A Knight

Arcanist

A Knight

★★★★★★

/Spirit/DPS

Atier

Introduction

A Knight is a 6-star Spirit character in Reverse: 1999. A Knight's role is DPS. Damage type: Reality.

On the combined Reverse: 1999 tier list A Knight is A tier, 59th of the 129 characters ranked, from where 12 community tier lists put A Knight.

Other Spirit characters in Reverse: 1999: Barbara, Charon, Click, Isolde, Mercuria, Ms. Radio and 6 more.

What A Knight does

A Reality DPS that hits harder the more damaged the target is: every 20% of Max HP missing adds 10% damage and, at Insight 3, 10% Penetration. Kills feed Moxie straight back (3 from a Justice kill), so one kill sets up the next Ultimate faster.

Profile

An arcanist's work. Might be exhibited during the Middle Ages. Not much else is known about it. Exhibited in the Frankish Kingdom and the surrounding regions.

Dimension: 59 3/50×31 6/25×5 3/25in.

Medium: Unnamed Blood

Fragrance note: Leather - Amber, Oakmoss, Premium Ointment

Inspired by: Knight's Spirit [Spirit] Knight Art

A Knight's birthday is February 29.

Stories

12
Quetzal Handkerchief

A silk handkerchief with a Resplendent Quetzal pattern, embroidered by A Knight. In order to learn how to embroider the pattern, A Knight paid quite a price.

Thankfully, needles can't deal real damage to this armor.

Butterfly Scale Powder

A bowl of scale powder, resembling a cloud of shimmering dust and imbued with the essence of arcanum. The butterfly elements on the armor have disappeared, leaving behind a never-ending glow of heartfelt emotions.

Moss and Vines

Only moss and vines could calmly keep company with this knight. For centuries they have grown, climbed, and swayed, continually blooming anew.

The knight forgave the sinner waiting at the road's end, just as the moss and vines forgave a century of solitude.

Strip

A piece of cloth that A Knight always carries. Always floating in the air with him, it has questionable usage.

According to legend, when a nobleman was eligible to become a knight, the lord would hold a knighting ceremony for him. This piece of cloth looks very similar to the medal ribbon used in knighting ceremonies.

Sword Bearer

Armguards adorned with rivets, encased in metallic scales that give form to the formless. These armguards were once worn by the interviewee, and have now been returned by arcane means. "Being formless is not necessarily negative, but being nameless ... Now that is a stumbling block for a knight on a journey."

Gnarled Holly Bracers

An arm guard braided from tenacious vines, with silvery metal forming the knight's finger bones. The interior is hollow, but the interviewee remarked that only the most noble and valiant would dare to peer within.

"As for what counts as noble and valiant ... Someone recalls an ancient wager regarding an axe—would you be willing to prove your mettle?"

Sword

A blood-stained sword. The reason why it has been preserved intact remains a mystery.

"After that battle, the giant's blood didn't drain, nor did the Resplendent Quetzal come back." That was what he said when people asked him about the blood stain.

Gold Leather Strap

Leather straps with decorative metal pieces wrapped around a cloak, giving it a lavish appearance. In battle, however, they serve the practical purpose of blinding the enemy—a bold display of bravery even in adornment.

"The Eye of Justice"

A long sword forged from fine steel, shaped like a bleached bone. An emerald is set into the crossguard, rumored to see right into the heart of anyone brought before it.

The knight rides out at summer's end, declaring who will soon be reduced to bones and who will be reborn with the coming spring.

Les Chansons de Geste

The bards held lutes as they stood in the soft lighting of the tavern.

While they plucked the strings, poetry spilled out in a steady stream.

They were filled with reverence and nostalgia as they spoke in praise of the Great and the exploits of his twelve paladins, creating the Les Chansons de Geste about them.

The knights rode all over the European continent for their beliefs.

While listening to these poems, the people raised their glasses for the paladins in remote lands.

Ancient poems would not be carved into stone, and yet they would still be able to stand the test of time in the minds of the people. They are even more long-lasting than the achievements of the Great.

Resplendent Quetzal

The lord bestowed the medal ribbon upon the knight.

The knight then kneeled on one knee and swore an oath to fight for glory.

The angel granted the sword and the horn to the knight.

The knight then kneeled on one knee and swore an oath to fight for his beliefs.

His friend had nothing she could give the knight.

Still, he promised her

"I will fight to my last breath for your freedom."

The quetzal flying across the sky was like the freedom she sought. Even if all that is left is his spirit and even if there might never seem to be an end, the knight still would not go against his vow.

Code of Chivalry

Pandora Wilson: Pleasure to meet you, Sir.

A Knight: Ooh, ooh! Someone must admit that it was definitely taken by surprise. While it might be slightly rude, please allow Someone to ask: are thee also a spirit trapped in a statue, my lady?

Pandora Wilson: My apologies, but this is merely my arcane skill.

A Knight: There is no need to apologize. Someone overstepped the bounds of propriety.

Pandora Wilson: Thank you for taking the time to have this interview. I must say, it is very soothing to be speaking with such an elegant knight as you.

A Knight: Someone is flattered. Actually, Someone hath a small request, hopefully thou might entertain.

Pandora Wilson: Please go on.

A Knight: Dost thee desire using thy arcane skill to open a mouth on this armor, as what thou did with this statue? Someone is very curious about what people might think when a set of armor produces two different voices.

Stats

  • HP9th7,258
  • ATK16th1,176
  • Reality DEF21st559
  • Mental DEF24th559
  • Technique58th381
  • Crit Rate58th12.7%
  • Crit DMG57th149.1%

At Insight III level 60, before Psychube, Resonance and Euphoria. Each bar is measured against the highest value in the Reverse: 1999 roster, and the place is out of every character with that stat.

At each Insight's level cap

  • Insight 0, level 30HP: 2,468ATK: 400Reality DEF: 191Mental DEF: 191Technique: 273Crit Rate: 9.1%Crit DMG: 143.7%
  • Insight I, level 40HP: 4,137ATK: 671Reality DEF: 319Mental DEF: 319Technique: 309Crit Rate: 10.3%Crit DMG: 145.4%
  • Insight II, level 50HP: 6,169ATK: 1,000Reality DEF: 475Mental DEF: 475Technique: 345Crit Rate: 11.5%Crit DMG: 147.2%
  • Insight III, level 60HP: 7,258ATK: 1,176Reality DEF: 559Mental DEF: 559Technique: 381Crit Rate: 12.7%Crit DMG: 149.1%

Base values before Psychube, Resonance and Euphoria. Each Insight also adds a share of the level 1 stats, which is counted here.

Recommended by the game

The game's goals for A Knight: Insight I level 40, then Insight II level 50, then Insight III level 60, then Resonance 5, 10, 13 and 15.

Skills

3
  • Justice

    Incantation 1

    1-target attack. Deals 450% Reality DMG. If the target is defeated, Moxie +3 for self.

    A thousand swings throughout the night that never ends, just like before.

    Stars
  • Glory

    Incantation 2

    Mass attack. Deals 225% Reality DMG to 2 enemies. Gains Moxie +2.

    Someone witnessed the sun. Its light shone upon the soil and gave rise to the mighty mountains.

    Stars
  • After AD 778

    Ultimate

    Mass attack. Deals 400% Reality DMG to all enemies. If any target is defeated, grants 1 stack of [Rousing Morale] to all allies.

    Heroic souls returned to their homes as the ancient horn of war gave its call.

Insight passives

3
  • Mercy

    Insight I

    For every 20% Missing HP on the enemy, DMG Dealt +10%.

  • Mercy Ⅱ

    Insight II

    DMG Taken -8% when entering battle.

  • Mercy Ⅲ

    Insight III

    For every 20% Missing HP on the enemy, Penetration Rate +10%.

Portraits

5
  1. P1After AD 778: Reality DMG increased to 500%.
  2. P2Justice: At Incantation rank 1/2/3, Reality DMG increased to 200/275/480%.
  3. P3After AD 778: Reality DMG increased to 550%.
  4. P4Glory: At Incantation rank 1/2/3, Reality DMG increased to 165/170/250%.
  5. P5After AD 778: If this attack defeats an enemy, gains 1 additional stack of [Rousing Morale].

Each duplicate of A Knight gives one Artifice, and each Artifice unlocks the next Portrait, up to five.

Euphoria

1

Echoes Pour from the Heavens to the Earth Below

  1. Level 1When entering battle, gains 4 stacks of [Virtues] and 1 stack of [Rousing Morale]. At the start of the round, if A Knight has at least 2 stacks of [Virtues], consumes 2 stacks of [Virtues] to immediately cast ▩3%s. This attack counts as an extra action.
  2. Level 2▩1%s deals an additional (base Reality DMG x100%) Reality DMG. This attack benefits from Ultimate Might at a 100% rate. After attacking, gains 8/10/12 stacks of [Ceremonious: Ultimate Might]. ▩2%s deals an additional (base Reality DMG x100%) Reality DMG. This attack benefits from Ultimate Might at a 100% rate. After attacking, gains 8/10/12 stacks of [Ceremonious: Critical DMG].
  3. Level 3▩3%s deals an additional (base Reality DMG x60% x number of enemies) Reality DMG. When actively cast, it deals an additional (base Reality DMG x120% x number of enemies) Reality DMG and grants 1 stack of [Virtues] to A Knight. For every enemy ▩3%s defeats, A Knight gains 1 stack of [Virtues].
  4. Level 4▩0%s: For every 20% Remaining HP (formerly every 20% Missing HP) on the enemy, A Knight gains Critical Rate +8% when attacking them.

Resonance patterns

6
Placidity
From the start · Default
Elucidation
Resonance 10 · Ultimate Might, DMG Bonus
Genuinity
Resonance 10 · Incantation Might, DMG Bonus
Mercy
Resonance 10 · DMG Heal, DMG Taken Reduction
Equanimity
Resonance 10 · HP, Reality DEF, Mental DEF
Equibalance
Resonance 10 · Generalized

Resonance goes up to level 15. Each pattern swaps some Ideas for tuned ones that favour the stats listed beside it. Lay out A Knight's board in the Resonance builder.

Terms in this kit

4
Virtues
At the start of the round, if carrying at least 2 stacks of this effect, A Knight consumes 2 stacks to cast Ultimate immediately.
Rousing Morale
DMG Bonus +50% when attacking (reduced by 1 stack on trigger).
Ceremonious: Critical DMG
Ultimate Critical DMG +3%, up to 100 stacks. Removes upon trigger. Undispellable.
Ceremonious: Ultimate Might
Ultimate Might +3% (up to 100 stacks, undispellable, disappears after casting an Ultimate).

Upgrade costs

Open in the planner

Insight

  • Insight ISharpodonty ×18,000Page of Plantal Vimen ×3Page of Beastly Thirst ×3Silver Ore ×6Spell of Fortune ×6
  • Insight IISharpodonty ×40,000Scroll of Plantal Vimen ×5Scroll of Beastly Thirst ×5Solidus ×3Biting Box ×4
  • Insight IIISharpodonty ×200,000Tome of Plantal Vimen ×8Tome of Beastly Thirst ×8Incorrupt Monkeypaw ×6Mistilteinn ×3

Levels

  • Insight 0, level 1 to 30Sharpodonty ×15,080Dust ×27,700
  • Insight I, level 1 to 40Sharpodonty ×53,250Dust ×100,500
  • Insight II, level 1 to 50Sharpodonty ×137,500Dust ×407,500
  • Insight III, level 1 to 60Sharpodonty ×403,000Dust ×816,400

Resonance

  • Level 2Moment of Dissonance ×5
  • Level 3Moment of Dissonance ×5Spell of Banishing ×6
  • Level 4Moment of Dissonance ×5Shattered Bones ×4Solidus ×3
  • Level 5Brief Cacophony ×5Spell of Fortune ×4Liquefied Terror ×3
  • Level 6Sharpodonty ×30,000Brief Cacophony ×5Clawed Pendulum ×3
  • Level 7Brief Cacophony ×6Bifurcated Skeleton ×5
  • Level 8Brief Cacophony ×6Holy Silver ×3Milled Magnesia ×5
  • Level 9Brief Cacophony ×8Prophetic Bird ×5Esoteric Bones ×8
  • Level 10Sinuous Howl ×1Sonorous Knell ×5Biting Box ×6Holy Silver ×6
  • Level 11Sinuous Howl ×1Sharpodonty ×120,000Sonorous Knell ×5Platinum Ouija ×4
  • Level 12Sinuous Howl ×1Sonorous Knell ×6Murmur of Insanity ×4Biting Box ×5
  • Level 13Sinuous Howl ×1Sonorous Knell ×6Bogeyman ×5Bifurcated Skeleton ×6
  • Level 14Sinuous Howl ×1Sonorous Knell ×8Golden Fleece ×2Incorrupt Monkeypaw ×3
  • Level 15Sinuous Howl ×1Sonorous Knell ×8Fruit of Good and Evil ×3Silver Bullet ×4

Euphoria

  • Echoes Pour from the Heavens to the Earth BelowKey of Thought ×12Sprout of Fantasy ×40Seed of Inspiration ×200Fruit of Good and Evil ×3

Costumes

4
  • A Knight in Original

    Original

    A nameless knight.

  • A Knight in Order of St. Gabriel

    Order of St. Gabriel

    Amid the passing of time, the one thing that remains the same is the pure belief.

  • A Knight in Galloping Across Time

    Galloping Across Time

    His bravery endures in the dream, on his sword, on the new battlefield.

  • A Knight in The Evergreen Soul

    The Evergreen Soul

    Green overtakes the tombstone, marking another victory of life over the weight of destiny.

Art and animations

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