
/
Caster/Arts Unit
Arcane
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Nature/★★★★★★
Introduction
Arcane is a 6-star Nature character in Arknights: Endfield. Arcane's weapon type is Arts Unit and class is Caster. Faction: Endfield Industries.
On the combined Arknights: Endfield tier list Arcane is S tier, 5th of the 32 characters ranked, from where 3 community tier lists put Arcane.
Other Nature characters in Arknights: Endfield: Ardelia, Fluorite, Gilberta and Typhoeus.
What Arcane does
A
Nature
Caster built on Array Arcana, which switches on depending on whether Intellect or Will is higher; with Intellect ahead, the battle skill's grid hits harder. The combo charges in with four Tactical Doubles that apply
Nature and
Cryo Susceptibility and Imprison the target, and the ultimate lays an array that answers the controlled operator's Finishers and Final Strikes with Cluster Strikes.
Best build for Arcane
From 4 guidesWeapon
5 options- 13 of 3
- 23 of 3
- 33 of 3
- 43 of 3
- 52 of 3
Skill priority
- 1Yinglung Stance IVCombo Skill
- 2GloompurgeUltimate
- 3Jadecrushing GridBattle Skill
- 4Artillery InterdictionBasic Attack
Gear set
2 options- 14 of 4
Hot Work(3) - 23 of 4
Eternal Xiranite(3)
Gear pieces
Hot Work Exo-Rig3 of 3
Eternal Xiranite Light Armor2 of 3
Hot Work Hands PPE3 of 3
Eternal Xiranite Wraps2 of 3
Hot Work Insulation Slab3 of 3
LYNX Slab3 of 3
Eternal Xiranite Bracing Slab2 of 3
Arcane's banners
All banners- 16 July 2026 to 9 August 2026North Yearns the Rift Vigile, version 1.4
Profile
Arcane is a female Liberi. Arcane's birthday is July 7. Arcane is voiced by Tang Yajing in Chinese, Julia Gu in English, Lynn in Japanese, and KIM SOONMI in Korean.
Stories
6Basic info
CODENAME: Arcane
GENDER: Female
AUTHENTICATION: Yinglung Special Task Force
DOB: July 7
RACE: Liberi
[ORIPATHY INFECTION STATUS]
Oripathy negative, based on medical examination reports.
[INTEGRATED PHYSICAL EXAMINATION]
PHYSIOLOGICAL STRENGTH: Standard
COMBAT SKILL: Excellent
TACTICAL ACUMEN: Outstanding
ORIGINIUM ARTS ASSIMILATION: Excellent
Human resources summary
Operator Arcane (given name: Li Zhiyan) is a Hongshan Academy of Sciences Yinglung Special Task Force (YSTF) captain. Following injuries suffered during an operation in the North Wuling Exclusion Zone (EZ), she has been permitted to take an extended R&R. With special permission from the YSTF, Arcane is now a partner of Endfield Industries.
According to Operator Arcane herself, this is her first long R&R. Our medical operators identified several dozen sites of internal injuries. Frontline work in dangerous Blight environments did not destroy her spirit, yet it has taken a toll on her in the form of constant and grueling physical pain. After conversing with members of the HAS, we learned that the HAS hopes that she can use the opportunity for proper recovery. "It should be a break to make up for all the breaks she missed for several years running."
— Martin Marvin Malen, Assistant, HR Division, Endfield Industries
File 1
The Captain and Chen? I don't know much about that. I heard they were pretty good friends and even partnered up during the selection trials. Their performance was also the most outstanding amongst the reservists. Everyone thought they would become a pair of promising Yinglungs garrisoned at Yinglung Pass. But after that ... they wouldn't stop arguing with each other. And if they weren't, they were preparing for the next shouting match. You know the Captain. She never backs down. The two were assigned to separate groups and the Captain was the one that became an Yinglung... What if Chen becomes an Yinglung...? I ... can't imagine that. The Captain will still be the Captain. And if she were ever assigned to the Captain's team ... someone would definitely get reassigned. As a bystander, Instructor Zhu and the Captain made the right call. The current arrangement is the best for both of them.
— Summit, trooper, Yinglung Special Task Force
The YSTF didn't teach the Captain how to wield her heavy arts unit cannon. I asked her once, and she said it's part of her father's "legacy". There was a time when the Captain couldn't get any better no matter how hard she trained, so she kept swapping her weapons. Blades, spears, swords, halberds, axes, broadaxes, hooks, and tridents... She tried them all, got decent with everything, mastered all sorts of fighting styles, but she wasn't satisfied. She thought she wasn't getting good enough, so she doubled her training regimen... People got worried that she'd collapse from exhaustion. Then one day she chanced upon her father's arts unit cannon that was stored outside the place. She never applied for leave until then. No one knew where she went for a couple of days. But when she came back, she had made up her mind to use her father's weapon. And after that, she just became the Arcane we know. No Yinglung garrisoned at Wuling is a match for her.
— Phrase, trooper, Yinglung Special Task Force
STOP LISTENING TO THE RUMORS! Ugh. During the selection trials, she ... welp, she was like ... yeah ... got that slight edge over me. But I'm a far better fighter than I used to! If we fight again, I'll give her three free attacks on me! Wait ... maybe two. Don't worry. It'd be just a friendly spar. From what I remember, Arcane was always frowning and grumpy, like she was constantly carrying a huge boulder around. But since she fulfilled her wish about the North Wuling EZ, she's turned a little different. Oh yeah! It reminds me of how she looked like when I first met her. I tried asking her about her encounters in the EZ but she refused to say anything to me. I can't just go and pester the Endmin with questions... Wait... I think I can...
— Chen Qianyu, former reservist, Yinglung Special Task Force
Li Zhiyan? That little Yinglung girl? Nope. Nothing special comes to mind. Every time I see her, she's always stern-faced, stiff-necked, and making people feel bad about themselves. And she wouldn't stop yapping "Lady Proxy! Lady Proxy!" and I had to correct her umpteen times before I could force her to change. Mortal life is short, yet she's blessed with powerful abilities. But look at what she's doing with them: Living the most boring life ever and shackling herself with a load of self-made rules. Well, things have gotten a bit better recently. Her face softened up a little, so that's quite interesting, at least. Maybe the silly dolt did something. Hmph. That clueless idiot romped around and ended up with a bunch of injuries. There'll be no escape this time.
— Si
File 2
"She may come off as cold and heartless, but that is what's needed in the YSTF." A bystander's evaluation of Li Zhiyan is usually very simple.
All of Li's actions and choices can be boiled down to this statement: Finishing the mission. The troopers of the Yinglung Special Task Force (YSTF) always fight in extreme environments. Cold rationality and sheer determination help guarantee the success of a mission. If "safe exit" is not listed as part of the mission objective, every Yinglung knew what it meant.
The YSTF has a secret chamber kept under tight security. They do not use it for storing intel files or documents, but for the "belongings" of every Yinglung. When you become an Yinglung, you are given a box and you are free to put anything you want in it. In the event that you fall during a mission, that thing in the box will function as the only proof of your existence.
But Li Zhiyan's box remained empty.
She told the chamber custodian that she had nothing. Everything she once had was buried within the dark, cold, and toxic Miasma of the North Wuling Exclusion Zone.
The custodian had to tell her that this was a YSTF rule. It made Li think. What item best represents herself? If the title of YSTF Captain were taken from her, is there anything that she could put in the box? She pondered about the meaning of "self".
She was only temporarily hampered by the question. Soon enough, she found an old artist on the market to write her name down with a calligraphy brush. This name was the thing that entered the box.
The question did not feel important to her. It was the next mission that always mattered most.
Li barely visited the secret chamber until recently. In her multiple visits, her once threadbare box began to fill. A pen. A button. A dagger also joined the pile... Every item appeared mundane and meaningless, as though she just grabbed something from the desk. A few seemed like gifts from her neighbors or keepsakes that someone wanted her to pass on... Yet Li treated them all like treasure and carefully placed them in her box.
When a curious Endministrator asked about this, Li no longer responded with stern silence as she'd often done in the past. Instead, she gave a solemn answer.
"I looked back and realized that I have missed so many things that I should have treasured."
File 3
My combat style? It's based on the arrays that my Father taught me combined with Yinglung tactics.
Father said that arrays operate on the principle of "change". The array gives the wielder momentum, and moves with the wielder as well. No array should be unchanging or permanent. An array is only complete when the wielder becomes part of it.
Father brought me to many places when I was a girl. Sometimes we rode logs down rivers. Sometimes we climbed really tall trees. And when we got tired, we'd just lie down on the grass to gaze at the stars... Father taught me their positions and the shapes of the constellations. I later learned that none of this was just a "game". He used a subtle yet engaging way to teach me his knowledge of arrays and the cycles of all sorts of entities.
The Yinglungs, however, taught me the meaning of "permanence", and how to remain unmoving in the midst of a storm. The Yinglung tactic relies primarily on "momentum" to create an unstoppable force. Different tactics are used against different threats. Yet it does not matter if we fought with swordmancy, spearmancy, or with our formations and arrays. Every Yinglung stuck to their post and focused on unleashing the momentous strike to obliterate the foe.
I tried integrating Yinglung tactics with my Father's arrays. The former focuses on the team, the entire battlefield, and complementing each other's moves, like how my triplex cannon function as a single unit. My Father's arrays focus on flexibility and change. Combining these two approaches was difficult and troubled me for quite some time...
But then I revisited the place where Father and I used to play. I saw how falling leaves passed through river rapids, how fowlbeasts perched at the end of long branches swung with the wind, and how the constellations never stopped yet somehow retained their shapes — Then I suddenly understood what Father used to say. I am the key. I must be part of the formation, the fourth piece of the array.
I am the knot and pivot by which the array changes, the variable element that fills the tactical gap. Once I learned the lesson, I incorporated myself into the array. With my jade slip I positioned the triplex cannon and adjusted its firepower until it felt like an extension of my arm and leg. Only then did I master its use.
My Originium Arts focus more on the "flow" of energy to create an equilibrium of "change" and "permanence". In a way, my Arts are similar to those wielded by Operator Gilberta. She shared a few tips about Arts casting with me. Operator Arclight also wielded electrical currents with beautiful elegance and mastery, and so I asked her for advice as well. She responded with a phrase: "Feel it." Indeed, Dijiang is a gathering of incredibly talented and skilled individuals and offers plenty of learning opportunities, like Operator Last Rite with her astronomical strength and Operator Pogranichnik with his unparalleled knowledge of military formations... I hope my stay aboard Dijiang will give me a chance to improve my own skills and study the strengths of every school...
I'm also trying to compile these lessons into a book. Other Yinglungs trying to master the arrays and heavy cannons can use it for reference. I hope these writings can provide them with assistance.
File 4
[RECEIVING RECORD]
RECIPIENT: Li Zhiyan
SENDER: Ling Yue
SENDER'S ADDRESS: Wuling City
STATUS: Signed and received
INSPECTION: Inspection passed
VOICE MESSAGE:
Zhiyan! It's me! Auntie Liu! I heard you're getting some R and R at Endfield. You should have told me, Ah Girl. The entire neighborhood got super worried! So I asked the young lady at Serenity Garden to help deliver some of your favorite things! Just a few boxes of osmanthus cakes and sweet kohl pudding. I brewed it just a few days ago for baby's birthday, so it won't keep forever. Finish it first, okay?
Auntie Shen also cares a lot about you. She stuffed the package with a few sets of clothing that she sewed. She heard you're now staying on a spaceship and so she kept complaining how cold you are in space. So yes, that's where the clothes are from in case you're wondering.
Ah Girl, I don't know when you'd be back. You've always been stubborn. Always sitting at one spot and doing nothing. You hardly played with other girls your age. Instead, you kept trying to help the aunties in the neighborhood. It's not right! You are a darling girl but we're getting old and won't be around forever. Listen to your Auntie and make some friends at Endfield. I saw their Endmin and the young lady called Perlica, and they look very nice to me! And if you don't know how to make small talk, just take the rice cakes and sweet kohl pudding to the Endfielders, and let them try out your Auntie's cooking! Do this a few times and you'll have new friends!
Auntie watched you grow up. You never liked to talk, but Auntie knows you got an eye for details. I made a note every time you helped us. Remember when you returned with a photo of Auntie Shen's little girl? Auntie Shen couldn't stop crying that day. Poor girl left when she was around your age, so Auntie Shen treated you like her own. And ... it's the same for all of us. You are a child of Wuling. The city is always your home, no matter where you go.
Aiyah, the talk is getting too sad. Auntie isn't very good with words, so maybe I should stop here. Just focus on getting better and try to come home early. Once you come back to Wuling, Auntie will make a huge feast for you! Don't forget about Auntie's advice! Bring your new friends too!
Wait. Aiyo, Auntie Shen actually has something to say but she started crying again. I'll just let Ling Yue deliver the package and let Auntie Shen record a voice message later. Hope we're not bugging you. Hey! Don't rush me! I'm not taking forever, okay! Wait. Low battery? How —
[DELIVERY RECORD]
SENDER: Li Zhiyan
RECIPIENT: Ling Yue
SENDER'S ADDRESS: OMV Dijiang
DELIVERY STATUS: Delivered
INSPECTION: Inspection passed
LIST OF ITEM(S):
Simonch Shawl - 5 pieces
Breeze of Kjersch - 5 jars
Cosmic Gate Puzzle - 3 sets
Citromix [Rf.] - 10 bottles
VOICE MESSAGE:
Ling Yue, It's me ... Li Zhiyan. I received the package from the old folks of the neighborhood. Please don't let them deliver another package... There's everything aboard Dijiang, and I still got plenty of stuff left after giving away plenty of things to the Endmin and other Endfielders...
I think the aunties like the shawls I mailed last time. I procured a few more from the Logistics Division so just let the old ladies sort them out. There are also fruit-flavored mixes you can't find in Wuling and toys for the children.
Don't worry about the cost. I hardly have any other expenses.
And tell Auntie Shen that the things are free giveaways from Endfield. I don't want her to worry too much.
Stats
- HP5,495
- ATK15th of 33312
- Strength27th of 3391
- Agility26th of 3393
- Intellect3rd of 33176
- Will8th of 33121
- Critical Rate5%
At level 90, before weapons, gear and potentials. Each bar is measured against the highest value in the Arknights: Endfield roster, and the place is out of every character with that stat.
At any level
- HP5,495 + 455 from Strength
- 5,950
- ATK312 × 2.122, +112.2% from the main and secondary attributes
- 662
- Strength
- 91
- Agility
- 93
- IntellectMain attribute
- 176
- WillSecondary attribute
- 121
- Physical ResistanceFrom Agility
- 8.5
- Arts ResistanceFrom Intellect
- 15.0
- Treatment ReceivedFrom Will
- +12.1%
- Critical Rate
- 5.0%
Before weapons, gear, potentials and Affinity.
Skills
13
Artillery Interdiction
Basic attackBASIC ATTACK: An attack with up to 5 sequences that deals Nature DMG. As the controlled operator, Final Strike also deals 0 Stagger. DIVE ATTACK: Basic attack performed in mid-air becomes a dive attack that deals Nature DMG to nearby enemies. FINISHER: Basic attack performed near a Staggered enemy becomes a finisher that deals massive Nature DMG and recovers some SP.
Shown at level 12; the numbers that change, by skill level
- Lv. 1
- BATK SEQ 1 Multiplier 19%
- Lv. 2
- BATK SEQ 1 Multiplier 21%
- Lv. 3
- BATK SEQ 1 Multiplier 22%
- Lv. 4
- BATK SEQ 1 Multiplier 24%
- Lv. 5
- BATK SEQ 1 Multiplier 26%
- Lv. 6
- BATK SEQ 1 Multiplier 28%
- Lv. 7
- BATK SEQ 1 Multiplier 30%
- Lv. 8
- BATK SEQ 1 Multiplier 32%
- Lv. 9
- BATK SEQ 1 Multiplier 34%
- Lv. 10
- BATK SEQ 1 Multiplier 36%
- Lv. 11
- BATK SEQ 1 Multiplier 39%
- Lv. 12
- BATK SEQ 1 Multiplier 42%

Jadecrushing Grid
Battle skill · SP cost 100Creates a Jadecrushing Grid that deals Nature DMG and applies Nature Infliction to enemies within the area of effect. Array Arcana: INT: - Deals more DMG. Array Arcana: WILL: - When dealing DMG, the array also pulls in enemies within the area of effect.
Shown at level 12; the numbers that change, by skill level
- Lv. 1
- DMG Multiplier 222% · DMG Multiplier 133%
- Lv. 2
- DMG Multiplier 245% · DMG Multiplier 147%
- Lv. 3
- DMG Multiplier 267% · DMG Multiplier 160%
- Lv. 4
- DMG Multiplier 289% · DMG Multiplier 173%
- Lv. 5
- DMG Multiplier 311% · DMG Multiplier 187%
- Lv. 6
- DMG Multiplier 333% · DMG Multiplier 200%
- Lv. 7
- DMG Multiplier 356% · DMG Multiplier 213%
- Lv. 8
- DMG Multiplier 378% · DMG Multiplier 227%
- Lv. 9
- DMG Multiplier 400% · DMG Multiplier 240%
- Lv. 10
- DMG Multiplier 428% · DMG Multiplier 257%
- Lv. 11
- DMG Multiplier 461% · DMG Multiplier 277%
- Lv. 12
- DMG Multiplier 500% · DMG Multiplier 300%

Yinglung Stance IV
Combo skill · Cooldown 18sArray Arcana: INT (Intellect ≥ Will): COMBO TRIGGER: When Nature Infliction or at least 2 stacks of non-Nature Arts Infliction are applied on an enemy. Arcane charges at the target and sets up 4 Tactical Doubles that apply Nature Susceptibility and Cryo Susceptibility and deal Nature DMG to the target and nearby enemies, and also apply Imprisonment on the said target. When Imprisonment ends, the Tactical Doubles will attack the said target to deal Explosion DMG. Imprisonment: A debuff that slows all actions. Array Arcana: INT: - Hitting an enemy under Imprisonment with Arcane's battle skill returns some SP, ends the Imprisonment early, deals Explosion DMG, applies another instance of Nature Susceptibility and Cryo Susceptibility, and deals multiple hits of bonus DMG after a short delay. - Combo skill cooldown is shorter. Array Arcana: WILL (Will > Intellect): COMBO TRIGGER: When an Arts Infliction is applied on an enemy. Arcane charges at the target and sets up 4 Tactical Doubles that deal Nature DMG and apply another stack of Arts Infliction of the same element, Nature Susceptibility, and Cryo Susceptibility to the target and nearby enemies, and also apply Imprisonment on the said target. When Imprisonment ends, the Tactical Doubles will attack the said target to deal Explosion DMG. Imprisonment: A debuff that slows all actions. Array Arcana: WILL: - Applying Imprisonment by casting a combo skill will also slightly pull in enemies near the target. - The attribute of Will can further increase the effects of Nature Susceptibility and Cryo Susceptibility applied by the combo skill.
Shown at level 12; the numbers that change, by skill level
- Lv. 1
- Base DMG Multiplier 35% · Max Bonus Susceptibility from Will 7% · Will for MAX Bonus Susceptibility 560 · Explosion DMG Multiplier 53% · Bonus DMG Multiplier 222% · SP Return 28
- Lv. 2
- Base DMG Multiplier 39% · Max Bonus Susceptibility from Will 7% · Will for MAX Bonus Susceptibility 560 · Explosion DMG Multiplier 59% · Bonus DMG Multiplier 244% · SP Return 28
- Lv. 3
- Base DMG Multiplier 42% · Max Bonus Susceptibility from Will 7% · Will for MAX Bonus Susceptibility 560 · Explosion DMG Multiplier 64% · Bonus DMG Multiplier 266% · SP Return 28
- Lv. 4
- Base DMG Multiplier 46% · Max Bonus Susceptibility from Will 7% · Will for MAX Bonus Susceptibility 560 · Explosion DMG Multiplier 69% · Bonus DMG Multiplier 289% · SP Return 28
- Lv. 5
- Base DMG Multiplier 50% · Max Bonus Susceptibility from Will 7% · Will for MAX Bonus Susceptibility 560 · Explosion DMG Multiplier 75% · Bonus DMG Multiplier 311% · SP Return 28
- Lv. 6
- Base DMG Multiplier 53% · Max Bonus Susceptibility from Will 7% · Will for MAX Bonus Susceptibility 560 · Explosion DMG Multiplier 80% · Bonus DMG Multiplier 333% · SP Return 28
- Lv. 7
- Base DMG Multiplier 57% · Max Bonus Susceptibility from Will 7% · Will for MAX Bonus Susceptibility 560 · Explosion DMG Multiplier 85% · Bonus DMG Multiplier 355% · SP Return 28
- Lv. 8
- Base DMG Multiplier 60% · Max Bonus Susceptibility from Will 7% · Will for MAX Bonus Susceptibility 560 · Explosion DMG Multiplier 91% · Bonus DMG Multiplier 377% · SP Return 28
- Lv. 9
- Base DMG Multiplier 64% · Max Bonus Susceptibility from Will 7.5% · Will for MAX Bonus Susceptibility 600 · Explosion DMG Multiplier 96% · Bonus DMG Multiplier 400% · SP Return 28
- Lv. 10
- Base DMG Multiplier 68% · Max Bonus Susceptibility from Will 7.5% · Will for MAX Bonus Susceptibility 600 · Explosion DMG Multiplier 103% · Bonus DMG Multiplier 427% · SP Return 30
- Lv. 11
- Base DMG Multiplier 73% · Max Bonus Susceptibility from Will 7.5% · Will for MAX Bonus Susceptibility 600 · Explosion DMG Multiplier 111% · Bonus DMG Multiplier 461% · SP Return 30
- Lv. 12
- Base DMG Multiplier 80% · Max Bonus Susceptibility from Will 8% · Will for MAX Bonus Susceptibility 640 · Explosion DMG Multiplier 120% · Bonus DMG Multiplier 500% · SP Return 30

Gloompurge
Ultimate · Cooldown 20s · Ultimate Energy 100Arcane creates a Gloompurger Array that immediately deals Nature DMG to enemies within the area of effect (AOE). When hitting an enemy within the Gloompurger Array with a Finisher or a Final Strike performed by the controlled operator, the Gloompurger Array unleashes a Cluster Strike that deals Area DMG to the said enemy. This effect triggers up to 2 times. After triggering Cluster Strike 2 times, the ultimate is switched to Gloompurge Arcana. Gloompurge Arcana: Deals Nature DMG to enemies within a large AOE. Array Arcana: INT: - When created, the Gloompurger Array also forcibly applies Corrosion to enemies in the AOE. Array Arcana: WILL: - When created, the Gloompurger Array also targets enemies with Arts Infliction within its AOE, and applies another Arts Infliction stack of the same element to them.
Shown at level 12; the numbers that change, by skill level
- Lv. 1
- Gloompurger Array Creation DMG Multiplier 80% · Cluster Strike Total DMG Multiplier 160% · Cluster Strike Total DMG Multiplier 160%
- Lv. 2
- Gloompurger Array Creation DMG Multiplier 88% · Cluster Strike Total DMG Multiplier 176% · Cluster Strike Total DMG Multiplier 176%
- Lv. 3
- Gloompurger Array Creation DMG Multiplier 96% · Cluster Strike Total DMG Multiplier 192% · Cluster Strike Total DMG Multiplier 192%
- Lv. 4
- Gloompurger Array Creation DMG Multiplier 104% · Cluster Strike Total DMG Multiplier 208% · Cluster Strike Total DMG Multiplier 208%
- Lv. 5
- Gloompurger Array Creation DMG Multiplier 112% · Cluster Strike Total DMG Multiplier 224% · Cluster Strike Total DMG Multiplier 224%
- Lv. 6
- Gloompurger Array Creation DMG Multiplier 120% · Cluster Strike Total DMG Multiplier 240% · Cluster Strike Total DMG Multiplier 240%
- Lv. 7
- Gloompurger Array Creation DMG Multiplier 128% · Cluster Strike Total DMG Multiplier 256% · Cluster Strike Total DMG Multiplier 256%
- Lv. 8
- Gloompurger Array Creation DMG Multiplier 136% · Cluster Strike Total DMG Multiplier 272% · Cluster Strike Total DMG Multiplier 272%
- Lv. 9
- Gloompurger Array Creation DMG Multiplier 144% · Cluster Strike Total DMG Multiplier 288% · Cluster Strike Total DMG Multiplier 288%
- Lv. 10
- Gloompurger Array Creation DMG Multiplier 154% · Cluster Strike Total DMG Multiplier 308% · Cluster Strike Total DMG Multiplier 308%
- Lv. 11
- Gloompurger Array Creation DMG Multiplier 166% · Cluster Strike Total DMG Multiplier 332% · Cluster Strike Total DMG Multiplier 332%
- Lv. 12
- Gloompurger Array Creation DMG Multiplier 180% · Cluster Strike Total DMG Multiplier 360% · Cluster Strike Total DMG Multiplier 360%

Tactical Planning
Talent · Rank 2When Arcane's Intellect ≥ Will, switch skill type to Array Arcana: INT. If not, then switch to Array Arcana: WILL. Ultimate Gloompurge improved: Array Arcana: INT: - During the ultimate, Arcane gains 24% Arts Amp. Array Arcana: WILL: - When Gloompurger Array (ultimate sequence 1) and Gloompurge Arcana (ultimate sequence 2) deal DMG to the enemy, they also apply [Will × 0.02%] Nature Susceptibility and Cryo Susceptibility (max: 12.8%) for 10s. This effect cannot stack. Attribute requirements for the 2 types of Array Arcana only include effects from operator levels, talents, potentials, and attribute bonuses provided by equipped gear and weapons.

Weapon Honing
Talent · Rank 2Corrosion applied by Arcane lasts 10s longer, and Max Resistance Reduction is increased to 1.1 times the original.

Pluck the Mountain, Boil the Sea γ
Base skillAssign to Growth Chamber to grant rare mineral growth rate +30%

Botanophile γ
Base skillAssign to Growth Chamber to grant vitrified plant growth rate +30%
Watcher of the Sea
Potential 1Combo skill Yinglung Stance IV improved: DMG Multiplier is increased to 1.3 times the original. Array Arcana: INT: Hitting an enemy under Imprisonment with Arcane's battle skill returns 10 additional SP. Array Arcana: WILL: Effects of Nature Susceptibility and Cryo Susceptibility applied +6%.
Heart of Ice Cold Ferrium
Potential 2Intellect and Will +15, Arts Intensity +16.
Wielder of Stone
Potential 3Talent Weapon Honing improved: Corrosion applied by Arcane lasts 5s longer, and Max Resistance Reduction is increased by 20% of the original.
Mind of Refined Steel
Potential 4Ultimate Gloompurge improved: Ultimate Energy cost -15%.
Homeward Glance
Potential 5Ultimate Gloompurge improved: Array Arcana: INT: During the ultimate, Arcane gains 16% Arts Amp. DMG Multiplier of Gloompurge Arcana (ultimate sequence 2) is increased to 1.3 times the original. Array Arcana: WILL: Further increases the effects of Nature Susceptibility and Cryo Susceptibility applied by Gloompurger Array (ultimate sequence 1) and Gloompurge Arcana (ultimate sequence 2) by +7%. After casting Gloompurge Arcana (ultimate sequence 2), if combo skill Yinglung Stance IV is still in its cooldown, immediately shorten the length of the cooldown by 30%.
Upgrade costs
Open in the plannerPromotion and Outfitting
- Promotion I
Protodisk ×8
Pink Bolete ×3
T-Creds ×1,600 - Outfitting I
T-Creds ×1,600 - Promotion II
Protodisk ×25
Red Bolete ×5
T-Creds ×6,500 - Outfitting II
T-Creds ×6,500 - Promotion III
Protoset ×24
Ruby Bolete ×5
T-Creds ×18,000 - Outfitting III
T-Creds ×18,000 - Promotion IV
Protoset ×36
Triphasic Nanoflake ×20
Talos Cap ×8
T-Creds ×100,000
Battle skill: Jadecrushing Grid
- Lv. 2
Protoprism ×6
Kalkodendra ×1
T-Creds ×1,000 - Lv. 3
Protoprism ×12
Kalkodendra ×2
T-Creds ×2,700 - Lv. 4
Protoprism ×16
Chrysodendra ×1
T-Creds ×3,200 - Lv. 5
Protoprism ×21
Chrysodendra ×1
T-Creds ×4,200 - Lv. 6
Protoprism ×27
Chrysodendra ×2
T-Creds ×5,400 - Lv. 7
Protohedron ×6
Vitrodendra ×1
T-Creds ×8,200 - Lv. 8
Protohedron ×8
Vitrodendra ×1
T-Creds ×10,500 - Lv. 9
Protohedron ×15
Vitrodendra ×2
T-Creds ×18,000 - Lv. 10
Mark of Perseverance ×1
Protohedron ×15
Triphasic Nanoflake ×6
Crimson Spearleaf ×3
T-Creds ×24,000 - Lv. 11
Mark of Perseverance ×2
Protohedron ×24
Triphasic Nanoflake ×16
Crimson Spearleaf ×6
T-Creds ×30,000 - Lv. 12
Mark of Perseverance ×3
Protohedron ×50
Triphasic Nanoflake ×36
Crimson Spearleaf ×12
T-Creds ×65,000
Ultimate: Gloompurge
- Lv. 2
Protoprism ×6
Kalkodendra ×1
T-Creds ×1,000 - Lv. 3
Protoprism ×12
Kalkodendra ×2
T-Creds ×2,700 - Lv. 4
Protoprism ×16
Chrysodendra ×1
T-Creds ×3,200 - Lv. 5
Protoprism ×21
Chrysodendra ×1
T-Creds ×4,200 - Lv. 6
Protoprism ×27
Chrysodendra ×2
T-Creds ×5,400 - Lv. 7
Protohedron ×6
Vitrodendra ×1
T-Creds ×8,200 - Lv. 8
Protohedron ×8
Vitrodendra ×1
T-Creds ×10,500 - Lv. 9
Protohedron ×15
Vitrodendra ×2
T-Creds ×18,000 - Lv. 10
Mark of Perseverance ×1
Protohedron ×15
Triphasic Nanoflake ×6
Crimson Spearleaf ×3
T-Creds ×24,000 - Lv. 11
Mark of Perseverance ×2
Protohedron ×24
Triphasic Nanoflake ×16
Crimson Spearleaf ×6
T-Creds ×30,000 - Lv. 12
Mark of Perseverance ×3
Protohedron ×50
Triphasic Nanoflake ×36
Crimson Spearleaf ×12
T-Creds ×65,000
Combo skill: Yinglung Stance IV
- Lv. 2
Protoprism ×6
Kalkodendra ×1
T-Creds ×1,000 - Lv. 3
Protoprism ×12
Kalkodendra ×2
T-Creds ×2,700 - Lv. 4
Protoprism ×16
Chrysodendra ×1
T-Creds ×3,200 - Lv. 5
Protoprism ×21
Chrysodendra ×1
T-Creds ×4,200 - Lv. 6
Protoprism ×27
Chrysodendra ×2
T-Creds ×5,400 - Lv. 7
Protohedron ×6
Vitrodendra ×1
T-Creds ×8,200 - Lv. 8
Protohedron ×8
Vitrodendra ×1
T-Creds ×10,500 - Lv. 9
Protohedron ×15
Vitrodendra ×2
T-Creds ×18,000 - Lv. 10
Mark of Perseverance ×1
Protohedron ×15
Tachyon Screening Lattice ×6
Crimson Spearleaf ×3
T-Creds ×24,000 - Lv. 11
Mark of Perseverance ×2
Protohedron ×24
Tachyon Screening Lattice ×16
Crimson Spearleaf ×6
T-Creds ×30,000 - Lv. 12
Mark of Perseverance ×3
Protohedron ×50
Tachyon Screening Lattice ×36
Crimson Spearleaf ×12
T-Creds ×65,000
Basic attack: Artillery Interdiction
- Lv. 2
Protoprism ×6
Kalkodendra ×1
T-Creds ×1,000 - Lv. 3
Protoprism ×12
Kalkodendra ×2
T-Creds ×2,700 - Lv. 4
Protoprism ×16
Chrysodendra ×1
T-Creds ×3,200 - Lv. 5
Protoprism ×21
Chrysodendra ×1
T-Creds ×4,200 - Lv. 6
Protoprism ×27
Chrysodendra ×2
T-Creds ×5,400 - Lv. 7
Protohedron ×6
Vitrodendra ×1
T-Creds ×8,200 - Lv. 8
Protohedron ×8
Vitrodendra ×1
T-Creds ×10,500 - Lv. 9
Protohedron ×15
Vitrodendra ×2
T-Creds ×18,000 - Lv. 10
Mark of Perseverance ×1
Protohedron ×15
Tachyon Screening Lattice ×6
Crimson Spearleaf ×3
T-Creds ×24,000 - Lv. 11
Mark of Perseverance ×2
Protohedron ×24
Tachyon Screening Lattice ×16
Crimson Spearleaf ×6
T-Creds ×30,000 - Lv. 12
Mark of Perseverance ×3
Protohedron ×50
Tachyon Screening Lattice ×36
Crimson Spearleaf ×12
T-Creds ×65,000
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