
Specialist
Gladiia
★★★★★★
Abyssal Hunters
Introduction
Gladiia is a 6-star character in Arknights. Gladiia's class is Specialist. Faction: Abyssal Hunters.
On our Arknights tier list Gladiia is A tier, 38th of the 293 characters ranked, from where 10 current tier lists put Gladiia.
Is Gladiia good?
A 6-star Hookmaster, the first free 6-star operator, with strong stats for her class. Her first skill auto-fires a heavy pull and stores three charges, her second hits and drags two targets each attack, and her third binds a distant enemy inside a tornado that slows, damages and gathers everything nearby, then drags them all toward her, which sets up clears and focused fire.
She also helps other Abyssal Hunters survive, though not
Skadi the Corrupting Heart, and Mastery 3 on her skills noticeably increases pull strength.
Strengths
- Free six-star
- Unique gather-and-slow third skill
- Three stored pulls on her first skill
- Survival boost for Abyssal Hunters
Weaknesses
- Masteries matter a lot for pull strength
- Her Abyssal support skips
Skadi the Corrupting Heart
Profile
Gladiia is a female Undisclosed. Her birthday is November 6th, and she stands 181 cm tall. Gladiia is voiced by Huang Ying in Chinese, Ashleigh Haddad in English, Hitomi Nabatame in Japanese, and Lee Myung-hi in Korean.
Background
HOK-X: Upon hearing her mother leave the house, young Gladiia gets up from her bed, calls her lamp alight, and pulls out her vanity handmirror from under her pillow.
Not that she would with any regularity be fully awake when the clock rolls over to zero, but tonight, she needs to look at herself.
She needs to choose. As other Ægir view her, she is Gladiia, daughter of key Academy of Sciences personnel, winner of all youth competitions, a family girl, a young success story.
But in her mirror, Gladiia sees a carbon-based robot, an emotionless form.
Her memory begins with her birth mother being infatuated with Ægir affairs and Academy policymaking, her home merely a secondary point of residence, after the Academy's lounge.
She once believed her birth mother sought accomplishment from her, and so she compelled herself to relentlessly reach new heights, applying the standards of adults to her young self.
But she never was able to pry any form of feedback from her birth mother–no acknowledgement, no criticism, nothing whatsoever.
No, her birth mother gave all her time to Ægir, and left not one idle second of one spare minute for her daughter.
Perhaps it was all an accident that she was raised, and this household had no reason to exist.
This was the sort of conclusion Gladiia reached.
So, what else but to look for somewhere she can truly call "home," Ægir she can truly call "family."
She has decided. She will seek. She is set to do it.
She wants to hear for herself just what kind of case her birth mother might make in a civil court of law.
Gladiia stows away the handmirror, turns off her light, and sinks into rest.
Her mind swims frantically with planning.
She is restless all night.
Gladiia stands before the tremendous standing mirror of the Consul's residence, examining her negligible self in the looking glass.
In just a few hours, she will depart the mansion, take to an operating table, and begin the Abyssal Hunter modification surgery.
Perhaps, the moment the procedure is over, her dutiful vocation will be as a military commander and not a Technology Consul, and she will take to the battlefield, there becoming a monster with hands drenched in fresh blood.
This has completely destroyed any notion of plotting her life's trajectory, and may even end her time then and there.
Gladiia has never feared death, nor the giving of her life, but the sumptuous hall she sees in the mirror does make clear to her an aside–she is still teeming with regrets.
Some are desires, some are responsibilities, some are promises, and becoming an Abyssal Hunter will render them all forever unfulfilled.
If only the surgery could be postponed long enough, if only Ægir could publish the full scope of the plans to her as soon as possible...
This is the first time she realizes that she had never had it all firmly in her grasp like she thought.
She will lose, and she will never be able to regain.
Gladiia looks around the hall one more time, then returns to her study.
In a few hours, she will depart for the Abyssal Hunter experimentation site.
Before she does, she has the mansion's smart housekeeping system store two documents.
One, her speech to be given upon becoming an Abyssal Hunter.
One, a will.
After Gladiia is marooned in a land not of Ægir, she has in the truest sense of the words lost it all.
All she has left with her are a bloodridden lance, a still-passable outfit, and a desiccated and scorching eternity.
And now, she stands before a pothole filled with fresh water, gazing upon her own reflection, washing the filth and bloodstains from her clothes.
The silt comes off with the water easily enough, but the clots of blood on her garments refuse to be washed off.
With no option but to brush them by hand, she watches as their hardened forms attain a pellucidity, turn the shade of liquid blood, and run through the seams, dripping to a rest upon the soil.
Is it her blood? The Seaborn's blood? Or her fellows' blood?
She cannot differentiate. All of a sudden, Gladiia notices something, and she leans close to the hole, carefully examining her neck.
A tiny scale.
Though why is a mystery, Gladiia's birth mother comes to her mind in that moment.
If she could, she would rather suffer her neglect again.
This scale would never have found the chance to rest upon her neck.
But it has.
Gladiia stands up, and throws her freshwater-soaked hair behind her in one gesture.
She can indeed feel it. There is an embitterment, a discontent inside her.
There is no need for these feelings to surface, and they do nothing to help in this present situation.
She has indeed lost it all, but she finds she can still afford to uphold her basic honor and dignity, which in turn means she can still move onwards with her head held high.
She needs no hope. She simply focuses on possibilities, feasibilities, and results.
She can still return to Ægir.
She is still alive to recover the Abyssal Hunters, scattered and lost.
As long as the probability is not zero, she is still bound to try.
So make good on it she shall.
Gladiia wipes her lance's bloodstains dry, and vanishes from the side of the "hole."
Seconds later, the sonic boom jolts the water from the pool, blanketing any and all trace she was ever there.
Stats
- HP2,309
- ATK801
- DEF331
- RES0
- Block2
- DP cost16
- Redeploy80s
- Attack interval1.8s
At Elite 2, max level. Each bar is measured against the highest value in the Arknights roster.
Skills
8Waves of Ægir
TalentWhen deployed, all [Abyssal Hunters] Operators recover 2.5% of Max HP per second and receive 25% less Physical and Arts damage from [Seaborn] enemies
Survival of the Fittest
TalentWhen attacking enemies with 3 or less weight, increase ATK to 136% (+6%)
Waterless Parting of the Great Ocean
Skill · Auto · Auto recovery · Initial SP 0 · SP cost 4The next attack drags the target towards this unit greatly, dealing 210% ATK as Physical damage Can store 3 charges
At Mastery 3
Waterless Grasp of the Raging Seas
Skill · Manual · Auto recovery · Initial SP 20 · SP cost 25 · Duration 20sAttack Interval increases, Attack Range expands; Each attack targets 2 enemies, prioritizes blocked enemies, deals 180% ATK as Physical damage and drags them towards this unit greatly
At Mastery 3
Waterless Dance of the Shattered Maelstrom
Skill · Manual · Auto recovery · Initial SP 26 · SP cost 35 · Duration 8sBind a faraway target and generates a tornado centered on it, inflicting -50% Movement Speed to nearby enemies. Enemies caught in the tornado receive 130% ATK as Arts damage and are dragged towards the center greatly once every 1.5 seconds. The target and nearby enemies are dragged towards this unit greatly after the skill duration
At Mastery 3
Tide Observation
base skillTide Observation: When this Operator is assigned to the Control Center, for each Abyssal Hunters Operator currently assigned to a non-Dormitory facility, self Morale consumed per hour +0.5; Otherwise, self Morale restored per hour +0.5, with an additional +0.5 if the Abyssal Hunters Operator assigned to the Dormitory has full Morale
Group Hunting α
base skillGroup Hunting α: When this Operator is assigned to the Control Center, increases Morale of all Operators in the Control Center by +0.05 per hour; Abyssal Hunters Operators in the Base gain Special Bonus 1 (Has Special Interaction Rules 1: Special Interaction Rules with certain skills)
Group Hunting β
base skillGroup Hunting β: When this Operator is assigned to the Control Center, increases Morale of all Operators in the Control Center by +0.05 per hour; Abyssal Hunters Operators in the Base gain Special Bonus 2 (Has Special Interaction Rules 1: Special Interaction Rules with certain skills)
Art




