Medicine Pocket

Arcanist

Medicine Pocket

★★★★★★

/Beast/Heal Debuff Control

Stier

Introduction

Medicine Pocket is a 6-star Beast character in Reverse: 1999. Medicine Pocket's role is Heal Debuff Control.

On our Reverse: 1999 tier list Medicine Pocket is S tier, 1st of the 132 characters ranked, from where 17 current tier lists put Medicine Pocket.

Other Beast characters in Reverse: 1999: Alexios, Anjo Nala, Brume, Bunny Bunny, Centurion, Darley Clatter and 19 more.

Is Medicine Pocket good?

Medicine Pocket is a 6-star Beast healer who fits almost any situation. Their first skill can be spammed at level 1 to apply a +20% damage taken debuff, since the debuff doesn't grow with rank, and their healing skill heals the team while granting Sturdiness.

Their ultimate inflicts Daze, a strong control effect. They deal little damage even for a healer, and their ultimate is weak apart from Daze, useless against control-immune targets.

Strengths

  • Flexible healer
  • Reliable 20% damage-taken debuff
  • Sturdiness plus mass healing
  • Daze crowd control

Weaknesses

  • Very low damage
  • Ultimate only valuable for Daze

Profile

Medicine Pocket's birthday is November 24.

Background

PAGENAME (兔毛手袋) is a Beast Arcanist in Reverse: 1999.

A talented biological researcher who likes to destroy things.

Are the research projects good for the society?

All they care about is having fun.

"Maximize the value of dumbasses."

| | "Genius" Researcher

They developed the Picrasma Candy, modified cellular structures, improved the cellular activity of arcanists, and spurred changes that affect the future of the arcanum world.

However, injecting excessive amounts of reagents and conducting self-experimentation have also burdened them with numerous angry letters of complaint and reports.

"Whim Syndrome" Patient

When it comes to the feasibility of a project, Medicine Pocket has a rather comprehensive set of criteria.

The project's scientific significance, its future prospects, and its positive value to the society...

None of these matter. What matters is whether they are novel and profound enough to satisfy their willfulness.

Destructive "Doggo"

Another talent of theirs is apparently even more well-known inside the office.

The Computing Center specially equipped their lab with durable devices that are hard to bite, and training tools which they can use to release their excessive energy, such as soft rubber targets, roller tracks, and a Frisbee launcher.

Stats

  • HP6,732
  • ATK1,077
  • Reality DEF559
  • Mental DEF559
  • Technique381
  • Crit Rate12.7%
  • Crit DMG19.05%

At max level. Each bar is measured against the highest value in the Reverse: 1999 roster.

Skills

5
  • Inherent Habit

    Debuff

    1-target attack. Deals 450% Mental DMG. DMG Taken +20% for the target for 1 round.

    At 3 stars

  • Alchemy Ware

    Health

    Mass healing. Grants HP +(the caster's ATK x200%) and 1 stack of [Sturdiness] to all allies.

    At 3 stars

  • 26 Secondary Reactions

    Ultimate

    1-target attack. Deals 450% Mental DMG and inflicts [Daze] on the target for 1 round. Moxie +1 for the caster.

  • Bell of the Forest

    Passive (Insight)

    Insight 1: After the caster casts an Ultimate, HP +(Medicine Pocket's ATK x80%) for all allies. Insight 2: DMG Dealt +8% when the caster enters battle. Insight 3: If the caster's HP is below 50%, Healing Done +10%.

  • Portray

    Duplicates

    P1: Bell of the Forest: HP +(Medicine Pocket's ATK x120%) for all allies. P2: Alchemy Ware: At Incantation rank 1/2/3, HP +(the caster's ATK x90/135/220%) for all allies. P3: Inherent Habit: At Incantation rank 1/2/3, Mental DMG increased to 170/280/500%. P4: 26 Secondary Reactions: Mental DMG increased to 500%. P5: Inherent Habit: DMG Taken increased to +30% for the target.

How to get Medicine Pocket

Level Seven Biter Rate Up Summon

Art

Medicine Pocket key art

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