

Archmage
SorcererB tier
Introduction
Archmage is a class in Sword x Staff. Archmage's line is Sorcerer. Class rank: Class III.
On the combined Sword x Staff tier list Archmage is B tier, 4th of the 10 classes ranked, from where 4 community tier lists put Archmage.
Profile
Unleash the world's raw elements! Engulf your enemies in a storm of mana until only ashes remain.
Stats
- HP rate1,650
- ATK rate2,950
- DEF rate1,600
- SPD rate2,000
Base stat rates for class levels 1 to 108. Each bar is measured against the highest value in the Sword x Staff roster.
Skills
10
Divine Wrath
Technique · Technique · LegendarySelects a target within 4 grids of the caster. Randomly deals Light DMG 16 times within 3 grids of the target, hitting at least 3 times. DMG decreases by 40% for each subsequent hit on the same target. (Prioritizes the skill range that contains large targets.)

Howling Hurricane
Technique · Technique · LegendarySelects a grid within 5 grids of the caster. Deals Wind DMG 5 times to all enemies within 2 grids of the target grid, knocking them airborne.

Aqua Vortex
Technique · Technique · RareCreates a vortex at a selected grid within 4 grids of the caster. The vortex deals Water DMG once to all enemies within 2 grids and pulls them to its center, with a 40% base chance to inflict Wet for 2 turns.

Meteoric Flames
Technique · Technique · EpicSelects a grid within 5 grids of the caster. Deals Fire DMG once to all enemies within a 1-grid square area of the target grid, with a 60% chance to inflict Burn on grids within range. (Prioritizes large targets)

Fire Blast
Technique · Technique · EpicDeals Fire DMG once to 1 enemy within 5 grids of the caster.

Incarnation of Light
Charm · Charm · RareIncreases the caster's Light Affinity.

Repelling Wind
Charm · Charm · RareHas a 75% chance to trigger Repelling Wind when an enemy actively enters within 2 grids of the caster, dealing Wind DMG once, with a 100% base chance to knock them back 2 grids. (Triggers again if they approach repeatedly)

Radiant Sear
Charm · Charm · EpicEach time the caster's Technique deals DMG to an enemy, there's a 50% chance to deal additional Light DMG once, with a 30% base chance to inflict Blind.

Rapid Cast
Charm · Charm · LegendaryIncreases the caster's Elemental Mastery. Before battle starts, reduces the CD of all Techniques by 1 turn. (Techniques already off cooldown are not affected.)

Frost Guard
Charm · Charm · LegendaryAt the end of the caster's turn, if no Technique was cast this turn, the caster enters the Icebound status, which reduces DMG taken and lasts until the start of the caster's next turn. This status heals the caster once before it expires.
Upgrade costs
Class level costs
- Levels 2 to 11Archmage Badge ×175
- Levels 12 to 21Archmage Badge ×345
- Levels 22 to 31Archmage Badge ×440
- Levels 32 to 41Archmage Badge ×520
- Levels 42 to 51Archmage Badge ×600
- Levels 52 to 61Archmage Badge ×680
- Levels 62 to 71Archmage Badge ×775
- Levels 72 to 81Archmage Badge ×875
- Levels 82 to 91Archmage Badge ×975
- Levels 92 to 101Archmage Badge ×1,075
- Levels 102 to 108Archmage Badge ×800
How to get Archmage
Promote from Sorcerer at class level 16, with 48 class levels in total.















