
Arcanist
Eternity
★★★★★★
/Mineral/DPS
Introduction
Eternity is a 6-star Mineral character in Reverse: 1999. Eternity's role is DPS. Damage type: Reality.
On the combined Reverse: 1999 tier list Eternity is S tier, 21st of the 129 characters ranked, from where 10 community tier lists put Eternity.
Other Mineral characters in Reverse: 1999: Balloon Party, Bette, Brimley, Coppélia, Cornerstone, Cristallo and 20 more.
What Eternity does
A Reality DPS who pays HP for damage: both attacks cost 10% of current HP, then the Ultimate hits every enemy with 50% Leech Rate to win it back. Eternity is immune to Bleed, Corrode and Poison and gains a stack of Blood of Longevity each round, up to 5.
Profile
An arcanist's work exhibited in the 1990s for over a century. Completed in winter, on December 25. First exhibited in Exeter, USA, the exhibit was later displayed all over America.
Dimensions: 74 4/5×22 21/25×16 9/25in.
Medium: Blue Blood
Fragrance note: Aquatic - Sea Water, Basil, Patchouli, Ambergris
Inspired by: Everlasting Tridacninae [Mineral] Sale of Magical Items
Eternity's birthday is December 25.
Stories
12Eurybia The Ocean Series
Released in 1893 by Eurybia, the Ocean series immediately became the upper class's favorite for its artful design and the unique color which is slightly brighter than the Prussian blue. As time passed, this color has gradually become the color of Eurybia.
"Classic Couture" Kubanka
A winter hat purchased by the interviewee before boarding a cruise. With its traditional design and intricate beadwork, it stands out from the crowd even in the harshest of Arctic winds.
"Cornucopia" Pouch
A treasure from the field, holding golden grains and plumes in radiant bloom.
"Everything in fashion is cyclical, just like the seasons," says the interviewee. Her horn-shaped pouch holds seasonal harvest, captured forever in solidified precious metal.
This sparks rumors—is she expanding her bizarre product line? She answers only with a smile.
Eurybia Century Collection 1893 Series Sling Bag
In 1993, the collection made its debut at New York's Spring/Summer Fashion Week in Bryant Park. At the time, Eurybia, known for its jewel series, was already one of the leading brands in the fashion industry.
Until today, the demand for this purse remains extremely high among luxury collectors.
"Morning Star"
The necklace is reminiscent of a compass used to navigate the seas, adorned with a multitude of gemstones that glow brilliantly under the dancing lights of the aurora borealis. Rumor has it that only the stones surrounding the center are real and valuable, while the centerpiece is just a standard cubic zirconia. However, when asked about this speculation, the interviewee remained silent.
"Iris of the Plume" Earrings
The color-shifting gemstone earrings are said to come from a gem workshop in southern Greece.
The dazzling light of these gems shifts with every angle, like the never-closing eyes on the tail feathers of a goddess's favorite bird.
"Oh, darling, when we talk, you can look into the pair of eyes you like."
Early Victorian Period Antique Jewelry
A classic piece of jewelry from the Romantic Period (early Victorian era). Unlike stamped jewelry, the nature-themed patterns on it were hand-carved by skillful jewelers.
What's more, its current owner's glamor is a good complement to its beauty.
"Pioneering" Sling Bag
The latest backpack from the Eurybia brand, based on a classic design and decorated with seasonal fur elements. The interviewee herself had a hand in its design. "I just told some interesting seafaring stories," she said.
"Empress of the Seasons" Tiara
Every queen should have her own crown, and this one is no exception.
Gold, turquoise, and malachite are carefully carved and set onto a headband, like twelve stars. Work takes its own time—no matter how the myths and years pass, the laws of the seasons do not bend to human will. This is one unchanging thing in a hundred years.
Sealed Candy Jar
At the end of the 19th century, torches constantly lit up the night sky of Exeter, a frontier town in the USA.
The door of her store was closed. In a dimly lit room, on the shelves stood many candy jars. The last young buyer of these candies had been sent to that crowded, shabby cemetery (if you prefer to call it that) three months ago.
Too many farms had been destroyed in the civil war, and plague was not the only terrible thing to develop from the ashes: fear of an unknown future also gradually turned into madness. The candies were taken down. Instead, the store owners now stock their shelves with garlic necklaces and bottles of holy water.
More and more vampires were brought to trial, and the seed of suspicion grew in everyone's mind. The once-friendly residents became ruthless intruders and broke into the woman's house, despite the help she had provided them.
But they found nothing in her house. It seemed to have been long abandoned. The floor was covered with dead shellfish, under which there were marks of dried blue blood.
Peace didn't come back to the town of Exeter until the day when everyone heard about a disease called Tuberculosis.
From the Prince's Perspective
I've had enough.
"Hahaha! Oh, Reno's sense of humor never lets me down! Hey, cute little prince, do you understand the beauty of The Night Show?"
I don't. How am I supposed to understand it?
I'm just a frog.
*phone rings*
"Oh, damn it! Who's trying to ruin such a wonderful night?! Do they have to call ...?"
"Hello, you have reached Eternity ..."
"Oh, Ms. Martha ... The prince? Sure ... Yes, yes, I've found the best prince for you!"
Oh no, don't look at me! Are you gonna do the same thing to me, like what you did to torture my brother? NO! I don't wanna become a human!
"Yes, yes ... It's been a pleasure. Best wishes to your beautiful, destined love. Good night."
You are a shameless profiteer with no conscience!
"... The Mating Wand brings more than a million dollars to me in every deal. Such a miracle maker ... So, human skin doesn't feel as bad as your own skin, right, little prince?"
There's no bigger tragedy than this.
"Wave the wand ... and you'll become a tall, handsome cutie! Hah, what a romantic story!"
... What a disaster!
The Special Guest of the Show
Pandora Wilson: Please understand that I must turn you down, Eternity. I will never do such a stupid opening.
Pandora Wilson: This is an exclusive interview, not a talk show.
Eternity: Too bad. You know The Night Show is my favorite. I've always wanted to be a guest on those shows.
Pandora Wilson: As you can see, this is what we do. I'd appreciate it if you could cooperate.
Pandora Wilson: So, Eternity, could you tell us about that big business deal you made some days ago? We all know it led to a dispute between you and the Foundation.
Eternity: Oh, you mean the Invisible Mantle deal?
Eternity: The Invisible Mantle is, as suggested by its name, invisible itself! But my client thought it was a mantle that could make the wearer invisible. It's not my fault that they didn't understand how it worked before purchase, was it?
Pandora Wilson: I see. That's very clever.
Eternity: Well, I know what I am doing. I might be over a hundred years old, but I always keep my head clear so I can enjoy life to its fullest. It would be devastating if nothing remained of me but a pair of lips!
Pandora Wilson: ...
Eternity: Now that you mention it, I think a Revealing Cloak would be perfect for you now.
Eternity: As a thank you for this interview, I'll give you a one-of-a-kind deal. What do you say?
Stats
- HP21st of 1326,864
- ATK47th of 1321,120
- Reality DEF3rd of 132605
- Mental DEF71st of 132492
- Technique104th of 132254
- Crit Rate104th of 1328.5%
- Crit DMG104th of 132142.7%
At Insight III level 60, before Psychube, Resonance and Euphoria. Each bar is measured against the highest value in the Reverse: 1999 roster, and the place is out of every character with that stat.
At each Insight's level cap
- Insight 0, level 30HP: 2,334ATK: 381Reality DEF: 206Mental DEF: 168Technique: 182Crit Rate: 6.1%Crit DMG: 139.1%
- Insight I, level 40HP: 3,913ATK: 639Reality DEF: 345Mental DEF: 281Technique: 206Crit Rate: 6.9%Crit DMG: 140.3%
- Insight II, level 50HP: 5,835ATK: 952Reality DEF: 514Mental DEF: 419Technique: 230Crit Rate: 7.7%Crit DMG: 141.5%
- Insight III, level 60HP: 6,864ATK: 1,120Reality DEF: 605Mental DEF: 492Technique: 254Crit Rate: 8.5%Crit DMG: 142.7%
Base values before Psychube, Resonance and Euphoria. Each Insight also adds a share of the level 1 stats, which is counted here.
Recommended by the game
Teams
Psychubes
The game's goals for Eternity: Insight I level 40, then Insight II level 50, then Insight III level 60, then Resonance 5, 10, 13 and 15.
Skills
3
Vigor Handbag
Incantation 11-target attack. Loses (Current HP x10%) HP and deals 500% Reality DMG. Inflicts [Nasty Wound] for 1 round on the target hit.
She has seen too much, including, of course, the history of purses.
Stars
Vintage Handfan
Incantation 2Mass attack. HP -(current HP ×10%) and deals 400% Reality DMG to 2 enemies.
Experience is our teacher, and the best self-defense.
Stars
Anecdotes in Exeter
UltimateMass attack. Deals 300% Reality DMG to all enemies. This attack enjoys Leech Rate +50%.
People tried every means to find clues about her, for some cocktail made with blue blood, and immortality.
Insight passives
3Solitude for 100 Years
Insight IImmune to [Bleed], [Corrode], and [Poison]. At the start of each round, gains 1 stack of [Blood of Longevity]: Deals 3% increased damage and damage recovery increases by 3% (cannot be dispelled, and the effect is stackable up to 5 times).
Solitude for 100 Years Ⅱ
Insight IIDMG Dealt +8% when entering battle.
Solitude for 100 Years Ⅲ
Insight IIIEnhanced [Blood of Longevity] effect: DMG Dealt +5% and DMG Heal +5%. At 5 stacks of Blood of Longevity, this effect transforms to [Blood of Immortality].
Portraits
5- P1Anecdotes in Exeter: Reality DMG increased to 350%.
- P2Vigor Handbag: At Incantation rank 1/2/3, Reality DMG increased to 220/330/550%.
- P3Vintage Handfan's effect changes to: at 1/2/3 stars, deals 180/270/450% Reality DMG.
- P4Anecdotes in Exeter's effect changes to: Leech Rate +60%.
- P5Anecdotes in Exeter: Reality DMG increased to 400%.
Each duplicate of Eternity gives one Artifice, and each Artifice unlocks the next Portrait, up to five.
Euphoria
2Drink Deep, Cerulean Waves So Blue
- Level 1After attacking, consume (their own Max HP x10%) HP from all allies to deal an additional (the team's combined Max HP x7%) Genesis DMG to the target; if an ally's HP is already below 50%, that ally does not lose HP this way.
- Level 2When entering battle, grant (Eternity's Max HP x5%) Max HP to other allies.
- Level 3At the start of the round, for every 10% missing Max HP on an ally, grant DMG Taken -5% to that ally, stacking up to 25%.
- Level 4When an ally attacks, for every 10% Missing Max HP the ally has, the ally gains Critical Rate +4% and Critical DMG +6% (stacks up to 5 times); if the ally's HP is below 50%, then the ally's excess Critical Rate is converted to Critical DMG.
Turn of the Tide
- Level 1Whenever an ally loses HP, accumulate points of [Bloodtithe]. When entering battle, gain [Blood of Immortality]. [Blood of Immortality] Enhancement: At the start of the round, consume all allies' (Current HP x20%) HP; if there are 10/20/30 Bloodtithe points, consume them to upgrade [Blood of Immortality]; at rank I/II/III, [Blood of Immortality] grants Max HP +10/30/60%, and ATK +50/70/120 for every 1000 Max HP owned.
- Level 2When [Blood of Immortality] reaches rank II, ▩1%s ▩2%s grants Moxie +1.
- Level 3When [Blood of Immortality] reaches rank III, ▩3%s is guaranteed to crit and deals an additional (base Reality DMG x100%) Reality DMG.
- Level 4At the start of the round, if [Blood of Immortality] is at rank III, consumes 10 [Bloodtithe] points to cast ▩3%s.
Resonance patterns
6- Placidity
- From the start · Default
- Elucidation
- Resonance 10 · Ultimate Might, DMG Bonus
- Genuinity
- Resonance 10 · Incantation Might, DMG Bonus
- Mercy
- Resonance 10 · DMG Heal, DMG Taken Reduction
- Equanimity
- Resonance 10 · HP, Reality DEF, Mental DEF
- Equibalance
- Resonance 10 · Generalized
Resonance goes up to level 15. Each pattern swaps some Ideas for tuned ones that favour the stats listed beside it. Lay out Eternity's board in the Resonance builder.
Terms in this kit
5- Bleed
- After action, takes (the caster's ATK ×100%) Genesis DMG.
- Corrode
- When a round ends, takes Genesis DMG based on the carrier's current HP.
- Nasty Wound
- Healing Taken -50%.
- Blood of Longevity
- Minor increase to DMG Bonus and DMG Heal.
- Blood of Immortality
- DMG Bonus +25%, DMG Heal +25%. Immune to [Stats Down] (cannot be dispelled).
Upgrade costs
Open in the plannerInsight
- Insight I
Sharpodonty ×18,000
Page of Mineral Wealth ×6
Silver Ore ×6
Liquefied Terror ×4 - Insight II
Sharpodonty ×40,000
Scroll of Mineral Wealth ×10
Milled Magnesia ×5
Bifurcated Skeleton ×6 - Insight III
Sharpodonty ×200,000
Tome of Mineral Wealth ×16
Silver Bullet ×6
Fruit of Good and Evil ×3
Levels
- Insight 0, level 1 to 30
Sharpodonty ×15,080
Dust ×27,700 - Insight I, level 1 to 40
Sharpodonty ×53,250
Dust ×100,500 - Insight II, level 1 to 50
Sharpodonty ×137,500
Dust ×407,500 - Insight III, level 1 to 60
Sharpodonty ×403,000
Dust ×816,400
Resonance
- Level 2
Moment of Dissonance ×5 - Level 3
Moment of Dissonance ×5
Silver Ore ×5 - Level 4
Moment of Dissonance ×5
Magnesia Crystal ×4
Solidus ×3 - Level 5
Brief Cacophony ×5
Esoteric Bones ×3
Milled Magnesia ×3 - Level 6
Sharpodonty ×30,000
Brief Cacophony ×5
Clawed Pendulum ×3 - Level 7
Brief Cacophony ×6
Holy Silver ×5 - Level 8
Brief Cacophony ×6
Prophetic Bird ×4
Esoteric Bones ×6 - Level 9
Brief Cacophony ×8
Biting Box ×4
Liquefied Terror ×5 - Level 10
Sinuous Howl ×1
Sonorous Knell ×5
Salted Mandrake ×6
Prophetic Bird ×8 - Level 11
Sinuous Howl ×1
Sharpodonty ×120,000
Sonorous Knell ×5
Platinum Ouija ×4 - Level 12
Sinuous Howl ×1
Sonorous Knell ×6
Incorrupt Monkeypaw ×4
Holy Silver ×5 - Level 13
Sinuous Howl ×1
Sonorous Knell ×6
Wyrmling Skeleton ×5
Salted Mandrake ×7 - Level 14
Sinuous Howl ×1
Sonorous Knell ×8
Fruit of Good and Evil ×2
Bogeyman ×3 - Level 15
Sinuous Howl ×1
Sonorous Knell ×8
Mistilteinn ×3
Wyrmling Skeleton ×4
Euphoria
- Drink Deep, Cerulean Waves So Blue
Key of Thought ×12
Sprout of Fantasy ×40
Seed of Inspiration ×200
Mistilteinn ×3 - Turn of the Tide
Key of Thought ×12
Sprout of Fantasy ×40
Seed of Inspiration ×200
Serpent Scepter ×3
Costumes
4
Original
She is the only owner of the secret that everyone wishes to know.

Lady of the Evernight
Hot milk is always a guard in the dream. Its heat drives away fear of the unknown and the shadow from the past.

A Visit to the Arctic
Those who brave the cold, reap treasures untold.

The Golden Nurturer
A thousand golden grains fall into a warm embrace.


























