Rossi

/Guard/Sword

Rossi

/Physical/★★★★★★

Stier

Introduction

Rossi is a 6-star Physical character in Arknights: Endfield. Rossi's weapon type is Sword and class is Guard. Faction: Endfield Industries.

On the combined Arknights: Endfield tier list Rossi is S tier, 7th of the 32 characters ranked, from where 4 community tier lists put Rossi.

Other Physical characters in Arknights: Endfield: Catcher, Chen Qianyu, Da Pan, Endministrator, Lifeng, Mi Fu and 2 more.

What Rossi does

A crit-focused Guard who mixes Physical and Heat. Her combo needs an enemy carrying both Vulnerable and Arts Infliction, then eats the Infliction stacks for damage, Lifts the target and raises her own Crit Rate and Crit DMG.

The ultimate is a Heat stab flurry that finishes with Heat Infliction, and her crits on Razor Clawmark targets add a small Heat hit that heals her.

Best build for Rossi

From 4 guides

Weapon

3 options

Skill priority

  1. 1
    Moment of Blazing ShadowCombo Skill
  2. 2
    Razorclaw AmbuscadeUltimate
  3. 3
    Crimson ShadowBattle Skill
  4. 4
    Seething WolfbloodBasic Attack

Gear set

  1. MI Security(3)
    4 of 4

Gear pieces

Rossi's banners

All banners
  • 29 March 2026 to 17 April 2026Wolf Pearl, version 1.1

Profile

Rossi is a female Lupo. Rossi's birthday is March 10. Rossi is voiced by Misty in Chinese, Giada Sabellico in English, Hidaka Rina in Japanese, and Lee Joo-eun in Korean.

Stories

6
Basic info

CODENAME: Rossi

GENDER: Female

AUTHENTICATION: The Pack

DOB: March 10

RACE: Lupo

[ORIPATHY INFECTION STATUS]

Oripathy positive (infected), based on medical examination reports.

[INTEGRATED PHYSICAL EXAMINATION]

PHYSIOLOGICAL STRENGTH: Standard

COMBAT SKILL: Standard

TACTICAL ACUMEN: Excellent

ORIGINIUM ARTS ASSIMILATION: Excellent

Human resources summary

Operator Rossi, full name Rossina Wulfperl Luppino, is a member of a Landbreaker clan known as the Pack. As one of the clan's representatives, she has entered a cooperative partnership with Endfield Industries. Rossi now serves under the Specialist Tech Division.

Given the unique status of Operator Wulfgard, all collaborative affairs between Endfield Industries and the Pack are effectively focused upon Operator Rossi.

Rossi is not a permanent resident aboard Dijiang. She spends most of her time with the Pack and handling clan affairs. However, locating her is far less challenging than finding Wulfgard. She is also quite receptive to participating in some of Endfield Industries' training programs. Evaluations from Lil' Dodge states: "Exceptionally high tactical acumen. Possesses considerable leadership charisma and battlefield command talent."

Operator Rossi aligns more closely with public perception of what a member of the Pack should be: devoted to the family, conforms to the code, and respectful of their elders. On her very first day aboard Dijiang, she paid visits to nearly every department head as well as operators of considerable renown. Her well-mannered and conscientious demeanor left a strong impression on many.

However, if you were to face her in combat, you shall witness an entirely different side of Rossi: razor-sharp and utterly ruthless.

— Martin Marvin Malen, Assistant, HR Division, Endfield Industries

File 1

Rossi's Observation Notes

Nonno Rozzan

Nonno Rozzan is always so quiet when he walks. Davvero strano ... he's so tall, yet his footsteps are as light as if he were walking on a thick carpet. I've almost never seen him slip up. No matter where I hide, he always finds me.

Every time I watch Nonno Rozzan handle his gun, it feels like time just ... si ferma. Even the sound of breathing disappears. I don't know how long it lasts before he finally lowers it. I've never actually seen him pull the trigger. He just wipes the barrel down with a cloth, puts it back in its case, and that's the end of training. I've tried to imitate him a few times, but ... I can't hold the stance for nearly as long as he does.

Catello

Catello's always in a hurry. Seriously, what's he so busy with? As for his training methods ... annoyingly simple. Mind-numbingly boring strength drills mixed with a few sets of dynamic target practice, or just straight to live combat exercises... Così noioso. Absolutely nothing worth learning from. Skipping this!

Sorella Arclight

Sorella Arclight can move across steep cliff faces so quickly. Is it just a matter of pure speed? I asked her, and she said it requires some Arts... She also meditates during her training. She says it helps her clear her mind of distractions. Ugh... Staying completely still for that long is way too hard for me.

Endministrator

The Endmin always adjusts to the pace of other teammates so everyone can keep up. Totally different from Catello! And the Endmin's training is mostly about manipulating Originium and turning the rocks into razor sharp weapons. How can anyone do that? Something only the Endmin can do, I guess. No point trying to learn it...

File 2

Coming of Age? Within the Pack, everyone's rite of passage is different. For some, it's completing a solo hunt. For others, it's closing a complex business deal.

The Pack doesn't seem worried about these youngsters messing up. They boldly assign critical matters as trials to the young wolves, a practice that would seem utterly insane to anyone outside the Pack.

As for Rossina... Hunts and business deals? She'd already pulled those off at an even younger age. To her, they were just routine.

So the Pack arranged a special trial for her.

They left Rossina in a deserted village, with only five luckless bandits for company. Those outlaws were desperate men, each already eyeing whatever meager means of survival the others had left, just waiting for a chance to stab each other in the back.

The five of them kept each other in check, none daring to make the first move. But ... if that delicate balance was broken...

Rossina's first task was simply to survive the bandits. That wasn't enough on its own. Beast attacks were also frequent there. Sometimes a lone predator, sometimes an entire group.

The Elder Wolves dropped her off and left without a second thought. They seemed unconcerned whether she could survive in such an environment.

When they returned to the village two weeks later, the sight that greeted them left them stunned.

A fence had been erected around the village. The five bandits and Rossina were taking shifts on watch, vigilant against beast attacks. On days without raids, some of the five would go out hunting, others would gather fresh water. They had actually shaped into a proper, functioning team.

Those men once constantly viewed each other with suspicion. No one knows how Rossina got them to follow her lead. In her own words, she just "made them understand the only way to survive."

It's also worth mentioning that Catello went through the same trial. Well... He spent a few days killing all the nearby beasts, left enough food behind, then slipped away without anyone noticing. He only returned at the end of the trial.

— Interview Transcript with Pack associate, Marco Wulfhowl Luppino

File 3

"The Pack sent a tiny pup to talk? Did old Rozzan and his crew kick the bucket or something?"

Rossi glanced at Erik, who was roaring with laughter along with his crew, and instantly lost any interest she might have had in the leader famously known as the "Cannon of the Wildlands".

This was Rossi's first time handling the clan's ... "business". A week prior, a merchant convoy bound for the Luppino family had been intercepted by Erik. Out of respect for the Pack's name, they hadn't dared touch the couriers, but a sizable portion of the goods meant for return had gone missing. With Catello absent from the clan at the time, Rossi had volunteered, eager to prove her mettle with this particular "deal".

But at that moment, Rossi was starting to regret her decision. This trip was even less interesting than a hunting trip in home turf. The so-called "Cannon of the Wildlands" was wriggling his bulky, bloated body while slapping the table with his hand. From the moment she'd walked in, he'd done nothing but attempt to provoke her.

True strength is reserved, unyielding, never showing a crack. That was a lesson Rossi had learned within the clan. No one, not even Rozzan or the Elder Wolves, ever boasted so crudely about their violence.

"Nonno Rozzan told me this is 'business.' From where I stand, every deal has one side that profits, and another that takes the loss."

Rossi's eyes swept across the tent. The scent of gunpowder drifted to her nose, and she pinpointed where the other side had planted the explosives. The amount was small. Clearly, killing her wasn't the goal. A live wolf seemed far more useful to them.

"The Pack doesn't mind letting our business friends wet their muzzles a little. Unfortunately, I haven't passed my rite of passage yet, so I'm not a true member of the Pack. And I only want profit. I don't do losses."

"Looks like the Pack isn't planning to sit down and talk this out properly, eh?"

A flicker passed through Erik's eyes. The bandits around them grew serious, some already resting their hands on their weapons.

Two swordsmen, two axemen, and probably several casters lying in wait outside the tent. Judging by their positioning inside, it'd be tough to clear them out quickly. So—

Having assessed the situation, Rossi toyed with a fork on the table, waiting for the right moment.

"Listen. From the very first day I set foot in this blighted place, someone's been blabbering non-stop in my years. I can't do this. I can't kill that. I must follow the rules — the Code of the Pack."

Erik's agitation grew. He stared hard at the girl who'd come alone. All these preparations were meant for Rozzan of the Pack. But the old man sent a bratty girl instead... Erik felt insulted.

"The Code? It's written by those who are bigger and holds more power!"

Erik hefted his cannon. The Pack prized their kin. Taking this girl hostage could prove far more useful.

In a flash, a fork shot toward Erik. Rossi sprang from her seat and suddenly disappeared. Erik swatted the utensil away and raised his weapon to aim.

"Behave and be still."

A dagger pressed against the back of his neck.

The surrounding bandits finally drew their weapons, but it was too late.

"STOP! DON'T GET ANY CLOSER!" Erik yelled, feeling a chilling prick of cold against the back of his neck.

"Counting on those casters at the door to bail you out? But that's odd ... it's way too quiet. Seems my clan wrapped things up even faster than I did. What were you saying again? Oh, right ... the Code..."

The icy tip of the blade seemed to press an inch closer.

"Do you understand what the Code of the Pack is?" Rossi sheathed her dagger.

Erik whirled around, furious. All his careful planning, ruined by a child like this? "I gave the goods to the Bonekrushers. Try and take them back if you have the guts for it! Once they've wiped you out, then I'll be writing up a new Code for this turf!"

"What did you say?"

A killing intent he had never felt before radiated from the girl standing before him.

Erik didn't know the price of bringing up the Bonekrushers around this girl, but he was about to learn. And soon.

Looking at the wrecked tent, Rossi couldn't help but sigh.

"Business is such a hassle."

File 4

Three tolls of the bell sounded. One by one, the people at the gathering removed their hats and stepped forward to place fresh flowers into the cold coffin.

Some wept quietly, others bowed their heads in silence. Rozzan scanned the surroundings, but he didn't spot that familiar crimson figure anywhere.

The last of the Elder Wolves who survived the incident laid in the casket. He spent the rest of his days in pain. Though the Bonekrusher's haze ravaged his organs and their blades pierced his limbs, the Elder Wolf held on tightly to the swaddled young pup ... until he passed her into the arms of another boy...

"She's still not here..."

The words reached Rozzan. He gave a slow nod, then quietly passed the rest of the service over to another Elder.

He knew where to find her. Whenever she was upset, she'd lose herself in the training grounds and stay there until late into the night.

Rozzan watched the girl in silence. She noticed him too, but neither said a word. With one last fierce thrust, she drove her sword into the training dummy and collapsed to the ground. No one knew how long she had been pushing herself here.

"He's gone."

Rozzan approached Rossi where she lay gasping on the ground, his voice quiet and flat.

"I know... I know..."

Rossi pulled her hood down over her eyes, but her voice shook uncontrollably. Ever since she was old enough to understand, she had visited the wounded Old Wolf every single week so he could see that she was growing up strong and well. To her, he was the last living thread connecting her to those lost souls.

"You should have been there. He would have wanted you there."

"But ... it was because of me... He did it all for..."

Rozzan hoisted her up and slung her over his shoulder before she could finish, carrying her toward the courtyard where the funeral was being held.

"I can't face him ... it was all my fault... I don't want to..."

Rossi thrashed and bit against Rozzan's shoulder. Her nails scraped his skin, her teeth sank into his arm. Rozzan's expression didn't flicker. He just kept walking toward the funeral.

Soon, Rossi's strength gave out. She slumped against Rozzan's back, arms hanging limp.

"I didn't become the wolf the Pack could rely on..."

Rossi murmured, unsure if she was speaking to Rozzan, or to someone no longer there.

"I never learned to stand on my own. I couldn't lead anyone. I haven't done a single thing right... I didn't deserve their sacrifice..."

Rozzan came to a stop. The courtyard was empty now, save for the ashes of burnt offerings and a solitary coffin. Inside, the elder lay peacefully, covered in flowers.

"Every time you came to see him, he'd always pull me aside afterward to talk. Maybe age caught up to the wolf and he never remembered what he told me. Just kept ranting the same stories on and on."

Rozzan set Rossi down. He rested a hand on the edge of the coffin, gazing at his old friend.

"He'd always go on about the glory days, the few times we butted heads. But the details ... those kept changing. One day he was the one who messed up, the next it was me. The same story was told different every time. Only one thing he ever said never changed."

Rozzan reached over and ruffled Rossi's hair.

"Every single time, he'd say that saving you was the greatest thing he ever did."

Rossi lowered her head. She took off the pale pendant from around her neck, the one the elder had given her, and placed it among the flowers.

The coffin sealed. The young wolf never cried again.

Stats

  • HP5,495
  • ATK4th323
  • Strength25th97
  • Agility2nd176
  • Intellect14th118
  • Will30th89
  • Critical Rate5%

At level 90, before weapons, gear and potentials. Each bar is measured against the highest value in the Arknights: Endfield roster, and the place is out of every character with that stat.

At any level

Promotion
HP5,495 + 485 from Strength
5,980
ATK323 × 2.116, +111.6% from the main and secondary attributes
683
Strength
97
AgilityMain attribute
176
IntellectSecondary attribute
118
Will
89
Physical ResistanceFrom Agility
15.0
Arts ResistanceFrom Intellect
10.6
Treatment ReceivedFrom Will
+8.9%
Critical Rate
5.0%

Before weapons, gear, potentials and Affinity.

Skills

13
  • Seething Wolfblood

    Basic attack

    BASIC ATTACK: An attack with up to 5 sequences that deals Physical DMG. As the controlled operator, Final Strike also deals 18 Stagger. DIVE ATTACK: Basic attack performed in mid-air becomes a dive attack that deals Physical DMG to nearby enemies. FINISHER: Basic attack performed near a Staggered enemy becomes a finisher attack that deals massive Physical DMG and recovers some SP.

    Shown at level 12; the numbers that change, by skill level

    Lv. 1
    BATK SEQ 1 Multiplier 27%
    Lv. 2
    BATK SEQ 1 Multiplier 30%
    Lv. 3
    BATK SEQ 1 Multiplier 32%
    Lv. 4
    BATK SEQ 1 Multiplier 35%
    Lv. 5
    BATK SEQ 1 Multiplier 38%
    Lv. 6
    BATK SEQ 1 Multiplier 41%
    Lv. 7
    BATK SEQ 1 Multiplier 43%
    Lv. 8
    BATK SEQ 1 Multiplier 46%
    Lv. 9
    BATK SEQ 1 Multiplier 49%
    Lv. 10
    BATK SEQ 1 Multiplier 52%
    Lv. 11
    BATK SEQ 1 Multiplier 56%
    Lv. 12
    BATK SEQ 1 Multiplier 61%
  • Crimson Shadow

    Battle skill · SP cost 100

    Charges to the target to deal Physical DMG and apply Lift. If the target already has Vulnerability stack(s), the skill also unleashes a Wolven Ambrage that charges at the target to deal Heat DMG.

    Shown at level 12; the numbers that change, by skill level

    Lv. 1
    SEQ 1 DMG Multiplier 85% · SEQ 2 DMG Multiplier 128% · SEQ 2 Stagger 10
    Lv. 2
    SEQ 1 DMG Multiplier 94% · SEQ 2 DMG Multiplier 141% · SEQ 2 Stagger 10
    Lv. 3
    SEQ 1 DMG Multiplier 102% · SEQ 2 DMG Multiplier 153% · SEQ 2 Stagger 10
    Lv. 4
    SEQ 1 DMG Multiplier 111% · SEQ 2 DMG Multiplier 166% · SEQ 2 Stagger 10
    Lv. 5
    SEQ 1 DMG Multiplier 119% · SEQ 2 DMG Multiplier 179% · SEQ 2 Stagger 10
    Lv. 6
    SEQ 1 DMG Multiplier 128% · SEQ 2 DMG Multiplier 192% · SEQ 2 Stagger 10
    Lv. 7
    SEQ 1 DMG Multiplier 137% · SEQ 2 DMG Multiplier 204% · SEQ 2 Stagger 10
    Lv. 8
    SEQ 1 DMG Multiplier 145% · SEQ 2 DMG Multiplier 217% · SEQ 2 Stagger 10
    Lv. 9
    SEQ 1 DMG Multiplier 154% · SEQ 2 DMG Multiplier 230% · SEQ 2 Stagger 12
    Lv. 10
    SEQ 1 DMG Multiplier 164% · SEQ 2 DMG Multiplier 246% · SEQ 2 Stagger 12
    Lv. 11
    SEQ 1 DMG Multiplier 177% · SEQ 2 DMG Multiplier 265% · SEQ 2 Stagger 12
    Lv. 12
    SEQ 1 DMG Multiplier 192% · SEQ 2 DMG Multiplier 288% · SEQ 2 Stagger 15
  • Moment of Blazing Shadow

    Combo skill · Cooldown 14s

    COMBO TRIGGER: When an enemy has both Vulnerability and Arts Infliction stacks. Rossi's combo skill has 2 consecutive sequences. COMBO SEQUENCE 1 deals Physical DMG to the target. COMBO SEQUENCE 2 consumes all Arts Infliction stacks from the target, deals Physical DMG based on the number of Arts Infliction stacks consumed, applies 1 instance of Lift, and buffs Rossi's Critical Rate and Critical DMG Dealt at the same time. If COMBO SEQUENCE 2 is cast with perfect timing, it applies 1 more stack of Vulnerability.

    Shown at level 12; the numbers that change, by skill level

    Lv. 1
    SEQ 1 DMG Multiplier 67%
    Lv. 2
    SEQ 1 DMG Multiplier 73%
    Lv. 3
    SEQ 1 DMG Multiplier 80%
    Lv. 4
    SEQ 1 DMG Multiplier 87%
    Lv. 5
    SEQ 1 DMG Multiplier 93%
    Lv. 6
    SEQ 1 DMG Multiplier 100%
    Lv. 7
    SEQ 1 DMG Multiplier 107%
    Lv. 8
    SEQ 1 DMG Multiplier 113%
    Lv. 9
    SEQ 1 DMG Multiplier 120%
    Lv. 10
    SEQ 1 DMG Multiplier 128%
    Lv. 11
    SEQ 1 DMG Multiplier 138%
    Lv. 12
    SEQ 1 DMG Multiplier 150%
  • "Razorclaw" Ambuscade

    Ultimate · Cooldown 10s · Ultimate Energy 110

    Rossi flutters her cape and unleashes a flurry of stabs that quickly deals multiple sequences of Heat DMG to the target. She then performs a two-sequence slash attack with her dagger that deals massive Heat DMG and applies Heat Infliction. When this skill successfully scores a critical hit, it deals higher Critical DMG.

    Shown at level 12; the numbers that change, by skill level

    Lv. 1
    Stab Attack Total DMG Multiplier 275% · SEQ 1 Slash DMG Multiplier 111% · SEQ 2 Slash DMG Multiplier 333%
    Lv. 2
    Stab Attack Total DMG Multiplier 300% · SEQ 1 Slash DMG Multiplier 122% · SEQ 2 Slash DMG Multiplier 367%
    Lv. 3
    Stab Attack Total DMG Multiplier 325% · SEQ 1 Slash DMG Multiplier 133% · SEQ 2 Slash DMG Multiplier 400%
    Lv. 4
    Stab Attack Total DMG Multiplier 350% · SEQ 1 Slash DMG Multiplier 144% · SEQ 2 Slash DMG Multiplier 433%
    Lv. 5
    Stab Attack Total DMG Multiplier 375% · SEQ 1 Slash DMG Multiplier 156% · SEQ 2 Slash DMG Multiplier 467%
    Lv. 6
    Stab Attack Total DMG Multiplier 400% · SEQ 1 Slash DMG Multiplier 167% · SEQ 2 Slash DMG Multiplier 500%
    Lv. 7
    Stab Attack Total DMG Multiplier 425% · SEQ 1 Slash DMG Multiplier 178% · SEQ 2 Slash DMG Multiplier 534%
    Lv. 8
    Stab Attack Total DMG Multiplier 450% · SEQ 1 Slash DMG Multiplier 189% · SEQ 2 Slash DMG Multiplier 567%
    Lv. 9
    Stab Attack Total DMG Multiplier 475% · SEQ 1 Slash DMG Multiplier 200% · SEQ 2 Slash DMG Multiplier 600%
    Lv. 10
    Stab Attack Total DMG Multiplier 525% · SEQ 1 Slash DMG Multiplier 214% · SEQ 2 Slash DMG Multiplier 642%
    Lv. 11
    Stab Attack Total DMG Multiplier 550% · SEQ 1 Slash DMG Multiplier 231% · SEQ 2 Slash DMG Multiplier 692%
    Lv. 12
    Stab Attack Total DMG Multiplier 600% · SEQ 1 Slash DMG Multiplier 250% · SEQ 2 Slash DMG Multiplier 750%
  • Nicks and Scratches

    Talent · Rank 2

    Battle skill improved: After Wolven Ambrage deals DMG, Rossi applies Razor Clawmark to the target for 25s. This effect cannot stack. For the duration of Razor Clawmark, the target takes 30% ATK (Rossi's) of Physical DMG per second and suffers Physical DMG Taken and Heat DMG Taken +12%.

  • Seething Blood

    Talent · Rank 2

    When Rossi's skill deals Critical DMG to a Razor Clawmarked enemy, trigger another hit that deals 24% ATK (Rossi's) of Heat DMG and restores [Intellect × 0.08] HP to Rossi. If the target is also Combusted, then the aforementioned DMG and HP Restoration effects are increased to 1.5 times.

  • Clan Etiquette γ

    Base skill

    Assign to Reception Room to slow Mood Drop of all operators in it by 18%

  • Scent of the Hunt γ

    Base skill

    Assign to Reception Room to grant operator clue collecting efficiency +30%

  • Origin of Admiration

    Potential 1

    Battle skill Crimson Shadow and combo skill Moment of Blazing Shadow improved: The DMG Multipliers of these skills are increased to 1.15 times of the original. Wolven Ambrage of the battle skill also returns 10 SP after hitting the enemy.

  • Gap to Perfection

    Potential 2

    Agility +20, Critical Rate +7%.

  • Tangible Duties

    Potential 3

    Talent Seething Blood improved: When triggered, it grants Base DMG Multiplier +8% and restores HP +[Intellect × 0.04].

  • Innocent Wish

    Potential 4

    Ultimate "Razorclaw" Ambuscade improved: Ultimate Energy cost -15%.

  • Legendary Destination

    Potential 5

    Ultimate "Razorclaw" Ambuscade improved: DMG Multiplier is increased to 1.1 times of the original; Critical DMG Dealt is increased by +30%.

Upgrade costs

Open in the planner

Promotion and Outfitting

  • Promotion IProtodisk ×8Pink Bolete ×3T-Creds ×1,600
  • Outfitting IT-Creds ×1,600
  • Promotion IIProtodisk ×25Red Bolete ×5T-Creds ×6,500
  • Outfitting IIT-Creds ×6,500
  • Promotion IIIProtoset ×24Ruby Bolete ×5T-Creds ×18,000
  • Outfitting IIIT-Creds ×18,000
  • Promotion IVProtoset ×36Quadrant Fitting Fluid ×20Cosmagaric ×8T-Creds ×100,000

Battle skill: Crimson Shadow

  • Lv. 2Protoprism ×6Kalkodendra ×1T-Creds ×1,000
  • Lv. 3Protoprism ×12Kalkodendra ×2T-Creds ×2,700
  • Lv. 4Protoprism ×16Chrysodendra ×1T-Creds ×3,200
  • Lv. 5Protoprism ×21Chrysodendra ×1T-Creds ×4,200
  • Lv. 6Protoprism ×27Chrysodendra ×2T-Creds ×5,400
  • Lv. 7Protohedron ×6Vitrodendra ×1T-Creds ×8,200
  • Lv. 8Protohedron ×8Vitrodendra ×1T-Creds ×10,500
  • Lv. 9Protohedron ×15Vitrodendra ×2T-Creds ×18,000
  • Lv. 10Mark of Perseverance ×1Protohedron ×15Metadiastima Photoemission Tube ×6False Aggela ×3T-Creds ×24,000
  • Lv. 11Mark of Perseverance ×2Protohedron ×24Metadiastima Photoemission Tube ×16False Aggela ×6T-Creds ×30,000
  • Lv. 12Mark of Perseverance ×3Protohedron ×50Metadiastima Photoemission Tube ×36False Aggela ×12T-Creds ×65,000

Ultimate: "Razorclaw" Ambuscade

  • Lv. 2Protoprism ×6Kalkodendra ×1T-Creds ×1,000
  • Lv. 3Protoprism ×12Kalkodendra ×2T-Creds ×2,700
  • Lv. 4Protoprism ×16Chrysodendra ×1T-Creds ×3,200
  • Lv. 5Protoprism ×21Chrysodendra ×1T-Creds ×4,200
  • Lv. 6Protoprism ×27Chrysodendra ×2T-Creds ×5,400
  • Lv. 7Protohedron ×6Vitrodendra ×1T-Creds ×8,200
  • Lv. 8Protohedron ×8Vitrodendra ×1T-Creds ×10,500
  • Lv. 9Protohedron ×15Vitrodendra ×2T-Creds ×18,000
  • Lv. 10Mark of Perseverance ×1Protohedron ×15Metadiastima Photoemission Tube ×6False Aggela ×3T-Creds ×24,000
  • Lv. 11Mark of Perseverance ×2Protohedron ×24Metadiastima Photoemission Tube ×16False Aggela ×6T-Creds ×30,000
  • Lv. 12Mark of Perseverance ×3Protohedron ×50Metadiastima Photoemission Tube ×36False Aggela ×12T-Creds ×65,000

Combo skill: Moment of Blazing Shadow

  • Lv. 2Protoprism ×6Kalkodendra ×1T-Creds ×1,000
  • Lv. 3Protoprism ×12Kalkodendra ×2T-Creds ×2,700
  • Lv. 4Protoprism ×16Chrysodendra ×1T-Creds ×3,200
  • Lv. 5Protoprism ×21Chrysodendra ×1T-Creds ×4,200
  • Lv. 6Protoprism ×27Chrysodendra ×2T-Creds ×5,400
  • Lv. 7Protohedron ×6Vitrodendra ×1T-Creds ×8,200
  • Lv. 8Protohedron ×8Vitrodendra ×1T-Creds ×10,500
  • Lv. 9Protohedron ×15Vitrodendra ×2T-Creds ×18,000
  • Lv. 10Mark of Perseverance ×1Protohedron ×15Tachyon Screening Lattice ×6False Aggela ×3T-Creds ×24,000
  • Lv. 11Mark of Perseverance ×2Protohedron ×24Tachyon Screening Lattice ×16False Aggela ×6T-Creds ×30,000
  • Lv. 12Mark of Perseverance ×3Protohedron ×50Tachyon Screening Lattice ×36False Aggela ×12T-Creds ×65,000

Basic attack: Seething Wolfblood

  • Lv. 2Protoprism ×6Kalkodendra ×1T-Creds ×1,000
  • Lv. 3Protoprism ×12Kalkodendra ×2T-Creds ×2,700
  • Lv. 4Protoprism ×16Chrysodendra ×1T-Creds ×3,200
  • Lv. 5Protoprism ×21Chrysodendra ×1T-Creds ×4,200
  • Lv. 6Protoprism ×27Chrysodendra ×2T-Creds ×5,400
  • Lv. 7Protohedron ×6Vitrodendra ×1T-Creds ×8,200
  • Lv. 8Protohedron ×8Vitrodendra ×1T-Creds ×10,500
  • Lv. 9Protohedron ×15Vitrodendra ×2T-Creds ×18,000
  • Lv. 10Mark of Perseverance ×1Protohedron ×15Tachyon Screening Lattice ×6False Aggela ×3T-Creds ×24,000
  • Lv. 11Mark of Perseverance ×2Protohedron ×24Tachyon Screening Lattice ×16False Aggela ×6T-Creds ×30,000
  • Lv. 12Mark of Perseverance ×3Protohedron ×50Tachyon Screening Lattice ×36False Aggela ×12T-Creds ×65,000

Art

Rossi key art

More Physical characters

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