Sentinel

Arcanist

Sentinel

★★★★★★

/Mineral/Support Bloodtithe DPS Bullet

Atier

Introduction

Sentinel is a 6-star Mineral character in Reverse: 1999. Sentinel's role is Support Bloodtithe DPS Bullet. Damage type: Reality.

On the combined Reverse: 1999 tier list Sentinel is A tier, 44th of the 129 characters ranked, from where 2 community tier lists put Sentinel.

Other Mineral characters in Reverse: 1999: Balloon Party, Bette, Brimley, Coppélia, Cornerstone, Cristallo and 20 more.

What Sentinel does

Sentinel stacks Fresh Wound with each Expiation and cashes the stacks in on the Ultimate, a Retribution hit on every enemy that gains 2% per stack and heals 5% of missing HP per stack removed. Night Watch loads Dread Bullet on Sentinel and, for 1 Bloodtithe, on the ally in front; Dread Bullet gives 30% Crit Rate and turns extra Crit Rate into Crit DMG.

The team builds Bloodtithe by losing HP.

Profile

An arcanist's work. Exhibited in the early 20th century for 26 years. Completed in the winter on December 22. Originally exhibited in Rouen, Seine-Maritime, France, the exhibit later toured all over Europe.

Dimensions: 62 63/64x20 55/64x15 23/64 in.

Medium: Stone Statue

Fragrance Note: Chypre - Oakmoss, Mint, Saltpeter, Myrrh, Aromatic Cinnamon, Sulfur

Afflatus: Sulfur of Inferno [Mineral], Fight Fire with Fire

Sentinel's birthday is December 22.

Stories

12
"The Nameless"

A simple bolt-action rifle that combines durability and accuracy, calibrated for optimal handling and comfort.

The interviewee has made a number of modifications, yet has never considered naming it, viewing the weapon as a functional tool rather than an item of great personal significance.

Tailor-Made Cavalier Hat

A folded-brim cavalier hat. Its upturned brim is designed to avoid interfering with the steel winged headpiece the wearer has on her head. The interviewee seems particularly fond of the tall, pointy decorations, wearing them even at the risk of piercing through the hat's crown.

"The Scales of Justice"

Devils lurk amidst every crowd. To find them, one must weigh their sins against a feather. And should they be found guilty? The Sword of Judgment must fall upon them.

When asked, "Is the scale truly capable of weighing sins?" The interviewee responds, "Each and every one of us has a debt to be repaid; that much needs no scale to be measured." Which triggers the interviewer's curiosity: has the interviewee ever punished others with the sword she carries?

Custom Stealth Cloak

A highly functional cloak, sewn by the interviewee and designed specifically for covert operations. She skillfully cut a piece of "night," allowing herself to vanish into the darkness.

While the cloak was created for battlefield use, its precise stitching and choice of specialized textiles suggest that the interviewee possesses extensive knowledge of tailoring.

Ceremonious Cape

A magnificent, dignified cape—not designed for ambush or combat, yet one that allows the interviewee to move freely through palace halls. "The deep jewel tone is solemn without being dreary. The embroidery balances classical motifs with Art Nouveau styling. The tassels must be short enough, and the fabric needs to be stiff and well-tailored so it won't interfere with shouldering and aiming a rifle." The interviewee clearly possesses considerable expertise in costume design, which deepens our curiosity about her professional background.

"Flame of Righteousness"

A delicate cape, thicker than it seems when folded, featuring a brooch from the interviewee's collection.

To maintain the hem's draping, she makes sure to leave it unfolded while it's being stored. The interviewee claims that she values the design for its unique visual and as a symbol of the punishment that awaits the guilty.

Steel Winged Headpiece

A high-carbon steel accessory, created during the interviewee's fourteenth summer.

While she and her cousin sought refuge from the summer heat in a cellar, they discovered the remains of a stone wing that undoubtedly belonged to their ancestors. After reconstructing the carving's unique design, they commissioned a family member skilled in armor forging to recreate it in high-carbon steel.

Years later, it reappeared on the interviewee's head as a distinctive protective charm.

"Ode to Peace"

A smokeless rifle with finely engraved detailing, meticulously maintained inside and out. The rifling bears not a speck of grime, guaranteeing each bullet departs at peak velocity to pierce cleanly through the skull of any who would shatter the peace. Peace, of course, is forged by weapons—it always has been.

The Justiciar's Robe

A simple, coarse robe, suitable to protect the interviewee's skin from her cold, rigid armor.

Sought out specifically so that she might weather herself against the rough fabric, suffering its discomfort through day and night as its torture keened her blade as the Sword of Judgment. Enwrapped in its pale linen sheath, she feels a rare moment of tranquility—"The agony is well worth it."

A Dream Deferred to Death

The thundering steps of industry encroach into daily life; emotions, pressed for space, spill onto paper, forming an endless plane where artists unfurl their private worlds without restraint.

In the brilliant halls of the Louvre, swirling skirts and the pearl-like notes of a harp sweep across a dance floor of Baroque curves. Dance—until the pigments fade, until elegance crumbles—

Until the bombs fall.

Smoke drapes itself over memory, dark-red blood seeping through until everything turns a sallow gray. Under the cover of night, a trembling soldier lights a cigarette, its glow a small, defiant red. He hesitates before lifting it above the trench, waiting for the crack of a bullet.

Hands slip over his eyes. Murmured words in the dark melt fear into stillness, stillness into rapture. Terror leaves him at last.

He is back in a sweeter time: drums pound like hearts around him, hot drink scalds his throat. He spins and spins, ignoring the blood on his hands, shutting out the hoarse cries that break from his own mouth—clinging to this perfect instant.

Gunfire?

He touches his ear; warm blood slicks his fingers. Dazed, he turns toward the sound. Only a ruined church stands in the field, its lone Gargoyle staring silently as his life flashes past.

Two Letters

Dear Agnès,​​

I hope this letter finds you well, and that you're able to savor the gentle spring sun even across the distance between us. By the time you receive these words, I imagine you resting beneath the old apple tree, surrounded by the comforting scent of fresh earth and opening buds.

After many trials, I've finally completed my first dress without a constricting waistline. When you wear it for your prayers, you'll no longer feel bound by those tight corsets. The chiffon is soft as a breath against the skin, and I hope its gentle touch eases your discomfort and lifts your spirit high enough to hear the words of the heavens.

* A dusty letter discovered near the statue.

Ladislas,

Do not attempt to deter me; my purpose is fixed beyond doubt.

What once was gentle now stands unyielding as stone.

Fight Fire with Fire

Pandora Wilson: At a glance, you are indistinguishable from any other Gargoyles—frozen on the church roof.

Pandora Wilson: But you're different. That rifle in your hands ... still holding it after all this time.

Sentinel: I wonder perchance, do you know if those lips of yours can survive a shot from this rifle?

Pandora Wilson: I don't believe your bullets could hurt me.

Sentinel: You would not be the first to think so. It was hubris in them, and soon enough they all tasted lead laced with sulfur.

Pandora Wilson: You fought while so many of your kin sought only to hide from the war. What drove you to stand and act?

Sentinel: ...

Pandora Wilson: I understand. Not what—who.

Sentinel: A man swept up by war—I killed him. This is my sorrow, and it is my answer.

Pandora Wilson: And you're willing to fight in spite of the affliction of your people. Even if it means succumbing to your demons?

Sentinel: ...

Sentinel: Truly, I do not know whether I have already fallen to them.

Stats

  • HP5th7,588
  • ATK61st1,097
  • Reality DEF104th439
  • Mental DEF102nd439
  • Technique33rd456
  • Crit Rate33rd15.2%
  • Crit DMG33rd152.8%

At Insight III level 60, before Psychube, Resonance and Euphoria. Each bar is measured against the highest value in the Reverse: 1999 roster, and the place is out of every character with that stat.

At each Insight's level cap

  • Insight 0, level 30HP: 2,581ATK: 374Reality DEF: 150Mental DEF: 150Technique: 327Crit Rate: 10.9%Crit DMG: 146.4%
  • Insight I, level 40HP: 4,326ATK: 626Reality DEF: 251Mental DEF: 251Technique: 370Crit Rate: 12.3%Crit DMG: 148.5%
  • Insight II, level 50HP: 6,450ATK: 933Reality DEF: 374Mental DEF: 374Technique: 413Crit Rate: 13.8%Crit DMG: 150.6%
  • Insight III, level 60HP: 7,588ATK: 1,097Reality DEF: 439Mental DEF: 439Technique: 456Crit Rate: 15.2%Crit DMG: 152.8%

Base values before Psychube, Resonance and Euphoria. Each Insight also adds a share of the level 1 stats, which is counted here.

Recommended by the game

The game's goals for Sentinel: Insight I level 40, then Insight II level 50, then Insight III level 60, then Resonance 5, 10, 13 and 15.

Skills

3
  • Expiation

    Incantation 1

    1-target attack. Deals 325% Reality DMG. This attack counts as a [Retribution]. After attacking, gains 5 stacks of [Fresh Wound]; gains an extra [Bloodtithe] +1 if actively used.

    All have sinned, and must pay their dues—I stand counted among them.

    Stars
  • Night Watch

    Incantation 2

    Self channel. Enters the [Hour of Repentance] status and gains 15 stacks of [Dread Bullet]; additionally gains 2 stacks of [Locked On] if not already under [Hour of Repentance]. Consumes 1 point of Bloodtithe to grant 15 stacks of [Dread Bullet] to the adjacent ally in front.

    I shall stand as watcher, as sentinel, as a shield against the dark.

    Stars
  • Infernal Mercy

    Ultimate

    Mass attack. Deals 300% Reality DMG to all enemies. This attack counts as a [Retribution]; does not take up the allied Incantation Draw Limit. For every stack of [Fresh Wound] owned, [Retribution] multiplier +2%. Removes all stacks of [Fresh Wound] from self; each stack of [Fresh Wound] removed restores (Missing HP x5%) HP.

    All wickedness shall be judged—and none shall go unaccounted.

Insight passives

3
  • Sin Brought to Light

    Insight I

    The team accumulates [Bloodtithe] when losing HP. When an ally has [Dread Bullet], they gain Critical Rate +30%. When an ally triggers [Dread Bullet], they gain DMG Bonus +(carrier's Max HP x0.25%), with excess Critical Rate converted into 80% Critical DMG.

  • Sin Brought to Light II

    Insight II

    DMG Dealt +8% when entering battle.

  • Sin Brought to Light III

    Insight III

    When triggering Bullet effect, has a 50% chance to trigger this effect: If below 5 Moxie, gains Moxie +1; gains 1 stack of [Fresh Wound] otherwise.

Portraits

5
  1. P1Sin Brought to Light: [Dread Bullet]'s Critical Rate bonus is increased to 40%; when attacking, DMG Bonus multiplier based on Max HP is increased to 0.3%. The ratio of Bloodtithe points increased from [Fresh Wound] is increased to 100%.
  2. P2Night Watch: The number of [Dread Bullet] stacks granted to self and the adjacent ally in front is increased to 9/12/18. At the start of the round, the number of [Locked On] stacks granted by [Hour of Repentance] is increased to 3.
  3. P3Expiation: The Reality DMG dealt is increased to 150/225/375%. [Retribution] multiplier granted by [Hour of Repentance] is increased to 15%.
  4. P4Infernal Mercy: The Reality DMG dealt is increased to 450%.
  5. P5Sin Brought to Light: [Dread Bullet]'s Critical Rate bonus is increased to 60%; when attacking, DMG Bonus multiplier based on Max HP is increased to 0.4%; the "excess Critical Rate to Critical DMG" conversion rate is increased to 100%.

Each duplicate of Sentinel gives one Artifice, and each Artifice unlocks the next Portrait, up to five.

Resonance patterns

6
Placidity
From the start · Default
Elucidation
Resonance 10 · Ultimate Might, DMG Bonus
Genuinity
Resonance 10 · Incantation Might, DMG Bonus
Mercy
Resonance 10 · DMG Heal, DMG Taken Reduction
Equanimity
Resonance 10 · HP, Reality DEF, Mental DEF
Equibalance
Resonance 10 · Generalized

Resonance goes up to level 15. Each pattern swaps some Ideas for tuned ones that favour the stats listed beside it. Lay out Sentinel's board in the Resonance builder.

Terms in this kit

5
Locked On
Consumed to trigger certain effects.
Fresh Wound
At the start of the round, loses (own Max HP x1.5% x the number of stacks of this status) HP. Gains 100% increased points of Bloodtithe gained by this HP loss (stackable up to 20 times; the HP loss cannot exceed Current HP).
Retribution
Deals DMG based on 20% of the user's Max HP instead of ATK.
Dread Bullet
-1 stack after attacking.
Hour of Repentance
At the start of the round, gains 2 stacks of [Locked On]. After an enemy takes an action, consumes 1 stack of [Locked On] to cast rank 1 [Expiation] on them 1 time. At the end of the enemy round, consumes all stacks of [Locked On]. For every stack consumed, cast rank 1 [Expiation] on a random enemy. This channel status ends when using up [Dread Bullet] after attacking.

Upgrade costs

Open in the planner

Insight

  • Insight ISharpodonty ×18,000Page of Mineral Wealth ×6Shattered Bones ×6Luminite Ore ×5
  • Insight IISharpodonty ×40,000Scroll of Mineral Wealth ×10Spell of Fortune ×6Biting Box ×5
  • Insight IIISharpodonty ×200,000Tome of Mineral Wealth ×16Goldbell Spirit Bottle ×6Mistilteinn ×3

Levels

  • Insight 0, level 1 to 30Sharpodonty ×15,080Dust ×27,700
  • Insight I, level 1 to 40Sharpodonty ×53,250Dust ×100,500
  • Insight II, level 1 to 50Sharpodonty ×137,500Dust ×407,500
  • Insight III, level 1 to 60Sharpodonty ×403,000Dust ×816,400

Resonance

  • Level 2Moment of Dissonance ×5
  • Level 3Moment of Dissonance ×5Magnesia Crystal ×4
  • Level 4Moment of Dissonance ×5Spell of Banishing ×6Solidus ×3
  • Level 5Brief Cacophony ×5Fox Tail ×3Cicada Wings ×4
  • Level 6Sharpodonty ×30,000Brief Cacophony ×5Golden Beetle ×3
  • Level 7Brief Cacophony ×6Bifurcated Skeleton ×5
  • Level 8Brief Cacophony ×6Biting Box ×4Rough Silver Ingot ×4
  • Level 9Brief Cacophony ×8Goose Neck ×5Spell of Fortune ×6
  • Level 10Sinuous Howl ×1Sonorous Knell ×5Red Lacquer Slab ×6Winged Key ×6
  • Level 11Sinuous Howl ×1Sharpodonty ×120,000Sonorous Knell ×5Golden Compass ×4
  • Level 12Sinuous Howl ×1Sonorous Knell ×6Murmur of Insanity ×4Golden Grass Incense ×5
  • Level 13Sinuous Howl ×1Sonorous Knell ×6Bogeyman ×5Holy Silver ×5
  • Level 14Sinuous Howl ×1Sonorous Knell ×8Rheingold ×2Watch Core ×4
  • Level 15Sinuous Howl ×1Sonorous Knell ×8Golden Fleece ×3Wyrmling Skeleton ×4

Costumes

4
  • Sentinel in Original

    Original

    People say I'm a demon—

  • Sentinel in The Shackles of Sin

    The Shackles of Sin

    Yet create their own hell through the barrels of their cannons and guns.

  • Sentinel in By Reflections Witnessed

    By Reflections Witnessed

    The bell's toll echoes, a silent reflection in the mirrored hall, announcing the beginning of a new day.

  • Sentinel in Weighing Sin and Justice

    Weighing Sin and Justice

    She refines justice in the flames of sin.

Art and animations

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