Archmage

Archmage

SorcererB tier

Introduction

Archmage is a class in Sword x Staff. Archmage's line is Sorcerer. Class rank: Class III.

On the combined Sword x Staff tier list Archmage is B tier, 4th of the 10 classes ranked, from where 4 community tier lists put Archmage.

Profile

Unleash the world's raw elements! Engulf your enemies in a storm of mana until only ashes remain.

Stats

  • HP rate1,650
  • ATK rate2,950
  • DEF rate1,600
  • SPD rate2,000

Base stat rates for class levels 1 to 108. Each bar is measured against the highest value in the Sword x Staff roster.

Skills

10
  • Divine Wrath

    Technique · Technique · Legendary

    Selects a target within 4 grids of the caster. Randomly deals Light DMG 16 times within 3 grids of the target, hitting at least 3 times. DMG decreases by 40% for each subsequent hit on the same target. (Prioritizes the skill range that contains large targets.)

  • Howling Hurricane

    Technique · Technique · Legendary

    Selects a grid within 5 grids of the caster. Deals Wind DMG 5 times to all enemies within 2 grids of the target grid, knocking them airborne.

  • Aqua Vortex

    Technique · Technique · Rare

    Creates a vortex at a selected grid within 4 grids of the caster. The vortex deals Water DMG once to all enemies within 2 grids and pulls them to its center, with a 40% base chance to inflict Wet for 2 turns.

  • Meteoric Flames

    Technique · Technique · Epic

    Selects a grid within 5 grids of the caster. Deals Fire DMG once to all enemies within a 1-grid square area of the target grid, with a 60% chance to inflict Burn on grids within range. (Prioritizes large targets)

  • Fire Blast

    Technique · Technique · Epic

    Deals Fire DMG once to 1 enemy within 5 grids of the caster.

  • Incarnation of Light

    Charm · Charm · Rare

    Increases the caster's Light Affinity.

  • Repelling Wind

    Charm · Charm · Rare

    Has a 75% chance to trigger Repelling Wind when an enemy actively enters within 2 grids of the caster, dealing Wind DMG once, with a 100% base chance to knock them back 2 grids. (Triggers again if they approach repeatedly)

  • Radiant Sear

    Charm · Charm · Epic

    Each time the caster's Technique deals DMG to an enemy, there's a 50% chance to deal additional Light DMG once, with a 30% base chance to inflict Blind.

  • Rapid Cast

    Charm · Charm · Legendary

    Increases the caster's Elemental Mastery. Before battle starts, reduces the CD of all Techniques by 1 turn. (Techniques already off cooldown are not affected.)

  • Frost Guard

    Charm · Charm · Legendary

    At the end of the caster's turn, if no Technique was cast this turn, the caster enters the Icebound status, which reduces DMG taken and lasts until the start of the caster's next turn. This status heals the caster once before it expires.

Upgrade costs

Class level costs

  • Levels 2 to 11Archmage Badge ×175
  • Levels 12 to 21Archmage Badge ×345
  • Levels 22 to 31Archmage Badge ×440
  • Levels 32 to 41Archmage Badge ×520
  • Levels 42 to 51Archmage Badge ×600
  • Levels 52 to 61Archmage Badge ×680
  • Levels 62 to 71Archmage Badge ×775
  • Levels 72 to 81Archmage Badge ×875
  • Levels 82 to 91Archmage Badge ×975
  • Levels 92 to 101Archmage Badge ×1,075
  • Levels 102 to 108Archmage Badge ×800

How to get Archmage

Promote from Sorcerer at class level 16, with 48 class levels in total.

More classes

All classes