
Arcanist
A Knight
★★★★★★
/Spirit/DPS
Introduction
A Knight is a 6-star Spirit character in Reverse: 1999. A Knight's role is DPS. Damage type: Reality.
On the combined Reverse: 1999 tier list A Knight is A tier, 59th of the 129 characters ranked, from where 12 community tier lists put A Knight.
Other Spirit characters in Reverse: 1999: Barbara, Charon, Click, Isolde, Mercuria, Ms. Radio and 6 more.
What A Knight does
A Reality DPS that hits harder the more damaged the target is: every 20% of Max HP missing adds 10% damage and, at Insight 3, 10% Penetration. Kills feed Moxie straight back (3 from a
Justice kill), so one kill sets up the next Ultimate faster.
Profile
An arcanist's work. Might be exhibited during the Middle Ages. Not much else is known about it. Exhibited in the Frankish Kingdom and the surrounding regions.
Dimension: 59 3/50×31 6/25×5 3/25in.
Medium: Unnamed Blood
Fragrance note: Leather - Amber, Oakmoss, Premium Ointment
Inspired by: Knight's Spirit [Spirit] Knight Art
A Knight's birthday is February 29.
Stories
12Quetzal Handkerchief
A silk handkerchief with a Resplendent Quetzal pattern, embroidered by A Knight. In order to learn how to embroider the pattern, A Knight paid quite a price.
Thankfully, needles can't deal real damage to this armor.
Butterfly Scale Powder
A bowl of scale powder, resembling a cloud of shimmering dust and imbued with the essence of arcanum. The butterfly elements on the armor have disappeared, leaving behind a never-ending glow of heartfelt emotions.
Moss and Vines
Only moss and vines could calmly keep company with this knight. For centuries they have grown, climbed, and swayed, continually blooming anew.
The knight forgave the sinner waiting at the road's end, just as the moss and vines forgave a century of solitude.
Strip
A piece of cloth that A Knight always carries. Always floating in the air with him, it has questionable usage.
According to legend, when a nobleman was eligible to become a knight, the lord would hold a knighting ceremony for him. This piece of cloth looks very similar to the medal ribbon used in knighting ceremonies.
Sword Bearer
Armguards adorned with rivets, encased in metallic scales that give form to the formless. These armguards were once worn by the interviewee, and have now been returned by arcane means. "Being formless is not necessarily negative, but being nameless ... Now that is a stumbling block for a knight on a journey."
Gnarled Holly Bracers
An arm guard braided from tenacious vines, with silvery metal forming the knight's finger bones. The interior is hollow, but the interviewee remarked that only the most noble and valiant would dare to peer within.
"As for what counts as noble and valiant ... Someone recalls an ancient wager regarding an axe—would you be willing to prove your mettle?"
Sword
A blood-stained sword. The reason why it has been preserved intact remains a mystery.
"After that battle, the giant's blood didn't drain, nor did the Resplendent Quetzal come back." That was what he said when people asked him about the blood stain.
Gold Leather Strap
Leather straps with decorative metal pieces wrapped around a cloak, giving it a lavish appearance. In battle, however, they serve the practical purpose of blinding the enemy—a bold display of bravery even in adornment.
"The Eye of Justice"
A long sword forged from fine steel, shaped like a bleached bone. An emerald is set into the crossguard, rumored to see right into the heart of anyone brought before it.
The knight rides out at summer's end, declaring who will soon be reduced to bones and who will be reborn with the coming spring.
Les Chansons de Geste
The bards held lutes as they stood in the soft lighting of the tavern.
While they plucked the strings, poetry spilled out in a steady stream.
They were filled with reverence and nostalgia as they spoke in praise of the Great and the exploits of his twelve paladins, creating the Les Chansons de Geste about them.
The knights rode all over the European continent for their beliefs.
While listening to these poems, the people raised their glasses for the paladins in remote lands.
Ancient poems would not be carved into stone, and yet they would still be able to stand the test of time in the minds of the people. They are even more long-lasting than the achievements of the Great.
Resplendent Quetzal
The lord bestowed the medal ribbon upon the knight.
The knight then kneeled on one knee and swore an oath to fight for glory.
The angel granted the sword and the horn to the knight.
The knight then kneeled on one knee and swore an oath to fight for his beliefs.
His friend had nothing she could give the knight.
Still, he promised her
"I will fight to my last breath for your freedom."
The quetzal flying across the sky was like the freedom she sought. Even if all that is left is his spirit and even if there might never seem to be an end, the knight still would not go against his vow.
Code of Chivalry
Pandora Wilson: Pleasure to meet you, Sir.
A Knight: Ooh, ooh! Someone must admit that it was definitely taken by surprise. While it might be slightly rude, please allow Someone to ask: are thee also a spirit trapped in a statue, my lady?
Pandora Wilson: My apologies, but this is merely my arcane skill.
A Knight: There is no need to apologize. Someone overstepped the bounds of propriety.
Pandora Wilson: Thank you for taking the time to have this interview. I must say, it is very soothing to be speaking with such an elegant knight as you.
A Knight: Someone is flattered. Actually, Someone hath a small request, hopefully thou might entertain.
Pandora Wilson: Please go on.
A Knight: Dost thee desire using thy arcane skill to open a mouth on this armor, as what thou did with this statue? Someone is very curious about what people might think when a set of armor produces two different voices.
Stats
- HP9th of 1327,258
- ATK16th of 1321,176
- Reality DEF21st of 132559
- Mental DEF24th of 132559
- Technique58th of 132381
- Crit Rate58th of 13212.7%
- Crit DMG57th of 132149.1%
At Insight III level 60, before Psychube, Resonance and Euphoria. Each bar is measured against the highest value in the Reverse: 1999 roster, and the place is out of every character with that stat.
At each Insight's level cap
- Insight 0, level 30HP: 2,468ATK: 400Reality DEF: 191Mental DEF: 191Technique: 273Crit Rate: 9.1%Crit DMG: 143.7%
- Insight I, level 40HP: 4,137ATK: 671Reality DEF: 319Mental DEF: 319Technique: 309Crit Rate: 10.3%Crit DMG: 145.4%
- Insight II, level 50HP: 6,169ATK: 1,000Reality DEF: 475Mental DEF: 475Technique: 345Crit Rate: 11.5%Crit DMG: 147.2%
- Insight III, level 60HP: 7,258ATK: 1,176Reality DEF: 559Mental DEF: 559Technique: 381Crit Rate: 12.7%Crit DMG: 149.1%
Base values before Psychube, Resonance and Euphoria. Each Insight also adds a share of the level 1 stats, which is counted here.
Recommended by the game
Teams
Psychubes
The game's goals for A Knight: Insight I level 40, then Insight II level 50, then Insight III level 60, then Resonance 5, 10, 13 and 15.
Skills
3
Justice
Incantation 11-target attack. Deals 450% Reality DMG. If the target is defeated, Moxie +3 for self.
A thousand swings throughout the night that never ends, just like before.
Stars
Glory
Incantation 2Mass attack. Deals 225% Reality DMG to 2 enemies. Gains Moxie +2.
Someone witnessed the sun. Its light shone upon the soil and gave rise to the mighty mountains.
Stars
After AD 778
UltimateMass attack. Deals 400% Reality DMG to all enemies. If any target is defeated, grants 1 stack of [Rousing Morale] to all allies.
Heroic souls returned to their homes as the ancient horn of war gave its call.
Insight passives
3Mercy
Insight IFor every 20% Missing HP on the enemy, DMG Dealt +10%.
Mercy Ⅱ
Insight IIDMG Taken -8% when entering battle.
Mercy Ⅲ
Insight IIIFor every 20% Missing HP on the enemy, Penetration Rate +10%.
Portraits
5- P1After AD 778: Reality DMG increased to 500%.
- P2Justice: At Incantation rank 1/2/3, Reality DMG increased to 200/275/480%.
- P3After AD 778: Reality DMG increased to 550%.
- P4Glory: At Incantation rank 1/2/3, Reality DMG increased to 165/170/250%.
- P5After AD 778: If this attack defeats an enemy, gains 1 additional stack of [Rousing Morale].
Each duplicate of A Knight gives one Artifice, and each Artifice unlocks the next Portrait, up to five.
Euphoria
1Echoes Pour from the Heavens to the Earth Below
- Level 1When entering battle, gains 4 stacks of [Virtues] and 1 stack of [Rousing Morale]. At the start of the round, if A Knight has at least 2 stacks of [Virtues], consumes 2 stacks of [Virtues] to immediately cast ▩3%s. This attack counts as an extra action.
- Level 2▩1%s deals an additional (base Reality DMG x100%) Reality DMG. This attack benefits from Ultimate Might at a 100% rate. After attacking, gains 8/10/12 stacks of [Ceremonious: Ultimate Might]. ▩2%s deals an additional (base Reality DMG x100%) Reality DMG. This attack benefits from Ultimate Might at a 100% rate. After attacking, gains 8/10/12 stacks of [Ceremonious: Critical DMG].
- Level 3▩3%s deals an additional (base Reality DMG x60% x number of enemies) Reality DMG. When actively cast, it deals an additional (base Reality DMG x120% x number of enemies) Reality DMG and grants 1 stack of [Virtues] to A Knight. For every enemy ▩3%s defeats, A Knight gains 1 stack of [Virtues].
- Level 4▩0%s: For every 20% Remaining HP (formerly every 20% Missing HP) on the enemy, A Knight gains Critical Rate +8% when attacking them.
Resonance patterns
6- Placidity
- From the start · Default
- Elucidation
- Resonance 10 · Ultimate Might, DMG Bonus
- Genuinity
- Resonance 10 · Incantation Might, DMG Bonus
- Mercy
- Resonance 10 · DMG Heal, DMG Taken Reduction
- Equanimity
- Resonance 10 · HP, Reality DEF, Mental DEF
- Equibalance
- Resonance 10 · Generalized
Resonance goes up to level 15. Each pattern swaps some Ideas for tuned ones that favour the stats listed beside it. Lay out A Knight's board in the Resonance builder.
Terms in this kit
4- Virtues
- At the start of the round, if carrying at least 2 stacks of this effect, A Knight consumes 2 stacks to cast Ultimate immediately.
- Rousing Morale
- DMG Bonus +50% when attacking (reduced by 1 stack on trigger).
- Ceremonious: Critical DMG
- Ultimate Critical DMG +3%, up to 100 stacks. Removes upon trigger. Undispellable.
- Ceremonious: Ultimate Might
- Ultimate Might +3% (up to 100 stacks, undispellable, disappears after casting an Ultimate).
Upgrade costs
Open in the plannerInsight
- Insight I
Sharpodonty ×18,000
Page of Plantal Vimen ×3
Page of Beastly Thirst ×3
Silver Ore ×6
Spell of Fortune ×6 - Insight II
Sharpodonty ×40,000
Scroll of Plantal Vimen ×5
Scroll of Beastly Thirst ×5
Solidus ×3
Biting Box ×4 - Insight III
Sharpodonty ×200,000
Tome of Plantal Vimen ×8
Tome of Beastly Thirst ×8
Incorrupt Monkeypaw ×6
Mistilteinn ×3
Levels
- Insight 0, level 1 to 30
Sharpodonty ×15,080
Dust ×27,700 - Insight I, level 1 to 40
Sharpodonty ×53,250
Dust ×100,500 - Insight II, level 1 to 50
Sharpodonty ×137,500
Dust ×407,500 - Insight III, level 1 to 60
Sharpodonty ×403,000
Dust ×816,400
Resonance
- Level 2
Moment of Dissonance ×5 - Level 3
Moment of Dissonance ×5
Spell of Banishing ×6 - Level 4
Moment of Dissonance ×5
Shattered Bones ×4
Solidus ×3 - Level 5
Brief Cacophony ×5
Spell of Fortune ×4
Liquefied Terror ×3 - Level 6
Sharpodonty ×30,000
Brief Cacophony ×5
Clawed Pendulum ×3 - Level 7
Brief Cacophony ×6
Bifurcated Skeleton ×5 - Level 8
Brief Cacophony ×6
Holy Silver ×3
Milled Magnesia ×5 - Level 9
Brief Cacophony ×8
Prophetic Bird ×5
Esoteric Bones ×8 - Level 10
Sinuous Howl ×1
Sonorous Knell ×5
Biting Box ×6
Holy Silver ×6 - Level 11
Sinuous Howl ×1
Sharpodonty ×120,000
Sonorous Knell ×5
Platinum Ouija ×4 - Level 12
Sinuous Howl ×1
Sonorous Knell ×6
Murmur of Insanity ×4
Biting Box ×5 - Level 13
Sinuous Howl ×1
Sonorous Knell ×6
Bogeyman ×5
Bifurcated Skeleton ×6 - Level 14
Sinuous Howl ×1
Sonorous Knell ×8
Golden Fleece ×2
Incorrupt Monkeypaw ×3 - Level 15
Sinuous Howl ×1
Sonorous Knell ×8
Fruit of Good and Evil ×3
Silver Bullet ×4
Euphoria
- Echoes Pour from the Heavens to the Earth Below
Key of Thought ×12
Sprout of Fantasy ×40
Seed of Inspiration ×200
Fruit of Good and Evil ×3
Costumes
4
Original
A nameless knight.

Order of St. Gabriel
Amid the passing of time, the one thing that remains the same is the pure belief.

Galloping Across Time
His bravery endures in the dream, on his sword, on the new battlefield.

The Evergreen Soul
Green overtakes the tombstone, marking another victory of life over the weight of destiny.
























