
Arcanist
Semmelweis
★★★★★★
/Mineral/DPS HP Sacrifice Support Array
Introduction
Semmelweis is a 6-star Mineral character in Reverse: 1999. Semmelweis's role is DPS HP Sacrifice Support Array. Damage type: Reality.
On the combined Reverse: 1999 tier list Semmelweis is S tier, 10th of the 129 characters ranked, from where 3 community tier lists put Semmelweis.
Other Mineral characters in Reverse: 1999: Balloon Party, Bette, Brimley, Coppélia, Cornerstone, Cristallo and 20 more.
What Semmelweis does
Semmelweis turns HP loss into damage.
Effective Means gives the whole team 30% more DMG Dealt for 2 rounds, plus 10% more for the ally holding Fresh Blood, and the Ultimate costs every ally 20% of current HP to open Blood Domain and Feral Instinct for 3 rounds.
In Feral Instinct, each HP loss when an ally acts adds 30% to Truth Revealed, stacking up to 20 times.
Profile
An infected's work. Exhibited in the 1990s for 19 years. Completed in summer, on the 19th of August. Initially exhibited in Szeged, Csongrád-Csanád County, within the Republic of Hungary, and later moved to the St. Pavlov Foundation.
Dimensions: 65 3/4 x 19 5/16 x 10 1/4 in.
Medium: Blood Agate
Fragrance Note: Woody - Pepper, Yew, Labdanum, Cedar, Leather
Afflatus: Beguiling Wiles [Mineral] Field Investigation
Semmelweis's birthday is August 19.
Stories
12Velvet Cloak
A black velvet cloak based around the theme "Born Again," designed by the creative director of Elsa Raleigh's flagship brand at the end of the century. The perfect raindrop lace edges, tasseled frills, and asymmetric design highlight the meticulous attention to detail under an overall simple concept.
However, the interviewee stated they were unaware of the artistic significance behind the item, using it only to shield themselves from the sun.
"It has changed owners countless times, and I will not be its last" — Interviewee Statement
Feminine Grace
One of the velvet hats that were à la mode among the ladies of London. In a city where trends change like the weather, knowing which hat to wear for the right occasion is an essential part of a lady's education.
"Just to be clear, the feather on this hat isn't a critter feather as the shopkeeper claimed. It's a plain old ostrich feather," the interviewee commented.
Gilded Copper Hand Mirror
A gilded copper hand mirror decorated with clover and beech leaf motifs. Rather than watch her own reflection, the interviewee seems drawn to the grotesque relief on the back, its warped smile always seeming to follow the viewer.
"There is no doubting the beauty of the mirror, but I find mirrors only show comfortable lies. I'd rather face what's real."
Portable Ritual Disk
We have repeatedly requested to examine this item closely, but the interviewee has always smilingly deflected our attempts. It is speculated that the item is a portable disk carried by the interviewee for years and loaded with various arcane incantations. Nowadays, it is rare to see the interviewee using such disks, but it still accompanies her regularly.
Archery Support Kit
A handy set of tools for bow and arrow maintenance, with the dual purpose of making a lady's belt appear more beautiful and elegant.
The interviewee praised its functionality—in fact, she was quite intrigued by the idea of adding more arcane implements.
Ragged Veil
"It's all a haze, like mist drifting across my eyes. It takes me back to Vienna before the 'Storm' arrived."
The interviewee speaks softly, lifting her arm as the gray veil slips aside, revealing a golden bracelet encircling her wrist.
"Don't let it fool you."
White Satin Scarf
Clean, tidy, spotless, and every fold perfectly flat. "Anyone who can keep a scarf like this so immaculate all year round is truly a terrifying entity," the reporters of our agency unanimously agreed.
Beechwood's Pledge
The crafting of a fine longbow is as complex as the crafting of a ritual wand. In terms of material selection, both require similar attention to detail.
With her deep knowledge of oak, the lady was immediately drawn to the bow. After a brief touch of the wood, she realized—the bowyer had once studied under her family, as she could hear the faint whispers within the beech.
Moon Phase Body Paint
Painted along the curve of her spine, the moon's phases shimmer in pigments made from wolf fur, unicorn horn, and the ink of a moonlit squid.
"The waxing and waning of the moon speaks of a truth," she murmurs. "Chaos and change are the world's constant companions."
With a graceful turn, she hides the artwork from view.
"And, of course, such transformations are never meant to be plainly seen."
The Age of Oddity
The world entered the last decade of the 20th century. As the yellow tram in Budapest passed Bem Square along the Danube, anyone would have noticed that the statue that once stood in the center of the square had been toppled, the youths holding "Molotov cocktails" had become parents, and their children had begun to consume a new kind of horror story.
Dracula never dies. In the novel, he is repeatedly killed by travelers from the New World, but outside the story, tales of the blood-drinking monster continue to spread.
In a dark and damp attic, a black-haired girl places a letter into an envelope. Soon after, it will be sent to the Budapest branch of the Foundation.
She has made her choice.
A Misunderstood Fairy Tale
A thick dossier is placed in front of the visitor, white gloves turning the pages with an increasingly heavier motion.
Finally, the lady closes the dossier and neatly returns it to the black-haired girl wearing a white scarf.
"Such a remarkable talent for information gathering. You've passed. In six months, you've collected all the information on every child in the orphanage, even recording their talents for arcanum, one after another.
I must admit, you're naturally cut out for investigation work. But are you sure you want to join the Foundation. Perhaps it's not as perfect as you might imagine."
The black-haired girl goes silent for a moment, then she reveals a gentle smile:
"One of the teachers here often tells us a story—about a cheetah cub who becomes friends with a deer."
"It's an interesting story, and the teacher tells it well. It's just that she always leaves one thing out—cheetahs can't be friends with deer."
"Cheetahs are predators. To them, the whole world is just prey."
"Do you see yourself as that cheetah?"
The lady from the Foundation asks.
"No, I'm just a deer who wants to grasp her own destiny."
The black-haired girl blinks her doelike eyes.
Watertight
Semmelweis: I've noticed that the cover page of the latest UTTU has been changed. It's very interesting.
Pandora Wilson: Oh ... well, you're the first arcanist to notice.
Semmelweis: Forgive me for not knowing much about graphic design, but I feel that this cover may have some deeper meaning. What was the impetus for UTTU to change this particular element?
Pandora Wilson: I'd love to discuss our design considerations with you, but that will probably have to wait until after this interview.
Semmelweis: Wonderful.
Pandora Wilson: You don't mind if I get straight to the point, do you?
Semmelweis: Of course not. You're the expert here, after all.
Pandora Wilson: What happened to you is nothing short of a miracle. In fact, many of your colleagues were shocked because they'd always thought you were human like them.
Semmelweis: There are humans and arcanists in the Foundation. I'm not exactly a rarity.
Pandora Wilson: I remember hearing that you were quite popular at the Foundation. How do you plan to continue interacting with everyone under your current identity?
Semmelweis: The entire Foundation is made up of friendly people, thanks to everyone's hard work. Oh, by the way, I also find UTTU's method of distribution quite fascinating. I wonder what arcane principles are at work here?
Stats
- HP77th of 1326,072
- ATK43rd of 1321,133
- Reality DEF15th of 132572
- Mental DEF16th of 132572
- Technique58th of 132381
- Crit Rate58th of 13212.7%
- Crit DMG57th of 132149.1%
At Insight III level 60, before Psychube, Resonance and Euphoria. Each bar is measured against the highest value in the Reverse: 1999 roster, and the place is out of every character with that stat.
At each Insight's level cap
- Insight 0, level 30HP: 2,064ATK: 385Reality DEF: 194Mental DEF: 194Technique: 273Crit Rate: 9.1%Crit DMG: 143.7%
- Insight I, level 40HP: 3,461ATK: 646Reality DEF: 326Mental DEF: 326Technique: 309Crit Rate: 10.3%Crit DMG: 145.4%
- Insight II, level 50HP: 5,161ATK: 963Reality DEF: 486Mental DEF: 486Technique: 345Crit Rate: 11.5%Crit DMG: 147.2%
- Insight III, level 60HP: 6,072ATK: 1,133Reality DEF: 572Mental DEF: 572Technique: 381Crit Rate: 12.7%Crit DMG: 149.1%
Base values before Psychube, Resonance and Euphoria. Each Insight also adds a share of the level 1 stats, which is counted here.
Recommended by the game
Team
Psychubes
The game's goals for Semmelweis: Insight I level 40, then Insight II level 50, then Insight III level 60, then Resonance 5, 10, 13 and 15.
Skills
3
Signature Floppy
Incantation 11-target attack. Loses (Current HP x10%) HP and deals 550% Reality DMG.
It watches her six. Not the most reliable ally, but better than having nothing at all.
Stars
Effective Means
Incantation 21-target buff. Grants the [Fresh Blood] status to an ally for 2 rounds, then grants DMG Dealt +30% to all allies and an additional DMG Dealt +10% to the ally in the [Fresh Blood] status for 2 rounds.
Let the moon witness her transformation, her hypocrisy, and the only hope that lies behind her madness.
Stars
And So It Rises Again
UltimateMass buff. All allies lose (Current HP x20%) HP. Creates a special array [Blood Domain] for 3 rounds. Enters the [Feral Instinct] status for 3 rounds.
It was on this night that she turned. Tomorrow, and for the rest of her life, she will remain what she has become.
Insight passives
3Blood Thirst
Insight IWhen entering battle, lose own (Current HP x20%) HP and grant Moxie +3 to self.
Blood Thirst II
Insight IIDMG Dealt +8% when entering battle.
Blood Thirst III
Insight IIIRight after casting an Ultimate, lose an additional own (Current HP x10%) HP and gain Moxie +1. When in the [Feral Instinct] status, for each HP loss effect suffered by any ally when an ally takes an action, this [Truth Revealed] deals an additional Reality DMG +30%, stacking up to 20 times.
Portraits
5- P1And So It Rises Again: [Blood Domain]'s deployed effect is now: Whenever an ally attacks, for every 10% of their Missing HP, gain an additional DMG Bonus +7.5% (up to 60%).
- P2Blood Thirst: When in the [Feral Instinct] status, for each HP loss effect suffered by any ally when an ally takes an action, this [Truth Revealed] now deals an additional Reality DMG +45%.
- P3And So It Rises Again: When in the [Feral Instinct] status, [Truth Revealed]'s Reality DMG dealt to all enemies is increased to 120%.
- P4Signature Floppy: Reality DMG is increased to 260/390/630%.
- P5Blood Thirst: When in the [Feral Instinct] status, for each HP loss effect suffered by any ally when an ally takes an action, this [Truth Revealed] now deals an additional Reality DMG +60%.
Each duplicate of Semmelweis gives one Artifice, and each Artifice unlocks the next Portrait, up to five.
Euphoria
1The Red from a Thousand Moons
- Level 1Whenever an ally loses HP, accumulates points of [Bloodtithe]. When entering battle, gain Max HP +50% and grant (Semmelweis's Max HP x10%) Max HP to other allies.
- Level 2▩2%s Enhancement: DMG dealt by allies under the [Fresh Blood] status is additionally increased by 10% and the duration of the granted statuses is increased to 3 rounds. [Fresh Blood]'s effect changed to: When taking an action, lose 10% of current HP. Critical Rate +20%. Critical DMG +20%.
- Level 3For every 8 [Bloodtithe] points gained by the team, gain Moxie +1 for self. [Truth Revealed] deals (30% of own Max HP instead of ATK) Reality DMG plus 100% Reality DMG and grants [Bloodtithe] points +2.
- Level 4[Blood Domain] Additional Effects: All allies' Healing Taken +10%. For every 10% missing Max HP on allies, they gain an additional Healing Taken +4% (up to 32%). When under [Blood Domain], if max [Bloodtithe] reaches 50/70, after an ally takes an action, they lose 5% of current HP and gain Extra Action DMG Dealt +15%/30%. If the ally has [Fresh Blood], they gain an additional Extra Action DMG Dealt +10%/20%.
Resonance patterns
6- Placidity
- From the start · Default
- Elucidation
- Resonance 10 · Ultimate Might, DMG Bonus
- Genuinity
- Resonance 10 · Incantation Might, DMG Bonus
- Mercy
- Resonance 10 · DMG Heal, DMG Taken Reduction
- Equanimity
- Resonance 10 · HP, Reality DEF, Mental DEF
- Equibalance
- Resonance 10 · Generalized
Resonance goes up to level 15. Each pattern swaps some Ideas for tuned ones that favour the stats listed beside it. Lay out Semmelweis's board in the Resonance builder.
Terms in this kit
4- Fresh Blood
- When taking an action, loses (Current HP x10%) HP to gain Critical Rate +20% and Critical DMG +20%. Only 1 [Fresh Blood] can exist on the allied side at a time.
- Blood Domain
- [Array] effect: All allies DMG Taken Reduction +20%, Healing Taken +10%. For every 10% of their Missing Max HP, gain DMG Bonus +7.5% (up to 60%) and Healing Taken +4% (up to 32%).
- Feral Instinct
- At the end of the round, casts [Truth Revealed] if still under this status.
- Truth Revealed
- Mass attack. Deals 120% Reality DMG to all enemies. This attack also deals 100% Reality DMG based on 30% of the user's Max HP instead of ATK; gains 2 points of [Bloodtithe].
Upgrade costs
Open in the plannerInsight
- Insight I
Sharpodonty ×18,000
Page of Mineral Wealth ×6
Trembling Tooth ×5
Rough Silver Ingot ×5 - Insight II
Sharpodonty ×40,000
Scroll of Mineral Wealth ×10
Cicada Wings ×6
Bifurcated Skeleton ×6 - Insight III
Sharpodonty ×200,000
Tome of Mineral Wealth ×16
Murmur of Insanity ×6
Fruit of Good and Evil ×3
Levels
- Insight 0, level 1 to 30
Sharpodonty ×15,080
Dust ×27,700 - Insight I, level 1 to 40
Sharpodonty ×53,250
Dust ×100,500 - Insight II, level 1 to 50
Sharpodonty ×137,500
Dust ×407,500 - Insight III, level 1 to 60
Sharpodonty ×403,000
Dust ×816,400
Resonance
- Level 2
Moment of Dissonance ×5 - Level 3
Moment of Dissonance ×5
Spell of Banishing ×6 - Level 4
Moment of Dissonance ×5
Trembling Tooth ×4
Solidus ×3 - Level 5
Brief Cacophony ×5
Rough Silver Ingot ×4
Milled Magnesia ×3 - Level 6
Sharpodonty ×30,000
Brief Cacophony ×5
Golden Beetle ×3 - Level 7
Brief Cacophony ×6
Prophetic Bird ×5 - Level 8
Brief Cacophony ×6
Biting Box ×4
Spell of Fortune ×6 - Level 9
Brief Cacophony ×8
Salted Mandrake ×5
Cicada Wings ×6 - Level 10
Sinuous Howl ×1
Sonorous Knell ×5
Holy Silver ×6
Bifurcated Skeleton ×8 - Level 11
Sinuous Howl ×1
Sharpodonty ×120,000
Sonorous Knell ×5
Golden Compass ×4 - Level 12
Sinuous Howl ×1
Sonorous Knell ×6
Silver Bullet ×4
Bifurcated Skeleton ×5 - Level 13
Sinuous Howl ×1
Sonorous Knell ×6
Murmur of Insanity ×5
Salted Mandrake ×6 - Level 14
Sinuous Howl ×1
Sonorous Knell ×8
Golden Fleece ×2
Watch Core ×4 - Level 15
Sinuous Howl ×1
Sonorous Knell ×8
Serpent Scepter ×3
Bogeyman ×4
Euphoria
- The Red from a Thousand Moons
Key of Thought ×12
Sprout of Fantasy ×40
Seed of Inspiration ×200
Golden Fleece ×3
Costumes
4
Original
Amidst the chaos, she always finds that one path.

The Mirror
The bonds of form and shadow have been cast off. Here lies emptiness.

A Knock on the Door
Triumph requires a steady hand and a steady heart, whether in battle or in art.

The Wax and Wane of the Heart
Though the moon waxes and wanes, her heart holds true.






















