
/
Supporter/Arts Unit
Gilberta
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Nature/★★★★★★
Introduction
Gilberta is a 6-star Nature character in Arknights: Endfield. Gilberta's weapon type is Arts Unit and class is Supporter. Faction: Endfield Industries.
On the combined Arknights: Endfield tier list Gilberta is S tier, 8th of the 32 characters ranked, from where 10 community tier lists put Gilberta.
Other Nature characters in Arknights: Endfield: Arcane, Ardelia, Fluorite and Typhoeus.
What Gilberta does
A crowd-control supporter. The battle skill channels a gravity well that drags enemies together and implodes for
Nature Infliction, the combo Lifts a group whenever any Arts Reaction lands, and the ultimate drops a field that Slows and applies Arts Susceptibility that grows with each Vulnerable stack on the target.
Best build for Gilberta
From 4 guidesWeapon
6 options- 14 of 4
- 23 of 4
- 32 of 4
Show 3 more weaponsShow fewer
- 42 of 4
- 52 of 4
- 62 of 4
Skill priority
- 1Arcane Staff: Gravity FieldUltimate
- 2Arcane Staff: Gravity ModeBattle Skill
- 3Arcane Staff: Matrix DisplacementCombo Skill
- 4Arcane Staff: Beam Cohesion ArtsBasic Attack
Gear set
- 4 of 4
Eternal Xiranite(3)
Gear pieces
Gilberta's banners
All banners- 14 May 2026 to 5 June 2026Fest of Brilliance, version 1.2
- 7 February 2026 to 24 February 2026The Floaty Messenger, version 1.0
Profile
Gilberta is a female Vulpo. Gilberta's birthday is November 28. Gilberta is voiced by Wang Xiaotong in Chinese, Anna Devlin in English, Ohashi Ayaka in Japanese, and Bang Si-u in Korean.
Stories
6Basic info
CODENAME: Gilberta
GENDER: Female
AUTHENTICATION: Rhodes Island
DOB: November 28
RACE: Vulpo
[ORIPATHY INFECTION STATUS]
Oripathy negative, based on medical examination reports.
[INTEGRATED PHYSICAL EXAMINATION]
PHYSIOLOGICAL STRENGTH: Standard
COMBAT SKILL: Normal
TACTICAL ACUMEN: Normal
ORIGINIUM ARTS ASSIMILATION: Excellent
Human resources summary
Recommended by Rhodes Island, Gilberta now serves under the Endfield Industries Specialist Tech Division.
Before reporting in at Endfield, Operator Gilberta had spent two years roaming Talos-II. As a Messenger, she offered kind-hearted help to many across the land. In her words, "That journey shaped who I am today." Then again, don't all our journeys shape the people we become?
Operator Gilberta truly believes in "sharing is caring," and that's something I really appreciate about her. Almost everyone on the Dijiang has received a little gift from her. As for mine ... it was an electronic music record — perfect for playing while writing up HR summaries.
I've never seen anyone dressed almost entirely in red while radiating every shade of color. She's an endless pool of possibilities — yet only a single choice came out from her... Pardon me, this unit was not intended to compose poetry.
— Martin Marvin Malen, Assistant, HR Division, Endfield Industries
File 1
Raindrops beaded along the edge of Gilberta's umbrella, each droplet swelling with borrowed weight before surrendering to gravity. Before one could shatter against the ground, she caught it midair with a flick of the Arts and let it balance on her fingertip.
This was her first journey beyond Rhodes Island. The skies were always a weeping steel. She walked unhurried, pausing whenever she felt like it.
Her gaze drifted between the distant horizon and the letter in hand - Warfarin's assignment, her first duty as a Talos-II Messenger.
She'd lingered too long on the road watching burdenbeasts amble, flying wing-to-wing with fowlbeasts, even letting raindrops on her umbrella's edge steal her attention.
Warfarin never set her a delivery deadline. Just an encouragement: "Go see the world."
Gilberta understood Warfarin's message: she needed to deepen her bond with this planet before answering her calling. It was something she genuinely wanted to do as well.
But where to next? Her eyes wandered. A strange glow shimmered at the foot of a mountain. Wild creatures circled near a tower on the open plain. A breeze stirred the curtain at a distant mail depot. Every sight pulled her forward.
"Take it slow, I've got plenty of time," Gilberta thought to herself as she looked at the letter sealed with the crest of an industrial company.
"Just a little longer. I'll be there."
She then flicked the raindrop into the stream before her. As the skies cleared, the Messenger closed her umbrella and resumed with her journey.
File 2
With a flutter of crimson, she touched down bearing saccharine candies, animal-shaped origami, and a kaleidoscope of colored pencils.
The kids swarmed around the mysterious Miss Messenger, who came by every now and then with treats, gifts, and tales they'd never heard before.
Together, they drew her stories' vibrant fowlbeasts, then folded sugary foil into tiny mirrors of themselves.
As the evening bell rang, she said goodbye to each kid, watching them run home.
One girl tugged softly at Miss Messenger's skirt. She had nowhere to go.
With a gentle touch to her head, the Messenger sent the girl floating upward as a startled yelp escaped her lips.
Together, they watched the moon climb the night sky as stars arranged themselves into fleeting constellations.
"Miss ... aren't you going home?"
The girl whispered, lowering her head, knowing the Messenger would soon leave her.
"My home... lies beyond the far horizons. Or should I say, it hides beyond the sky and behind the stars themselves."
"Behind the stars?"
"Would you like to visit?"
The girl nodded, then shook her head. She ached to go, yet feared troubling her beloved Miss Messenger.
"Don't worry. I've told my colleagues about a brilliant little girl. They all want to meet you too."
"R-really?"
"Uh-huh. I would never lie to you. Oh, wait, it's time."
"It's ... time?"
"Close your eyes and don't peek. In three ... two ... one ... Voila!"
In Miss Messenger's hands appeared two cupcakes.
"Woah..."
"Hehe, today's your birthday, right? Of course I remembered! This one's just for you."
The girl stared wide-eyed at the Messenger as she dipped her cream-coated finger into her mouth, beaming with a sweet smile.
"I- I want to visit your home..."
To her, this cupcake was a treasure beyond price, held carefully as fragile glass.
Now aboard the Dijiang, she studies tirelessly to become an official technician at the EF-ED.
Whenever challenges arise, she takes a cupcake to the Bridge and gazes toward Talos-II. She finds herself drawing courage from that familiar crimson figure, always trailing a scent of sugar and resolve.
File 3
TRAINING LOG I
ENVIRONMENT: Setting C
GRAVITY: Setting 2
SUBJECT: Gilberta
RECORDER: Lil' Dodge
Gilberta's training performance exceeded all benchmarks. For her Arts specialization, we modified the chamber with gravity field generators and tactical release nodes, anticipating a lengthy adjustment period. Yet her combat instincts proved sharper than projected: mission accomplished in 1/3 the estimated time, with notably restrained collateral damage (a rarity for these fragile systems, as you know). Her gravitational control hints at paradigm-shifting potential: a tactician who warps the battlefield itself, or perhaps a one-woman armada-breaker. With this being said, I'm sure every commander will vie for her deployment.
Our next step is clear: help Gilberta unlock her full potential and refine her tactical instincts. Her abilities can turn the tide under any condition — and that's thrilling.
TRAINING LOG VI
ENVIRONMENT: Setting S
GRAVITY: Setting 26
SUBJECT: Gilberta
RECORDER: Lil' Dodge
In recent training sessions, we've been exploring Gilberta's control over her Arts. When we increased the number of non-directional gravity sources to eight, her control over the surrounding field showed a marked decline. Most of the time, she was able to maintain stable gravity around herself, but at critical environmental thresholds, she could no longer stabilize areas a few meters away — which means she couldn't ensure the safety of nearby teammates.
All relevant parameters and environmental conditions have been uploaded to EFDB. While Talos-II is unlikely to present situations with multiple gravity sources shifting unpredictably, the risks our operators face extend beyond this planet. At certain Depths, any battlefield condition is possible.
Gilberta expressed some dissatisfaction with her performance, but she did more than enough. This training was designed specifically to test the limits of her abilities — and it's now our task to develop the next training phase accordingly.
File 4
Gilberta first met them with a white bedsheet draped over her head, as she played hide-and-seek with the hospital's children.
As the door creaked open, she floated like a dandelion seed over giggling kids, then whooshed straight at the intruder for a tackle-hug.
"Hehe, gotcha!"
She yanked off the bedsheet triumphantly, only to freeze. Not a giggling child, but a stranger. A figure in a specialized mask, tilting their head in bemused silence.
"Oh..."
Gilberta recoiled, hands snapping back to her chest. A flustered smile flickered across her face just as recognition dawned, stealing all words of apology.
"That outfit ... that mask ... no way..."
Gilberta had imagined countless ways they might meet, but never like this.
"You must be Gilberta, right? I'm ... well, I think you already know who I am."
Their voice carried no thunderous command, yet it etches itself into memory like a half-remembered lullaby.
Gilberta's face burned crimson, replaying her earlier blunder. She stepped back only to catch her heel on a hospital cot, sending her sprawling onto its edge.
"I-I ... didn't expect you here..."
"I heard some kids had been rescued and brought in, so I came to check on them. What were you doing just then...?"
"Oh, uh — hide-and-seek. The kids were getting bored, so I figured we could play a game to cheer them up a bit."
"Hide-and-seek... I see."
They picked up Gilberta's bedsheet.
"Well then, since you caught me, does that mean I'm 'it'?"
"Huh? But you are..."
"They scheduled me to give a speech. But honestly I'd rather play with you and the kids."
"What's wrong?"
Noting Gilberta's silence, the figure touched their own cheek in quiet bewilderment.
"You are nothing like the rumors,"
Gilberta smiled in relief.
"Is that so..."
Confusion deepened. Freshly cleared for independent movement yet still adrift in memory’s fog, they stood suspended between protocol and instinct.
"Alrighty, let me explain the rules,"
Gilberta said with a grin on her face.
Ah, so this was them. That half-remembered silhouette, the voice murmuring at fate's periphery.
She was grateful for the Originium Woods left behind, more grateful still for this place, this moment.
Stats
- HP5,495
- ATK2nd of 33329
- Strength30th of 3389
- Agility30th of 3392
- Intellect9th of 33127
- Will4th of 33171
- Critical Rate5%
At level 90, before weapons, gear and potentials. Each bar is measured against the highest value in the Arknights: Endfield roster, and the place is out of every character with that stat.
At any level
- HP5,495 + 445 from Strength
- 5,940
- ATK329 × 2.109, +110.9% from the main and secondary attributes
- 694
- Strength
- 89
- Agility
- 92
- IntellectSecondary attribute
- 127
- WillMain attribute
- 171
- Physical ResistanceFrom Agility
- 8.4
- Arts ResistanceFrom Intellect
- 11.3
- Treatment ReceivedFrom Will
- +17.1%
- Critical Rate
- 5.0%
Before weapons, gear, potentials and Affinity.
Skills
13
Arcane Staff: Beam Cohesion Arts
Basic attackBASIC ATTACK: An attack with up to 4 sequences that deals Nature DMG. As the controlled operator, Final Strike also deals 16 Stagger. DIVE ATTACK: Basic attack performed in mid-air becomes a dive attack that deals Nature DMG to nearby enemies. FINISHER: Basic attack performed near a Staggered enemy becomes a finisher that deals massive Nature DMG and recovers some SP.
Shown at level 12; the numbers that change, by skill level
- Lv. 1
- BATK SEQ 1 Multiplier 30%
- Lv. 2
- BATK SEQ 1 Multiplier 33%
- Lv. 3
- BATK SEQ 1 Multiplier 36%
- Lv. 4
- BATK SEQ 1 Multiplier 39%
- Lv. 5
- BATK SEQ 1 Multiplier 42%
- Lv. 6
- BATK SEQ 1 Multiplier 45%
- Lv. 7
- BATK SEQ 1 Multiplier 48%
- Lv. 8
- BATK SEQ 1 Multiplier 51%
- Lv. 9
- BATK SEQ 1 Multiplier 54%
- Lv. 10
- BATK SEQ 1 Multiplier 58%
- Lv. 11
- BATK SEQ 1 Multiplier 62%
- Lv. 12
- BATK SEQ 1 Multiplier 68%

Arcane Staff: Gravity Mode
Battle skill · SP cost 100Initiates Arts channeling that creates a gravity well. The gravity well pulls in nearby enemies and deals Nature DMG to them. When channeling ends, the gravity well implodes to deal Nature DMG and Nature Infliction to enemies in the area of effect.
Shown at level 12; the numbers that change, by skill level
- Lv. 1
- Gravity Pull DMG Multiplier 97% · Explosion DMG Multiplier 58%
- Lv. 2
- Gravity Pull DMG Multiplier 107% · Explosion DMG Multiplier 63%
- Lv. 3
- Gravity Pull DMG Multiplier 117% · Explosion DMG Multiplier 69%
- Lv. 4
- Gravity Pull DMG Multiplier 126% · Explosion DMG Multiplier 75%
- Lv. 5
- Gravity Pull DMG Multiplier 136% · Explosion DMG Multiplier 81%
- Lv. 6
- Gravity Pull DMG Multiplier 146% · Explosion DMG Multiplier 86%
- Lv. 7
- Gravity Pull DMG Multiplier 156% · Explosion DMG Multiplier 92%
- Lv. 8
- Gravity Pull DMG Multiplier 165% · Explosion DMG Multiplier 98%
- Lv. 9
- Gravity Pull DMG Multiplier 175% · Explosion DMG Multiplier 104%
- Lv. 10
- Gravity Pull DMG Multiplier 187% · Explosion DMG Multiplier 111%
- Lv. 11
- Gravity Pull DMG Multiplier 202% · Explosion DMG Multiplier 120%
- Lv. 12
- Gravity Pull DMG Multiplier 219% · Explosion DMG Multiplier 130%

Arcane Staff: Matrix Displacement
Combo skill · Cooldown 19sCOMBO TRIGGER: When an Arts Reaction is applied to an enemy. A quick casting of the Arts that generates a gravity pull, which then deals Nature DMG and forcibly Lifts the target and nearby enemies.
Shown at level 12; the numbers that change, by skill level
- Lv. 1
- DMG Multiplier 140%
- Lv. 2
- DMG Multiplier 154%
- Lv. 3
- DMG Multiplier 168%
- Lv. 4
- DMG Multiplier 182%
- Lv. 5
- DMG Multiplier 196%
- Lv. 6
- DMG Multiplier 210%
- Lv. 7
- DMG Multiplier 224%
- Lv. 8
- DMG Multiplier 238%
- Lv. 9
- DMG Multiplier 252%
- Lv. 10
- DMG Multiplier 270%
- Lv. 11
- DMG Multiplier 291%
- Lv. 12
- DMG Multiplier 315%

Arcane Staff: Gravity Field
Ultimate · Cooldown 20s · Ultimate Energy 90Creates an Anomalous Gravity Field that instantly deals 1 hit of Nature DMG and applies Nature Infliction to enemies caught in the field. Targets in the Anomalous Gravity Field also suffer from Slow and Arts Susceptibility. The effect of Arts Susceptibility is further increased based on the number of active Vulnerability stacks on the target. If a target in the field is Lifted, the Lifted status will persist until the field wears off.
Shown at level 12; the numbers that change, by skill level
- Lv. 1
- DMG Multiplier 333% · Base Arts Susceptibility 18% · Arts Susceptibility Boost per Vulnerability 1.8%
- Lv. 2
- DMG Multiplier 367% · Base Arts Susceptibility 18% · Arts Susceptibility Boost per Vulnerability 1.8%
- Lv. 3
- DMG Multiplier 400% · Base Arts Susceptibility 18% · Arts Susceptibility Boost per Vulnerability 1.8%
- Lv. 4
- DMG Multiplier 433% · Base Arts Susceptibility 22% · Arts Susceptibility Boost per Vulnerability 2.2%
- Lv. 5
- DMG Multiplier 467% · Base Arts Susceptibility 22% · Arts Susceptibility Boost per Vulnerability 2.2%
- Lv. 6
- DMG Multiplier 500% · Base Arts Susceptibility 22% · Arts Susceptibility Boost per Vulnerability 2.2%
- Lv. 7
- DMG Multiplier 534% · Base Arts Susceptibility 26% · Arts Susceptibility Boost per Vulnerability 2.6%
- Lv. 8
- DMG Multiplier 567% · Base Arts Susceptibility 26% · Arts Susceptibility Boost per Vulnerability 2.6%
- Lv. 9
- DMG Multiplier 600% · Base Arts Susceptibility 26% · Arts Susceptibility Boost per Vulnerability 2.6%
- Lv. 10
- DMG Multiplier 642% · Base Arts Susceptibility 30% · Arts Susceptibility Boost per Vulnerability 3%
- Lv. 11
- DMG Multiplier 692% · Base Arts Susceptibility 30% · Arts Susceptibility Boost per Vulnerability 3%
- Lv. 12
- DMG Multiplier 750% · Base Arts Susceptibility 30% · Arts Susceptibility Boost per Vulnerability 3%

Messenger's Song
Talent · Rank 2When fighting in the battlefield, all allied guards, casters, and supporters gain Ultimate Gain Efficiency +7%.

Late Reply
Talent · Rank 2Battle skill Arcane Staff: Gravity Mode and combo skill Arcane Staff: Matrix Displacement improved: Hitting at least 2 enemies with either the combo skill or the last sequence of the battle skill restores [108 + Intellect×0.90] HP to the controlled operator. If the controlled operator is already at max HP, then restore the HP of the teammate with lowest percentage HP.

Messengerial Processing γ
Base skillAssign to Manufacturing Cabin to slow Mood Drop of all operators in it by 18%

Messengerial Arms Mastery γ
Base skillAssign to Manufacturing Cabin to grant weapon EXP material production efficiency +30%
Above the Clouds
Potential 1Battle skill Arcane Staff: Gravity Mode improved: Effect radius +20%.
Wind Walker
Potential 2Ultimate Arcane Staff: Gravity Field improved: When an enemy is affected by the Anomalous Gravity Field of the ultimate, double the Arts Susceptibility increase per Vulnerability stack. When finalizing this effect, the target is treated as having 1 additional stack of Vulnerability (total stacks max out at 4).
Quick, Gentle Steps
Potential 3Talent Messenger's Song improved: Ultimate Gain Efficiency +5%.
Dances with Clouds
Potential 4Ultimate Arcane Staff: Gravity Field improved: Ultimate Energy cost -15%.
Special Mail
Potential 5Combo skill Arcane Staff: Matrix Displacement improved: Length of cooldown -2s; DMG multiplier is increased to 1.3 times the original.
Upgrade costs
Open in the plannerPromotion and Outfitting
- Promotion I
Protodisk ×8
Pink Bolete ×3
T-Creds ×1,600 - Outfitting I
T-Creds ×1,600 - Promotion II
Protodisk ×25
Red Bolete ×5
T-Creds ×6,500 - Outfitting II
T-Creds ×6,500 - Promotion III
Protoset ×24
Ruby Bolete ×5
T-Creds ×18,000 - Outfitting III
T-Creds ×18,000 - Promotion IV
Protoset ×36
Tachyon Screening Lattice ×20
Bloodcap ×8
T-Creds ×100,000
Battle skill: Arcane Staff: Gravity Mode
- Lv. 2
Protoprism ×6
Kalkodendra ×1
T-Creds ×1,000 - Lv. 3
Protoprism ×12
Kalkodendra ×2
T-Creds ×2,700 - Lv. 4
Protoprism ×16
Chrysodendra ×1
T-Creds ×3,200 - Lv. 5
Protoprism ×21
Chrysodendra ×1
T-Creds ×4,200 - Lv. 6
Protoprism ×27
Chrysodendra ×2
T-Creds ×5,400 - Lv. 7
Protohedron ×6
Vitrodendra ×1
T-Creds ×8,200 - Lv. 8
Protohedron ×8
Vitrodendra ×1
T-Creds ×10,500 - Lv. 9
Protohedron ×15
Vitrodendra ×2
T-Creds ×18,000 - Lv. 10
Mark of Perseverance ×1
Protohedron ×15
Triphasic Nanoflake ×6
False Aggela ×3
T-Creds ×24,000 - Lv. 11
Mark of Perseverance ×2
Protohedron ×24
Triphasic Nanoflake ×16
False Aggela ×6
T-Creds ×30,000 - Lv. 12
Mark of Perseverance ×3
Protohedron ×50
Triphasic Nanoflake ×36
False Aggela ×12
T-Creds ×65,000
Ultimate: Arcane Staff: Gravity Field
- Lv. 2
Protoprism ×6
Kalkodendra ×1
T-Creds ×1,000 - Lv. 3
Protoprism ×12
Kalkodendra ×2
T-Creds ×2,700 - Lv. 4
Protoprism ×16
Chrysodendra ×1
T-Creds ×3,200 - Lv. 5
Protoprism ×21
Chrysodendra ×1
T-Creds ×4,200 - Lv. 6
Protoprism ×27
Chrysodendra ×2
T-Creds ×5,400 - Lv. 7
Protohedron ×6
Vitrodendra ×1
T-Creds ×8,200 - Lv. 8
Protohedron ×8
Vitrodendra ×1
T-Creds ×10,500 - Lv. 9
Protohedron ×15
Vitrodendra ×2
T-Creds ×18,000 - Lv. 10
Mark of Perseverance ×1
Protohedron ×15
Triphasic Nanoflake ×6
False Aggela ×3
T-Creds ×24,000 - Lv. 11
Mark of Perseverance ×2
Protohedron ×24
Triphasic Nanoflake ×16
False Aggela ×6
T-Creds ×30,000 - Lv. 12
Mark of Perseverance ×3
Protohedron ×50
Triphasic Nanoflake ×36
False Aggela ×12
T-Creds ×65,000
Combo skill: Arcane Staff: Matrix Displacement
- Lv. 2
Protoprism ×6
Kalkodendra ×1
T-Creds ×1,000 - Lv. 3
Protoprism ×12
Kalkodendra ×2
T-Creds ×2,700 - Lv. 4
Protoprism ×16
Chrysodendra ×1
T-Creds ×3,200 - Lv. 5
Protoprism ×21
Chrysodendra ×1
T-Creds ×4,200 - Lv. 6
Protoprism ×27
Chrysodendra ×2
T-Creds ×5,400 - Lv. 7
Protohedron ×6
Vitrodendra ×1
T-Creds ×8,200 - Lv. 8
Protohedron ×8
Vitrodendra ×1
T-Creds ×10,500 - Lv. 9
Protohedron ×15
Vitrodendra ×2
T-Creds ×18,000 - Lv. 10
Mark of Perseverance ×1
Protohedron ×15
Quadrant Fitting Fluid ×6
False Aggela ×3
T-Creds ×24,000 - Lv. 11
Mark of Perseverance ×2
Protohedron ×24
Quadrant Fitting Fluid ×16
False Aggela ×6
T-Creds ×30,000 - Lv. 12
Mark of Perseverance ×3
Protohedron ×50
Quadrant Fitting Fluid ×36
False Aggela ×12
T-Creds ×65,000
Basic attack: Arcane Staff: Beam Cohesion Arts
- Lv. 2
Protoprism ×6
Kalkodendra ×1
T-Creds ×1,000 - Lv. 3
Protoprism ×12
Kalkodendra ×2
T-Creds ×2,700 - Lv. 4
Protoprism ×16
Chrysodendra ×1
T-Creds ×3,200 - Lv. 5
Protoprism ×21
Chrysodendra ×1
T-Creds ×4,200 - Lv. 6
Protoprism ×27
Chrysodendra ×2
T-Creds ×5,400 - Lv. 7
Protohedron ×6
Vitrodendra ×1
T-Creds ×8,200 - Lv. 8
Protohedron ×8
Vitrodendra ×1
T-Creds ×10,500 - Lv. 9
Protohedron ×15
Vitrodendra ×2
T-Creds ×18,000 - Lv. 10
Mark of Perseverance ×1
Protohedron ×15
Quadrant Fitting Fluid ×6
False Aggela ×3
T-Creds ×24,000 - Lv. 11
Mark of Perseverance ×2
Protohedron ×24
Quadrant Fitting Fluid ×16
False Aggela ×6
T-Creds ×30,000 - Lv. 12
Mark of Perseverance ×3
Protohedron ×50
Quadrant Fitting Fluid ×36
False Aggela ×12
T-Creds ×65,000
Art








