
Arcanist
Everecho
★★★★★★
/Mineral/Heal Conduit Support
Introduction
Everecho is a 6-star Mineral character in Reverse: 1999. Everecho's role is Heal Conduit Support. Damage type: Reality.
On the combined Reverse: 1999 tier list Everecho is A tier, 48th of the 129 characters ranked, from where 2 community tier lists put Everecho.
Other Mineral characters in Reverse: 1999: Balloon Party, Bette, Brimley, Coppélia, Cornerstone, Cristallo and 20 more.
What Everecho does
A healer for Conduit teams. Tomorrow's Hope heals everyone for 180% of ATK and cleanses 2 debuff types, but each cast eats a Long-Lost Light stack and falls back to the 200% Yesterday's Yearning when none are left.
The 500% Ultimate hits all enemies, stacks Past Shadows on the team and gives Conduit allies Rekindled Memory.
Profile
An arcanist's work. Exhibited in the 1990s for an unknown period. Believed to have been completed sometime in spring, mid-April. Exhibited in Nowa Miedź, Republic of Poland. The exhibition was briefly suspended at one point. No long-distance movement has been observed.
Dimensions: 64 11/64×26 49/64×25 13/64 in.
Medium: Keeping Watch
Fragrance Notes: Floral Chypre - Fir, Orris Root, Daisy, Chalk Powder, Bitter Orange Oil
Afflatus: Echoes of Remembrance [Mineral] Songs Amid the Ruins
Everecho's birthday is April 16.
Stories
9"I am Honza!"
A strange puppet carved from basswood—the most common timber of Eastern Europe—together with worn linen and leather. The only uncommon thing about it was this: "Idiot! Don't look at me with those dull eyes of yours!" The words rang out from the interviewee, though her lips never moved.
"A Vow to the Spirits"
A white veil ravaged by time, found by the interviewee on the floor of a church. Between earnest blessings and sore farewells, it carries many heartfelt voices. Unable to bear the thought of letting them wither to nothing, she solemnly wears it upon her head, allowing their murmurs to resonate in her ears.
"You don't have to cry anymore ... I will be here with you. I swear." The interviewee's comfort proves effective, and the murmurs are hushed.
A Listener's Veil
A veil of white lace, so light it seems to have escaped gravity. According to the interviewee, throughout history, the broken memories, emotions, and experiences of countless people have taken shape as the tiny pearls and star-like gems that adorn it.
"Nothing is ever truly forgotten."
Pumpkin? Honza!
While the author was preparing to begin the interview, a wooden puppet with a pumpkin for a head shouted, "Trick or Treat!"
The interviewee apologized, claiming that this was how her friend expressed enthusiasm and that the eccentric attire and high-pitched tone were intended to create a festive atmosphere. The author presumes the folk tales about a "screaming pumpkin" can be traced to this creature.
Daisy-Dyed Vest
A child's vest, left behind in history's mud. Someone picked it up, washed it in silence, and dyed it daisy gold, bright as the flowers that grow wild over the ruins. Later, as it dried in the sunlight, the interviewee says she heard a murmur carried on the wind: "Don't leave me here, Mum."
Festive Ornament
Pumpkin flowers and vines covered in thorns. At the suggestion of the many ghostly friends living in the pumpkins, the interviewee has adorned her hair and the hems of her clothes with them. "The bright color symbolizes the hope and passion that this castle is lacking ..."
Prompted by the enthusiastic suggestions of the interviewee, the author reluctantly tried on a matching bracelet, which, of course, was far from comfortable. The author had no choice but to turn down the subsequent invitation to the "pumpkin costume party."
Portrait of an Intergenerational Phantom
What is tradition? Or perhaps the better question is this: how are people meant to remember it?
For those who have not yet known misfortune, the answer is obvious—it's food, clothing, movement, and speech. It's living within history, where even the smallest daily habits repeat themselves in the body like some ancient, inherited faith. Tradition is memory, and memory is the ever-living present.
Until the twentieth century arrived.
Humanity's understanding of the world swelled alongside its ambitions, and countless peoples were swept into political persecution, war, and even slaughter. Borders were torn apart by force. The march toward national independence was cut short, again and again, until people themselves—the most basic unit of any society—ended up losing their homes, their culture, even their language, whether they meant to or not.
So now, how are people meant to remember?
The uprooted cannot answer that question. They come instead to a mysterious building, seeking either lasting shelter or a few moments of peace.
In the undisturbed stillness, the shattered, the silenced, and the long-forgotten moments rose back into memory.
Someone remembered a song, one that had been sung in the fields of this land, and across the snow-laden plains beneath the birch:
"I have walked among every grave, searching for my mother's trace ..."
And with every voice that sang it, or perhaps under the shifting light, the song grew more alive, until at last—
She woke.
The Explorer's Handbook: The Nowa Miedź Ruins
Congratulations! If you've picked up this manual—one that never should have found its way into your otherwise flawless adventuring life—and you're determined to find a solution to the "special circumstances in the ruins," trust me: follow the instructions below, and your misfortunes will soon turn into the sheer joy of seeing daylight again!
1. Follow the triangles on the ceiling.
Do not follow any other basic geometric pattern—rectangles, semicircles, or otherwise. Only triangles point the way forward.
Clear handwriting: ... A physical proof of sacred geometry? But now isn't the time to think about that.
2. If you hear singing echo through the ruins and see "the girl with the hand puppet," don't be afraid. Keep moving.
This is a perfectly normal phenomenon here. However, if you insist on chasing after the girl, you'll almost certainly end up more lost than before.
Angry, jagged handwriting: How is that "perfectly normal"?! This place is obviously haunted!
3. Should you have the misfortune of encountering the situation described in Instruction 2, wait a while.
During this time, if you hear children mocking while witnessing the puppet singing on a stage with twisted branches around it, stay calm. They are only trying to scare you off.
4. If, while waiting, you feel overwhelmed with exhaustion or fear and feel like crying—go ahead and cry. In fact, you should even if you don't feel like it.
Experience has shown that once the puppet and the voice sense you pose no threat, and recognize you as nothing more than a helpless, desperate wanderer, they are likely—almost certain—to fade away on their own.
After that, when the singing rises again, follow it. It will lead you safely out of the ruins.
Ink-smeared handwriting: It's true ... it really is true! Thank god ... no—thank the ghosts!
Echo of the Century
Honza: Wh—what?! Another blabbery mouth?! Honza is supposed to be running the show here!
Pandora Wilson: From the moment this interview began, you have indeed been running the show.
Honza: Hmph. That's more like it. But we're stick-stuck together. We don't need an audience!
Pandora Wilson: ... So is that why you always stayed in that building before?
Pandora Wilson: Loneliness made that place feel familiar. And familiarity is what kept that wall up between you and the outside world.
Everecho: Ah ...
Pandora Wilson: Ms. Everecho?
Everecho: ... No. That's not right.
Everecho: It wasn't because ... we were lonely.
Everecho: They ... the people from before. Their presence remains there.
Everecho: In the light, among the leaves, in the echoes of the building ...
Pandora Wilson: I see. But now you're willing to step forward and speak with UTTU. What changed for you?
Pandora Wilson: Oh—you're pointing to your chest. Does that mean—
Everecho: It means that now, they're here too.
Everecho: Nothing will ever be forgotten again.
Stats
- HP16th of 1326,927
- ATK6th of 1321,209
- Reality DEF46th of 132525
- Mental DEF48th of 132525
- Technique31st of 132476
- Crit Rate31st of 13215.9%
- Crit DMG31st of 132153.8%
At Insight III level 60, before Psychube, Resonance and Euphoria. Each bar is measured against the highest value in the Reverse: 1999 roster, and the place is out of every character with that stat.
At each Insight's level cap
- Insight 0, level 30HP: 2,356ATK: 411Reality DEF: 180Mental DEF: 180Technique: 341Crit Rate: 11.4%Crit DMG: 147.1%
- Insight I, level 40HP: 3,949ATK: 689Reality DEF: 300Mental DEF: 300Technique: 386Crit Rate: 12.9%Crit DMG: 149.3%
- Insight II, level 50HP: 5,889ATK: 1,028Reality DEF: 447Mental DEF: 447Technique: 431Crit Rate: 14.4%Crit DMG: 151.6%
- Insight III, level 60HP: 6,927ATK: 1,209Reality DEF: 525Mental DEF: 525Technique: 476Crit Rate: 15.9%Crit DMG: 153.8%
Base values before Psychube, Resonance and Euphoria. Each Insight also adds a share of the level 1 stats, which is counted here.
Recommended by the game
The game's goals for Everecho: Insight I level 40, then Insight II level 50, then Insight III level 60, then Resonance 5, 10, 13 and 15.
Skills
3Yesterday's Yearning
Incantation 1[Interval] Mass attack. Deals 200% Reality DMG to all enemies. Grants 1 stack of [Past Shadows] to all allies for 2 rounds.
Pasts long gone and songs unheard linger here in this place.
StarsTomorrow's Hope
Incantation 2Mass heal. Recovers (Everecho's ATK x240%) HP for all allies. Dispels 2 types of [Stats Down], [Neg Status], or [Control] effects from all allies. When cast, this incantation must consume 1 stack of [Long-Lost Light]; if there are no [Long-Lost Light] stacks, switches to [Yesterday's Yearning].
She hopes to see tomorrow, to witness daisies laden with the dew of a new dawn.
StarsEchoes' Embrace
UltimateMass attack. Deals 500% Reality DMG to all enemies. After attacking, inflicts [Hollow Shell] on all enemies for 3 rounds. Grants 5 stacks of [Past Shadows] to all allies for 2 rounds. Grants [Rekindled Memory] to all [Conduit] allies for 3 rounds. After attacking, if in [Long-Lost Light], switches to [Tomorrow's Hope]; otherwise, switches to [Yesterday's Yearning].
Meandering through the darkness, you found her, found the light, found this song.
Insight passives
4Precognition
PassiveDoes not gain basic incantations or Ultimates. Casts incantations by activating a [Conduit] with Energy instead. Replaces Moxie with Harmonization. When entering battle, grants [Soothing Song] to all allies. For each Energy consumed by allies, Evercho gains 1 stack of [Mend].
Lingering Soul
Insight IAt the start of the round, Everecho gains Harmonization +15, and all allies recover ([Remembrance] x20%) HP.
Lingering Soul II
Insight IIATK +5% when entering battle.
Lingering Soul III
Insight IIIWhen entering battle, grants DMG Taken -30% to all allies. Each [Conduit] ally can reserve up to 50 excess Harmonization (replenished at the end of the round if applicable). When entering battle, Everecho gains Harmonization +30.
Portraits
5- P1Echoes' Embrace now grants 10 stacks of [Past Shadows] to all allies. [Past Shadows] now stacks up to 20 times. 2 copies of [Light's Might] now grant Chaotic Energy +2.
- P2[Past Shadows] now grants DMG Bonus +(Everecho's ATK x0.8%)% at base, plus an additional DMG Bonus +1.5% per stack. 1 copy of [Light's Might] now grants Chaotic Energy +2.
- P3Echoes' Embrace: [Hollow Shell] now inflicts Reality DEF -15%, Mental DEF -15%, and Critical DEF -15%.
- P4Precognition: At the start of the round, all allies now recover ([Remembrance] x35%) HP. Tomorrow's Hope now recovers (Everecho's ATK x240%) HP for all allies.
- P5[Past Shadows] now grants DMG Bonus +(Everecho's ATK x1.2%)% at base, plus an additional DMG Bonus +2% per stack. 2 copies of [Chaotic Energy II] now grant Chaotic Energy +3.
Each duplicate of Everecho gives one Artifice, and each Artifice unlocks the next Portrait, up to five.
Resonance patterns
6- Placidity
- From the start · Default
- Hyper
- Resonance 10 · ATK
- Overindulgence
- Resonance 10 · HP
- Quiescence
- Resonance 10 · Reality DEF
- Prudentiality
- Resonance 10 · Mental DEF
- Equanimity
- Resonance 10 · Generalized
Resonance goes up to level 15. Each pattern swaps some Ideas for tuned ones that favour the stats listed beside it. Lay out Everecho's board in the Resonance builder.
Terms in this kit
10- Mend
- At 4 stacks, enables the holder's [Conduit] to reactivate after casting an [Interval] incantation (stacks up to 4 times).
- Control
- Statuses that limit characters' actions: Daze, Petrify, Nightmare, Freeze, Disarm, Silence, Seal.
- Interval
- After a Conduit casts this incantation, it cannot cast this incantation again this round.
- Hollow Shell
- Reality DEF -15%, Mental DEF -15%, Critical DEF -15%.
- Past Shadows
- DMG Bonus +(Everecho's ATK x1.2%)%; for each stack, gains an additional DMG Bonus +2%, stacking up to 20 times (reapplying this status refreshes its duration).
- Light's Might
- Chaotic Energy +1. Grants 1 stack of [Long-Lost Light] to Everecho.
- Soothing Song
- After losing HP, gains [Remembrance] proportional to the percentage of HP lost.
- Long-Lost Light
- Enables Everecho's [Conduit] to cast [Tomorrow's Hope].
- Rekindled Memory
- For each stack of [Past Shadows] held, Critical DMG +2%.
- Chaotic Energy II
- Chaotic Energy +2.
Upgrade costs
Open in the plannerInsight
- Insight I
Sharpodonty ×18,000
Page of Mineral Wealth ×6
Shattered Bones ×6
Luminite Ore ×6 - Insight II
Sharpodonty ×40,000
Scroll of Mineral Wealth ×10
Spell of Fortune ×6
Biting Box ×6 - Insight III
Sharpodonty ×200,000
Tome of Mineral Wealth ×16
Goldbell Spirit Bottle ×6
Mistilteinn ×3
Levels
- Insight 0, level 1 to 30
Sharpodonty ×15,080
Dust ×27,700 - Insight I, level 1 to 40
Sharpodonty ×53,250
Dust ×100,500 - Insight II, level 1 to 50
Sharpodonty ×137,500
Dust ×407,500 - Insight III, level 1 to 60
Sharpodonty ×403,000
Dust ×816,400
Resonance
- Level 2
Moment of Dissonance ×5 - Level 3
Moment of Dissonance ×5
Spell of Banishing ×6 - Level 4
Moment of Dissonance ×5
Magnesia Crystal ×4
Solidus ×3 - Level 5
Brief Cacophony ×5
Rough Silver Ingot ×4
Luminite Ore ×3 - Level 6
Sharpodonty ×30,000
Brief Cacophony ×5
Golden Beetle ×3 - Level 7
Brief Cacophony ×6
Winged Key ×5 - Level 8
Brief Cacophony ×6
Goose Neck ×4
Fox Tail ×4 - Level 9
Brief Cacophony ×8
Red Lacquer Slab ×4
Liquefied Terror ×5 - Level 10
Interlaced Shudder ×1
Sonorous Knell ×5
Bifurcated Skeleton ×8
Prophetic Bird ×8 - Level 11
Interlaced Shudder ×1
Sharpodonty ×120,000
Sonorous Knell ×5
Golden Compass ×4 - Level 12
Interlaced Shudder ×1
Sonorous Knell ×6
Emerald Slate ×4
Holy Silver ×5 - Level 13
Interlaced Shudder ×1
Sonorous Knell ×6
Bogeyman ×5
Golden Grass Incense ×5 - Level 14
Interlaced Shudder ×1
Sonorous Knell ×8
Mistilteinn ×2
Murmur of Insanity ×4 - Level 15
Interlaced Shudder ×1
Sonorous Knell ×8
Fruit of Good and Evil ×3
Wyrmling Skeleton ×4
Costumes
3Everecho
A dust-covered puppet, a song, a dream.

Everecho
A daisy among the ruins, catching a beam of light. Please take it as a quiet call.

A Lullaby for the Spirits
You who walk in the sun, would you stay a while in the dark and speak the vows of shadow with me?



















