

Mage
Introduction
Mage is a class in Sword x Staff. Class rank: Class I.
On the combined Sword x Staff tier list Mage is S tier, 1st of the 10 classes ranked, from where 5 community tier lists put Mage.
Profile
A ranged spellcaster who deals massive magical damage and provides support through healing, controlling, and summoning.
Stats
- HP rate500
- ATK rate1,400
- DEF rate500
- SPD rate600
Base stat rates for class levels 1 to 182. Each bar is measured against the highest value in the Sword x Staff roster.
Skills
28
Water Assault: Azure Tide
Class skill · Technique · LegendaryDeals Water DMG once to all enemies in a 3×4 grid area in front of the caster. DMG decreases by 25% for each subsequent hit on the same target. (Large targets may take multiple hits.)

Void Blessing: Scarlet Sunflare
Class skill · Technique · LegendarySelects a grid within 4 grids of the caster. Boosts max HP of all allied characters within 2 grids of the target grid by a percentage of the caster's Max HP for 3 turns. This effect is unique. If the target's HP is below 30%, additionally performs a 5% healing. (Casts once before battle starts.)

Water Shot
Technique · Technique · RareDeals Water DMG once to 1 enemy within 4 grids of the caster.

Tempest Sphere
Technique · Technique · EpicDeals Wind DMG 5 times to 1 enemy within 3 to 5 grids of the caster.

Water Assault
Technique · Technique · LegendaryDeals Water DMG once to all enemies in a 3×4 grid area in front of the caster. DMG decreases by 25% for each subsequent hit on the same target. (Large targets may take multiple hits.)

Iron Thorn
Technique · Technique · RareSelects a grid within 3 grids of the caster. Deals Wind DMG once to all enemies within 1 grid of the target grid, with a 30% base chance to inflict Immobilize for 1 turn.

Cyclone
Technique · Technique · EpicSelects a grid within 6 grids of the caster. Deals Wind DMG once to all enemies within 2 grids of the target grid, knocking them airborne and pulling them to the target grid.

Stonechief Summon
Technique · Technique · EpicSummons a Stonechief in front of the caster that immediately acts. The summon inherits a percentage of the caster's stats and remains for up to 5 turns. (Zero Initial CD)

Healing Touch
Technique · Technique · EpicHeals an ally with the lowest HP percentage within 7 grids of the caster once and dispels 1 random ailment or debuff from the target.

Fireball
Technique · Technique · EpicSelects a grid within 5 grids of the caster. Deals Fire DMG once to all enemies within a 1-grid square area of the target grid.

Blazing Fire Ring
Technique · Technique · LegendaryDeals Fire DMG once to all enemies within 2 grids of the caster.

Ice Spike
Technique · Technique · RareDeals Water DMG once to all enemies in a 1×5 grid area in front of the caster, with a 40% base chance to inflict Frozen for 1 turn.

Wind's Delight
Technique · Technique · LegendarySelects a grid within 6 grids of the caster. Launches 7 waves of wind blades at random enemies on the target grid and within 1 grid to its left and right. Each wave deals Wind DMG once to all enemies within 1 grid of the enemy target. DMG decreases by 35% for each subsequent hit on the same target.

Void Blessing
Technique · Technique · LegendarySelects a grid within 4 grids of the caster. Increases max HP of all allied characters within 2 grids of the target grid by a percentage of the caster's Max HP for 3 turns. This effect is unique. If the target's HP is below 30%, additionally performs a 5% healing. (Casts once before battle starts.)

Flame Jet
Technique · Technique · RareDeals Fire DMG 3 times to all enemies in a 1×3 grid area in front of the caster.

Unstable Aura
Charm · Charm · RareWhen the caster's Technique deals DMG to an enemy, there's a 25% chance to trigger Aura, dealing additional Wind DMG once, with a 60% base chance to knock them back by 1 grid.

Gale Shield
Charm · Charm · LegendaryGrants a shield based on the caster's max HP before battle starts. When the shield disappears, deals Wind DMG once to all enemies within a 1-grid square area of the caster, with a 100% base chance to knock them back by 1 grid.

Heart of Flame
Charm · Charm · RareIncreases the caster's Fire Affinity.

Dew's Blessing
Charm · Charm · RareIncreases the caster's Water Affinity.

Wind's Whisper
Charm · Charm · RareIncreases the caster's Wind Affinity.

Tough Soul
Charm · Charm · EpicIncreases the caster's HP.

Mana Surge
Charm · Charm · LegendaryIncreases the caster's Crit Rate.

Elemental Mystery
Charm · Charm · RareIncreases the caster's Elemental Mastery.

Insight
Charm · Charm · EpicIncreases the caster's Effect Hit Rate.

Water to Ice
Charm · Charm · LegendaryWhen the caster's Technique deals Water DMG to an enemy, there's a 50% chance to trigger Condensation, dealing additional Water DMG once, with a 30% base chance to inflict Frozen for 1 turn.

Flaming Path
Charm · Charm · LegendaryWhen the caster starts to move in their turn, there is a 30% chance to inflict Burn to grids within 1 grid of the caster.

Curse Resonance
Charm · Charm · EpicFor each ailment or debuff the target carries, Technique DMG dealt by the caster to that target increases. Stacks up to 3 times.

Elemental Body
Charm · Charm · EpicIncreases the caster's Elemental RES.
Upgrade costs
Class level costs
- Levels 2 to 11Mage Badge ×175
- Levels 12 to 21Mage Badge ×345
- Levels 22 to 31Mage Badge ×440
- Levels 32 to 41Mage Badge ×520
- Levels 42 to 51Mage Badge ×600
- Levels 52 to 61Mage Badge ×680
- Levels 62 to 71Mage Badge ×775
- Levels 72 to 81Mage Badge ×875
- Levels 82 to 91Mage Badge ×975
- Levels 92 to 101Mage Badge ×1,075
- Levels 102 to 111Mage Badge ×1,200
- Levels 112 to 121Mage Badge ×1,300
- Levels 122 to 131Mage Badge ×1,400
- Levels 132 to 141Mage Badge ×1,500
- Levels 142 to 151Mage Badge ×1,600
- Levels 152 to 161Mage Badge ×1,700
- Levels 162 to 171Mage Badge ×1,800
- Levels 172 to 181Mage Badge ×1,900
- Levels 182 to 182Mage Badge ×16
















