Everecho

Arcanist

Everecho

★★★★★★

/Mineral/Heal Conduit Support

Atier

Introduction

Everecho is a 6-star Mineral character in Reverse: 1999. Everecho's role is Heal Conduit Support. Damage type: Reality.

On the combined Reverse: 1999 tier list Everecho is A tier, 48th of the 129 characters ranked, from where 2 community tier lists put Everecho.

Other Mineral characters in Reverse: 1999: Balloon Party, Bette, Brimley, Coppélia, Cornerstone, Cristallo and 20 more.

What Everecho does

A healer for Conduit teams. Tomorrow's Hope heals everyone for 180% of ATK and cleanses 2 debuff types, but each cast eats a Long-Lost Light stack and falls back to the 200% Yesterday's Yearning when none are left.

The 500% Ultimate hits all enemies, stacks Past Shadows on the team and gives Conduit allies Rekindled Memory.

Profile

An arcanist's work. Exhibited in the 1990s for an unknown period. Believed to have been completed sometime in spring, mid-April. Exhibited in Nowa Miedź, Republic of Poland. The exhibition was briefly suspended at one point. No long-distance movement has been observed.

Dimensions: 64 11/64×26 49/64×25 13/64 in.

Medium: Keeping Watch

Fragrance Notes: Floral Chypre - Fir, Orris Root, Daisy, Chalk Powder, Bitter Orange Oil

Afflatus: Echoes of Remembrance [Mineral] Songs Amid the Ruins

Everecho's birthday is April 16.

Stories

9
"I am Honza!"

A strange puppet carved from basswood—the most common timber of Eastern Europe—together with worn linen and leather. The only uncommon thing about it was this: "Idiot! Don't look at me with those dull eyes of yours!" The words rang out from the interviewee, though her lips never moved.

"A Vow to the Spirits"

A white veil ravaged by time, found by the interviewee on the floor of a church. Between earnest blessings and sore farewells, it carries many heartfelt voices. Unable to bear the thought of letting them wither to nothing, she solemnly wears it upon her head, allowing their murmurs to resonate in her ears.

"You don't have to cry anymore ... I will be here with you. I swear." The interviewee's comfort proves effective, and the murmurs are hushed.

A Listener's Veil

A veil of white lace, so light it seems to have escaped gravity. According to the interviewee, throughout history, the broken memories, emotions, and experiences of countless people have taken shape as the tiny pearls and star-like gems that adorn it.

"Nothing is ever truly forgotten."

Pumpkin? Honza!

While the author was preparing to begin the interview, a wooden puppet with a pumpkin for a head shouted, "Trick or Treat!"

The interviewee apologized, claiming that this was how her friend expressed enthusiasm and that the eccentric attire and high-pitched tone were intended to create a festive atmosphere. The author presumes the folk tales about a "screaming pumpkin" can be traced to this creature.

Daisy-Dyed Vest

A child's vest, left behind in history's mud. Someone picked it up, washed it in silence, and dyed it daisy gold, bright as the flowers that grow wild over the ruins. Later, as it dried in the sunlight, the interviewee says she heard a murmur carried on the wind: "Don't leave me here, Mum."

Festive Ornament

Pumpkin flowers and vines covered in thorns. At the suggestion of the many ghostly friends living in the pumpkins, the interviewee has adorned her hair and the hems of her clothes with them. "The bright color symbolizes the hope and passion that this castle is lacking ..."

Prompted by the enthusiastic suggestions of the interviewee, the author reluctantly tried on a matching bracelet, which, of course, was far from comfortable. The author had no choice but to turn down the subsequent invitation to the "pumpkin costume party."

Portrait of an Intergenerational Phantom

What is tradition? Or perhaps the better question is this: how are people meant to remember it?

For those who have not yet known misfortune, the answer is obvious—it's food, clothing, movement, and speech. It's living within history, where even the smallest daily habits repeat themselves in the body like some ancient, inherited faith. Tradition is memory, and memory is the ever-living present.

Until the twentieth century arrived.

Humanity's understanding of the world swelled alongside its ambitions, and countless peoples were swept into political persecution, war, and even slaughter. Borders were torn apart by force. The march toward national independence was cut short, again and again, until people themselves—the most basic unit of any society—ended up losing their homes, their culture, even their language, whether they meant to or not.

So now, how are people meant to remember?

The uprooted cannot answer that question. They come instead to a mysterious building, seeking either lasting shelter or a few moments of peace.

In the undisturbed stillness, the shattered, the silenced, and the long-forgotten moments rose back into memory.

Someone remembered a song, one that had been sung in the fields of this land, and across the snow-laden plains beneath the birch:

"I have walked among every grave, searching for my mother's trace ..."

And with every voice that sang it, or perhaps under the shifting light, the song grew more alive, until at last—

She woke.

The Explorer's Handbook: The Nowa Miedź Ruins

Congratulations! If you've picked up this manual—one that never should have found its way into your otherwise flawless adventuring life—and you're determined to find a solution to the "special circumstances in the ruins," trust me: follow the instructions below, and your misfortunes will soon turn into the sheer joy of seeing daylight again!

1. Follow the triangles on the ceiling.

Do not follow any other basic geometric pattern—rectangles, semicircles, or otherwise. Only triangles point the way forward.

Clear handwriting: ... A physical proof of sacred geometry? But now isn't the time to think about that.

2. If you hear singing echo through the ruins and see "the girl with the hand puppet," don't be afraid. Keep moving.

This is a perfectly normal phenomenon here. However, if you insist on chasing after the girl, you'll almost certainly end up more lost than before.

Angry, jagged handwriting: How is that "perfectly normal"?! This place is obviously haunted!

3. Should you have the misfortune of encountering the situation described in Instruction 2, wait a while.

During this time, if you hear children mocking while witnessing the puppet singing on a stage with twisted branches around it, stay calm. They are only trying to scare you off.

4. If, while waiting, you feel overwhelmed with exhaustion or fear and feel like crying—go ahead and cry. In fact, you should even if you don't feel like it.

Experience has shown that once the puppet and the voice sense you pose no threat, and recognize you as nothing more than a helpless, desperate wanderer, they are likely—almost certain—to fade away on their own.

After that, when the singing rises again, follow it. It will lead you safely out of the ruins.

Ink-smeared handwriting: It's true ... it really is true! Thank god ... no—thank the ghosts!

Echo of the Century

Honza: Wh—what?! Another blabbery mouth?! Honza is supposed to be running the show here!

Pandora Wilson: From the moment this interview began, you have indeed been running the show.

Honza: Hmph. That's more like it. But we're stick-stuck together. We don't need an audience!

Pandora Wilson: ... So is that why you always stayed in that building before?

Pandora Wilson: Loneliness made that place feel familiar. And familiarity is what kept that wall up between you and the outside world.

Everecho: Ah ...

Pandora Wilson: Ms. Everecho?

Everecho: ... No. That's not right.

Everecho: It wasn't because ... we were lonely.

Everecho: They ... the people from before. Their presence remains there.

Everecho: In the light, among the leaves, in the echoes of the building ...

Pandora Wilson: I see. But now you're willing to step forward and speak with UTTU. What changed for you?

Pandora Wilson: Oh—you're pointing to your chest. Does that mean—

Everecho: It means that now, they're here too.

Everecho: Nothing will ever be forgotten again.

Stats

  • HP16th6,927
  • ATK6th1,209
  • Reality DEF46th525
  • Mental DEF48th525
  • Technique31st476
  • Crit Rate31st15.9%
  • Crit DMG31st153.8%

At Insight III level 60, before Psychube, Resonance and Euphoria. Each bar is measured against the highest value in the Reverse: 1999 roster, and the place is out of every character with that stat.

At each Insight's level cap

  • Insight 0, level 30HP: 2,356ATK: 411Reality DEF: 180Mental DEF: 180Technique: 341Crit Rate: 11.4%Crit DMG: 147.1%
  • Insight I, level 40HP: 3,949ATK: 689Reality DEF: 300Mental DEF: 300Technique: 386Crit Rate: 12.9%Crit DMG: 149.3%
  • Insight II, level 50HP: 5,889ATK: 1,028Reality DEF: 447Mental DEF: 447Technique: 431Crit Rate: 14.4%Crit DMG: 151.6%
  • Insight III, level 60HP: 6,927ATK: 1,209Reality DEF: 525Mental DEF: 525Technique: 476Crit Rate: 15.9%Crit DMG: 153.8%

Base values before Psychube, Resonance and Euphoria. Each Insight also adds a share of the level 1 stats, which is counted here.

Recommended by the game

The game's goals for Everecho: Insight I level 40, then Insight II level 50, then Insight III level 60, then Resonance 5, 10, 13 and 15.

Skills

3
  • Yesterday's Yearning

    Incantation 1

    [Interval] Mass attack. Deals 200% Reality DMG to all enemies. Grants 1 stack of [Past Shadows] to all allies for 2 rounds.

    Pasts long gone and songs unheard linger here in this place.

    Stars
  • Tomorrow's Hope

    Incantation 2

    Mass heal. Recovers (Everecho's ATK x240%) HP for all allies. Dispels 2 types of [Stats Down], [Neg Status], or [Control] effects from all allies. When cast, this incantation must consume 1 stack of [Long-Lost Light]; if there are no [Long-Lost Light] stacks, switches to [Yesterday's Yearning].

    She hopes to see tomorrow, to witness daisies laden with the dew of a new dawn.

    Stars
  • Echoes' Embrace

    Ultimate

    Mass attack. Deals 500% Reality DMG to all enemies. After attacking, inflicts [Hollow Shell] on all enemies for 3 rounds. Grants 5 stacks of [Past Shadows] to all allies for 2 rounds. Grants [Rekindled Memory] to all [Conduit] allies for 3 rounds. After attacking, if in [Long-Lost Light], switches to [Tomorrow's Hope]; otherwise, switches to [Yesterday's Yearning].

    Meandering through the darkness, you found her, found the light, found this song.

Insight passives

4
  • Precognition

    Passive

    Does not gain basic incantations or Ultimates. Casts incantations by activating a [Conduit] with Energy instead. Replaces Moxie with Harmonization. When entering battle, grants [Soothing Song] to all allies. For each Energy consumed by allies, Evercho gains 1 stack of [Mend].

  • Lingering Soul

    Insight I

    At the start of the round, Everecho gains Harmonization +15, and all allies recover ([Remembrance] x20%) HP.

  • Lingering Soul II

    Insight II

    ATK +5% when entering battle.

  • Lingering Soul III

    Insight III

    When entering battle, grants DMG Taken -30% to all allies. Each [Conduit] ally can reserve up to 50 excess Harmonization (replenished at the end of the round if applicable). When entering battle, Everecho gains Harmonization +30.

Portraits

5
  1. P1Echoes' Embrace now grants 10 stacks of [Past Shadows] to all allies. [Past Shadows] now stacks up to 20 times. 2 copies of [Light's Might] now grant Chaotic Energy +2.
  2. P2[Past Shadows] now grants DMG Bonus +(Everecho's ATK x0.8%)% at base, plus an additional DMG Bonus +1.5% per stack. 1 copy of [Light's Might] now grants Chaotic Energy +2.
  3. P3Echoes' Embrace: [Hollow Shell] now inflicts Reality DEF -15%, Mental DEF -15%, and Critical DEF -15%.
  4. P4Precognition: At the start of the round, all allies now recover ([Remembrance] x35%) HP. Tomorrow's Hope now recovers (Everecho's ATK x240%) HP for all allies.
  5. P5[Past Shadows] now grants DMG Bonus +(Everecho's ATK x1.2%)% at base, plus an additional DMG Bonus +2% per stack. 2 copies of [Chaotic Energy II] now grant Chaotic Energy +3.

Each duplicate of Everecho gives one Artifice, and each Artifice unlocks the next Portrait, up to five.

Resonance patterns

6
Placidity
From the start · Default
Hyper
Resonance 10 · ATK
Overindulgence
Resonance 10 · HP
Quiescence
Resonance 10 · Reality DEF
Prudentiality
Resonance 10 · Mental DEF
Equanimity
Resonance 10 · Generalized

Resonance goes up to level 15. Each pattern swaps some Ideas for tuned ones that favour the stats listed beside it. Lay out Everecho's board in the Resonance builder.

Terms in this kit

10
Mend
At 4 stacks, enables the holder's [Conduit] to reactivate after casting an [Interval] incantation (stacks up to 4 times).
Control
Statuses that limit characters' actions: Daze, Petrify, Nightmare, Freeze, Disarm, Silence, Seal.
Interval
After a Conduit casts this incantation, it cannot cast this incantation again this round.
Hollow Shell
Reality DEF -15%, Mental DEF -15%, Critical DEF -15%.
Past Shadows
DMG Bonus +(Everecho's ATK x1.2%)%; for each stack, gains an additional DMG Bonus +2%, stacking up to 20 times (reapplying this status refreshes its duration).
Light's Might
Chaotic Energy +1. Grants 1 stack of [Long-Lost Light] to Everecho.
Soothing Song
After losing HP, gains [Remembrance] proportional to the percentage of HP lost.
Long-Lost Light
Enables Everecho's [Conduit] to cast [Tomorrow's Hope].
Rekindled Memory
For each stack of [Past Shadows] held, Critical DMG +2%.
Chaotic Energy II
Chaotic Energy +2.

Upgrade costs

Open in the planner

Insight

  • Insight ISharpodonty ×18,000Page of Mineral Wealth ×6Shattered Bones ×6Luminite Ore ×6
  • Insight IISharpodonty ×40,000Scroll of Mineral Wealth ×10Spell of Fortune ×6Biting Box ×6
  • Insight IIISharpodonty ×200,000Tome of Mineral Wealth ×16Goldbell Spirit Bottle ×6Mistilteinn ×3

Levels

  • Insight 0, level 1 to 30Sharpodonty ×15,080Dust ×27,700
  • Insight I, level 1 to 40Sharpodonty ×53,250Dust ×100,500
  • Insight II, level 1 to 50Sharpodonty ×137,500Dust ×407,500
  • Insight III, level 1 to 60Sharpodonty ×403,000Dust ×816,400

Resonance

  • Level 2Moment of Dissonance ×5
  • Level 3Moment of Dissonance ×5Spell of Banishing ×6
  • Level 4Moment of Dissonance ×5Magnesia Crystal ×4Solidus ×3
  • Level 5Brief Cacophony ×5Rough Silver Ingot ×4Luminite Ore ×3
  • Level 6Sharpodonty ×30,000Brief Cacophony ×5Golden Beetle ×3
  • Level 7Brief Cacophony ×6Winged Key ×5
  • Level 8Brief Cacophony ×6Goose Neck ×4Fox Tail ×4
  • Level 9Brief Cacophony ×8Red Lacquer Slab ×4Liquefied Terror ×5
  • Level 10Interlaced Shudder ×1Sonorous Knell ×5Bifurcated Skeleton ×8Prophetic Bird ×8
  • Level 11Interlaced Shudder ×1Sharpodonty ×120,000Sonorous Knell ×5Golden Compass ×4
  • Level 12Interlaced Shudder ×1Sonorous Knell ×6Emerald Slate ×4Holy Silver ×5
  • Level 13Interlaced Shudder ×1Sonorous Knell ×6Bogeyman ×5Golden Grass Incense ×5
  • Level 14Interlaced Shudder ×1Sonorous Knell ×8Mistilteinn ×2Murmur of Insanity ×4
  • Level 15Interlaced Shudder ×1Sonorous Knell ×8Fruit of Good and Evil ×3Wyrmling Skeleton ×4

Costumes

3
  • Everecho

    A dust-covered puppet, a song, a dream.

  • Everecho in Everecho

    Everecho

    A daisy among the ruins, catching a beam of light. Please take it as a quiet call.

  • Everecho in A Lullaby for the Spirits

    A Lullaby for the Spirits

    You who walk in the sun, would you stay a while in the dark and speak the vows of shadow with me?

Art and animations

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