Nautika

Arcanist

Nautika

★★★★★★

/Spirit/DPS Bloodtithe Channel

Stier

Introduction

Nautika is a 6-star Spirit character in Reverse: 1999. Nautika's role is DPS Bloodtithe Channel. Damage type: Reality.

On the combined Reverse: 1999 tier list Nautika is S tier, 9th of the 129 characters ranked, from where 3 community tier lists put Nautika.

Other Spirit characters in Reverse: 1999: A Knight, Barbara, Charon, Click, Isolde, Mercuria and 6 more.

What Nautika does

Runs on HP loss instead of Moxie: whenever an ally loses HP, Nautika gains Bloodtithe, every increase adds Faith, and the Ultimate unlocks at 8 Faith. Nautika opens each fight by giving up half of current HP for 8 Bloodtithe, and Haunting Pain and Martyr of the Abyss spend more HP to deal damage.

Whiteout Warning gives the team 25% more damage and 25% less taken for 3 rounds.

Profile

A special infected's work. Exhibited in the 1990s for 19 years. Completed in Winter, on February 16. Originally exhibited in Longyearbyen, Svalbard, Kingdom of Norway, the exhibit later went on an exhibition tour in Antarctica.

Dimensions: 67 23/32 x 27 9/16 x 25 19/32 inches.

Medium: Anything Unknown

Fragrance Note: Aquatic, Woody - Bergamot Orange, Seaweed, Grey Amber

Afflatus: Mother Spirit's Glow [Spirit], Myth Archaeology

Nautika's birthday is February 16.

Stories

9
Deer Fur Trapper Hat

A deer fur trapper hat, which the interviewee says once belonged to her grandfather.

The original hat was oversized, so she modified it, carefully stitching up the worn spots. The two sharp points sticking out are clear proof of the alteration.

Phoenix Crown

A crown inspired by a bird's beating wings, marking the moment a divine bird is reborn.

It is said that the moment this crown is worn again, all birds will fly there and gift the wearer with their most beautiful feather.

The Bulging Backpack

A regular camping pack couldn't possibly hold this much—it appears to have been modified multiple times to fit all survival essentials.

There were multiple hidden compartments; the interviewee eagerly opened each to show us her storage tricks. Revealing things like a chocolate wrapper, a half-melted candle, and bundles of senne grass tucked in every nook and cranny.

Burning Feathers

The feathers closest to her chest, bearing the interviewee's deepest longing.

No matter how many times she burns to ash and rises again, so long as her faith holds, this vivid red will never go out.

"Will of Steel"

Its sharp pick and solid axehead make it an important tool for climbing icy slopes.

"Never broken," the interviewee said, as if she were talking about more than just an ice axe.

"Refining"

A gold chain ornament, crafted using traditional stamping and embossing techniques, fitted snugly around the interviewee's waist.

Only the purest gold grows more radiant after passing through fire—just as a soul finds its brilliance only after passing through death.

Southward to No Man's Land!

The early 20th century—the glorious age after the Second Industrial Revolution. Electricity, new technology, a complete system of knowledge—and a fire to "turn the world upside down."

In 1909, an American explorer cut through the sea ice at the North Pole, giving the hesitant a firm slap on the back: Get going, dreamers ... conquer the unknown! Dig through every inch of snow, and carve your name into the bones of the Jurassic!

From Ushuaia, from Sydney, from Wales, from Bergen—teams raced toward the last uncharted continent.

One after another, they braved the wind and snow, planted flags at the South Pole, charted every edge, and declared human sovereignty over the outermost frontiers.

And from the bottom of the earth, they shouted together, "We have solved the last mystery!"

Proposal for the Fifth Antarctic Expedition (September 26, 1990)

To ensure the scientific integrity and safety of the Fifth Antarctic Research Expedition, to be conducted by the Svalbard Polar Research Institute, and following review by the Antarctic Affairs Committee and expert recommendations, the following member list has been proposed:

Team Leader: Friele Nansen

Position: Chief Mythic Geology Researcher

Duty: Full coordination and oversight of the expedition

Reason: Ms. Nansen is the niece of Mr. Rolf Amundsen and has extensive research experience studying the samples he previously recovered.

Engineer: Koht Neilson

Position: Head of Equipment, Polar Research Institute

Duty: Maintenance of field equipment and construction of power systems for temporary stations

Reason: Mr. Nielson is the only engineer on staff with prior survival experience in the field.

Researcher: Nautika Amundsen

Position: Mythic Archaeology Enthusiast

Duty: Assist the team leader and fully document all phenomena and samples encountered

Reason: Without Ms. Amundsen's tireless coordination, the expedition would not have recruited members so effortlessly. The passion and knowledge she used to persuade the committee demonstrate that she's already qualified to be a "Mythic Archaeologist."

Safe travels, little Nautika.

"Mother Spirit"

Pandora Wilson: Alright, let's begin with this "Mother Spirit." You said her legend is an inseparable part of your life and culture.

Nautika: Thank you for interviewing me, Ms. Wilson! I hope UTTU Magazine can share the stories of my culture so that others can experience the magic of myth.

Pandora Wilson: Of course—now back to the "Mother Spirit," the singular deity of your homeland's mythology. What is She like?

Nautika: She's the preserver of light, the weaver of the endless day, and Her messenger is a giant white moose.

Pandora Wilson: Does that mean she looks like a moose?

Nautika: Hmm ... not exactly. Áddjá—oh, I mean, my grandfather and I—would often wonder about Her when I was little.

Nautika: In his mind, She was a great tree with leaves that shone like sunlight—a maple tree, or something.

Pandora Wilson: No fixed form, a legend open to interpretation ...

Nautika: No, no, I wouldn't say that. The Mother Spirit might not have one agreed-upon image, but Her stories and teachings are fixed. Her guidance is real—every one of us feels it in our own way.

Nautika: Try imagining it yourself, Ms. Wilson. A warm spirit of the all-encompassing mother, a forever guide in your life ... what does She look like to you?

Pandora Wilson: Huh. That's a novel idea ... perhaps she'd float on the wind on spider silk ...

Stats

  • HP1st10,230
  • ATK11th1,186
  • Reality DEF130th360
  • Mental DEF125th360
  • Technique33rd456
  • Crit Rate33rd15.2%
  • Crit DMG33rd152.8%

At Insight III level 60, before Psychube, Resonance and Euphoria. Each bar is measured against the highest value in the Reverse: 1999 roster, and the place is out of every character with that stat.

At each Insight's level cap

  • Insight 0, level 30HP: 3,478ATK: 404Reality DEF: 123Mental DEF: 123Technique: 327Crit Rate: 10.9%Crit DMG: 146.4%
  • Insight I, level 40HP: 5,831ATK: 677Reality DEF: 206Mental DEF: 206Technique: 370Crit Rate: 12.3%Crit DMG: 148.5%
  • Insight II, level 50HP: 8,696ATK: 1,009Reality DEF: 307Mental DEF: 307Technique: 413Crit Rate: 13.8%Crit DMG: 150.6%
  • Insight III, level 60HP: 10,230ATK: 1,186Reality DEF: 360Mental DEF: 360Technique: 456Crit Rate: 15.2%Crit DMG: 152.8%

Base values before Psychube, Resonance and Euphoria. Each Insight also adds a share of the level 1 stats, which is counted here.

Recommended by the game

The game's goals for Nautika: Insight I level 40, then Insight II level 50, then Insight III level 60, then Resonance 5, 10, 13 and 15.

Skills

2
  • Ice Core Drilling

    Incantation 1

    1-target attack. Deals 500% Reality DMG.

    Piercing the unyielding strata, researchers carry fervor in their chests. They tap at the boundary where legend becomes history.

    Stars
  • Whiteout Warning

    Incantation 2

    Mass buff. DMG Dealt +25% and DMG Taken -25% for all allies for 3 rounds.

    With coiled ropes ready. Explorers march through biting frost into the unspoiled wilderness.

    Stars

Insight passives

3
  • No Longer Poles Apart

    Insight I

    After taking an action, gains 1 stack of [Higge].

  • No Longer Poles Apart II

    Insight II

    Accumulates [Bloodtithe] whenever an ally loses HP. When entering battle, loses (Current HP x50%) HP to gain [Bloodtithe]/[Max Bloodtithe] +8 (the user's HP won't drop below 15% due to such HP loss effects). The user's Moxie is replaced by Faith. Whenever [Bloodtithe] increases, Faith +1. The user's Ultimate is available when Faith reaches 8.

  • No Longer Poles Apart III

    Insight III

    In [Mother Spirit's Guidance] status, for every 8 points of [Bloodtithe] gained, casts [Mouth of the Mother] 1 time. At the start of the round, if without [Reborn], consumes 4 points of [Bloodtithe] to gain [Reborn]; the [Bloodtithe] cost for each subsequent trigger increases by 4.

Portraits

5
  1. P1No Longer Poles Apart: When entering battle, [Bloodtithe]/[Max Bloodtithe] gained is increased to 16. [Higge]'s Max HP bonus is increased to +3%. The increased points of [Bloodtithe] required to cast [Mouth of the Mother] is reduced to 6.
  2. P2▩3%s: During [Blood Sacrifice], the required points of [Bloodtithe] consumed to gain [Blood Sacrifice] is reduced to 7. [Blood Sacrifice]'s point limit is increased to 27. The percentage of own Max HP replacing every [A Thousand Scars]'s DMG dealt is increased to x27.5% and for every point of [Blood Sacrifice], Max HP is increased to +10%. The percentage of own Max HP replacing [A Thousand Springs]'s DMG dealt is increased to x50% and Max HP is increased to +30%.
  3. P3No Longer Poles Apart: [Mother Spirit's Guidance]'s Healing Taken is increased by +20%. For every 10% HP lost, Healing Taken is increased by +7.5%, up to 60%. [Mouth of the Mother]'s HP loss is increased to 30% of current HP. The percentage of own Max HP replacing additional DMG dealt is increased to x25%.
  4. P4Whiteout Warning: At Incantation rank 1/2/3, the percentage of own Max HP replacing DMG dealt is increased to 20/30/50%. Whiteout Warning: At Incantation rank 1/2/3, DMG Taken Reduction is changed to +20/25/40% and the duration is increased to 4 rounds. The duration of [Mother Spirit's Guidance] is increased to 4 rounds.
  5. P5▩3%s: During [Blood Sacrifice], the required number of [Bloodtithe] points consumed to gain [Blood Sacrifice] is reduced to 6. [Blood Sacrifice]'s point limit is increased to 30. The percentage of own Max HP replacing every [A Thousand Scars]'s DMG dealt is increased to x35%.

Each duplicate of Nautika gives one Artifice, and each Artifice unlocks the next Portrait, up to five.

Euphoria

1

Burning Bright Beneath the Darkest Night

  1. Level 1▩2%s<2>: After being attacked while in the [Mother Spirit's Guidance] status, Nautika now gains 2 stacks of [Higge]. ▩0%s: Nautika now gains 2 stacks of [Higge] after taking an action. Each stack of [Higge] now grants an additional DMG Bonus +1%.
  2. Level 2▩1%s now deals an additional 110% Reality DMG based on Max HP. ▩2%s<1> now deals (number of characters present x75%) Reality DMG.
  3. Level 3▩3%s New Effects: When attacking, gains Ultimate Might +15% if under [Adversity I] and [Mother Spirit's Guidance] statuses at the same time. ▩3%s: [A Thousand Scars] and [A Thousand Springs] now deal 115% Reality DMG based on Max HP.
  4. Level 4▩0%s Enhancements: Cannot be reduced below 16% HP by HP loss effects; when entering battle, Nautika grants this HP loss limit to all other [Bloodtithe] allies. ▩0%s: [Mouth of the Mother] now deals an additional 115% Reality DMG based on Max HP.

Resonance patterns

6
Placidity
From the start · Default
Elucidation
Resonance 10 · Ultimate Might, Critical Rate, ATK
Genuinity
Resonance 10 · Incantation Might, Critical Rate, ATK
Stupefaction
Resonance 10 · HP, Critical Rate, ATK
Aspirational
Resonance 10 · Critical DMG, ATK
Hyperphrenia
Resonance 10 · Generalized

Resonance goes up to level 15. Each pattern swaps some Ideas for tuned ones that favour the stats listed beside it. Lay out Nautika's board in the Resonance builder.

Terms in this kit

8
Higge
Max HP +3%, DMG Bonus +1% (stackable up to 15 times, lasts 3 rounds, gaining this status refreshes its duration).
Reborn
Survive a lethal attack, dispel all negative effects from self, and recover (Max HP x30%) HP (disappears after trigger, unstackable).
Adversity I
DMG Taken Reduction and DMG Bonus +10%. For every 10% Missing HP, DMG Taken Reduction and DMG Bonus +2.5% additionally, up to +20%.
Blood Sacrifice
At the end of the round, consumes as much [Bloodtithe] as possible; for every 6 points of [Bloodtithe] consumed, gains 3 points of [Blood Sacrifice], up to 30 points of [Blood Sacrifice]. If carrying at least 3 points of [Blood Sacrifice], casts [A Thousand Scars]; otherwise, casts [A Thousand Springs] instead. Cannot act while channeling.
A Thousand Scars
Mass attack. Deals a number of hits equal to the points of [Blood Sacrifice]. Each hit deals 115% Reality DMG based on 35% of the user's Max HP instead of ATK to a random enemy; then deals 115% Reality DMG based on 50% of the user's Max HP instead of ATK to all enemies. Recovers HP equal to ([Blood Sacrifice] points consumed x10%) Max HP.
A Thousand Springs
Mass attack. Deals 500% Reality DMG to all enemies. This attack also deals 115% Reality DMG based on 50% of the user's Max HP instead of ATK; recovers (own Max HP x30%) HP.
Mouth of the Mother
Mass attack. Loses (Current HP x30%) HP to deal 150% Reality DMG to all enemies. This attack also deals 115% Reality DMG based on 25% of the user's Max HP instead of ATK.
Mother Spirit's Guidance
After being attacked, gains 2 stacks of [Higge]. Healing Taken +20%. For every 10% Missing HP, Healing Taken +7.5% additionally, up to +60%.

Upgrade costs

Open in the planner

Insight

  • Insight ISharpodonty ×18,000Page of Plantal Vimen ×3Page of Beastly Thirst ×3Silver Ore ×6Esoteric Bones ×5
  • Insight IISharpodonty ×40,000Scroll of Plantal Vimen ×5Scroll of Beastly Thirst ×5Spell of Fortune ×6Winged Key ×6
  • Insight IIISharpodonty ×200,000Tome of Plantal Vimen ×8Tome of Beastly Thirst ×8Bogeyman ×5Fruit of Good and Evil ×3

Levels

  • Insight 0, level 1 to 30Sharpodonty ×15,080Dust ×27,700
  • Insight I, level 1 to 40Sharpodonty ×53,250Dust ×100,500
  • Insight II, level 1 to 50Sharpodonty ×137,500Dust ×407,500
  • Insight III, level 1 to 60Sharpodonty ×403,000Dust ×816,400

Resonance

  • Level 2Moment of Dissonance ×5
  • Level 3Moment of Dissonance ×5Spell of Banishing ×6
  • Level 4Moment of Dissonance ×5Shattered Bones ×4Solidus ×3
  • Level 5Brief Cacophony ×5Liquefied Terror ×3Rough Silver Ingot ×4
  • Level 6Sharpodonty ×30,000Brief Cacophony ×5Clawed Pendulum ×3
  • Level 7Brief Cacophony ×6Goose Neck ×5
  • Level 8Brief Cacophony ×6Holy Silver ×4Cicada Wings ×5
  • Level 9Brief Cacophony ×8Prophetic Bird ×5Esoteric Bones ×8
  • Level 10Interlaced Shudder ×1Sonorous Knell ×5Bifurcated Skeleton ×8Biting Box ×6
  • Level 11Interlaced Shudder ×1Sharpodonty ×120,000Sonorous Knell ×5Platinum Ouija ×4
  • Level 12Interlaced Shudder ×1Sonorous Knell ×6Bogeyman ×4Golden Grass Incense ×5
  • Level 13Interlaced Shudder ×1Sonorous Knell ×6Murmur of Insanity ×5Winged Key ×6
  • Level 14Interlaced Shudder ×1Sonorous Knell ×8Golden Fleece ×2Silver Bullet ×4
  • Level 15Interlaced Shudder ×1Sonorous Knell ×8Mistilteinn ×3Wyrmling Skeleton ×4

Euphoria

  • Burning Bright Beneath the Darkest NightKey of Thought ×12Sprout of Fantasy ×40Seed of Inspiration ×200Mistilteinn ×3

Costumes

3
  • Nautika in Original

    Original

    Go and explore, for the snowfields are out there.

  • Nautika in Behind the "Unknown"

    Behind the "Unknown"

    Go and pursue, for the "unknown" is out there.

  • Nautika in From Darkness, Light

    From Darkness, Light

    Destiny may take much from us, but in doing so leaves us its gifts.

Art and animations

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