Catcher

/Defender/Greatsword

Catcher

/Physical/★★★★

Dtier

Introduction

Catcher is a 4-star Physical character in Arknights: Endfield. Catcher's weapon type is Greatsword and class is Defender. Faction: Endfield Industries.

On the combined Arknights: Endfield tier list Catcher is D tier, 32nd of the 32 characters ranked, from where 10 community tier lists put Catcher.

Other Physical characters in Arknights: Endfield: Chen Qianyu, Da Pan, Endministrator, Lifeng, Mi Fu, Pogranichnik and 2 more.

What Catcher does

A shield tank: the battle skill raises a guard that grants Protect to the operators around it and answers each blocked hit with a bash that adds Vulnerable. The combo punch fires when an enemy starts charging a skill or your active operator drops under 40% HP, and it shields a teammate too, scaling with DEF.

The ultimate Weakens and then Knocks Down everything in the area.

Best build for Catcher

From 4 guides

Weapon

4 options

Gear set

  1. Eternal Xiranite(3)
    2 of 4

Skill priority

  1. 1
    Basic TacticsBasic Attack
  2. 2
    Rigid InterdictionBattle SkillTextbook AssaultUltimate
  3. 3
    Timely SuppressionCombo Skill

Profile

Catcher is a male Perro. Catcher's birthday is August 16. Catcher is voiced by Yu Kailong in Chinese, Kevin Andrew Rivera in English, Kijima Ryuichi in Japanese, and Kim Hye-sung in Korean.

Stories

6
Basic info

CODENAME: Catcher

GENDER: Male

AUTHENTICATION: Endfield Industries

DOB: August 16

RACE: Perro

[ORIPATHY INFECTION STATUS]

Oripathy positive (infected), based on medical examination reports.

[INTEGRATED PHYSICAL EXAMINATION]

PHYSIOLOGICAL STRENGTH: Standard

COMBAT SKILL: Standard

TACTICAL ACUMEN: Standard

ORIGINIUM ARTS ASSIMILATION: Standard

Given Operator Catcher's medical history, his test results actually astounded us. We could hardly imagine how he managed to raise his physiological strength to his current levels despite his health disadvantages. Having reviewed numerous concerns, the Medical Division shall closely monitor Operator Catcher's regular health examinations in the future.

Human resources summary

Operator Catcher (ID name: Ruy van Catcher) was born to a military family in the Civilization Band. Following Operator Akekuri's applications, Catcher is now a member of Operations Team Z7.

Existing operational feedback reports indicate that Mr. Catcher is the most reliable operator of Z7. He has never been absent from duty, always hands in his reports on time, does not engage in habits of vice, and is an exceptional team player.

However, we have noticed that Mr. Catcher has a tendency to place extremely severe demands on himself (which may be a result of his childhood influences). Simply put, he often forces himself to take on operational duties and goals that were not originally assigned to him. When assigning tasks to Mr. Catcher, we advise referencing, where possible, the recommendations of Op Team Z7 Captain Akekuri.

— Martin Marvin Malen, Assistant, HR Division, Endfield Industries

File 1

Catcher is, without a doubt, the most trusted member of Op Z7. Though he seemed more comfortable hanging back in silence and appeared disinterested in the chatter around him, Catcher would immediately provide a fitting response whenever he was mentioned in conversation. We have reason to believe that he heard everything, from start to finish.

That's right. You can't pick a bone with our omni-butler. Sometimes I suspect he writes a review report after every operation — and even reads the ones he wrote earlier. Why? Because I don't think any ordinary person could remember that they forgot to bring a flashlight three operations ago. I know I couldn't.

— Fluorite

Catcher is so simple and straightforward that he felt kinda unreal... He's got control over his face, just as good as Antal. His expressions hardly change... Yeah, except for that time when I accidentally threw some cream cake onto his greatsword. It was a cream cake I left lying around for a week... I saw Catcher frowning at me for the first time. He's incredibly restrained and controlled.

— Estella

He is an expert in solving difficult issues and appreciates the importance of being a listener. However, he is a human of few words, and his social skills are potentially worrying. Fortunately, he knows how to roast fowl fillets, and the flavor in on par with those roasted by my own grandmother. Hence, there is nothing to worry about — people who can roast fowl properly can handle anything that comes their way.

— Antal

Everyone thinks that Catcher is the "Z7 teammate that I'm least worried about", but I disagree. He has a habit of putting the feelings and needs of others before his own, both in business and in private ... and that's definitely not something I like to see as the Z7 team captain. So, whenever I see Catcher taking on extra work without being asked to, I adjust his subsequent task assignments. I don't want him overworking himself.

— Akekuri

File 2

Seven years ago, during the autumn when I left Juniper Security, I worked as a part-time instructor at a youth training camp somewhere close to home. I was hoping to take care of my sick father and make some money for his treatment. My main job description was to share various tidbits about military basics with children who had probably never set foot in the Band Fringes. I worked in the youth camp for three years, and a 15-year old student named Ruy left quite an impression on me. He was the only one in the cohort who signed up temporarily. They told me his parents did not want him to join, but conceded upon the boy's strong insistence. I often reflect upon this moment and think I should have taken this as a warning sign for things to come. Despite being so thin that he looked malnourished, Ruy was not as obedient as he appeared.

Ruy only attended eleven courses throughout the entire term, and he "found problems" in eight of them. These problems ranged from slight deviations from textbook examples of military poise to one or two minor memory slips. In fact, he pointed out any non-conformances in my course that could be considered errors. Things escalated to the point where I had to rehearse my materials before every class just so the boy wouldn't call out my mistakes.

On the eve of graduation, I finally eased off my usual sternness as an instructor and asked the boy a question that had troubled me for months, "I need to know why you're so obsessed about finding your instructor's mistakes? Did I make you angry at some point?" I still remember the expression on his face. He shook his head, and then took out a copy of How to Be a Proper Soldier? (Young Adults Edition) published by the TGCC. The manual was flipped through so many times that the corners curled. Then he pointed the book at me and gave me a serious look.

"No, Instructor Luca. Your classes were very interesting, and your examples made things way more engaging than the manual. I actually liked your lessons a lot... But you probably didn't know that everything in this manual was the only fount of strength that's kept me this far."

"I... I really care about every pointer in the manual because I want to put them to use on a real battlefield... I've been dreaming about this since I was nine..."

After hearing these words, I finally learned about Ruy's childhood from another instructor and a close friend of mine — turned out that young Ruy contracted Oripathy due to momentary familial negligence. Though timely treatment was provided, the poor lad was almost forced to live out the rest of his life on a sickbed.

I do not know what he experienced or sacrificed in order to receive training like the other students... But as his instructor, I do approve of his efforts and proudly call him a student of mine, despite the fact that many of his actions had caused no small trouble on my part.

Come to think of it, if not for Ruy's constant, incessant, and persistent corrections, I would never have worked so hard to ensure conformance to the training materials. I probably would never correct my habits of mindless and rote memorization back in the force. And I most certainly would never have made it into the elite armed security training program or become an formal instructor for a mercenary outfit.

After my father passed away, I left Alloycarrot and drifted away from my training camp colleagues... I did not know where Ruy went afterwards.

An accidental encounter with a former student of mine informed me that Ruy seemed to have joined a relatively famous company as part of their security detail... Truth be told, I was a little surprised. I thought that boy would have become an officer or instructor...

Regardless, I sincerely hope he will make good use of the knowledge he acquired and fulfill his childhood dreams.

— An excerpt from Those Not Remembered, an autobiography by the legendary instructor Luca Londi

File 3

"Mr. Catcher! You're finally here! Your name is in the recipient's section, but we all believe that you should come by and verify the package in person... It's now in the unloading area. Yes, the biggest package there! Right next to the facility scale model that Mr. Andre purchased."

"Can you show me the sender's address and name?"

"Sure. No problem. Let me take a look... Address is somewhere in Seš'qa and the sender is ... Cassandra? Sounds really familiar to me..."

"...Got it. The package is mine."

"Are ... are you really sure? Routine inspections found that someone has specifically cast anti-tracking Originium Arts upon this thing."

"Don't worry. The package is really meant for me... My older sister sent it to me. She has a habit of applying protective measures given the nature of her work."

"Your sister? Wait! I remember... Is she that Cassandra? Cassandra of the Mist? That famous bodyguard who made her name while working for Seš'qa merchants?!"

"Yeah."

"Fine... I think I know where she's coming from. The 'protective measures' might be necessary, then."

"Phewie. Processing is complete. Mr. Catcher, you're free to take this parcel."

"Can I open it here?"

"Of course you can! In fact, we can also give you delivery support if you need help carrying it."

"Wha — What the hell is this?! Is this some type of ... exoskeletal frame?!"

"...Stop, Mr. Catcher! What's that thing you're holding in your hand? Maybe you should only press the button at a more spacious—"

(Recorded audio file starts to play)

"Ruy, baby, got the prez?"

"Sorry. Too much work is catching up to your sis. I'm afraid I can't celebrate your birthday at your place."

"Ay, caramba. When I heard our broder said he got an urgent order to head north, I planned to take a few days off but the boss suddenly got us a major order that cuts through the middle of nowhere. I had to do this myself..."

"So I got you the latest civilian-grade U-47 Heavy Exoskeleton for your birthday this year. Hurhur. It's far cooler than the DIY alloy greatsword that broder gave you last time, right?"

"Anyway, people say you got plenty of field missions, so I applied for a 5-year warranty. Wear it when you head out. It'll make Papa and Mama feel safer..."

"You know. Papa and Mama never feared anything except you getting hurt by accident and ending up like last time..."

"So please pay close attention to your health. Don't forget the promise you made to me and our broder. And don't forget what Papa and Mama told you, k?"

"Finally, happy birthday, Ruy. You're the baby broder I am always worried about."

"Your sister will always keep you in my heart."

(End of recorded audio file)

"Turns out to be my birthday gift this year... Ugh. Forget it. At least it's better than the Octo-Herbal Tisane Mega Giftpack last year."

File 4

DOCUMENT: A yellowed piece of medical history

PATIENT NAME: Ruy van Catcher

AGE: 4 yo

ADMISSION DATE: Aug 15

INSTITUTION: Browning Hospital, Free City of Alloycarrot

ATTENDING PHYSICIAN: Raman Harrent

PRESENT ILLNESS: Patient was injured by an accidental Originium device failure 3 hours ago, resulting in minor injuries to the cervical vertebrae. Patient symptoms 1 hour after admission include: dizziness, hyperhidrosis, weakness of the lower limbs, and nausea. Patient also exhibits giddiness and reduced consciousness after onset of symptoms. Tests reveal continuous reduction in muscle strength. Recommend immediate hospitalization and surgical treatment.

DIAGNOSIS: Acute Oripathy with accompanying complications. Continue monitoring.

DOCUMENT: Medical logs from 10 years ago

"Young Master Catcher, as your attending physician, I believe I am obliged to give you these reminders. Conclusions based on our current medical monitoring tell us that your Oripathy is now under control. However, your physical strength and fortitude are now far below average. You might need to spend quite a bit of time in bed. I'll also advise against getting off bed or moving around. Any action that unnecessarily stresses your body might endanger your life... I hope you can pay attention to that, you and your family."

DOCUMENT: Medical logs from 6 years ago

"Once again I must emphasize, Young Master... Okay. Perhaps you prefer it that I address you as Mr. Catcher. Well then, Mr. Catcher, though there is no sign that your sickness has worsened, your physical exercises have far exceeded the levels I've recommended for your case. It is with my strongest advice that you attend at least 3 rounds of full physical examinations and my personal inquiries at the hospital in the coming months. And ... if you decide to persist in rehabilitative exercises of such excessive nature, please make sure you do so in the presence of a family member or professional caretaker within ten yards of yourself. I am also prescribing you another list of medication. But also keep in mind that given the state of your health, even the most effective pharmaceutical products would have limited use...

DOCUMENT: Medical logs from 2 years ago

"Okay. I am now forced to admit there are certain things ... certain accidents in the world that go against medical norms. Mr. Catcher, it is by 'miracle' ... but also primarily your personal force of will and determination, that you have molded your body to its current standards... I did not expect to see a second case of such phenomenal and dramatic recovery as yours. Of course, as your attending physician, I still hope you'll come in for your semiannual examinations, just to be on the safe side."

Stats

  • HP5,495
  • ATK28th300
  • Strength1st176
  • Agility21st96
  • Intellect30th86
  • Will21st106
  • Critical Rate5%

At level 90, before weapons, gear and potentials. Each bar is measured against the highest value in the Arknights: Endfield roster, and the place is out of every character with that stat.

At any level

Promotion
HP5,495 + 880 from Strength
6,375
ATK300 × 2.092, +109.2% from the main and secondary attributes
628
StrengthMain attribute
176
Agility
96
Intellect
86
WillSecondary attribute
106
Physical ResistanceFrom Agility
8.8
Arts ResistanceFrom Intellect
7.9
Treatment ReceivedFrom Will
+10.6%
Critical Rate
5.0%

Before weapons, gear, potentials and Affinity.

Skills

13
  • Basic Tactics

    Basic attack

    BASIC ATTACK: An attack with up to 4 sequences that deals Physical DMG. As the controlled operator, Final Strike also deals 22 Stagger. DIVE ATTACK: Basic attack performed in mid-air becomes a dive attack that deals Physical DMG to nearby enemies. FINISHER: Basic attack performed near a Staggered enemy becomes a finisher that deals massive Physical DMG and recovers some SP.

    Shown at level 12; the numbers that change, by skill level

    Lv. 1
    BATK SEQ 1 Multiplier 35%
    Lv. 2
    BATK SEQ 1 Multiplier 39%
    Lv. 3
    BATK SEQ 1 Multiplier 42%
    Lv. 4
    BATK SEQ 1 Multiplier 46%
    Lv. 5
    BATK SEQ 1 Multiplier 49%
    Lv. 6
    BATK SEQ 1 Multiplier 53%
    Lv. 7
    BATK SEQ 1 Multiplier 56%
    Lv. 8
    BATK SEQ 1 Multiplier 60%
    Lv. 9
    BATK SEQ 1 Multiplier 63%
    Lv. 10
    BATK SEQ 1 Multiplier 67%
    Lv. 11
    BATK SEQ 1 Multiplier 73%
    Lv. 12
    BATK SEQ 1 Multiplier 79%
  • Rigid Interdiction

    Battle skill · SP cost 100

    Raises a shield that can block attacks, grants Protection to self and nearby operators, and immediately returns some SP. When attacked while the said shield is raised, perform a retaliation bash that deals Physical DMG and applies 1 stack of Vulnerability to the attacking enemy.

    Shown at level 12; the numbers that change, by skill level

    Lv. 1
    DMG Multiplier 178%
    Lv. 2
    DMG Multiplier 196%
    Lv. 3
    DMG Multiplier 213%
    Lv. 4
    DMG Multiplier 231%
    Lv. 5
    DMG Multiplier 249%
    Lv. 6
    DMG Multiplier 267%
    Lv. 7
    DMG Multiplier 285%
    Lv. 8
    DMG Multiplier 302%
    Lv. 9
    DMG Multiplier 320%
    Lv. 10
    DMG Multiplier 342%
    Lv. 11
    DMG Multiplier 369%
    Lv. 12
    DMG Multiplier 400%
  • Timely Suppression

    Combo skill · Cooldown 33s

    COMBO TRIGGER: When an enemy starts charging up a skill, or when the controlled operator is attacked and falls below 40% HP. A powerful downward punch that deals Physical DMG to the enemy, while granting shields to self and another teammate (controlled operator prioritized). DEF can further increase Shield points.

    Shown at level 12; the numbers that change, by skill level

    Lv. 1
    SEQ 1 DMG Multiplier 25% · SEQ 2 DMG Multiplier 100% · Base Shield 360 · Shield Increase per Defense 2.25
    Lv. 2
    SEQ 1 DMG Multiplier 27% · SEQ 2 DMG Multiplier 110% · Base Shield 432 · Shield Increase per Defense 2.7
    Lv. 3
    SEQ 1 DMG Multiplier 30% · SEQ 2 DMG Multiplier 120% · Base Shield 504 · Shield Increase per Defense 3.15
    Lv. 4
    SEQ 1 DMG Multiplier 32% · SEQ 2 DMG Multiplier 130% · Base Shield 576 · Shield Increase per Defense 3.6
    Lv. 5
    SEQ 1 DMG Multiplier 34% · SEQ 2 DMG Multiplier 140% · Base Shield 612 · Shield Increase per Defense 3.83
    Lv. 6
    SEQ 1 DMG Multiplier 37% · SEQ 2 DMG Multiplier 150% · Base Shield 648 · Shield Increase per Defense 4.05
    Lv. 7
    SEQ 1 DMG Multiplier 39% · SEQ 2 DMG Multiplier 160% · Base Shield 684 · Shield Increase per Defense 4.28
    Lv. 8
    SEQ 1 DMG Multiplier 42% · SEQ 2 DMG Multiplier 170% · Base Shield 720 · Shield Increase per Defense 4.5
    Lv. 9
    SEQ 1 DMG Multiplier 44% · SEQ 2 DMG Multiplier 180% · Base Shield 756 · Shield Increase per Defense 4.73
    Lv. 10
    SEQ 1 DMG Multiplier 47% · SEQ 2 DMG Multiplier 193% · Base Shield 774 · Shield Increase per Defense 4.84
    Lv. 11
    SEQ 1 DMG Multiplier 51% · SEQ 2 DMG Multiplier 208% · Base Shield 792 · Shield Increase per Defense 4.95
    Lv. 12
    SEQ 1 DMG Multiplier 55% · SEQ 2 DMG Multiplier 225% · Base Shield 810 · Shield Increase per Defense 5.06
  • Textbook Assault

    Ultimate · Cooldown 15s · Ultimate Energy 80

    Swings the greatsword to perform 2 consecutive slashes to deal Physical DMG and apply Weakness, followed by a powerful downward slam that deals massive Physical DMG and applies Knock Down to all enemies within the area of effect.

    Shown at level 12; the numbers that change, by skill level

    Lv. 1
    SEQ 1 DMG Multiplier 89% · SEQ 2 DMG Multiplier 120% · SEQ 3 DMG Multiplier 178% · Weakness Effect 20%
    Lv. 2
    SEQ 1 DMG Multiplier 98% · SEQ 2 DMG Multiplier 132% · SEQ 3 DMG Multiplier 196% · Weakness Effect 20%
    Lv. 3
    SEQ 1 DMG Multiplier 107% · SEQ 2 DMG Multiplier 144% · SEQ 3 DMG Multiplier 213% · Weakness Effect 20%
    Lv. 4
    SEQ 1 DMG Multiplier 116% · SEQ 2 DMG Multiplier 156% · SEQ 3 DMG Multiplier 231% · Weakness Effect 20%
    Lv. 5
    SEQ 1 DMG Multiplier 125% · SEQ 2 DMG Multiplier 168% · SEQ 3 DMG Multiplier 249% · Weakness Effect 20%
    Lv. 6
    SEQ 1 DMG Multiplier 134% · SEQ 2 DMG Multiplier 180% · SEQ 3 DMG Multiplier 267% · Weakness Effect 25%
    Lv. 7
    SEQ 1 DMG Multiplier 143% · SEQ 2 DMG Multiplier 192% · SEQ 3 DMG Multiplier 284% · Weakness Effect 25%
    Lv. 8
    SEQ 1 DMG Multiplier 151% · SEQ 2 DMG Multiplier 204% · SEQ 3 DMG Multiplier 302% · Weakness Effect 25%
    Lv. 9
    SEQ 1 DMG Multiplier 160% · SEQ 2 DMG Multiplier 216% · SEQ 3 DMG Multiplier 320% · Weakness Effect 25%
    Lv. 10
    SEQ 1 DMG Multiplier 172% · SEQ 2 DMG Multiplier 231% · SEQ 3 DMG Multiplier 342% · Weakness Effect 30%
    Lv. 11
    SEQ 1 DMG Multiplier 185% · SEQ 2 DMG Multiplier 249% · SEQ 3 DMG Multiplier 369% · Weakness Effect 30%
    Lv. 12
    SEQ 1 DMG Multiplier 200% · SEQ 2 DMG Multiplier 270% · SEQ 3 DMG Multiplier 400% · Weakness Effect 30%
  • Resilient Defense

    Talent · Rank 2

    For every 10 Will, DEF +1.2.

  • Comprehensive Mindset

    Talent · Rank 2

    Ultimate Textbook Assault improved: Final hit creates 3 shockwave(s), each dealing 45% ATK of Physical DMG.

  • Silent Caretaker β

    Base skill

    Assign to Control Nexus to grant all operators' Mood Regen +12%

  • Grounded Approach γ

    Base skill

    Assign to Growth Chamber to slow Mood Drop of all operators in it by 18%

  • Multi-layered Readiness

    Potential 1

    Battle skill Rigid Interdiction and ultimate Textbook Assault improved: After hitting the enemy, deals another strike that deals [300 + DEF×5.0] of Physical DMG.

  • Bonus Spec Training

    Potential 2

    DEF +20, Will +10.

  • Unwavering Post

    Potential 3

    Combo skill Timely Suppression improved: Shield duration +5s.

  • Compensated Suffering

    Potential 4

    Ultimate Textbook Assault improved: Ultimate Energy cost -10%.

  • Choice Without Regrets

    Potential 5

    Battle skill Rigid Interdiction improved: Hitting an enemy while the shield is active returns 10 SP.

Upgrade costs

Open in the planner

Promotion and Outfitting

  • Promotion IProtodisk ×8Pink Bolete ×3T-Creds ×1,600
  • Outfitting IT-Creds ×1,600
  • Promotion IIProtodisk ×25Red Bolete ×5T-Creds ×6,500
  • Outfitting IIT-Creds ×6,500
  • Promotion IIIProtoset ×24Ruby Bolete ×5T-Creds ×18,000
  • Outfitting IIIT-Creds ×18,000
  • Promotion IVProtoset ×36Tachyon Screening Lattice ×20Bloodcap ×8T-Creds ×100,000

Battle skill: Rigid Interdiction

  • Lv. 2Protoprism ×6Kalkodendra ×1T-Creds ×1,000
  • Lv. 3Protoprism ×12Kalkodendra ×2T-Creds ×2,700
  • Lv. 4Protoprism ×16Chrysodendra ×1T-Creds ×3,200
  • Lv. 5Protoprism ×21Chrysodendra ×1T-Creds ×4,200
  • Lv. 6Protoprism ×27Chrysodendra ×2T-Creds ×5,400
  • Lv. 7Protohedron ×6Vitrodendra ×1T-Creds ×8,200
  • Lv. 8Protohedron ×8Vitrodendra ×1T-Creds ×10,500
  • Lv. 9Protohedron ×15Vitrodendra ×2T-Creds ×18,000
  • Lv. 10Mark of Perseverance ×1Protohedron ×15D96 Steel Sample 4 ×6False Aggela ×3T-Creds ×24,000
  • Lv. 11Mark of Perseverance ×2Protohedron ×24D96 Steel Sample 4 ×16False Aggela ×6T-Creds ×30,000
  • Lv. 12Mark of Perseverance ×3Protohedron ×50D96 Steel Sample 4 ×36False Aggela ×12T-Creds ×65,000

Ultimate: Textbook Assault

  • Lv. 2Protoprism ×6Kalkodendra ×1T-Creds ×1,000
  • Lv. 3Protoprism ×12Kalkodendra ×2T-Creds ×2,700
  • Lv. 4Protoprism ×16Chrysodendra ×1T-Creds ×3,200
  • Lv. 5Protoprism ×21Chrysodendra ×1T-Creds ×4,200
  • Lv. 6Protoprism ×27Chrysodendra ×2T-Creds ×5,400
  • Lv. 7Protohedron ×6Vitrodendra ×1T-Creds ×8,200
  • Lv. 8Protohedron ×8Vitrodendra ×1T-Creds ×10,500
  • Lv. 9Protohedron ×15Vitrodendra ×2T-Creds ×18,000
  • Lv. 10Mark of Perseverance ×1Protohedron ×15D96 Steel Sample 4 ×6False Aggela ×3T-Creds ×24,000
  • Lv. 11Mark of Perseverance ×2Protohedron ×24D96 Steel Sample 4 ×16False Aggela ×6T-Creds ×30,000
  • Lv. 12Mark of Perseverance ×3Protohedron ×50D96 Steel Sample 4 ×36False Aggela ×12T-Creds ×65,000

Combo skill: Timely Suppression

  • Lv. 2Protoprism ×6Kalkodendra ×1T-Creds ×1,000
  • Lv. 3Protoprism ×12Kalkodendra ×2T-Creds ×2,700
  • Lv. 4Protoprism ×16Chrysodendra ×1T-Creds ×3,200
  • Lv. 5Protoprism ×21Chrysodendra ×1T-Creds ×4,200
  • Lv. 6Protoprism ×27Chrysodendra ×2T-Creds ×5,400
  • Lv. 7Protohedron ×6Vitrodendra ×1T-Creds ×8,200
  • Lv. 8Protohedron ×8Vitrodendra ×1T-Creds ×10,500
  • Lv. 9Protohedron ×15Vitrodendra ×2T-Creds ×18,000
  • Lv. 10Mark of Perseverance ×1Protohedron ×15Metadiastima Photoemission Tube ×6False Aggela ×3T-Creds ×24,000
  • Lv. 11Mark of Perseverance ×2Protohedron ×24Metadiastima Photoemission Tube ×16False Aggela ×6T-Creds ×30,000
  • Lv. 12Mark of Perseverance ×3Protohedron ×50Metadiastima Photoemission Tube ×36False Aggela ×12T-Creds ×65,000

Basic attack: Basic Tactics

  • Lv. 2Protoprism ×6Kalkodendra ×1T-Creds ×1,000
  • Lv. 3Protoprism ×12Kalkodendra ×2T-Creds ×2,700
  • Lv. 4Protoprism ×16Chrysodendra ×1T-Creds ×3,200
  • Lv. 5Protoprism ×21Chrysodendra ×1T-Creds ×4,200
  • Lv. 6Protoprism ×27Chrysodendra ×2T-Creds ×5,400
  • Lv. 7Protohedron ×6Vitrodendra ×1T-Creds ×8,200
  • Lv. 8Protohedron ×8Vitrodendra ×1T-Creds ×10,500
  • Lv. 9Protohedron ×15Vitrodendra ×2T-Creds ×18,000
  • Lv. 10Mark of Perseverance ×1Protohedron ×15Metadiastima Photoemission Tube ×6False Aggela ×3T-Creds ×24,000
  • Lv. 11Mark of Perseverance ×2Protohedron ×24Metadiastima Photoemission Tube ×16False Aggela ×6T-Creds ×30,000
  • Lv. 12Mark of Perseverance ×3Protohedron ×50Metadiastima Photoemission Tube ×36False Aggela ×12T-Creds ×65,000

Art

Catcher key art

More Physical characters

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