
Guard
Hellagur
★★★★★★
Ursus
Introduction
Hellagur is a 6-star character in Arknights. Hellagur's class is Guard. Faction: Ursus.
On the combined Arknights tier list Hellagur is B tier, 97th of the 410 characters ranked, from where 3 community tier lists put Hellagur.
What Hellagur does
Gets faster the more he's hurt, gaining up to 100 ASPD as his HP falls and maxing out once he's lost 70% of it. When he isn't blocking he regenerates 70 HP a second, so he recovers whenever nothing is on him. His third skill adds 100% ATK, two extra tiles of range and hits on three targets at once.
Hellagur's banners
All banners- 30 June 2026 to 14 July 2026 Celebration - Kernel
- 7 April 2026 to 21 April 2026Rare Operators useful in all kinds of stages
- 27 January 2026 to 10 February 2026Rare Operators useful in all kinds of stages
- 1 July 2025 to 15 July 2025 Celebration - Kernel
- 6 May 2025 to 20 May 2025Rare Operators useful in all kinds of stages
- 8 April 2025 to 22 April 2025Rare Operators useful in all kinds of stages
- 19 November 2024 to 3 December 2024Rare Operators useful in all kinds of stages
- 5 November 2024 to 19 November 2024Rare Operators useful in all kinds of stages
- 2 July 2024 to 16 July 2024 Celebration - Kernel
- 21 May 2024 to 4 June 2024Rare Operators useful in all kinds of stages
- 9 April 2024 to 23 April 2024Rare Operators useful in all kinds of stages
- 13 February 2024 to 27 February 2024Rare Operators useful in all kinds of stages
- 24 October 2023 to 7 November 2023Rare Operators useful in all kinds of stages
- 14 July 2023 to 28 July 2023Celebration & Link-Up
- 15 July 2022 to 29 July 2022Celebrate & Recollect
Profile
Hellagur is a male Liberi. His birthday is May 5, and he stands 193cm tall. Hellagur is voiced by Robin Liu in Chinese, Paul Herzberg in English, Show Hayami in Japanese, and Si Young-jun in Korean. Liduke drew him.
Stories
9Basic Info
[Code Name] Hellagur
[Gender] Male
[Combat Experience] 44 years
[Place of Birth] Ursus
[Date of Birth] May 5
[Race] Liberi
[Height] 193cm
[Infection Status]
Originium crystals distributed across surface of body, confirmed Infected by medical examination.
Physical Exam
[Physical Strength] Excellent
[Mobility] Excellent
[Physical Resilience] Standard
[Tactical Acumen] Excellent
[Combat Skills] Outstanding
[Originium Arts Assimilation] Standard
Profile
Hellagur once belonged to the Ursus Imperial Guard. He is the acting manager of 'Azazel,' an underground clinic for the Chernobog infected. All other relevant work experience has been lost. His mature knowledge of military theoretical systems and his ability in combat make him suitable for a vast majority of combat operations. He is currently in an agreement to be stationed at Rhodes Island, where he provides tactical support.
Clinical Analysis
Imaging tests have shown the outlines of his internal organs to be indistinct due to abnormal shadows. Originium granules have been detected in his circulatory system, confirming him to be infected with Oripathy.
[Cell-Originium Assimilation] 13%
As leader of the infected clinic Azazel, Hellagur's infection symptoms are manifestly present.
[Blood Originium-Crystal Density] 0.21u/L
Concentration is currently within a manageable category. Perhaps Azazel does indeed have unique technology for slowing down the spread of infection.
Honestly, who isn't interested in the technology Azazel uses to treat this disease? Of course, it is pointless to ask the General. He doesn't understand any of it.
——Medic J.A
Archive File 1
It is unknown when Rhodes Island operators began referring to Hellagur as 'General.' Although Hellagur has never revealed his identity to anyone else, members of the Ursus Infected Underground have always regarded him as legendary. This has led all operators to take an interest in these rumors.
Of course, as an Azazel infected, Hellagur himself has said that he is more adept at helping the clinic continue its operations rather than developing its medical technology, influence, and scale.
In fact, Hellagur does indeed guarantee Azazel's status. For many years, Azazel has been an important pillar of support for the Chernobog infected. Most of the local infected are grateful for Azazel's efforts.
But maintaining a benevolent, neutral stance cannot protect this clinic in times of political turmoil. After all, they are too influential. Whether by trying to remain neutral or actively trying to topple a certain party, they inevitably put either tangible or intangible pressure on one side or the other.
It would be better to say that being able to escape the Chernobog incident unscathed proves that Hellagur possesses acute foresight. Hellagur has his own opinions of the chain of events that might lead to the clinic's destruction, but said he is unable to divulge more information until more definitive evidence presents itself.
At least for now, Hellagur is mum about everything regarding Azazel. If one wishes to ask about Azazel, it is better to ask one of the other operators...
Archive File 2
Hellagur maintains an intense hostility toward Ursus authorities. Part of this hatred is derived from his desire to protect the clinic, and the other part is due to reasons unknown.
Though Hellagur is by no means a defeatist, he still has taken a hardline attitude toward operations in the Ursus area.
However, when analyzing the military power of Ursus, he has said 'No political entity should come into direct conflict with Ursus. Even if its corruption and fanaticism will eventually destroy it, it's still the most fearsome force in the land.'
From this point of view it could be said that as an infected himself, Hellagur's opinions on many matters are far more critical than those of other infected.
All strategically-minded operators have their own thoughts on the situation, and they're all well aware of Rhodes Island's true circumstances in it. Hellagur's relationship with Ursus may make a small number of operators distrustful. But operators who attended the strategic meetings all understand Hellagur's true intentions.
But Hellagur's words contain no contradictions. He believes that as an infected, he is already on Ursus's opposing side --
'However, once Ursus looks at you, you will know the difference between being an enemy of Ursus, and Ursus regarding you as one.'
Archive File 3
[Classified Log]
After analyzing a large amount of information and many pieces of intelligence, we have inferred some facts. Now we will list out some psychological analysis of the subject, for personnel reference only.
'Over the course of his life, he has suffered two traumas that he is still struggling with.
The first trauma was when he watched a long-time friend pass away in front of his very eyes. His friend was the commander of the enemy army, the target of his mission, and was identified as a core figure in the enemy army by Ursus.
The second trauma was when a terrible battle broke out between him and the person he trusted the most. After the battle, he was still standing, but the fate of the other person is unknown, as if he died in some unknown alley somewhere.
The first time, his friend entrusted him with a blade called 'Kudarikiri,' and a young infected girl named Neon.
The second time, the person he trusted left him a black market clinic called 'Azazel,' as well as a conviction.
Hellagur knew his friend had plotted Ursus's defeat, but Hellagur would not blame him.
Hellagur knew that the child he trusted had instigated the entire betrayal and injured all of the infected in the clinic, but Hellagur would not hate this child.
He often refers to himself as a warrior. Perhaps this is because he doesn't know how to face everything Ursus has done to him.
Maybe a little bit of hope is the only motivation he has to keep on living.'
Although these conclusions unavoidably contain some of the opinions of the individual who collected this intelligence, we still trust in her ability to organize clues.
Our response to the incident depends on the decision itself, but at the very least, we may already understand the reason why the General often merely sighs at Miss Neon's improper behavior.
Archive File 4
[Classified File]
Although the General has never clearly state his name, but I have guessed his former identity.
He displayed outstanding talent in the decisive battle of the Four Emperors. He earned a major reputation during the Tenth Ursus-Kazimierz War. An Ursus soldier with these kinds of achievements is rare indeed.
During the Bloodpeak Campaign, he established a glowing military record but then vanished without a trace. There is only one high-ranking Ursus commander that meets these conditions.
As for how I made the inference, well, it's just a guess! Over several decades, Ursus has executed over a hundred commanders. The few left alive can be counted on one hand. Consult a registry of names to get the answer!
In the past, both Kal'tsit and I would have been opposed to this cooperation. But these are different times. Even■■■■feels that the situation is getting quite thorny.
Kal'tsit believes that after the Chernobog Incident, the Ursus authorities will carry out a frantic counter-attack and that this should be handled through the Ursus infected community.
My thinking is a bit simpler. Azazel is buried so deeply that if Rhodes Island dug them out, Ursus wouldn't have much of an opinion on it. Anyway, they're not too familiar with them.
The more cards we have to play, the better, and it's not about who plays their cards first. Warfarin also really wants to get her hands on Azazel's technology. Just look at it as me trying to do someone a favor, all right?
However, the Doctor absolutely refuses to let me see Hellagur's writings! Damn it. What's wrong with taking a peek? I'm not going to forget this!
But what exactly is the General thinking about? Or who exactly is still supporting him?
Since the Bloodpeak Campaign, the nobility and the new politicians have been using this opportunity to eliminate military forces. Hellagur has been very lucky to survive judgment. Of course, this may be the benefit of his never having participated in politics, but think about this: neither the army nor the politicians will be content with the current situation. They'll both have the next step planned.
He'll never divulge much about Azazel. Maybe its secrets are as terrifying as his experiences. Kal'tsit knows that Hellagur isn't Azazel's main leader.
This isn't over. His experience, his country, the things he cares about will all drag him down eventually. When the time comes, it may not be up to us whether we can lend him a hand or not.
Promotion Record
'What are you willing to lose to heal her?'
'Everything but her.'
'I want your dignity, sir. Everything the Ursus Empire took from us, we're going to peel off your body.'
'I'm not sure my body has any dignity left.'
'It does, sir. Welcome. You are now one of us.'
Stats
- HP16th of 4553,825
- ATK100th of 455762
- DEF150th of 455334
- RES0
- Block1
- DP cost396th of 44626
- Redeploy70s
- Attack interval99th of 4551.2s
At Elite 2, level 90, before trust, potentials and modules. Each bar is measured against the highest value in the Arknights roster, and the place is out of every character with that stat, lowest first for DP cost, Redeploy and Attack interval.
By promotion
- Elite 0 Lv. 1HP: 1568ATK: 340DEF: 160RES: 0Block: 1DP: 22Redeploy: 70Interval: 1.2
- Elite 0 Lv. 50HP: 2179ATK: 486DEF: 220RES: 0Block: 1DP: 22Redeploy: 70Interval: 1.2
- Elite 1 Lv. 80HP: 2868ATK: 632DEF: 283RES: 0Block: 1DP: 24Redeploy: 70Interval: 1.2
- Elite 2 Lv. 90HP: 3825ATK: 762DEF: 334RES: 0Block: 1DP: 26Redeploy: 70Interval: 1.2
Base values before trust, potentials and modules. Full trust adds HP +400, ATK +70.
Trait
- Can't be healed by other units. Recovers 30 self HP every time this operator attacks an enemy (Upgraded after reaching Elite 1)
- Elite 1
- Can't be healed by other units. Recovers 50 self HP every time this operator attacks an enemy (Upgraded after reaching Elite 2)
- Elite 2
- Can't be healed by other units. Recovers 70 self HP every time this operator attacks an enemy
Skills
3
Crescent Moon
Auto trigger · Offensive recovery · Unlocks at Elite 0LevelThe ATK of next attack increases to 175%, attacking twice consecutively
- SP cost
- 2
- Initial SP
- 0

Half Moon
Manual trigger · Auto recovery · Unlocks at Elite 1LevelATK +80%, changes attack to twice attack, obtaining 75% Physical Dodge
- SP cost
- 25
- Initial SP
- 15
- Duration
- 13s

Full Moon
Manual trigger · Auto recovery · Unlocks at Elite 2LevelATK +100%, attack range +2 tiles, can attack up to 3 targets simultaneously
- SP cost
- 35
- Initial SP
- 15
- Duration
- 15s
Talents
2Waxing Moon
- Elite 0
- Gains up to +50 ASPD Tenacity (reaches maximum bonus when losing 50% Max HP)
- Elite 1
- Gains up to +75 ASPD Tenacity (reaches maximum bonus when losing 60% Max HP)
- Elite 2
- Gains up to +100 ASPD Tenacity (reaches maximum bonus when losing 70% Max HP)
Ingenious Strategist
- Elite 2
- Regenerate 60 HP per second when this unit is not blocking an enemy.
- Elite 2 · Potential 5
- Regenerate 70 (+10) HP per second when this unit is not blocking an enemy.
Potentials
- Potential 2
- DP Cost -1
- Potential 3
- Redeployment Time -4 sec
- Potential 4
- ATK +26
- Potential 5
- Improves Second Talent
- Potential 6
- DP Cost -1
Modules
2
Zouhou, a Sheath for Contempt (SBL-X)
Unlocks at Elite 2 Lv. 60StageStatsTraitTalent- Stage 1Stats: HP +230, ATK +55Trait: Gain 25% Sanctuary when HP is below 50%
- Stage 2Stats: HP +300, ATK +75Trait: Gain 25% Sanctuary when HP is below 50%Talent: Gains up to +120 ASPD Tenacity (reaches maximum bonus when losing 60% Max HP)
- Stage 3Stats: HP +350, ATK +90Trait: Gain 25% Sanctuary when HP is below 50%Talent: Gains up to +130 ASPD Tenacity (reaches maximum bonus when losing 50% Max HP)
To unlock
- Defeat a total of 10 elite or leader enemies with Hellagur (excluding Support Units)
- Clear Main Theme 5-10 with a 3-star rating; You must deploy your own Hellagur, and have Hellagur defeat Mephisto
Module record
Hellagur took the pocket watch and blade from his friend without even a chance to ask a question. The life had already left his friend's body.
At the time, he didn't yet know that an unprecedented Great Rebellion was about to ignite war across Ursus, and this lost battle, coupled with the army's disobedience, was only the rebellion's mildest prelude.
He could only vaguely sense that, although the storm-in-a-teacup had already dissipated, an unusual calm still lingered.
Hellagur hung the scabbard on his waist and drew out the strange Higashinese sword. He examined it for a moment, but there were no familiar characters on the blade. He placed the sword on the table, presently covered with a battlefield map. The cold and slender blade lay vertically over the tangled front line, forming a large X on the map.
He opened the pocket watch to find a photo of a strange girl on the inside. She looked reticent, with only her eyes showing a liveliness and curiosity that matched her age.
At that moment, the girl walked out of the shadow in the corner of the command center.
Her face, figure, clothing, and even the Originium crystal on her shoulder were identical to those in the photo.
Only her gaze was different from the one in the photo when she looked at Hellagur.
There was no curiosity, no panic, and even hostility seemed thin in her eyes. He could only detect calmness in them, as if her emotional quota had been exhausted by the war.
He tried to talk to her, showing her the photo in the watch, and even pointing to the sword on the table, but the girl just stared at him silently, in the same way he had stared at his friend's corpse in silence.
Hellagur realized that, like the sword, this was probably not the first time the girl had been entrusted to someone.
She suddenly snatched up the sword, which was even taller than her.
She held the blade and walked unsteadily towards him.
The tall Liberi didn't say anything. The way the girl held it didn't seem like she was preparing to strike.
Of course, it was possible there were special Higashinese ways to wield the Higashinese sword, or maybe the girl was pretending to make an effort to hold the sword in a way that would keep the edge from being worn on the ground, and he was moments away from having the cold blade pressed against his throat.
But Hellagur didn't move.
The girl's wrist trembled, and she struggled to move to his side. She raised the sword up high, with the tip pointing at the ground.
He lowered his head and met the girl's gaze.
She seemed to be pleading for something.
He didn't know what she was asking for, but he nodded nonetheless.
Whoosh.
The girl inserted the sword into the scabbard at Hellagur's waist.
Then she spoke. Her command of the common tongue was tinged with a heavy Higashinese accent coupled with twisty Ursine intonation.
'Don't drop Kudarikiri.'

'Горячий снег' (SBL-Y)
Unlocks at Elite 2 Lv. 60StageStatsTraitTalent- Stage 1Stats: ATK +55, DEF +50Trait: When defeated, does not retreat and instead recovers 30% HP (can only activate once every deployment)
- Stage 2Stats: ATK +75, DEF +55Trait: When defeated, does not retreat and instead recovers 30% HP (can only activate once every deployment)Talent: Regenerates 70 HP per second when not blocking an enemy, or when HP is below 30%
- Stage 3Stats: ATK +90, DEF +60Trait: When defeated, does not retreat and instead recovers 30% HP (can only activate once every deployment)Talent: Regenerates 80 HP per second when not blocking an enemy, or when HP is below 30%
To unlock
- Defeat a total of 30 enemies with Hellagur (excluding Support Units)
- Clear Main Theme 7-10 with a 3-star rating; You must deploy your own Hellagur, and can only include 3 other Operators as members
Module record
The samovar whistles lightly, like the snoring in the trenches at the crack of dawn.
It was very many years ago, fresh after the close of a violent battle. Their supplies were spent, and Hellagur was left wanting for even a drop of fresh water as his wounded men-in-arms laid by his side stifling deep groans. He pulled a scar-riddled samovar out from his marching pack, and wearily put a potful of snow to the boil. This one samovar would accompany him for a long, long time to come; each time Neon takes a tea break, she'll mumble about how she ought to throw it away, but of course, she's only saying it.
Neon's letter lies on the table. Which hurts more to an old man: a young child leaving home because they can't be bothered to communicate with you, or a grown child leaving home out of consideration for how you'd disapprove?
Hellagur has been reflecting on whether his approach to parenting might be suspect. At first, he had no idea how to build a rapport with the taciturn child, sure in his mind that there was no way for him to meaningfully raise her. Bitter war, constant upheaval, blight and suffering... He'd seen that all of these had already made their place in her eyes. The best he could hope for was to teach Neon that life was more than these. He brought more into her life, taught her an appreciation for classical music, to play the cello, to read and write... When did Neon change? After she was found secretly taking part in the Clinic's transport of Oripathy medication? Since leaving Chernobog, she's become her own dignified spokeswoman. From settling patients to partnered pharmaceutical research between the Clinic and Rhodes Island, Neon handled many aspects of rebuilding Azazel. Medical and clinical administration were never Hellagur's strong points anyway... Neon often vanishes, only to show back up with a new headache or two for him... Perhaps this was how she always was, but suffice to say, it's how she likes it.
Hellagur is glad he can still protect such a lifestyle.
...Hence, he regrets not properly hiding the letter.
That winter, they'd done everything they could, and had the Clinic's patients, doctors, and medical resources all evacuated from Chernobog... Yet the name 'Azazel' was forsaken there, left behind.
These days, new nomadic plates sit atop the ruins, an omnipresent smog of industry and checkpoints and the Ursus Guard, still going by the name of 'Chernobog.' And Azazel has been 'rebuilt' in a sense, the Emperor's overseers tacitly letting it exist. 'Azazel.' The name itself something to believe in. Once, it was a rare respite to those the Empire deemed scar tissue, a safe haven in the endless nights. With no hesitation, the Infected chose where it had once been to come together again, and even the Infected that wandered the wilds and tundras came too, of their own accord.
To Ursus, they always were hideous scars. Had the events of 1096 been sufficient to change the Empire's attitude towards them? The answer is laughable. In the so-called 'Federal Territory of Chernobog' is no Ursus Guard, who only care to stand watch outside of it, and to Hellagur, and of course to Neon, the role that the vaunted 'Azazel' plays atop those ruins is all too clear. In the new plate crammed full of Infected, death and disappearance may be diluted in the greater chaos, but they are still taking place, right this very moment.
The hot-blooded child cannot stand such a thing. She quietly comes back, brews a pot of tea for Hellagur, and then takes Decapitator and leaves without a goodbye...
Steam lifts the lid as the water within boils louder and louder, slowly drowning out the sound of the samovar itself.
Quiet, now. Quiet as the dead winter grass.
'We can never hope to be an opponent to Ursus. To its traitors, the Empire bestows illusions and humiliation.
'We can never hope to turn our backs on the past, for it will never be erased. We can never hope to turn our backs on the past, for it binds your future tight. Hellagur.'
Base skills
4
Release
Dormitory · Elite 0When this Operator is assigned to a Dormitory, self Morale recovered per hour +0.55

Break Loose
Dormitory · Elite 1When this Operator is assigned to a Dormitory, restores the Morale of all other Operators assigned to that Dorm by +0.1 per hour (Only the strongest effect of this type takes place)

Absolution
Dormitory · Elite 2When this Operator is assigned to a Dormitory, self Morale recovered per hour +0.55, and restores +0.1 Morale per hour to all other Operators assigned to that Dormitory (Only the strongest effect of this type takes place)

Arts of War
Workshop · Elite 0When this Operator is assigned to the Workshop to process Skill Summaries, the production rate of byproduct increases by 80%
Outfits
3
Elite 1
Default Outfit
Art by Liduke

Elite 2
Default Outfit
Art by Liduke

Octopath Illusion
Bloodline of Combat/II
Art by Liduke
Store
Voice lines
38Show all 38 lines
- Appointed as Assistant
- Queching the flames of war demands prolonged suffering. To ignite them, however, it takes naught but a lapse of thought.
- Talk 1
- The fall of Chernobog dealt a devastating blow to Azazel, our clinic. I must rebuild it for the children. As long as they can have a shelter to call home, any place will do. You don't need a reason to try for your family.
- Talk 2
- Rhodes Island is in a respectable position, but the Infected of Ursus face prospects far worse than anyone could imagine. They must be ready to resort to violence in order to survive. At the end of the day, virtue and dignity hold meaning only for those who live to see the next dawn.
- Talk 3
- All Ursus should take pride in their nation and their Emperor.' I, too, fought for Ursus once, but I don't have the passion driving me anymore. Time has robbed me of too much.
- Talk after Promotion 1
- Life in the military has taught me two things: First, have faith in your fellow soldiers; second, have faith in them, but do not trust them. This dilemma has always plagued our lands, and none can escape it.
- Talk after Promotion 2
- Dr. {@nickname}, a limitless future awaits you, just as it does for those children. Though I can neither let go of yesterday nor look forward to tomorrow, I shall fight for you till my last drop of blood, so you may be part of that future.
- Talk after Trust Increase 1
- I am fine with Ursus as my enemy. Once I swore my utmost loyalty to it, but that was returned with endless disillusionment and shame. For the children's sake, I will never falter, much less surrender.
- Talk after Trust Increase 2
- Once there was a long battle. When I finally broke into the enemy headquarters, I was too late... All I could do for my dying friend was take his pocket watch and sword. The enemy lost their commander, whose death brought us a brief victory. That day, Ursus enjoyed her momentary triumph, but I knew my war was over. A war where I lost everything.
- Talk after Trust Increase 3
- The photograph inside my pocket watch? Hahahah, so you saw it... This is Neon from when she was little. Isn't she adorable? She's not so quiet anymore, but she loves herself now, and that's all that matters... Live free, Dr. {@nickname}, that's my wish, even if it is trite.
- Idle
- Don't lose focus. You must be alert at all times on Rhodes Island.
- Onboard
- Hellagur, an infected mercenary. I will work with Rhodes Island in order to rebuild my Azazel Clinic and protect my family. But be advised, I have no medical skills.
- Watching Battle Record
- Battlefields may change, but not the cruelty.
- Promotion 1
- I'm used to it as a soldier, but I find it fascinating as an infected. Thank you for the ribbon, Dr. {@nickname}.
- Promotion 2
- War will never truly be over, but I believe even this land will end eventually. Maybe you can end our suffering one day, Dr. {@nickname}. Now, give me your order!
- Added to Squad
- Only butchers thirst for blood. We are merely paying the price of survival.
- Appointed as Squad Leader
- I'll have them following orders to Ursus army standards!
- Depart
- I don't mind losing my life, if that is enough to end this all.
- Begin Operation
- You have never seen a real war, pathetic runts.
- Selecting Operator 1
- I was born to fight.
- Selecting Operator 2
- A slip of the mind is the difference between life and death.
- Deployment 1
- Killing is but the last resort.
- Deployment 2
- I've never truly left the battlefield, I know.
- In Battle 1
- A lash of blade, the flesh to flay.
- In Battle 2
- A thrust of whip, the sword to rip.
- In Battle 3
- A cleave of spear, the armor to tear!
- In Battle 4
- Decapitator'… Our sacrifices were not in vain.
- 4-star Result
- You leave the fight behind, and pay for it with yet more fighting.
- 3-star Result
- Avert your eyes, I'm about to end their misery.
- Sub 3-star Result
- Keep your guard up. One flaw is all the enemy needs to turn the tables.
- Operation Failure
- There is no shame in failure. At least you had the chance to learn from it.
- Assigned to Facility
- If only I can find shelter for the children.
- Tap
- Hmm?
- Trust Tap
- Would you like a candy? I still have some. But watch out for cavities.
- Title
- Arknights.
- New Year's blessing
- It escapes me how many New Years I've spent in trenches, or under the blaze of artillery. War is no stickler for timekeeping, and the greater part of my life has been embroiled in it. This holiday won't turn new pages for me anymore. That being said, don't the children look happy? Hah.
- Greeting
- You look well, Doctor.
- Birthday
- As every child has a birthday, it gives me hope that maturity will come to them. Age will overtake me, like it or not, and I can only hope they'll still live safely after I am gone. You're still growing too, Doctor. Happy birthday.
- Anniversary Celebration
- I must express my gratitude to Rhodes Island. The longer the war stretches on, the more I realize the importance of a place to rest. Has the technology Azazel brought to Rhodes Island been of help...? That is good. After all, I can do little else but wield my blade in your service.
Upgrade costs
Open in the plannerPromotion
- Elite 1
Guard Chip ×5
Sugar ×10
Orirock Cube ×6
LMD ×30,000 - Elite 2
Guard Dualchip ×4
Bipolar Nanoflake ×4
Polyester Lump ×7
LMD ×180,000
Skill levels
- Lv. 2
Skill Summary - 1 ×5 - Lv. 3
Skill Summary - 1 ×5
Ester ×6
Oriron Shard ×4 - Lv. 4
Skill Summary - 2 ×8
Oriron ×4 - Lv. 5
Skill Summary - 2 ×8
Polyketon ×4
Orirock Cube ×5 - Lv. 6
Skill Summary - 2 ×8
Manganese Ore ×6 - Lv. 7
Skill Summary - 3 ×8
Grindstone ×4
Orirock Cluster ×5
Mastery: Crescent Moon
- M1
Skill Summary - 3 ×8
Sugar Lump ×4
RMA70-12 ×5 - M2
Skill Summary - 3 ×12
Keton Colloid ×4
Polyester Lump ×7 - M3
Skill Summary - 3 ×15
D32 Steel ×6
Oriron Block ×5
Mastery: Half Moon
- M1
Skill Summary - 3 ×8
Polyester Lump ×4
Orirock Cluster ×8 - M2
Skill Summary - 3 ×12
Optimized Device ×3
Oriron Block ×6 - M3
Skill Summary - 3 ×15
Bipolar Nanoflake ×6
Oriron Block ×4
Mastery: Full Moon
- M1
Skill Summary - 3 ×8
Oriron Block ×4
Sugar Pack ×4 - M2
Skill Summary - 3 ×12
White Horse Kohl ×4
Keton Colloid ×8 - M3
Skill Summary - 3 ×15
Bipolar Nanoflake ×6
Grindstone Pentahydrate ×5
Module: Zouhou, a Sheath for Contempt (SBL-X)
- Stage 1
Module Data Block ×4
Bipolar Nanoflake ×2
LMD ×80,000 - Stage 2
Module Data Block ×4
Data Supplement Stick ×60
Polymerization Preparation ×3
LMD ×100,000 - Stage 3
Module Data Block ×4
Data Supplement Instrument ×20
D32 Steel ×4
LMD ×120,000
Module: 'Горячий снег' (SBL-Y)
- Stage 1
Module Data Block ×4
Bipolar Nanoflake ×2
LMD ×80,000 - Stage 2
Module Data Block ×4
Data Supplement Stick ×60
D32 Steel ×3
LMD ×100,000 - Stage 3
Module Data Block ×4
Data Supplement Instrument ×20
Crystalline Electronic Unit ×4
LMD ×120,000
How to get Hellagur
Recruitment & Headhunting
Art














