Templar

Templar

Knight

Introduction

Templar is a class in Sword x Staff. Templar's line is Knight. Class rank: Class V.

Profile

The sacred bulwark, shielded in unwavering holy light.

Stats

  • HP rate4,400
  • ATK rate3,600
  • DEF rate4,900
  • SPD rate3,800

Base stat rates for class levels 1 to 120. Each bar is measured against the highest value in the Sword x Staff roster.

Skills

12
  • Last Stand

    Technique · Technique · Epic

    Moves to any empty space within 4 grids of the caster, dealing Physical DMG once to 1 enemy within 1 grid of the caster, with an 85% base chance to inflict Taunt for 1 turn, increasing to 100% against non-character units. (Prioritizes large targets.)

  • First Light

    Technique · Technique · Epic

    Removes all shields to select a grid within 4 grids of the caster and deals Light DMG once to all enemies within a 1-grid square area around the target grid. DMG dealt is based on a percentage of the Shield Strength consumed.

  • Dawnburst

    Technique · Technique · Legendary

    Deals Light DMG once to all enemies within 3 grids of the caster. (Large targets may take multiple hits.)

  • Sacred Shine

    Technique · Technique · Rare

    Selects a grid within 3 grids of the caster. Deals Light DMG once to all enemies within a 1-grid square area of the target grid.

  • Sanctified Soul

    Technique · Technique · Legendary

    Enters the Sanctification state for 2 turns, reducing DMG taken by the caster and all allied characters within 4 grids of the caster. The effect is unique and cannot be dispelled. (Zero Initial CD)

  • Iron Slashes

    Technique · Technique · Rare

    Deals Physical DMG twice to 1 enemy within 1 grid of the caster. (Prioritizes large targets)

  • Holy Bulwark

    Charm · Charm · Rare

    Counterattack skills deal increased DMG.

  • Healing Shift

    Charm · Charm · Legendary

    Increases healing received. Instead of restoring HP, all healing is converted at a 1:1 ratio into a shield for 2 turns. When the shield disappears, any remaining shield strength is converted 1:1 back into HP.

  • Punishment Sigil

    Charm · Charm · Rare

    Each time the caster blocks an enemy's Technique DMG, there's a 100% base chance to inflict Sigil.

  • Holy Restoration

    Charm · Charm · Legendary

    Each Light Technique cast grants 1 stack of Renewing Light. At 6 stacks, heals the caster once.

  • Holy Recuperation

    Charm · Charm · Epic

    At the end of the caster's turn, if no Techniques were cast this turn, heals the caster once and increases DMG dealt next turn by 50%.

  • Sacred Rhythm

    Charm · Charm · Epic

    From the caster's 3rd turn onward, increases DMG dealt at the start of each turn. Stacks up to 3 times.

Upgrade costs

Class level costs

  • Levels 2 to 11Templar Badge ×175
  • Levels 12 to 21Templar Badge ×345
  • Levels 22 to 31Templar Badge ×440
  • Levels 32 to 41Templar Badge ×520
  • Levels 42 to 51Templar Badge ×600
  • Levels 52 to 61Templar Badge ×680
  • Levels 62 to 71Templar Badge ×775
  • Levels 72 to 81Templar Badge ×875
  • Levels 82 to 91Templar Badge ×975
  • Levels 92 to 101Templar Badge ×1,075
  • Levels 102 to 111Templar Badge ×1,200
  • Levels 112 to 120Templar Badge ×1,052

How to get Templar

Promote from Guardian at class level 40, with 180 class levels in total.

More classes

All classes