Medicine Pocket

Arcanist

Medicine Pocket

★★★★★★

/Beast/Heal Support Control

Stier

Introduction

Medicine Pocket is a 6-star Beast character in Reverse: 1999. Medicine Pocket's role is Heal Support Control. Damage type: Mental.

On the combined Reverse: 1999 tier list Medicine Pocket is S tier, 3rd of the 129 characters ranked, from where 12 community tier lists put Medicine Pocket.

Other Beast characters in Reverse: 1999: Alexios, Anjo Nala, Brume, Bunny Bunny, Centurion, Darley Clatter and 18 more.

What Medicine Pocket does

A healer with offense built in. Alchemy Ware heals the whole team for 200% of ATK and adds Sturdiness, and every Ultimate brings another team heal on top of a 450% hit that dazes the target and refunds 1 Moxie. Inherent Habit makes its target take 20% more damage for a round.

Profile

An arcanist's work. Exhibited in the 1990s for 18 years. Completed in winter, on November 24. First exhibited in Utah, USA, and then moved to the Laplace Scientific Computing Center.

Dimension: 70 15/32×21 17/64×11 13/16in.

Medium: Bell

Fragrance note: Woody - Incense, White Flower, Resin, Musk

Inspired by: Ringing Beast [Beast] Drug Tester

Medicine Pocket's birthday is November 24.

Stories

12
Researcher ID Card

An identity card given to every researcher by Laplace. There is nothing strange or special about the layout and the color. The card is placed in a metal coated silicone case and attached to magnetic button. The interviewee has put a sticker on it and finds that "humorous."

"Tools of the Trade"

A set of personal items that the interviewee rarely leaves home without, including glasses, special latex gloves, and various research tools. Inspiration is always present, much like the constant movement of the universe, which is why it's important to have the necessary tools readily available at all times.

"Acceptable Blood Loss"

An "unusual" syringe.

Its casing is cast from lightweight alloy. The interviewee prepares the solution—a mixture of mercury, sulfur, and small amounts of purified chemical extracts.

The writer noticed a tube connected to the rear of the syringe. When asked about its purpose, they explained: the formula requires their blood as a base. They have conducted this experiment hundreds of times already.

White Gloves

A pair of durable and breathable white gloves brought from the interviewee's hometown. With these gloves, the interviewee can safely make contact with all kinds of potions during their act of sabotage.

Symbols of Honor

A medal and commemorative pen awarded by an academy in recognition of the interviewee's outstanding achievements in biological research. The interviewee cares little for them, although the pen's smooth writing and the gold medal's chewy texture are much appreciated.

"Golden Touch"

A gauntlet cast from base metal alloys. Intricate mechanisms are embedded within, capable of responding to heart rate and skin temperature.

This gauntlet once caused an accident—the spare metal on the laboratory bench instantly liquefied.

"Need to adjust the sulfur ratio—more than the mercury, less than the salt. Lower body temperature below normal readings. Then it will be perfect," the interviewee wrote.

Beagle 0-1 Fluid Analysis Apparatus

A sophisticated device connecting the interviewee's body and their wand. After the interviewee takes their medicine, it monitors their physical condition and draws their fluids (blood, sweat, tear, etc.) for analysis. Besides, it can also congeal the fluids into bullets which will be fired by the wand in battle.

Argyle Socks

These wool socks are known for their affordable price and long-lasting quality. "To maintain a certain level of f**king decorum at formal occasions," the interviewee chooses to wear sock garters with them.

"Insight from the Hanging One"

Multiple badges pinned to the interviewee's waist and chest, engraved with different arcane symbols representing enlightenment and ...

"No one cares what those things actually mean," the interviewee cut in. "But they've got a nice bite to them. Want to try?"

Since the badges' material remains unverified, the writer strongly advises readers against imitating this peculiar habit ...

Puppies, Puppies, and Puppies

There are imaginary friends, toy friends, animal friends ...

People always need friends, but if you are looking for a best friend, literally the best one, don't forget what they say—

"Dogs are man's best friend."

Friends do many things for you: they keep you company, listen to you, encourage you, and even go on great adventures with you.

The white van from the University of Utah stopped in front of the kennel. The female owner of the kennel opened the envelope and took out the juicy paycheck. She wouldn't miss those noisy dogs, nor did she care about how many people the new medicines would save once they passed the clinical trials conducted on those dogs. Even though she ran the family business well and had earned a good name, she cared nothing about those things.

Money was the only thing that made her happy.

She needed it badly, because she had a child with physical deformity to raise. She had to make enough money for the child's operation so the child could become an "ordinary person."

But today is different. Today is an unusual day.

"Bye, mom."

As agile as usual, her child got into the white van without looking back. That van had taken away countless almost-weaned puppies from their mothers, and on this day, it was doing the same thing to her.

The Wrecker of Laplace

00019 - Sep - Week 04

Researcher Office - Instrument Expense Report

Test tube set ×13

Couch ×2

Long table ×1

Coffee table ×2

Experiment Log ×15

Northern Irish Changeling's heel ×58

00019 - Sep - Week 05

Logistics Department - Expense Report

Teething dog toy ×15 40 Sharpodonties

Colored sand bag (indestructible) ×3 120 Sharpodonties

Total cost of yard expansion 566.5 Sharpodonties

Routine maintenance of pressure releasing space 627 Sharpodonties

Mint-flavored dog snack ×21 21 Sharpodonties

A Self-concerned Genius

Pandora Wilson: Could you tell me about ...?

Medicine Pocket: The difficulties and something interesting or impressive that I encountered when I developed the Picrasma Candy, right?

Pandora Wilson: No, that's not what I was going to ask.

Pandora Wilson: I was wondering if you could talk about your hometown and childhood. According to the file, you come from a kennel in Utah that breeds experimental dogs.

Pandora Wilson: Did the experience of breeding experimental dogs in childhood lead to your current research methods?

Medicine Pocket: You know me well.

Pandora Wilson: It's my job.

Medicine Pocket: Well, actually things are much simpler than you think. It's not a result of masochism, and you will find my approach lacks rationality.

Medicine Pocket: I'm just born with talent. It is in my brain and my blood.

Medicine Pocket: I choose to use it instead of concealing it. That's it.

Medicine Pocket: Many may have benefitted from it, and some lives have been saved, but ... that's not what I do it for, you understand?

Pandora Wilson: You are very "self-concerned," as many people think.

Pandora Wilson: But I think it's a marvelous approach to life. You own it, and no one can take it away from you. It's just like real fashion.

Pandora Wilson: You are paving your own way.

Stats

  • HP29th6,732
  • ATK70th1,077
  • Reality DEF21st559
  • Mental DEF24th559
  • Technique58th381
  • Crit Rate58th12.7%
  • Crit DMG57th149.1%

At Insight III level 60, before Psychube, Resonance and Euphoria. Each bar is measured against the highest value in the Reverse: 1999 roster, and the place is out of every character with that stat.

At each Insight's level cap

  • Insight 0, level 30HP: 2,289ATK: 367Reality DEF: 191Mental DEF: 191Technique: 273Crit Rate: 9.1%Crit DMG: 143.7%
  • Insight I, level 40HP: 3,837ATK: 614Reality DEF: 319Mental DEF: 319Technique: 309Crit Rate: 10.3%Crit DMG: 145.4%
  • Insight II, level 50HP: 5,722ATK: 916Reality DEF: 475Mental DEF: 475Technique: 345Crit Rate: 11.5%Crit DMG: 147.2%
  • Insight III, level 60HP: 6,732ATK: 1,077Reality DEF: 559Mental DEF: 559Technique: 381Crit Rate: 12.7%Crit DMG: 149.1%

Base values before Psychube, Resonance and Euphoria. Each Insight also adds a share of the level 1 stats, which is counted here.

Recommended by the game

The game's goals for Medicine Pocket: Insight I level 40, then Insight II level 50, then Insight III level 60, then Resonance 5, 10, 13 and 15.

Skills

3
  • Inherent Habit

    Incantation 1

    1-target attack. Deals 450% Mental DMG. Inflicts DMG Taken +20% for 1 round on the target hit.

    Sometimes people call them "mad kid" and, of course, it still doesn't sound as mad as they are.

    Stars
  • Alchemy Ware

    Incantation 2

    Mass healing. Grants HP +(the caster's ATK x200%) and 1 stack of [Sturdiness] to all allies.

    This thing can only be stored in a special ware, like a Mars ampoule, or a living body.

    Stars
  • 26 Secondary Reactions

    Ultimate

    1-target attack. Deals 450% Mental DMG. Inflicts [Daze] for 1 round on the target hit. After attacking, grant Moxie +1 to self.

    A generic ceramide receptor antagonist of complicated composition. The effect is unclear so human experiment is strictly prohibited.

Insight passives

3
  • Bell of the Forest

    Insight I

    Right after casting an Ultimate, recovers (Medicine Pocket's ATK x80%) HP for all allies.

  • Bell of the Forest Ⅱ

    Insight II

    DMG Dealt +8% when entering battle.

  • Bell of the Forest Ⅲ

    Insight III

    If the caster's HP percentage is below 50%, Healing Done +10%.

Portraits

5
  1. P1Bell of the Forest: HP +(Medicine Pocket's ATK x120%) for all allies.
  2. P2Alchemy Ware: At Incantation rank 1/2/3, HP +(the caster's ATK x90/135/220%) for all allies.
  3. P3Inherent Habit: At Incantation rank 1/2/3, Mental DMG increased to 170/280/500%.
  4. P426 Secondary Reactions: Mental DMG increased to 500%.
  5. P5Inherent Habit: DMG Taken increased to 30% for the target.

Each duplicate of Medicine Pocket gives one Artifice, and each Artifice unlocks the next Portrait, up to five.

Euphoria

1

The Mad Alchemy of Blood

  1. Level 1▩2%s: If a target is at 50% HP or below, recover (the user's ATK x Healing Multiplier) HP to that target; if a target is above 50% HP, that target gains a Shield with (the user's ATK x Healing Multiplier x 120%) HP for 2 rounds.
  2. Level 2▩1%s: When cast, lose (own Current HP x10%) HP and inflict Critical Resist Rate -30% and Critical DEF -40% on the target for 2 rounds.
  3. Level 3After an ally is attacked, this unit casts a rank 1 ▩2%s as a follow-up attack (can trigger up to 2 times per round); When casting ▩2%s, cause all allies to lose (Current HP x10%) HP; and if a target is at 50% HP or below, recover an additional (the user's Missing HP x25%) HP for that target.
  4. Level 4▩3%s: When cast, lose (own current HP x20%) HP and deal an additional (own Missing HP x150%) Genesis DMG.

Resonance patterns

6
Placidity
From the start · Default
Hyper
Resonance 10 · ATK
Overindulgence
Resonance 10 · HP
Quiescence
Resonance 10 · Reality DEF
Prudentiality
Resonance 10 · Mental DEF
Equanimity
Resonance 10 · Generalized

Resonance goes up to level 15. Each pattern swaps some Ideas for tuned ones that favour the stats listed beside it. Lay out Medicine Pocket's board in the Resonance builder.

Terms in this kit

2
Daze
Cannot act.
Sturdiness
When attacked, DMG Taken Reduction +25% (-1 stack after trigger).

Upgrade costs

Open in the planner

Insight

  • Insight ISharpodonty ×18,000Page of Beastly Thirst ×6Shattered Bones ×6Rough Silver Ingot ×5
  • Insight IISharpodonty ×40,000Scroll of Beastly Thirst ×10Spell of Fortune ×6Clawed Pendulum ×3
  • Insight IIISharpodonty ×200,000Tome of Beastly Thirst ×16Bogeyman ×5Golden Fleece ×3

Levels

  • Insight 0, level 1 to 30Sharpodonty ×15,080Dust ×27,700
  • Insight I, level 1 to 40Sharpodonty ×53,250Dust ×100,500
  • Insight II, level 1 to 50Sharpodonty ×137,500Dust ×407,500
  • Insight III, level 1 to 60Sharpodonty ×403,000Dust ×816,400

Resonance

  • Level 2Moment of Dissonance ×5
  • Level 3Moment of Dissonance ×5Spell of Banishing ×6
  • Level 4Moment of Dissonance ×5Shattered Bones ×4Solidus ×3
  • Level 5Brief Cacophony ×5Spell of Fortune ×4Liquefied Terror ×3
  • Level 6Sharpodonty ×30,000Brief Cacophony ×5Clawed Pendulum ×3
  • Level 7Brief Cacophony ×6Bifurcated Skeleton ×5
  • Level 8Brief Cacophony ×6Holy Silver ×3Milled Magnesia ×5
  • Level 9Brief Cacophony ×8Prophetic Bird ×5Esoteric Bones ×8
  • Level 10Hoarse Echo ×1Sonorous Knell ×5Biting Box ×6Holy Silver ×6
  • Level 11Hoarse Echo ×1Sharpodonty ×120,000Sonorous Knell ×5Platinum Ouija ×4
  • Level 12Hoarse Echo ×1Sonorous Knell ×6Murmur of Insanity ×4Biting Box ×5
  • Level 13Hoarse Echo ×1Sonorous Knell ×6Bogeyman ×5Bifurcated Skeleton ×6
  • Level 14Hoarse Echo ×1Sonorous Knell ×8Golden Fleece ×2Incorrupt Monkeypaw ×3
  • Level 15Hoarse Echo ×1Sonorous Knell ×8Fruit of Good and Evil ×3Silver Bullet ×4

Euphoria

  • The Mad Alchemy of BloodKey of Thought ×12Sprout of Fantasy ×40Seed of Inspiration ×200Serpent Scepter ×3

Costumes

4
  • Medicine Pocket in Original

    Original

    A destroyer of delicates decorations and a doer always on their way.

  • Medicine Pocket in Beware of Dog

    Beware of Dog

    Yes, that's right. Write down what I say. That's what you're for.

  • Medicine Pocket in The Cosmos Photographer

    The Cosmos Photographer

    Hey you, it's your turn! Get up here and accept this well-deserved medal!

  • Medicine Pocket in Forever Is Too Short

    Forever Is Too Short

    Those creatures who once gently licked our hands have given their lives so that we may make ours eternal.

Art and animations

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