
Arcanist
Sentinel
★★★★★★
/Mineral/Support Bloodtithe DPS Bullet
Introduction
Sentinel is a 6-star Mineral character in Reverse: 1999. Sentinel's role is Support Bloodtithe DPS Bullet. Damage type: Reality.
On the combined Reverse: 1999 tier list Sentinel is A tier, 44th of the 129 characters ranked, from where 2 community tier lists put Sentinel.
Other Mineral characters in Reverse: 1999: Balloon Party, Bette, Brimley, Coppélia, Cornerstone, Cristallo and 20 more.
What Sentinel does
Sentinel stacks Fresh Wound with each
Expiation and cashes the stacks in on the Ultimate, a Retribution hit on every enemy that gains 2% per stack and heals 5% of missing HP per stack removed.
Night Watch loads Dread Bullet on Sentinel and, for 1 Bloodtithe, on the ally in front; Dread Bullet gives 30% Crit Rate and turns extra Crit Rate into Crit DMG.
The team builds Bloodtithe by losing HP.
Profile
An arcanist's work. Exhibited in the early 20th century for 26 years. Completed in the winter on December 22. Originally exhibited in Rouen, Seine-Maritime, France, the exhibit later toured all over Europe.
Dimensions: 62 63/64x20 55/64x15 23/64 in.
Medium: Stone Statue
Fragrance Note: Chypre - Oakmoss, Mint, Saltpeter, Myrrh, Aromatic Cinnamon, Sulfur
Afflatus: Sulfur of Inferno [Mineral], Fight Fire with Fire
Sentinel's birthday is December 22.
Stories
12"The Nameless"
A simple bolt-action rifle that combines durability and accuracy, calibrated for optimal handling and comfort.
The interviewee has made a number of modifications, yet has never considered naming it, viewing the weapon as a functional tool rather than an item of great personal significance.
Tailor-Made Cavalier Hat
A folded-brim cavalier hat. Its upturned brim is designed to avoid interfering with the steel winged headpiece the wearer has on her head. The interviewee seems particularly fond of the tall, pointy decorations, wearing them even at the risk of piercing through the hat's crown.
"The Scales of Justice"
Devils lurk amidst every crowd. To find them, one must weigh their sins against a feather. And should they be found guilty? The Sword of Judgment must fall upon them.
When asked, "Is the scale truly capable of weighing sins?" The interviewee responds, "Each and every one of us has a debt to be repaid; that much needs no scale to be measured." Which triggers the interviewer's curiosity: has the interviewee ever punished others with the sword she carries?
Custom Stealth Cloak
A highly functional cloak, sewn by the interviewee and designed specifically for covert operations. She skillfully cut a piece of "night," allowing herself to vanish into the darkness.
While the cloak was created for battlefield use, its precise stitching and choice of specialized textiles suggest that the interviewee possesses extensive knowledge of tailoring.
Ceremonious Cape
A magnificent, dignified cape—not designed for ambush or combat, yet one that allows the interviewee to move freely through palace halls. "The deep jewel tone is solemn without being dreary. The embroidery balances classical motifs with Art Nouveau styling. The tassels must be short enough, and the fabric needs to be stiff and well-tailored so it won't interfere with shouldering and aiming a rifle." The interviewee clearly possesses considerable expertise in costume design, which deepens our curiosity about her professional background.
"Flame of Righteousness"
A delicate cape, thicker than it seems when folded, featuring a brooch from the interviewee's collection.
To maintain the hem's draping, she makes sure to leave it unfolded while it's being stored. The interviewee claims that she values the design for its unique visual and as a symbol of the punishment that awaits the guilty.
Steel Winged Headpiece
A high-carbon steel accessory, created during the interviewee's fourteenth summer.
While she and her cousin sought refuge from the summer heat in a cellar, they discovered the remains of a stone wing that undoubtedly belonged to their ancestors. After reconstructing the carving's unique design, they commissioned a family member skilled in armor forging to recreate it in high-carbon steel.
Years later, it reappeared on the interviewee's head as a distinctive protective charm.
"Ode to Peace"
A smokeless rifle with finely engraved detailing, meticulously maintained inside and out. The rifling bears not a speck of grime, guaranteeing each bullet departs at peak velocity to pierce cleanly through the skull of any who would shatter the peace. Peace, of course, is forged by weapons—it always has been.
The Justiciar's Robe
A simple, coarse robe, suitable to protect the interviewee's skin from her cold, rigid armor.
Sought out specifically so that she might weather herself against the rough fabric, suffering its discomfort through day and night as its torture keened her blade as the Sword of Judgment. Enwrapped in its pale linen sheath, she feels a rare moment of tranquility—"The agony is well worth it."
A Dream Deferred to Death
The thundering steps of industry encroach into daily life; emotions, pressed for space, spill onto paper, forming an endless plane where artists unfurl their private worlds without restraint.
In the brilliant halls of the Louvre, swirling skirts and the pearl-like notes of a harp sweep across a dance floor of Baroque curves. Dance—until the pigments fade, until elegance crumbles—
Until the bombs fall.
Smoke drapes itself over memory, dark-red blood seeping through until everything turns a sallow gray. Under the cover of night, a trembling soldier lights a cigarette, its glow a small, defiant red. He hesitates before lifting it above the trench, waiting for the crack of a bullet.
Hands slip over his eyes. Murmured words in the dark melt fear into stillness, stillness into rapture. Terror leaves him at last.
He is back in a sweeter time: drums pound like hearts around him, hot drink scalds his throat. He spins and spins, ignoring the blood on his hands, shutting out the hoarse cries that break from his own mouth—clinging to this perfect instant.
Gunfire?
He touches his ear; warm blood slicks his fingers. Dazed, he turns toward the sound. Only a ruined church stands in the field, its lone Gargoyle staring silently as his life flashes past.
Two Letters
Dear Agnès,
I hope this letter finds you well, and that you're able to savor the gentle spring sun even across the distance between us. By the time you receive these words, I imagine you resting beneath the old apple tree, surrounded by the comforting scent of fresh earth and opening buds.
After many trials, I've finally completed my first dress without a constricting waistline. When you wear it for your prayers, you'll no longer feel bound by those tight corsets. The chiffon is soft as a breath against the skin, and I hope its gentle touch eases your discomfort and lifts your spirit high enough to hear the words of the heavens.
* A dusty letter discovered near the statue.
Ladislas,
Do not attempt to deter me; my purpose is fixed beyond doubt.
What once was gentle now stands unyielding as stone.
Fight Fire with Fire
Pandora Wilson: At a glance, you are indistinguishable from any other Gargoyles—frozen on the church roof.
Pandora Wilson: But you're different. That rifle in your hands ... still holding it after all this time.
Sentinel: I wonder perchance, do you know if those lips of yours can survive a shot from this rifle?
Pandora Wilson: I don't believe your bullets could hurt me.
Sentinel: You would not be the first to think so. It was hubris in them, and soon enough they all tasted lead laced with sulfur.
Pandora Wilson: You fought while so many of your kin sought only to hide from the war. What drove you to stand and act?
Sentinel: ...
Pandora Wilson: I understand. Not what—who.
Sentinel: A man swept up by war—I killed him. This is my sorrow, and it is my answer.
Pandora Wilson: And you're willing to fight in spite of the affliction of your people. Even if it means succumbing to your demons?
Sentinel: ...
Sentinel: Truly, I do not know whether I have already fallen to them.
Stats
- HP5th of 1327,588
- ATK61st of 1321,097
- Reality DEF104th of 132439
- Mental DEF102nd of 132439
- Technique33rd of 132456
- Crit Rate33rd of 13215.2%
- Crit DMG33rd of 132152.8%
At Insight III level 60, before Psychube, Resonance and Euphoria. Each bar is measured against the highest value in the Reverse: 1999 roster, and the place is out of every character with that stat.
At each Insight's level cap
- Insight 0, level 30HP: 2,581ATK: 374Reality DEF: 150Mental DEF: 150Technique: 327Crit Rate: 10.9%Crit DMG: 146.4%
- Insight I, level 40HP: 4,326ATK: 626Reality DEF: 251Mental DEF: 251Technique: 370Crit Rate: 12.3%Crit DMG: 148.5%
- Insight II, level 50HP: 6,450ATK: 933Reality DEF: 374Mental DEF: 374Technique: 413Crit Rate: 13.8%Crit DMG: 150.6%
- Insight III, level 60HP: 7,588ATK: 1,097Reality DEF: 439Mental DEF: 439Technique: 456Crit Rate: 15.2%Crit DMG: 152.8%
Base values before Psychube, Resonance and Euphoria. Each Insight also adds a share of the level 1 stats, which is counted here.
Recommended by the game
Teams
Psychubes
The game's goals for Sentinel: Insight I level 40, then Insight II level 50, then Insight III level 60, then Resonance 5, 10, 13 and 15.
Skills
3
Expiation
Incantation 11-target attack. Deals 325% Reality DMG. This attack counts as a [Retribution]. After attacking, gains 5 stacks of [Fresh Wound]; gains an extra [Bloodtithe] +1 if actively used.
All have sinned, and must pay their dues—I stand counted among them.
Stars
Night Watch
Incantation 2Self channel. Enters the [Hour of Repentance] status and gains 15 stacks of [Dread Bullet]; additionally gains 2 stacks of [Locked On] if not already under [Hour of Repentance]. Consumes 1 point of Bloodtithe to grant 15 stacks of [Dread Bullet] to the adjacent ally in front.
I shall stand as watcher, as sentinel, as a shield against the dark.
Stars
Infernal Mercy
UltimateMass attack. Deals 300% Reality DMG to all enemies. This attack counts as a [Retribution]; does not take up the allied Incantation Draw Limit. For every stack of [Fresh Wound] owned, [Retribution] multiplier +2%. Removes all stacks of [Fresh Wound] from self; each stack of [Fresh Wound] removed restores (Missing HP x5%) HP.
All wickedness shall be judged—and none shall go unaccounted.
Insight passives
3Sin Brought to Light
Insight IThe team accumulates [Bloodtithe] when losing HP. When an ally has [Dread Bullet], they gain Critical Rate +30%. When an ally triggers [Dread Bullet], they gain DMG Bonus +(carrier's Max HP x0.25%), with excess Critical Rate converted into 80% Critical DMG.
Sin Brought to Light II
Insight IIDMG Dealt +8% when entering battle.
Sin Brought to Light III
Insight IIIWhen triggering Bullet effect, has a 50% chance to trigger this effect: If below 5 Moxie, gains Moxie +1; gains 1 stack of [Fresh Wound] otherwise.
Portraits
5- P1Sin Brought to Light: [Dread Bullet]'s Critical Rate bonus is increased to 40%; when attacking, DMG Bonus multiplier based on Max HP is increased to 0.3%. The ratio of Bloodtithe points increased from [Fresh Wound] is increased to 100%.
- P2Night Watch: The number of [Dread Bullet] stacks granted to self and the adjacent ally in front is increased to 9/12/18. At the start of the round, the number of [Locked On] stacks granted by [Hour of Repentance] is increased to 3.
- P3Expiation: The Reality DMG dealt is increased to 150/225/375%. [Retribution] multiplier granted by [Hour of Repentance] is increased to 15%.
- P4Infernal Mercy: The Reality DMG dealt is increased to 450%.
- P5Sin Brought to Light: [Dread Bullet]'s Critical Rate bonus is increased to 60%; when attacking, DMG Bonus multiplier based on Max HP is increased to 0.4%; the "excess Critical Rate to Critical DMG" conversion rate is increased to 100%.
Each duplicate of Sentinel gives one Artifice, and each Artifice unlocks the next Portrait, up to five.
Resonance patterns
6- Placidity
- From the start · Default
- Elucidation
- Resonance 10 · Ultimate Might, DMG Bonus
- Genuinity
- Resonance 10 · Incantation Might, DMG Bonus
- Mercy
- Resonance 10 · DMG Heal, DMG Taken Reduction
- Equanimity
- Resonance 10 · HP, Reality DEF, Mental DEF
- Equibalance
- Resonance 10 · Generalized
Resonance goes up to level 15. Each pattern swaps some Ideas for tuned ones that favour the stats listed beside it. Lay out Sentinel's board in the Resonance builder.
Terms in this kit
5- Locked On
- Consumed to trigger certain effects.
- Fresh Wound
- At the start of the round, loses (own Max HP x1.5% x the number of stacks of this status) HP. Gains 100% increased points of Bloodtithe gained by this HP loss (stackable up to 20 times; the HP loss cannot exceed Current HP).
- Retribution
- Deals DMG based on 20% of the user's Max HP instead of ATK.
- Dread Bullet
- -1 stack after attacking.
- Hour of Repentance
- At the start of the round, gains 2 stacks of [Locked On]. After an enemy takes an action, consumes 1 stack of [Locked On] to cast rank 1 [Expiation] on them 1 time. At the end of the enemy round, consumes all stacks of [Locked On]. For every stack consumed, cast rank 1 [Expiation] on a random enemy. This channel status ends when using up [Dread Bullet] after attacking.
Upgrade costs
Open in the plannerInsight
- Insight I
Sharpodonty ×18,000
Page of Mineral Wealth ×6
Shattered Bones ×6
Luminite Ore ×5 - Insight II
Sharpodonty ×40,000
Scroll of Mineral Wealth ×10
Spell of Fortune ×6
Biting Box ×5 - Insight III
Sharpodonty ×200,000
Tome of Mineral Wealth ×16
Goldbell Spirit Bottle ×6
Mistilteinn ×3
Levels
- Insight 0, level 1 to 30
Sharpodonty ×15,080
Dust ×27,700 - Insight I, level 1 to 40
Sharpodonty ×53,250
Dust ×100,500 - Insight II, level 1 to 50
Sharpodonty ×137,500
Dust ×407,500 - Insight III, level 1 to 60
Sharpodonty ×403,000
Dust ×816,400
Resonance
- Level 2
Moment of Dissonance ×5 - Level 3
Moment of Dissonance ×5
Magnesia Crystal ×4 - Level 4
Moment of Dissonance ×5
Spell of Banishing ×6
Solidus ×3 - Level 5
Brief Cacophony ×5
Fox Tail ×3
Cicada Wings ×4 - Level 6
Sharpodonty ×30,000
Brief Cacophony ×5
Golden Beetle ×3 - Level 7
Brief Cacophony ×6
Bifurcated Skeleton ×5 - Level 8
Brief Cacophony ×6
Biting Box ×4
Rough Silver Ingot ×4 - Level 9
Brief Cacophony ×8
Goose Neck ×5
Spell of Fortune ×6 - Level 10
Sinuous Howl ×1
Sonorous Knell ×5
Red Lacquer Slab ×6
Winged Key ×6 - Level 11
Sinuous Howl ×1
Sharpodonty ×120,000
Sonorous Knell ×5
Golden Compass ×4 - Level 12
Sinuous Howl ×1
Sonorous Knell ×6
Murmur of Insanity ×4
Golden Grass Incense ×5 - Level 13
Sinuous Howl ×1
Sonorous Knell ×6
Bogeyman ×5
Holy Silver ×5 - Level 14
Sinuous Howl ×1
Sonorous Knell ×8
Rheingold ×2
Watch Core ×4 - Level 15
Sinuous Howl ×1
Sonorous Knell ×8
Golden Fleece ×3
Wyrmling Skeleton ×4
Costumes
4
Original
People say I'm a demon—

The Shackles of Sin
Yet create their own hell through the barrels of their cannons and guns.

By Reflections Witnessed
The bell's toll echoes, a silent reflection in the mirrored hall, announcing the beginning of a new day.

Weighing Sin and Justice
She refines justice in the flames of sin.






















