

Templar
Knight
Introduction
Templar is a class in Sword x Staff. Templar's line is Knight. Class rank: Class V.
Profile
The sacred bulwark, shielded in unwavering holy light.
Stats
- HP rate4,400
- ATK rate3,600
- DEF rate4,900
- SPD rate3,800
Base stat rates for class levels 1 to 120. Each bar is measured against the highest value in the Sword x Staff roster.
Skills
12
Last Stand
Technique · Technique · EpicMoves to any empty space within 4 grids of the caster, dealing Physical DMG once to 1 enemy within 1 grid of the caster, with an 85% base chance to inflict Taunt for 1 turn, increasing to 100% against non-character units. (Prioritizes large targets.)

First Light
Technique · Technique · EpicRemoves all shields to select a grid within 4 grids of the caster and deals Light DMG once to all enemies within a 1-grid square area around the target grid. DMG dealt is based on a percentage of the Shield Strength consumed.

Dawnburst
Technique · Technique · LegendaryDeals Light DMG once to all enemies within 3 grids of the caster. (Large targets may take multiple hits.)

Sacred Shine
Technique · Technique · RareSelects a grid within 3 grids of the caster. Deals Light DMG once to all enemies within a 1-grid square area of the target grid.

Sanctified Soul
Technique · Technique · LegendaryEnters the Sanctification state for 2 turns, reducing DMG taken by the caster and all allied characters within 4 grids of the caster. The effect is unique and cannot be dispelled. (Zero Initial CD)

Iron Slashes
Technique · Technique · RareDeals Physical DMG twice to 1 enemy within 1 grid of the caster. (Prioritizes large targets)

Holy Bulwark
Charm · Charm · RareCounterattack skills deal increased DMG.

Healing Shift
Charm · Charm · LegendaryIncreases healing received. Instead of restoring HP, all healing is converted at a 1:1 ratio into a shield for 2 turns. When the shield disappears, any remaining shield strength is converted 1:1 back into HP.

Punishment Sigil
Charm · Charm · RareEach time the caster blocks an enemy's Technique DMG, there's a 100% base chance to inflict Sigil.

Holy Restoration
Charm · Charm · LegendaryEach Light Technique cast grants 1 stack of Renewing Light. At 6 stacks, heals the caster once.

Holy Recuperation
Charm · Charm · EpicAt the end of the caster's turn, if no Techniques were cast this turn, heals the caster once and increases DMG dealt next turn by 50%.

Sacred Rhythm
Charm · Charm · EpicFrom the caster's 3rd turn onward, increases DMG dealt at the start of each turn. Stacks up to 3 times.
Upgrade costs
Class level costs
- Levels 2 to 11Templar Badge ×175
- Levels 12 to 21Templar Badge ×345
- Levels 22 to 31Templar Badge ×440
- Levels 32 to 41Templar Badge ×520
- Levels 42 to 51Templar Badge ×600
- Levels 52 to 61Templar Badge ×680
- Levels 62 to 71Templar Badge ×775
- Levels 72 to 81Templar Badge ×875
- Levels 82 to 91Templar Badge ×975
- Levels 92 to 101Templar Badge ×1,075
- Levels 102 to 111Templar Badge ×1,200
- Levels 112 to 120Templar Badge ×1,052
How to get Templar
Promote from Guardian at class level 40, with 180 class levels in total.















