional 100%/200% Mental DMG, up to a maximum of 1000%. Rank 3 ▩1%s New Effects Added: After attacking, gains [Preparation · Mercuria] and [Simplified Ritual].
  2. Level 2▩2%s: The duration of all allies' Critical Rate buff increased to 3 rounds. New Effects Added: At the start of the round, gains rank +1 for a random own incantation.
  3. Level 3▩3%s New Effects Added: When attacking, for each stack of [Cosmic Energy], deals an additional (base Mental DMG x20%) Mental DMG and gains Ultimate Might +3%.
  4. Level 4[Rank Up] New Effects Added: When attacking with a rank 3 incantation: DMG Dealt +(DMG bonus gained from Mercuria's current [Cosmic Energy] x40%). If under [Incantation Might Up], Incantation Might +(Incantation Might bonus gained from Mercuria's current [Cosmic Energy] x40%). If under [Critical DMG Up], Critical DMG +(Critical DMG bonus from Mercuria's [Cosmic Energy] x40%).

Resonance patterns

6
Placidity
From the start · Default
Elucidation
Resonance 10 · Ultimate Might, Critical Rate, ATK
Genuinity
Resonance 10 · Incantation Might, Critical Rate, ATK
Stupefaction
Resonance 10 · HP, Critical Rate, ATK
Aspirational
Resonance 10 · Critical DMG, ATK
Hyperphrenia
Resonance 10 · Generalized

Resonance goes up to level 15. Each pattern swaps some Ideas for tuned ones that favour the stats listed beside it. Lay out Mercuria's board in the Resonance builder.

Terms in this kit

2
Simplified Ritual
When casting an Ultimate, no AP is consumed. Removed after actively casting an Ultimate.
Preparation · Mercuria
At the start of the next round, generate a rank 2 Precast Incantation - Restless Souls.

Upgrade costs

Open in the planner

Insight

  • Insight ISharpodonty ×18,000Page of Plantal Vimen ×3Page of Beastly Thirst ×3Silver Ore ×6Cicada Wings ×6
  • Insight IISharpodonty ×40,000Scroll of Plantal Vimen ×5Scroll of Beastly Thirst ×5Liquefied Terror ×5Golden Grass Incense ×5
  • Insight IIISharpodonty ×200,000Tome of Plantal Vimen ×8Tome of Beastly Thirst ×8Wyrmling Skeleton ×6Serpent Scepter ×3

Levels

  • Insight 0, level 1 to 30Sharpodonty ×15,080Dust ×27,700
  • Insight I, level 1 to 40Sharpodonty ×53,250Dust ×100,500
  • Insight II, level 1 to 50Sharpodonty ×137,500Dust ×407,500
  • Insight III, level 1 to 60Sharpodonty ×403,000Dust ×816,400

Resonance

  • Level 2Moment of Dissonance ×5
  • Level 3Moment of Dissonance ×5Silver Ore ×5
  • Level 4Moment of Dissonance ×5Magnesia Crystal ×4Solidus ×3
  • Level 5Brief Cacophony ×5Fox Tail ×3Cicada Wings ×4
  • Level 6Sharpodonty ×30,000Brief Cacophony ×5Golden Beetle ×3
  • Level 7Brief Cacophony ×6Biting Box ×4
  • Level 8Brief Cacophony ×6Bifurcated Skeleton ×5Perpetual Cog ×4
  • Level 9Brief Cacophony ×8Holy Silver ×6Spell of Fortune ×6
  • Level 10Interlaced Shudder ×1Sonorous Knell ×5Winged Key ×6Prophetic Bird ×8
  • Level 11Interlaced Shudder ×1Sharpodonty ×120,000Sonorous Knell ×5Golden Compass ×4
  • Level 12Interlaced Shudder ×1Sonorous Knell ×6Watch Core ×4Golden Grass Incense ×5
  • Level 13Interlaced Shudder ×1Sonorous Knell ×6Bogeyman ×5Goose Neck ×5
  • Level 14Interlaced Shudder ×1Sonorous Knell ×8Mistilteinn ×2Wyrmling Skeleton ×4
  • Level 15Interlaced Shudder ×1Sonorous Knell ×8Serpent Scepter ×3Goldbell Spirit Bottle ×4

Euphoria

  • The Elusive Glimmer of the CosmosKey of Thought ×12Sprout of Fantasy ×40Seed of Inspiration ×200Fruit of Good and Evil ×3

Costumes

4
  • Mercuria in Original

    Original

    Cold, flowing, and ever elusive.

  • Mercuria in The Universe Holds Its Breath

    The Universe Holds Its Breath

    As the noise fades like the ebbing tide, she takes a moment to pause before dawn.

  • Mercuria in Midnight Mistmancer

    Midnight Mistmancer

    Listen to your inner call, dance through fog and see it all.

  • Mercuria in The Nightmare's Carol

    The Nightmare's Carol

    In this bric-a-brac, a secret cracked, This will bring the lonely's laughter back.

Art and animations

More Spirit characters

All characters