Semmelweis

Arcanist

Semmelweis

★★★★★★

/Mineral/DPS HP Sacrifice Support Array

Stier

Introduction

Semmelweis is a 6-star Mineral character in Reverse: 1999. Semmelweis's role is DPS HP Sacrifice Support Array. Damage type: Reality.

On the combined Reverse: 1999 tier list Semmelweis is S tier, 10th of the 129 characters ranked, from where 3 community tier lists put Semmelweis.

Other Mineral characters in Reverse: 1999: Balloon Party, Bette, Brimley, Coppélia, Cornerstone, Cristallo and 20 more.

What Semmelweis does

Semmelweis turns HP loss into damage. Effective Means gives the whole team 30% more DMG Dealt for 2 rounds, plus 10% more for the ally holding Fresh Blood, and the Ultimate costs every ally 20% of current HP to open Blood Domain and Feral Instinct for 3 rounds.

In Feral Instinct, each HP loss when an ally acts adds 30% to Truth Revealed, stacking up to 20 times.

Profile

An infected's work. Exhibited in the 1990s for 19 years. Completed in summer, on the 19th of August. Initially exhibited in Szeged, Csongrád-Csanád County, within the Republic of Hungary, and later moved to the St. Pavlov Foundation.

Dimensions: 65 3/4 x 19 5/16 x 10 1/4 in.

Medium: Blood Agate

Fragrance Note: Woody - Pepper, Yew, Labdanum, Cedar, Leather

Afflatus: Beguiling Wiles [Mineral] Field Investigation

Semmelweis's birthday is August 19.

Stories

12
Velvet Cloak

A black velvet cloak based around the theme "Born Again," designed by the creative director of Elsa Raleigh's flagship brand at the end of the century. The perfect raindrop lace edges, tasseled frills, and asymmetric design highlight the meticulous attention to detail under an overall simple concept.

However, the interviewee stated they were unaware of the artistic significance behind the item, using it only to shield themselves from the sun.

"It has changed owners countless times, and I will not be its last" — Interviewee Statement

Feminine Grace

One of the velvet hats that were à la mode among the ladies of London. In a city where trends change like the weather, knowing which hat to wear for the right occasion is an essential part of a lady's education.

"Just to be clear, the feather on this hat isn't a critter feather as the shopkeeper claimed. It's a plain old ostrich feather," the interviewee commented.

Gilded Copper Hand Mirror

A gilded copper hand mirror decorated with clover and beech leaf motifs. Rather than watch her own reflection, the interviewee seems drawn to the grotesque relief on the back, its warped smile always seeming to follow the viewer.

"There is no doubting the beauty of the mirror, but I find mirrors only show comfortable lies. I'd rather face what's real."

Portable Ritual Disk

We have repeatedly requested to examine this item closely, but the interviewee has always smilingly deflected our attempts. It is speculated that the item is a portable disk carried by the interviewee for years and loaded with various arcane incantations. Nowadays, it is rare to see the interviewee using such disks, but it still accompanies her regularly.

Archery Support Kit

A handy set of tools for bow and arrow maintenance, with the dual purpose of making a lady's belt appear more beautiful and elegant.

The interviewee praised its functionality—in fact, she was quite intrigued by the idea of adding more arcane implements.

Ragged Veil

"It's all a haze, like mist drifting across my eyes. It takes me back to Vienna before the 'Storm' arrived."​

The interviewee speaks softly, lifting her arm as the gray veil slips aside, revealing a golden bracelet encircling her wrist.

"Don't let it fool you."

White Satin Scarf

Clean, tidy, spotless, and every fold perfectly flat. "Anyone who can keep a scarf like this so immaculate all year round is truly a terrifying entity," the reporters of our agency unanimously agreed.

Beechwood's Pledge

The crafting of a fine longbow is as complex as the crafting of a ritual wand. In terms of material selection, both require similar attention to detail.

With her deep knowledge of oak, the lady was immediately drawn to the bow. After a brief touch of the wood, she realized—the bowyer had once studied under her family, as she could hear the faint whispers within the beech.

Moon Phase Body Paint

Painted along the curve of her spine, the moon's phases shimmer in pigments made from wolf fur, unicorn horn, and the ink of a moonlit squid.

"The waxing and waning of the moon speaks of a truth," she murmurs. "Chaos and change are the world's constant companions."

With a graceful turn, she hides the artwork from view.

"And, of course, such transformations are never meant to be plainly seen."

The Age of Oddity

The world entered the last decade of the 20th century. As the yellow tram in Budapest passed Bem Square along the Danube, anyone would have noticed that the statue that once stood in the center of the square had been toppled, the youths holding "Molotov cocktails" had become parents, and their children had begun to consume a new kind of horror story.

Dracula never dies. In the novel, he is repeatedly killed by travelers from the New World, but outside the story, tales of the blood-drinking monster continue to spread.

In a dark and damp attic, a black-haired girl places a letter into an envelope. Soon after, it will be sent to the Budapest branch of the Foundation.

She has made her choice.

A Misunderstood Fairy Tale

A thick dossier is placed in front of the visitor, white gloves turning the pages with an increasingly heavier motion.

Finally, the lady closes the dossier and neatly returns it to the black-haired girl wearing a white scarf.

"Such a remarkable talent for information gathering. You've passed. In six months, you've collected all the information on every child in the orphanage, even recording their talents for arcanum, one after another.

I must admit, you're naturally cut out for investigation work. But are you sure you want to join the Foundation. Perhaps it's not as perfect as you might imagine."

The black-haired girl goes silent for a moment, then she reveals a gentle smile:

"One of the teachers here often tells us a story—about a cheetah cub who becomes friends with a deer."

"It's an interesting story, and the teacher tells it well. It's just that she always leaves one thing out—cheetahs can't be friends with deer."

"Cheetahs are predators. To them, the whole world is just prey."

"Do you see yourself as that cheetah?"

The lady from the Foundation asks.

"No, I'm just a deer who wants to grasp her own destiny."

The black-haired girl blinks her doelike eyes.

Watertight

Semmelweis: I've noticed that the cover page of the latest UTTU has been changed. It's very interesting.

Pandora Wilson: Oh ... well, you're the first arcanist to notice.

Semmelweis: Forgive me for not knowing much about graphic design, but I feel that this cover may have some deeper meaning. What was the impetus for UTTU to change this particular element?

Pandora Wilson: I'd love to discuss our design considerations with you, but that will probably have to wait until after this interview.

Semmelweis: Wonderful.

Pandora Wilson: You don't mind if I get straight to the point, do you?

Semmelweis: Of course not. You're the expert here, after all.

Pandora Wilson: What happened to you is nothing short of a miracle. In fact, many of your colleagues were shocked because they'd always thought you were human like them.

Semmelweis: There are humans and arcanists in the Foundation. I'm not exactly a rarity.

Pandora Wilson: I remember hearing that you were quite popular at the Foundation. How do you plan to continue interacting with everyone under your current identity?

Semmelweis: The entire Foundation is made up of friendly people, thanks to everyone's hard work. Oh, by the way, I also find UTTU's method of distribution quite fascinating. I wonder what arcane principles are at work here?

Stats

  • HP77th6,072
  • ATK43rd1,133
  • Reality DEF15th572
  • Mental DEF16th572
  • Technique58th381
  • Crit Rate58th12.7%
  • Crit DMG57th149.1%

At Insight III level 60, before Psychube, Resonance and Euphoria. Each bar is measured against the highest value in the Reverse: 1999 roster, and the place is out of every character with that stat.

At each Insight's level cap

  • Insight 0, level 30HP: 2,064ATK: 385Reality DEF: 194Mental DEF: 194Technique: 273Crit Rate: 9.1%Crit DMG: 143.7%
  • Insight I, level 40HP: 3,461ATK: 646Reality DEF: 326Mental DEF: 326Technique: 309Crit Rate: 10.3%Crit DMG: 145.4%
  • Insight II, level 50HP: 5,161ATK: 963Reality DEF: 486Mental DEF: 486Technique: 345Crit Rate: 11.5%Crit DMG: 147.2%
  • Insight III, level 60HP: 6,072ATK: 1,133Reality DEF: 572Mental DEF: 572Technique: 381Crit Rate: 12.7%Crit DMG: 149.1%

Base values before Psychube, Resonance and Euphoria. Each Insight also adds a share of the level 1 stats, which is counted here.

Recommended by the game

The game's goals for Semmelweis: Insight I level 40, then Insight II level 50, then Insight III level 60, then Resonance 5, 10, 13 and 15.

Skills

3
  • Signature Floppy

    Incantation 1

    1-target attack. Loses (Current HP x10%) HP and deals 550% Reality DMG.

    It watches her six. Not the most reliable ally, but better than having nothing at all.

    Stars
  • Effective Means

    Incantation 2

    1-target buff. Grants the [Fresh Blood] status to an ally for 2 rounds, then grants DMG Dealt +30% to all allies and an additional DMG Dealt +10% to the ally in the [Fresh Blood] status for 2 rounds.

    Let the moon witness her transformation, her hypocrisy, and the only hope that lies behind her madness.

    Stars
  • And So It Rises Again

    Ultimate

    Mass buff. All allies lose (Current HP x20%) HP. Creates a special array [Blood Domain] for 3 rounds. Enters the [Feral Instinct] status for 3 rounds.

    It was on this night that she turned. Tomorrow, and for the rest of her life, she will remain what she has become.

Insight passives

3
  • Blood Thirst

    Insight I

    When entering battle, lose own (Current HP x20%) HP and grant Moxie +3 to self.

  • Blood Thirst II

    Insight II

    DMG Dealt +8% when entering battle.

  • Blood Thirst III

    Insight III

    Right after casting an Ultimate, lose an additional own (Current HP x10%) HP and gain Moxie +1. When in the [Feral Instinct] status, for each HP loss effect suffered by any ally when an ally takes an action, this [Truth Revealed] deals an additional Reality DMG +30%, stacking up to 20 times.

Portraits

5
  1. P1And So It Rises Again: [Blood Domain]'s deployed effect is now: Whenever an ally attacks, for every 10% of their Missing HP, gain an additional DMG Bonus +7.5% (up to 60%).
  2. P2Blood Thirst: When in the [Feral Instinct] status, for each HP loss effect suffered by any ally when an ally takes an action, this [Truth Revealed] now deals an additional Reality DMG +45%.
  3. P3And So It Rises Again: When in the [Feral Instinct] status, [Truth Revealed]'s Reality DMG dealt to all enemies is increased to 120%.
  4. P4Signature Floppy: Reality DMG is increased to 260/390/630%.
  5. P5Blood Thirst: When in the [Feral Instinct] status, for each HP loss effect suffered by any ally when an ally takes an action, this [Truth Revealed] now deals an additional Reality DMG +60%.

Each duplicate of Semmelweis gives one Artifice, and each Artifice unlocks the next Portrait, up to five.

Euphoria

1

The Red from a Thousand Moons

  1. Level 1Whenever an ally loses HP, accumulates points of [Bloodtithe]. When entering battle, gain Max HP +50% and grant (Semmelweis's Max HP x10%) Max HP to other allies.
  2. Level 2▩2%s Enhancement: DMG dealt by allies under the [Fresh Blood] status is additionally increased by 10% and the duration of the granted statuses is increased to 3 rounds. [Fresh Blood]'s effect changed to: When taking an action, lose 10% of current HP. Critical Rate +20%. Critical DMG +20%.
  3. Level 3For every 8 [Bloodtithe] points gained by the team, gain Moxie +1 for self. [Truth Revealed] deals (30% of own Max HP instead of ATK) Reality DMG plus 100% Reality DMG and grants [Bloodtithe] points +2.
  4. Level 4[Blood Domain] Additional Effects: All allies' Healing Taken +10%. For every 10% missing Max HP on allies, they gain an additional Healing Taken +4% (up to 32%). When under [Blood Domain], if max [Bloodtithe] reaches 50/70, after an ally takes an action, they lose 5% of current HP and gain Extra Action DMG Dealt +15%/30%. If the ally has [Fresh Blood], they gain an additional Extra Action DMG Dealt +10%/20%.

Resonance patterns

6
Placidity
From the start · Default
Elucidation
Resonance 10 · Ultimate Might, DMG Bonus
Genuinity
Resonance 10 · Incantation Might, DMG Bonus
Mercy
Resonance 10 · DMG Heal, DMG Taken Reduction
Equanimity
Resonance 10 · HP, Reality DEF, Mental DEF
Equibalance
Resonance 10 · Generalized

Resonance goes up to level 15. Each pattern swaps some Ideas for tuned ones that favour the stats listed beside it. Lay out Semmelweis's board in the Resonance builder.

Terms in this kit

4
Fresh Blood
When taking an action, loses (Current HP x10%) HP to gain Critical Rate +20% and Critical DMG +20%. Only 1 [Fresh Blood] can exist on the allied side at a time.
Blood Domain
[Array] effect: All allies DMG Taken Reduction +20%, Healing Taken +10%. For every 10% of their Missing Max HP, gain DMG Bonus +7.5% (up to 60%) and Healing Taken +4% (up to 32%).
Feral Instinct
At the end of the round, casts [Truth Revealed] if still under this status.
Truth Revealed
Mass attack. Deals 120% Reality DMG to all enemies. This attack also deals 100% Reality DMG based on 30% of the user's Max HP instead of ATK; gains 2 points of [Bloodtithe].

Upgrade costs

Open in the planner

Insight

  • Insight ISharpodonty ×18,000Page of Mineral Wealth ×6Trembling Tooth ×5Rough Silver Ingot ×5
  • Insight IISharpodonty ×40,000Scroll of Mineral Wealth ×10Cicada Wings ×6Bifurcated Skeleton ×6
  • Insight IIISharpodonty ×200,000Tome of Mineral Wealth ×16Murmur of Insanity ×6Fruit of Good and Evil ×3

Levels

  • Insight 0, level 1 to 30Sharpodonty ×15,080Dust ×27,700
  • Insight I, level 1 to 40Sharpodonty ×53,250Dust ×100,500
  • Insight II, level 1 to 50Sharpodonty ×137,500Dust ×407,500
  • Insight III, level 1 to 60Sharpodonty ×403,000Dust ×816,400

Resonance

  • Level 2Moment of Dissonance ×5
  • Level 3Moment of Dissonance ×5Spell of Banishing ×6
  • Level 4Moment of Dissonance ×5Trembling Tooth ×4Solidus ×3
  • Level 5Brief Cacophony ×5Rough Silver Ingot ×4Milled Magnesia ×3
  • Level 6Sharpodonty ×30,000Brief Cacophony ×5Golden Beetle ×3
  • Level 7Brief Cacophony ×6Prophetic Bird ×5
  • Level 8Brief Cacophony ×6Biting Box ×4Spell of Fortune ×6
  • Level 9Brief Cacophony ×8Salted Mandrake ×5Cicada Wings ×6
  • Level 10Sinuous Howl ×1Sonorous Knell ×5Holy Silver ×6Bifurcated Skeleton ×8
  • Level 11Sinuous Howl ×1Sharpodonty ×120,000Sonorous Knell ×5Golden Compass ×4
  • Level 12Sinuous Howl ×1Sonorous Knell ×6Silver Bullet ×4Bifurcated Skeleton ×5
  • Level 13Sinuous Howl ×1Sonorous Knell ×6Murmur of Insanity ×5Salted Mandrake ×6
  • Level 14Sinuous Howl ×1Sonorous Knell ×8Golden Fleece ×2Watch Core ×4
  • Level 15Sinuous Howl ×1Sonorous Knell ×8Serpent Scepter ×3Bogeyman ×4

Euphoria

  • The Red from a Thousand MoonsKey of Thought ×12Sprout of Fantasy ×40Seed of Inspiration ×200Golden Fleece ×3

Costumes

4
  • Semmelweis in Original

    Original

    Amidst the chaos, she always finds that one path.

  • Semmelweis in The Mirror

    The Mirror

    The bonds of form and shadow have been cast off. Here lies emptiness.

  • Semmelweis in A Knock on the Door

    A Knock on the Door

    Triumph requires a steady hand and a steady heart, whether in battle or in art.

  • Semmelweis in The Wax and Wane of the Heart

    The Wax and Wane of the Heart

    Though the moon waxes and wanes, her heart holds true.

Art and animations

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