
/
Striker/Arts Unit
Typhoeus
/
Nature/★★★★★★
Introduction
Typhoeus is a 6-star Nature character in Arknights: Endfield. Typhoeus's weapon type is Arts Unit and class is Striker. Faction: Endfield Industries.
On the combined Arknights: Endfield tier list Typhoeus is A tier, 14th of the 32 characters ranked, from where 3 community tier lists put Typhoeus.
Other Nature characters in Arknights: Endfield: Arcane, Ardelia, Fluorite and Gilberta.
What Typhoeus does
An aerial archer whose battle skill lifts her into a hover for five air shots that each hit up to two targets, and every shot into
Nature Infliction eats a stack, earns a Sign and adds Ultimate Energy. A full set of Signs triggers her combo, which turns them into Hunting Arrows and lays a Barrage Array that Slows enemies and makes them take more
Nature Burst damage.
Her ultimate is a big exploding arrow followed by five more shots that each call down a Hail of Arrows.
Best build for Typhoeus
From 4 guidesWeapon
3 options- 14 of 4
- 24 of 4
- 32 of 4
Skill priority
- 1Piercing Arrows of the WoodsBattle Skill
- 2Rampant ThornsCombo Skill
- 3Wildlands HuntressBasic Attack
- 4Call of Ice MountainUltimate
Gear set
- 4 of 4
Deep Rampart(3)
Gear pieces
Deep Rampart Armor3 of 3
Deep Rampart Gauntlets3 of 3
Deep Rampart Comms3 of 3
LYNX Slab3 of 3
Typhoeus's banners
All banners- 2 September 2026 to 30 September 2026Winter Hunt, version 1.5
Profile
Typhoeus is a female Sarkaz. Typhoeus's birthday is January 13. Typhoeus is voiced by ShiHaku in Chinese, Hanna Johansson in English, Ohzora Naomi in Japanese, and Chae Rim in Korean.
Stories
6Basic info
[CODENAME] Typhoeus
GENDER: Female
AUTHENTICATION: Rhodes Island
DOB: January 13
RACE: Sarkaz
[ORIPATHY INFECTION STATUS]
Oripathy negative, based on medical examination reports.
[INTEGRATED PHYSICAL EXAMINATION]
PHYSIOLOGICAL STRENGTH: Excellent
COMBAT SKILL: Excellent
TACTICAL ACUMEN: Normal
ORIGINIUM ARTS ASSIMILATION: Standard
Human resources summary
Operator Typhoeus, a reconvener from Rhodes Island. She crossed paths with the Endministrator during her journey in search of the lost legends of Sami, and later joined Endfield Industries at the Endministrator's personal invitation.
When speaking with Miss Typhoeus, the composure and steadiness she displayed far surpassed that of most adults, yet her insatiable curiosity and those ill-timed probing glances still betrayed a childlike nature beneath. Per protocol, I had many questions to ask her, but the moment she brought out her notebook, I could never seem to find the right opportunity to pose a single one.
It was hard to imagine that one person could have so many questions that even I grew tired of answering them. I once reminded her that many of her questions could be answered in the Operator Onboarding Manual, but she twirled her pen and said calmly that she was fascinated by the way I told things.
After three hours of questioning, she left satisfied. Before she closed her notebook, I caught a glimpse of her evaluation of me:
"Three heads, knows everything, answers every question, every legend needs a character like that."
— Martin Marvin Malen, Assistant, HR Division, Endfield Industries
File 1
Having an operator like Typhoeus, who excels at wilderness survival, join us has made our work in the north go much more smoothly.
Although Endfield works closely with the Order of Steel Oath, they are often too occupied with their own battles to spare much time for us. More often than not, they lead us to the site of a rift, then must return to the front lines, leaving the rest of the work to us.
The polar environment is harsh, with year-round snow cover and extremely low temperatures, creating many difficulties for our monitoring work. A sudden blizzard destroyed our camp and knocked out all our instruments. In despair, we wrapped ourselves in every blanket we had, waiting to be consumed by the frozen wasteland. Fortunately, Operator Typhoeus arrived just in time.
Along with her came an entire animal leg.
In the ruins, Typhoeus lit a campfire and brought warmth with a Sami-style barbecue. She then ventured alone into the blizzard, returning with wood and bark, and in just one afternoon, built a log cabin large enough for four people using nothing but primitive materials.
Though she knew nothing about the facilities we brought, she was still able to set up a stable environment for them to run properly according to our needs. When we faced the rifts head-on, she efficiently cleared away the attacking swarms of Aggeloi using her hunting experience, assisting us in placing the equipment and retrieving critical data.
Aside from her outdoors survival skills, what everyone trusted most was her remarkably accurate intuition.
Yes, relying on a colleague's intuition for work does not sound like something a professional would say. But when all our navigation facilities were down, her instincts were what allowed us to narrowly dodge danger and evacuate safely. Throughout the journey, we were constantly on edge, yet she never showed a hint of fear, always calmly pointing the way through the snowstorm for everyone.
Some speculate that it was the Cyclops living in the mountains who taught Typhoeus how to see the future. But I believe that this is simply the way the Sami people coexist with nature. By placing themselves within it and becoming part of it, they can keenly perceive nature's breath, its pulse, its heartbeat, and in doing so, receive the revelations that nature bestows.
File 2
"Endfield is a legitimate enterprise. You need to learn to distinguish fact from rumor. Not all those legends are true."
Every time a new employee joins Endfield, the veteran staff makes a point of reminding them of this.
That was until Operator Typhoeus joined Endfield, and all that effort went down the drain. With her rambling, mystical tales, this girl blurred the line between rumor and reality, turning us from a company with a certain legendary flair into ... a legend, plain and simple.
The mysterious characters flashing across the screens, the crying sounds echoing from the bridge late at night, the lighting fixtures in the Engineering Division that never seem to stay fixed, always flickering on and off when someone is alone. These little coincidences, easily dismissed with a laugh, were gathered and woven together by Typhoeus into a spine-chilling legend.
Long ago, the equipment aboard the sky vessel Dijiang was constantly breaking down. The poor craftsmen had no choice but to take shelter in the workshop, forging and repairing day and night without rest. Yet after a full year of toil, the number of machines awaiting repair only grew, piling up around them like an unbroken mountain range.
Consumed by rage, his last shred of kindness was spent. He transformed into a vengeful spirit and entered the machinery itself, vowing to take revenge on every careless soul who cut corners in their operations.
The lights flickering in the night are the sign of his patrol.
— An entry from Typhoeus's notebook.
After this story spread across Dijiang, the number of damage reports on the Engineering Division's repair list for that month dropped significantly.
After looking into the matter, the stunned Mr. Andre gave a fair assessment of the story: this was not a story, but an indisputable fact.
And this was just one chapter among the many legends Typhoeus had written for Endfield. In her notebook, the Endministrator was the great sage holding the Stone of Origin, Supervisor Perlica was the lightning mage wielding the power of thunder, Miss Chen was a ranger carrying a longsword. And everything Endfield did on Talos-II was planting great stone swords across the land to maintain peace in the world and protect all living things.
A twelve-year-old child would find these tales childish, but for the Endfield operators with their heads full of whimsy, they were just right.
"When I am working now, I imagine myself as a mysterious Sami Snowpriest. When the equipment overheats, I shout out ancient invocations..." And with that, Andre picked up the cooling gun from the corner, aimed it at the machine, and cried out, "O wind and snow, descend upon the mortal world!"
File 3
War Song of the Samifjod
Sun melts the snow,
Under the frozen earth, shadows flee.
But our wandering does not end.
Sun splits the clouds,
In the forest, rain departs.
But our warfare does not stop.
Lift shields, don plates,
Fate holds us here.
Under the sun,
We bleed and fight.
After arriving on Talos-II from Terra, the Feranmut Sami ended His years-long drift and chose a plot of land within the polar circle, settling there along with the Myrkwood He carried on His back. Under the Feranmut's protection, the Sami people enjoyed a brief period of peace. But soon, with the destruction of the Cosmic Gate and the outbreak of the First Aggeloi War, the Feranmut Sami gave His life to protect the Sami people, falling in the North Pole. The Sami people barely had time to mourn before they had to join in the construction of the Oathkeepers' fortress. What followed was a long campaign that has continued to this very day.
When Typhoeus awoke on Rhodes Island and learned of her people's current mission, she immediately packed her bags and headed north. But after traveling a great distance to the Oathkeeper's fortress, a Sami Snowpriest just back from the battlefield gave her a pat on the back of the head, a slap reeking of earth, and turned her away at the door.
"Come back when you are taller than your bow, then you can go to war."
Though Typhoeus insisted that she was simply petite, no one believed her. After all, her hands had yet to develop the thick calluses that came from years of drawing a bow.
Lost and dejected, she could only board a wagon bound for Myrkwood to meet the kin she had never known. This was the Sami she remembered, the environment, the customs, the language, the accents, all preserved. Yet at the same time, it all felt foreign to her. In the settlement, there were only the elderly, the wounded, and the children. Those who could still bear arms had all chosen to head to the front lines, guarding that line forged of flesh and blood, holding back the Aggeloi's march southward.
Typhoeus, lost and adrift, remained in Myrkwood. She soon learned that after the fall of Sami, His legends had also been shattered. The elders who knew the old tales had turned to bone on the battlefield alongside Sami himself before they could pass the stories on. So Typhoeus, unable to fight on the front lines, decided to gather those legends and preserve them.
Endmin, did you know? The fall of Sami was Sami's own choice. The people accepted Him and followed without hesitation.
I found a Foldartal used for divination in Myrkwood. On it was recorded a "communication" between the Snowpriest and Sami.
Before He descended upon the north, He had warned the people of Myrkwood that He had long foreseen a cruel and protracted war. He would have to go north and, at some future moment, sacrifice Himself to protect all living things.
He gave His people the chance to leave...
But on the Foldartal were the people's response—
The will of Sami is the will of the Sami people. The mission of Sami is the mission of the Sami people. We will go north with you.
The hunt never ends.
File 4
After the fall of Sami, most of the Sami people accepted the outcome. They live atop the Feranmut's remains, carrying on His will, fighting the Aggelos to protect Talos-II.
Yet there were still Snowpriests who believed that Sami had not truly died. His soul had merely been lost within the rifts, fallen into a deep slumber. One day, Sami would wake from His dream and return to His people. They traveled to the rifts across Talos-II, setting up altars and performing rituals, trying to call Sami's soul back from the fissures. But none who went ever returned. Later, with the northern front growing ever more urgent, no one was willing to continue the attempt.
In a snowy forest near the Wuling Very Large Rift, Typhoeus found the manuscripts left behind by one of those Sami Snowpriests. The manuscripts detailed all her attempts to awaken Sami. Though Typhoeus was able to confirm through her own exploration that the ritual had failed and the Snowpriestess had vanished without a trace, the girl still caught a faint whiff of possibility from the remaining materials.
Unfortunately, after months of study, Typhoeus had made no progress.
She asked every Snowpriest and shaman in the Order of Steel Oath and Myrkwood, but they all just shook their heads, believing it to be a doomed endeavor.
Even after hitting so many dead ends, Typhoeus did not lose heart. The Snowpriestess's unique insights on dreams in the manuscripts taught the girl to perceive special revelations within the dreamscapes of others.
"I don't know why, but lately I keep dreaming of being chased by a gigantic monster. The ground beneath my feet keeps swaying, as if I am standing on a suspension bridge. I toss and turn all night long..."
"Simple. That monster is hunting you, and you have been cornered."
"What should I do?"
"Become stronger. Do not be the prey. Be the hunter instead."
"I think I get it now."
After that conversation with Typhoeus, the operator mapped out a full month of intensive training for himself. The exhaustion and sense of accomplishment from the workouts let him sleep soundly through the night. Before long, Endfield colleagues began showing up at Typhoeus's door with all sorts of dreams, asking her to read and interpret them.
And Typhoeus, after listening to everyone's dreams, drew inspiration from them to craft a legend of her own, one that wove together the Feranmut Sami, dreams, and the Snowpriests.
Soon, Typhoeus finished writing the ending. She thought the matter would settle just like the story itself. So she gathered her notes and set off to share the conclusion with those who had been waiting eagerly. But halfway there, she brushed past a young girl in the corridor.
Typhoeus did not recognize her, yet she felt a strangely familiar presence emanating from her.
It was a presence that had accompanied her people through swamps and forests, through winters and into springs, from birth all the way to death.
By the time Typhoeus came to her senses, the girl had already walked far away.
Later, she learned from others the girl's codename: Last Rite.
Driven by a mysterious premonition, she tore out the ending she had written and wrote that codename on a fresh page instead.
Stats
- HP5,495
- ATK15th of 33312
- Strength25th of 3397
- Agility3rd of 33174
- Intellect20th of 3399
- Will10th of 33119
- Critical Rate5%
At level 90, before weapons, gear and potentials. Each bar is measured against the highest value in the Arknights: Endfield roster, and the place is out of every character with that stat.
At any level
- HP5,495 + 485 from Strength
- 5,980
- ATK312 × 2.108, +110.8% from the main and secondary attributes
- 658
- Strength
- 97
- AgilityMain attribute
- 174
- Intellect
- 99
- WillSecondary attribute
- 119
- Physical ResistanceFrom Agility
- 14.8
- Arts ResistanceFrom Intellect
- 9.0
- Treatment ReceivedFrom Will
- +11.9%
- Critical Rate
- 5.0%
Before weapons, gear, potentials and Affinity.
Skills
13
Wildlands Huntress
Basic attackBASIC ATTACK: An attack with up to 5 sequences that deals Nature DMG. As the controlled operator, Final Strike also deals 17 Stagger. DIVE ATTACK: Basic attack performed in mid-air becomes a dive attack that deals Nature DMG to nearby enemies. FINISHER: Basic attack performed near a Staggered enemy becomes a finisher that deals massive Nature DMG and recovers some SP.
Shown at level 12; the numbers that change, by skill level
- Lv. 1
- BATK SEQ 1 Multiplier 21%
- Lv. 2
- BATK SEQ 1 Multiplier 23%
- Lv. 3
- BATK SEQ 1 Multiplier 25%
- Lv. 4
- BATK SEQ 1 Multiplier 27%
- Lv. 5
- BATK SEQ 1 Multiplier 29%
- Lv. 6
- BATK SEQ 1 Multiplier 31%
- Lv. 7
- BATK SEQ 1 Multiplier 33%
- Lv. 8
- BATK SEQ 1 Multiplier 35%
- Lv. 9
- BATK SEQ 1 Multiplier 37%
- Lv. 10
- BATK SEQ 1 Multiplier 39%
- Lv. 11
- BATK SEQ 1 Multiplier 43%
- Lv. 12
- BATK SEQ 1 Multiplier 46%

Piercing Arrows of the Woods
Battle skill · SP cost 100Typhoeus leaps into the air and enters a short Hovering state, during which she can unleash 5 Aerial Basic Attacks (ABATK). Each ABATK can shoot arrows at up to 2 targets and deal Nature DMG. Whenever an ABATK hits an enemy with Nature Infliction, it consumes 1 stack of Nature Infliction, grants Typhoeus 1 Sign, and gives additional Ultimate Energy. If Typhoeus has Hunting Arrow(s), she consumes 1 Hunting Arrow and converts the ABATK into a Power Shot. Power Shot: After hitting an enemy, Power Shot forcibly applies 1 instance of Nature Burst; if the Power Shot consumes the target's Nature Infliction, then increase the DMG dealt by this Nature Burst. If Typhoeus is the controlled operator, her 5th ABATK is regarded as a Final Strike and a Power Shot, and does not consume Hunting Arrows.
Shown at level 12; the numbers that change, by skill level
- Lv. 1
- Initial Aerial Shot DMG Multiplier 22%
- Lv. 2
- Initial Aerial Shot DMG Multiplier 25%
- Lv. 3
- Initial Aerial Shot DMG Multiplier 27%
- Lv. 4
- Initial Aerial Shot DMG Multiplier 29%
- Lv. 5
- Initial Aerial Shot DMG Multiplier 31%
- Lv. 6
- Initial Aerial Shot DMG Multiplier 33%
- Lv. 7
- Initial Aerial Shot DMG Multiplier 36%
- Lv. 8
- Initial Aerial Shot DMG Multiplier 38%
- Lv. 9
- Initial Aerial Shot DMG Multiplier 40%
- Lv. 10
- Initial Aerial Shot DMG Multiplier 43%
- Lv. 11
- Initial Aerial Shot DMG Multiplier 46%
- Lv. 12
- Initial Aerial Shot DMG Multiplier 50%

Rampant Thorns
Combo skill · Cooldown 19sCOMBO TRIGGER: When Typhoeus reaches max Signs. Typhoeus converts all her Signs to Hunting Arrows and resets her Aerial Basic Attack (ABATK) attempts. Typhoeus focuses her "Huntress's Gaze" and launches a barrage at the target that creates a Barrage Array at the target area. Enemies in the Barrage Array take Nature DMG over time, are slowed, and suffer increased Nature Burst DMG Taken. Every 2 Signs convert to 1 Hunting Arrow.
Shown at level 12; the numbers that change, by skill level
- Lv. 1
- "Huntress's Gaze" Hit DMG 89% · Area DMG Over Time 45% · Nature Burst DMG Boost 6%
- Lv. 2
- "Huntress's Gaze" Hit DMG 98% · Area DMG Over Time 49% · Nature Burst DMG Boost 6%
- Lv. 3
- "Huntress's Gaze" Hit DMG 107% · Area DMG Over Time 54% · Nature Burst DMG Boost 6%
- Lv. 4
- "Huntress's Gaze" Hit DMG 116% · Area DMG Over Time 58% · Nature Burst DMG Boost 7%
- Lv. 5
- "Huntress's Gaze" Hit DMG 125% · Area DMG Over Time 62% · Nature Burst DMG Boost 7%
- Lv. 6
- "Huntress's Gaze" Hit DMG 134% · Area DMG Over Time 67% · Nature Burst DMG Boost 7%
- Lv. 7
- "Huntress's Gaze" Hit DMG 142% · Area DMG Over Time 71% · Nature Burst DMG Boost 8%
- Lv. 8
- "Huntress's Gaze" Hit DMG 151% · Area DMG Over Time 76% · Nature Burst DMG Boost 8%
- Lv. 9
- "Huntress's Gaze" Hit DMG 160% · Area DMG Over Time 80% · Nature Burst DMG Boost 8%
- Lv. 10
- "Huntress's Gaze" Hit DMG 171% · Area DMG Over Time 86% · Nature Burst DMG Boost 9%
- Lv. 11
- "Huntress's Gaze" Hit DMG 185% · Area DMG Over Time 93% · Nature Burst DMG Boost 9%
- Lv. 12
- "Huntress's Gaze" Hit DMG 200% · Area DMG Over Time 100% · Nature Burst DMG Boost 10%

Call of Ice Mountain
Ultimate · Cooldown 20s · Ultimate Energy 200Typhoeus fires an Imbued Arrow that explodes after hitting the enemy and deals massive Nature DMG to enemies within the area of effect (AOE). She then enters a Hovering state and her Aerial Basic Attack (ABATK) attempts are reset. For her next 5 ABATKs, hitting an enemy triggers a Hail of Arrows that deals Nature DMG at the target's location. Her 5th Hail of Arrows is an empowered Hail of Arrows that deals higher DMG. Casting the ultimate gives 2 Hunting Arrows immediately.
Shown at level 12; the numbers that change, by skill level
- Lv. 1
- Imbued Arrow Explosion DMG 133% · Normal Hail of Arrows DMG 33% · Empowered Hail of Arrows DMG 89%
- Lv. 2
- Imbued Arrow Explosion DMG 147% · Normal Hail of Arrows DMG 37% · Empowered Hail of Arrows DMG 98%
- Lv. 3
- Imbued Arrow Explosion DMG 160% · Normal Hail of Arrows DMG 40% · Empowered Hail of Arrows DMG 107%
- Lv. 4
- Imbued Arrow Explosion DMG 173% · Normal Hail of Arrows DMG 43% · Empowered Hail of Arrows DMG 116%
- Lv. 5
- Imbued Arrow Explosion DMG 187% · Normal Hail of Arrows DMG 47% · Empowered Hail of Arrows DMG 124%
- Lv. 6
- Imbued Arrow Explosion DMG 200% · Normal Hail of Arrows DMG 50% · Empowered Hail of Arrows DMG 133%
- Lv. 7
- Imbued Arrow Explosion DMG 213% · Normal Hail of Arrows DMG 53% · Empowered Hail of Arrows DMG 142%
- Lv. 8
- Imbued Arrow Explosion DMG 227% · Normal Hail of Arrows DMG 57% · Empowered Hail of Arrows DMG 151%
- Lv. 9
- Imbued Arrow Explosion DMG 240% · Normal Hail of Arrows DMG 60% · Empowered Hail of Arrows DMG 160%
- Lv. 10
- Imbued Arrow Explosion DMG 257% · Normal Hail of Arrows DMG 64% · Empowered Hail of Arrows DMG 171%
- Lv. 11
- Imbued Arrow Explosion DMG 277% · Normal Hail of Arrows DMG 69% · Empowered Hail of Arrows DMG 184%
- Lv. 12
- Imbued Arrow Explosion DMG 300% · Normal Hail of Arrows DMG 75% · Empowered Hail of Arrows DMG 200%

Prey Checklist
Talent · Rank 3Whenever a Nature Burst is triggered on an enemy, Typhoeus gains 1 Sign. DMG dealt by attacks empowered by consuming Hunting Arrows is increased to 1.6 times the original. When entering battle, Typhoeus immediately gains 4 Sign(s). Typhoeus can have up to 4 Hunting Arrows and 8 Signs. If Nature Burst is simultaneously triggered on multiple enemies, this only counts as one instance of Nature Burst when tallying the Signs gained by Typhoeus.

Huntress's Focus
Talent · Rank 1When Hovering, Typhoeus activates a Protective Barrier that reduces her DMG Taken by 15% and makes her harder to interrupt while it is active. The Protective Barrier is shattered when Typhoeus takes DMG, and cannot be activated again for 30s afterwards.

Lithic Murmurs γ
Base skillAssign to Growth Chamber to grant rare mineral growth rate +30%

Life in the Spores γ
Base skillAssign to Growth Chamber to grant fungal matter growth rate +30%
Samifjod Fletching
Potential 1When Hovering, ATK +18% and ABATK DMG Dealt is increased to 1.2 times the original. Talent Huntress's Focus improved: Protective Barrier reactivation time -3s.
Huntress's Stride
Potential 2Agility +20, Arts Intensity +16.
Thorny Trap
Potential 3Combo skill Rampant Thorns improved: Length of cooldown -2s. Enemies in the Barrage Array suffer Nature Burst DMG Taken +6%.
No Escape
Potential 4Ultimate Call of Ice Mountain improved: Ultimate Energy cost -15%.
Fatal Shot
Potential 5Ultimate Call of Ice Mountain improved: Gains Hunting Arrows +1. Ultimate DMG Dealt is increased to 1.2 times the original, while Nature Burst DMG Multiplier of Power Shot is increased to 1.1 times the original.
Upgrade costs
Open in the plannerPromotion and Outfitting
- Promotion I
Protodisk ×8
Pink Bolete ×3
T-Creds ×1,600 - Outfitting I
T-Creds ×1,600 - Promotion II
Protodisk ×25
Red Bolete ×5
T-Creds ×6,500 - Outfitting II
T-Creds ×6,500 - Promotion III
Protoset ×24
Ruby Bolete ×5
T-Creds ×18,000 - Outfitting III
T-Creds ×18,000 - Promotion IV
Protoset ×36
Tachyon Screening Lattice ×20
Talos Cap ×8
T-Creds ×100,000
Battle skill: Piercing Arrows of the Woods
- Lv. 2
Protoprism ×6
Kalkodendra ×1
T-Creds ×1,000 - Lv. 3
Protoprism ×12
Kalkodendra ×2
T-Creds ×2,700 - Lv. 4
Protoprism ×16
Chrysodendra ×1
T-Creds ×3,200 - Lv. 5
Protoprism ×21
Chrysodendra ×1
T-Creds ×4,200 - Lv. 6
Protoprism ×27
Chrysodendra ×2
T-Creds ×5,400 - Lv. 7
Protohedron ×6
Vitrodendra ×1
T-Creds ×8,200 - Lv. 8
Protohedron ×8
Vitrodendra ×1
T-Creds ×10,500 - Lv. 9
Protohedron ×15
Vitrodendra ×2
T-Creds ×18,000 - Lv. 10
Mark of Perseverance ×1
Protohedron ×15
Quadrant Fitting Fluid ×6
Crimson Spearleaf ×3
T-Creds ×24,000 - Lv. 11
Mark of Perseverance ×2
Protohedron ×24
Quadrant Fitting Fluid ×16
Crimson Spearleaf ×6
T-Creds ×30,000 - Lv. 12
Mark of Perseverance ×3
Protohedron ×50
Quadrant Fitting Fluid ×36
Crimson Spearleaf ×12
T-Creds ×65,000
Ultimate: Call of Ice Mountain
- Lv. 2
Protoprism ×6
Kalkodendra ×1
T-Creds ×1,000 - Lv. 3
Protoprism ×12
Kalkodendra ×2
T-Creds ×2,700 - Lv. 4
Protoprism ×16
Chrysodendra ×1
T-Creds ×3,200 - Lv. 5
Protoprism ×21
Chrysodendra ×1
T-Creds ×4,200 - Lv. 6
Protoprism ×27
Chrysodendra ×2
T-Creds ×5,400 - Lv. 7
Protohedron ×6
Vitrodendra ×1
T-Creds ×8,200 - Lv. 8
Protohedron ×8
Vitrodendra ×1
T-Creds ×10,500 - Lv. 9
Protohedron ×15
Vitrodendra ×2
T-Creds ×18,000 - Lv. 10
Mark of Perseverance ×1
Protohedron ×15
Quadrant Fitting Fluid ×6
Crimson Spearleaf ×3
T-Creds ×24,000 - Lv. 11
Mark of Perseverance ×2
Protohedron ×24
Quadrant Fitting Fluid ×16
Crimson Spearleaf ×6
T-Creds ×30,000 - Lv. 12
Mark of Perseverance ×3
Protohedron ×50
Quadrant Fitting Fluid ×36
Crimson Spearleaf ×12
T-Creds ×65,000
Combo skill: Rampant Thorns
- Lv. 2
Protoprism ×6
Kalkodendra ×1
T-Creds ×1,000 - Lv. 3
Protoprism ×12
Kalkodendra ×2
T-Creds ×2,700 - Lv. 4
Protoprism ×16
Chrysodendra ×1
T-Creds ×3,200 - Lv. 5
Protoprism ×21
Chrysodendra ×1
T-Creds ×4,200 - Lv. 6
Protoprism ×27
Chrysodendra ×2
T-Creds ×5,400 - Lv. 7
Protohedron ×6
Vitrodendra ×1
T-Creds ×8,200 - Lv. 8
Protohedron ×8
Vitrodendra ×1
T-Creds ×10,500 - Lv. 9
Protohedron ×15
Vitrodendra ×2
T-Creds ×18,000 - Lv. 10
Mark of Perseverance ×1
Protohedron ×15
D96 Steel Sample 4 ×6
Crimson Spearleaf ×3
T-Creds ×24,000 - Lv. 11
Mark of Perseverance ×2
Protohedron ×24
D96 Steel Sample 4 ×16
Crimson Spearleaf ×6
T-Creds ×30,000 - Lv. 12
Mark of Perseverance ×3
Protohedron ×50
D96 Steel Sample 4 ×36
Crimson Spearleaf ×12
T-Creds ×65,000
Basic attack: Wildlands Huntress
- Lv. 2
Protoprism ×6
Kalkodendra ×1
T-Creds ×1,000 - Lv. 3
Protoprism ×12
Kalkodendra ×2
T-Creds ×2,700 - Lv. 4
Protoprism ×16
Chrysodendra ×1
T-Creds ×3,200 - Lv. 5
Protoprism ×21
Chrysodendra ×1
T-Creds ×4,200 - Lv. 6
Protoprism ×27
Chrysodendra ×2
T-Creds ×5,400 - Lv. 7
Protohedron ×6
Vitrodendra ×1
T-Creds ×8,200 - Lv. 8
Protohedron ×8
Vitrodendra ×1
T-Creds ×10,500 - Lv. 9
Protohedron ×15
Vitrodendra ×2
T-Creds ×18,000 - Lv. 10
Mark of Perseverance ×1
Protohedron ×15
D96 Steel Sample 4 ×6
Crimson Spearleaf ×3
T-Creds ×24,000 - Lv. 11
Mark of Perseverance ×2
Protohedron ×24
D96 Steel Sample 4 ×16
Crimson Spearleaf ×6
T-Creds ×30,000 - Lv. 12
Mark of Perseverance ×3
Protohedron ×50
D96 Steel Sample 4 ×36
Crimson Spearleaf ×12
T-Creds ×65,000
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