
Specialist
Ela
★★★★★★
Team Rainbow
Introduction
Ela is a 6-star character in Arknights. Ela's class is Specialist. Faction: Team Rainbow.
On the combined Arknights tier list Ela is S tier, 4th of the 410 characters ranked, from where 3 community tier lists put Ela.
Profile
Her birthday is Nov 18, and she stands 173cm tall. Ubisoft drew her.
Stories
9Basic Info
[Code Name] Ela
[Gender] Female
[Combat Experience] Undisclosed
[Place of Birth] Undisclosed
[Date of Birth] Nov 18
[Race] Undisclosed
[Height] 173cm
[Infection Status]
Medical tests have confirmed that no infection is present.
Physical Exam
[Physical Strength] Normal
[Mobility] Standard
[Physical Resilience] Standard
[Tactical Acumen] Excellent
[Combat Skill] Excellent
[Originium Arts Assimilation] ■■
Profile
A member of Team Rainbow, Ela is independent, rebellious, adaptive, and a strong leader.
Her Grzmot mine is a powerful non-lethal weapon that disables the enemy through sound and shock.
Clinical Analysis
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this operator is believed to be uninfected.
[Cell-Originium Assimilation] 0%
Ela shows no sign of Originium infection.
[Blood Originium-Crystal Density] Undisclosed
The Medical Department has agreed not to disclose the relevant data.
Archive File 1
Elżbieta 'Ela' Bosak is a member of Team Rainbow. She was involved in the Krysztauowa Incident and became an associate of Rhodes Island following the conclusion of that incident.
As leaders of their respective squads, Ela presents a very different first impression from the cautious and serious Ash.
Do not mistake her artistic energy and creativity for inexperience or incompetence, however. She is an outstanding combatant, with excellent leadership and decision-making skills.
It is worth mentioning that Team Rainbow members are only working with us temporarily. They are not formally employed by Rhodes Island, and with how much they have on their hands, it would not be advisable to call on their help too often.
Archive File 2
Ela is the most independent and mercurial member of Team Rainbow that we have encountered.
She can pick up a spraypaint can and hang out with operators who hail from the streets, talk at length about advanced art theory, or hand a blanket to a patient sitting outside the Medical Department and strike up a conversation.
When the application of force is called for, she can deploy her Grzmot mine with great precision, or lead an elite squad to achieve its objectives.
The combination of art and military in her background may remind some of Leithanien casters, but she shares few other traits with them. It is hard to define her, and that's how she likes it.
Archive File 3
Ela prefers to listen to other people's stories over telling her own. In this unfamiliar place, every story increases her understanding of the people and things around her.
With her own story, however, Ela is often evasive, except when talking of her grandfather, if an operator should ask about the old uniform she carries. Of her other family, Ela says little, except that her father is dead, and that she is not on good terms with her sister.
Although Ela's attitude is cold when she talks of her sister, she displays a little bit of pride when discussing how she has embarked on this unknown journey, while her sister has not. When asked how she would describe the experience to her sister, Ela paused, then said, 'Let's make sure I get to see her again first.'
Archive File 4
Ela is skeptical of authority, and not afraid to butt heads with superiors over orders that seem unreasonable.
That does not mean she objects to everything indiscriminately, only that her ability, independent nature and strong will make her unwilling to accept an overbearing attitude from those who are less informed, something that is perhaps colored by her previous experiences. On the other hand, pairing Ela with good teammates and giving astute commands goes a long way toward avoiding conflict with her.
As a matter of fact, Ela has maintained a good relationship with Rhodes Island following an initial acclimation period, partly because Rhodes Island does not interfere with Team Rainbow's operations, and partly because Rhodes Island has demonstrated trustworthy competence, while also trusting Ela's decisions in the field.
Promotion Record
[Classified Log]
Modification of the Grzmot mine's core components was not difficult, thanks to previous experience with the G52 Tactical Shield. While the two weapons disable enemies in different ways, it was not difficult to recreate the Grzmot's effect using Originium products
The sensor was the bigger issue, but not one that our Originium engineers couldn't handle. This old Caprinae even spent a whole lunchtime with Ela discussing whether to add new features to the Grzmot mine.
It was the adhesives that proved the most challenging. Ela was very particular about the feel, and we tried a lot of materials with little success, from the latest Columbian ones to traditional Sargonian crafts. It was Operator Vanilla who provided a breakthrough, as the Originium Slug that she keeps secretes a slime that can be processed to a satisfactory consistency.
After giving Vanilla a written guarantee, the Originium Slug now resides in a small pen in a corner of the workshop. Vanilla visits it every day, as does Tachanka when he is around. As a matter of fact, the Originium Slug has been fed so well that its slime production rate is beginning to outpace Grzmot mine production.
Stats
- HP353rd of 4551,468
- ATK220th of 455588
- DEF260th of 455173
- RES0
- Block1
- DP cost65th of 44612
- Redeploy70s
- Attack interval9th of 4550.85s
At Elite 2, level 90, before trust, potentials and modules. Each bar is measured against the highest value in the Arknights roster, and the place is out of every character with that stat, lowest first for DP cost, Redeploy and Attack interval.
By promotion
- Elite 0 Lv. 1HP: 696ATK: 270DEF: 72RES: 0Block: 1DP: 10Redeploy: 70Interval: 0.85
- Elite 0 Lv. 50HP: 916ATK: 366DEF: 108RES: 0Block: 1DP: 10Redeploy: 70Interval: 0.85
- Elite 1 Lv. 80HP: 1145ATK: 476DEF: 141RES: 0Block: 1DP: 12Redeploy: 70Interval: 0.85
- Elite 2 Lv. 90HP: 1468ATK: 588DEF: 173RES: 0Block: 1DP: 12Redeploy: 70Interval: 0.85
Base values before trust, potentials and modules. Full trust adds ATK +80.
Trait
- Can use traps to assist in combat, but traps cannot be placed on tiles already occupied by an enemy
Skills
3
Optical Interference
Auto trigger · Auto recovery · Unlocks at Elite 0LevelPassive Effect: When a trap is triggered, Slows all surrounding targets and reduces the hit rate of Physical and Arts attacks by -40%, lasting for 10s Active Effect: Immediately gains 1 trap
- SP cost
- 18
- Initial SP
- 0

Shock Defense
Manual trigger · Offensive recovery · Unlocks at Elite 1LevelPassive Effect: When a trap is triggered, Stuns all surrounding targets, lasting for 5s Active Effect: Sets up Deployable Shield to increase this unit's DEF by +300%; Attack Range reduces; Attacks deal splash Physical damage to all enemies around the target that ignores 800 of their DEF Gains 1 trap when this skill ends
- SP cost
- 16
- Initial SP
- 12
- Duration
- 20s

'The Bosak Tempest'
Manual trigger · Auto recovery · Unlocks at Elite 2LevelPassive Effect: When a trap is triggered, Slows all surrounding targets and inflicts 35% Fragile, lasting for 7s Active Effect: Attack Interval reduces; ATK +90%; Attacks prioritize enemies affected by GRZMOT Mines Skill activation grants 40 ammo and the skill ends when all ammo is used (Can manually deactivate skill); Gains 2 traps when this skill ends
- SP cost
- 34
- Initial SP
- 16
Talents
2GRZMOT Mine
- Elite 0
- Can deploy up to 1 GRZMOT Mine (Can store up to 2); the first enemy that passes the mine will trigger its effect. When retreats, immediately triggers the effect of a GRZMOT Mine from the tile this Operator was deployed on
- Elite 0 · Potential 3
- Can deploy up to 2 (+1) GRZMOT Mines (Can store up to 2); the first enemy that passes the mine will trigger its effect. When retreats, immediately triggers the effect of a GRZMOT Mine from the tile this Operator was deployed on
- Elite 1
- Can deploy up to 2 GRZMOT Mines (Can store up to 3); the first enemy that passes the mine will trigger its effect. When retreats, immediately triggers the effect of a GRZMOT Mine from the tile this Operator was deployed on
- Elite 1 · Potential 3
- Can deploy up to 3 (+1) GRZMOT Mines (Can store up to 3); the first enemy that passes the mine will trigger its effect. When retreats, immediately triggers the effect of a GRZMOT Mine from the tile this Operator was deployed on
- Elite 2
- Can deploy up to 3 GRZMOT Mines (Can store up to 4); the first enemy that passes the mine will trigger its effect. When retreats, immediately triggers the effect of a GRZMOT Mine from the tile this Operator was deployed on
- Elite 2 · Potential 3
- Can deploy up to 4 (+1) GRZMOT Mines (Can store up to 4); the first enemy that passes the mine will trigger its effect. When retreats, immediately triggers the effect of a GRZMOT Mine from the tile this Operator was deployed on
'Bullseye'
- Elite 2
- Attacks have a 30% chance to deal 150% of ATK as Physical damage; The chance is increased to 100% when attacking a target that's affected by a GRZMOT Mine
- Elite 2 · Potential 5
- Attacks have a 30% chance to deal 160% (+10%) of ATK as Physical damage; The chance is increased to 100% when attacking a target that's affected by a GRZMOT Mine
Potentials
- Potential 2
- DP Cost -1
- Potential 3
- Improves First Talent
- Potential 4
- ATK +27
- Potential 5
- Improves Second Talent
- Potential 6
- DP Cost -1
Modules
1
Social Expectation Backpack (TRP-D)
Unlocks at Elite 2 Lv. 60StageStatsTraitTalent- Stage 1Stats: ATK +36, DEF +12Trait: Can also be deployed on Melee tiles; Traps can also be deployed on Ranged tiles
- Stage 2Stats: ATK +50, DEF +22Trait: Can also be deployed on Melee tiles; Traps can also be deployed on Ranged tilesTalent: Attacks have a 40% chance to deal 160% of ATK as Physical damage; The chance is increased to 100% when attacking a target that's affected by a GRZMOT Mine
- Stage 3Stats: ATK +60, DEF +30Trait: Can also be deployed on Melee tiles; Traps can also be deployed on Ranged tilesTalent: Attacks have a 50% chance to deal 170% of ATK as Physical damage; The chance is increased to 100% when attacking a target that's affected by a GRZMOT Mine
To unlock
- During battle, have Ela deploy a total of 30 Grzmot Mines (excluding Support Units)
- Clear Darknights Memoir DM-EX-1 with a 3-star rating; You must deploy your own Ela, and have her defeat at least 2 Sarkaz Lancers
Module record
One day...
'Myrinia was precisely in need of these medicines, Rhodes Island mercenary madam. You have our boundless thanks for coming all this way!'
'Elżbieta Bosak, operator codename Ela.'
'Hah! There was an old local saying before Sargon came: 'Respect the Minoan, even should they come bearing gifts.' You may be of Kazimierz, but that striking majesty, in you is the stuff of Minos!'
'I'm not sure that saying means what you think... Anyway, I'd like to ask you something, seeing as you're the leader around here.'
'Very well! As temple priest, I promise you that any answers I hold are yours!'
'I'm told this nation only recently gained independence?'
'Yes and no. Minos and Hymnoi were born to walk together, two peas in a pod, their histories as one; that said, speaking solely of when we drove out the Sargonians... Hah! The great River Delphi has seen neither pike nor polearm in decades! While West Vouivre still battles with Sargon...'
'And since your independence, you've been working on a large-scale cultural revival and art restoration?'
'...Oh, so that's what you meant, I should be clear, placid as Myrinia is, it is by no means in dire straits. All the daily medicines and inhibitor doses used by the villagers are, as you can see, a duty easily borne by my temple. Let alone the claim that the sculptures outside, dating from the ancient city-states, are left unrepaired for a lack of funds!'
'Then why are you leaving your marble statues out there in pieces?'
'The course and prayers of our ceremonial rites, the neighbors and their village, all I know by heart; the bygone affairs of the three capitals, and the wider state of the greater land, I am likewise well-informed.
'Yet how can I possibly know the who, the what, and the why of those sculptures' makers and molders? Whither did strike their chisel, and whence did fall their hammer?
'I know not, the villagers know not, and nor do the masters of crafts or the sophists of the scholastic, how then, can I repair them? Hence, they have never been repaired.'
'Why not use your imagination?'
'Nay, nay! The chroniclers shall be anonymous, as shall the heroes! The man in the wine jar with not a coming nor a going has biographers still to testify of him to this very day.
'Think about it, now. Supposing today I went to the wilds beyond the village and sought a statue, unknown and unnamed. Presumably by my Forte's strength, I could on my own have it standing anew.
'Yet I could also go out today and plant a stake in the ground, and what difference would that make?'
'...When the artist is known by no one, the art transcends society.'
'If you were to put it in baffling terms, then more or less, yes!'
'But it's not like you want art that transcends society.'
'...If you were to put it in baffling terms, then more or less, yes!'
'Then how about art that records society?'
Another day...
The fowls commence their recital of the verse of daybreak, Minos's golden sun dawns His golden gift upon the village of Myrinia as He always has, and the villagers are startled to find that the temple's solemn walls do not, as was their custom and theirs alone, return that gift with the purest white dazzling gleam.
'Priest, what are these garish drawings?'
'The artist claims them to be our very selves, this is a kind of foreign wall art by the name of 'graffiti'!'
Base skills
2
Tactic Guidance: Defense
Training Room · Elite 0When this Operator is assigned to be the Trainer in the Training Room, Operators' Specialization training speed +10% for each Defending Operator in the Base (excluding Assistants and Activity Room users, caps at 4 Operators)

Resister
Control Center · Elite 2When this Operator is assigned to the Control Center, increases the likelihood of obtaining clues that are not on the Clue Board, but increases the Morale consumed per hour of all Operators (excluding self) in the Control Center by +0.25
Outfits
3
Elite 1
Default Outfit
Art by Ubisoft

Elite 2
Default Outfit
Art by Ubisoft

Safehouse
Rainbow Six Siege/II
Art by Ubisoft
Store
Voice lines
35Show all 35 lines
- Appointed as Assistant
- Since you're stuck here sifting through documents, I might as well help you solve a few problems around the office.
- Talk 1
- Hitting supply lines does a whole lot more damage than taking out people.
- Talk 2
- If you ask me, your office is on the bland side. Just hit me up if you ever want to mix things up a little.
- Talk 3
- The whole 'cozy family relationship' thing isn't for me.
- Talk after Promotion 1
- I get a lot more out of talking to strangers than I do from that 'self-help' shtick.
- Talk after Promotion 2
- We define ourselves by symbols, but those symbols can be perverted. Reused. Reworked, reframed, remade. In a word, stolen. Who are you then?
- Talk after Trust Increase 1
- I don't mind helping you run errands out of combat, but on the battlefield, I need ample room to call the shots.
- Talk after Trust Increase 2
- When someone can't find fault with your results and has to resort to nitpicking your attitude, that tells you everything you need to know about them.
- Talk after Trust Increase 3
- To call the shots, you need to prove that you've got what it takes, and you've certainly done that. So, where are you sending me next?
- Idle
- Your workload is clearly excessive, even by the highest standards. Take a rest.
- Onboard
- Codename Ela, member of Team Rainbow. Just give me my objective, then sit back and wait for the good news.
- Watching Battle Record
- Picked up a few new tricks.
- Promotion 1
- A medal? Thanks. Workmanship's not bad at all, as far as decorations go.
- Promotion 2
- Together, we can shake the very stars from the sky.
- Added to Squad
- At least make it challenging.
- Appointed as Squad Leader
- Time to show you what I can do.
- Depart
- No time to waste.
- Begin Operation
- I'll make you regret this.
- Selecting Operator 1
- A tooth for a tooth.
- Selecting Operator 2
- An eye for an eye.
- Deployment 1
- I got this.
- Deployment 2
- Idziemy.
- In Battle 1
- Here's a memento.
- In Battle 2
- That will slow them down.
- In Battle 3
- Eat this!
- In Battle 4
- Don't move!
- 4-star Result
- The end justifies the means.
- 3-star Result
- I'm sorry, was I too fast for you?
- Sub 3-star Result
- That's it?
- Operation Failure
- Try to keep up!
- Assigned to Facility
- This place isn't half bad.
- Tap
- Do me a favor, don't talk to me.
- Trust Tap
- Tell me YOUR story.
- Title
- Arknights.
- Greeting
- I'm here.
Upgrade costs
Open in the plannerPromotion
- Elite 1
Specialist Chip ×5
Device ×5
Orirock Cube ×7
LMD ×30,000 - Elite 2
Specialist Dualchip ×4
Bipolar Nanoflake ×4
Oriron Block ×7
LMD ×180,000
Skill levels
- Lv. 2
Skill Summary - 1 ×5 - Lv. 3
Skill Summary - 1 ×5
Orirock ×6
Damaged Device ×4 - Lv. 4
Skill Summary - 2 ×8
Sugar ×5 - Lv. 5
Skill Summary - 2 ×8
Polyester ×4
Oriron ×4 - Lv. 6
Skill Summary - 2 ×8
Fuscous Fiber ×5 - Lv. 7
Skill Summary - 3 ×8
Orirock Cluster ×6
Aketon ×4
Mastery: Optical Interference
- M1
Skill Summary - 3 ×8
Polymerized Gel ×4
Crystalline Component ×9 - M2
Skill Summary - 3 ×12
Keton Colloid ×4
Refined Solvent ×8 - M3
Skill Summary - 3 ×15
Bipolar Nanoflake ×6
Crystalline Circuit ×4
Mastery: Shock Defense
- M1
Skill Summary - 3 ×8
Refined Solvent ×4
Fuscous Fiber ×6 - M2
Skill Summary - 3 ×12
Cyclicene Prefab ×4
Incandescent Alloy Block ×8 - M3
Skill Summary - 3 ×15
D32 Steel ×6
Refined Solvent ×6
Mastery: 'The Bosak Tempest'
- M1
Skill Summary - 3 ×8
Manganese Trihydrate ×4
Grindstone ×5 - M2
Skill Summary - 3 ×12
Manganese Trihydrate ×4
Polymerized Gel ×9 - M3
Skill Summary - 3 ×15
Crystalline Electronic Unit ×6
Grindstone Pentahydrate ×4
Module: Social Expectation Backpack (TRP-D)
- Stage 1
Module Data Block ×4
D32 Steel ×2
LMD ×80,000 - Stage 2
Module Data Block ×4
Data Supplement Stick ×60
Nucleic Crystal Sinter ×3
LMD ×100,000 - Stage 3
Module Data Block ×4
Data Supplement Instrument ×20
Crystalline Electronic Unit ×4
LMD ×120,000
How to get Ela
Recruitment & Headhunting
Art














