
Guard
Hoederer
★★★★★★
Babel
Introduction
Hoederer is a 6-star character in Arknights. Hoederer's weapon type is heavy melee weapon and class is Guard. Faction: Babel.
On the combined Arknights tier list Hoederer is A tier, 66th of the 410 characters ranked, from where 2 community tier lists put Hoederer.
Hoederer's banners
All banners- 3 July 2026 to 17 July 2026Celebration & Hope
- 6 March 2026 to 20 March 2026Orienteering Headhunting
- 4 September 2025 to 18 September 2025Orienteering Headhunting
- 1 July 2025 to 15 July 2025Celebration & Vision
- 25 March 2025 to 8 April 2025Orienteering Headhunting
Profile
Hoederer is a male Sarkaz. His birthday is Apr 22, and he stands 185cm tall. Hoederer is voiced by Zhihao Su in Chinese, Jason Spisak in English, Yoshimasa Hosoya in Japanese, and Jang Min-hyuck in Korean. 树豚 drew him.
Stories
9Basic Info
[Code Name] Hoederer
[Gender] Male
[Combat Experience] 21 Years
[Place of Birth] Kazdel
[Date of Birth] Apr 22
[Race] Sarkaz
[Height] 185cm
[Infection Status]
Confirmed Infected by medical examination.
Physical Exam
[Physical Strength] Standard
[Mobility] Standard
[Physical Resilience] Standard
[Tactical Acumen] Excellent
[Combat Skill] Excellent
[Originium Arts Assimilation] Excellent
Profile
The early career of former Sarkaz mercenary captain Hoederer is unclear. He participated in the transfer of Babel as part of the guard detail, leaving after Babel was dismantled. He was then spotted at Chernobog alongside Ines and W as a mercenary hired by Reunion, before disappearing after the Chernobog Incident. His next appearance was as a member of the Military Commission in Londinium. After obtaining certain key information, Hoederer left them and reestablished contact with Rhodes Island, once again signing a memorandum of strategic cooperation with us after discussions with Amiya.
Clinical Analysis
Imaging tests show the indistinct outlines of internal organs, obscured by abnormal shadows. Originium granules detected in the circulatory system. The subject is confirmed to be infected with Oripathy.
[Cell-Originium Assimilation] 15%
Hoederer shows obvious symptoms of Infection, but he has declined Medical's recommendation for further examination.
[Blood Originium-Crystal Density] 0.27u/L
Having spent extended periods in Kazdel and other battlefields, Hoederer's condition is serious, but he does not seem concerned about his status as Infected. Perhaps, for Sarkaz mercenaries living near Kazdel, Oripathy is as much a part of their everyday life as their weapons.
Archive File 1
For most young operators, a 'Sarkaz from Kazdel' usually means someone you should stay well away from. The behavior of some of our operators has undoubtedly contributed to this thinking. There is an impression that Kazdel is a place filled with people like W or Flamebringer, and even Mudrock can seem imposing in her thick and heavy armor.
Hoederer's arrival has changed some of these preconceptions. Not to say that he isn't dangerous, as his performance in battle and his sheer muscles clearly demonstrate, but there is something different about him. Mercenaries who spend their lives on the battlefield killing for a living are often rough or cold, living in the moment and indulging in pleasures like there is no tomorrow.
Hoederer, however, lives by a strictly regimented schedule while at Rhodes Island: He will show up at the training room at 5:30am every day, and do strength training for one and a half hours before having breakfast, usually boiled fowlbeast (he has also been seen asking Hibiscus to put together a healthy menu for him). He will then spend the rest of the morning reading, take a quick break around noon, and spend the entire afternoon in combat training. This is obviously very different from his lifestyle as a mercenary, but he seems to enjoy it. Perhaps he desires to feel in control of his life, compared his time on the battlefield where tomorrow is far from a given.
He's out of his mind. Is he just really insecure or something? We might all be dead by tomorrow, and the last thing he'll remember are the boiled vegetables he had for his last meal. —Anonymous Interview Log 1
Would a last meal of salted potatoes be any better? —Anonymous Interview Log 2
There is a scholar in him, but unlike any of the Victorian or Columbian academics we are familiar with. He says that his studies are not for personal growth or academic curiosity. When he visits Rhodes Island's library, he is not seeking pure knowledge, but methods. His writings and records serve a single purpose: to relieve his own pain and doubt. He is currently writing a book on the history of Sarkaz wars, and operators who've had the chance to review the draft speak highly of it, calling it 'more than just a chronicle, but a unique way of studying history from a micro perspective.'
Hoederer needs a publishing agent. Now, I want to be clear that I'm not trying to make money off of this. How much money could there possibly be in putting out a textbook? Written in Sarkaz, no less! But I'm Sarkaz too, and there are plenty of us on Rhodes Island who'd want to read our history in written form. I'll get his request for more books on economics approved immediately, as long as he lets me handle his publishing rights. —Closure
You can come talk to me about the copyright stuff. And I suggest you reject Hoederer's request for books on economics; I just wanted him to help with bookkeeping. —Message to the Procurement Department, author unknown
Archive File 2
Diary with yellowed pages:
...I didn't have the money. So I pulled the cart out of town and found a spot. Sobie told me everyone was buried there. There were no tombstones, but the ground was filled with Originium crystals, small ones, not the big formations that Catastrophes leave behind. Mom wasn't very tall, but it took hours to dig a hole she could lie in. The sun had risen by the time I got back.
Maybe there will be crystals growing there the next time I visit. I hope I can still find it.
I didn't expect him to struggle.
I waited for him to fall asleep. I practiced the stab so many times. I got the spot just right. Why didn't he die immediately? I still have the scratch marks he left on my wrist. It will take days for them to fade. On the whole though, it wasn't that bad. Not as scary as Madtree said. I watched him expire before my eyes. Blood everywhere.
Scareye gave me a small piece of refined Pure Gold as a reward for a successful mission. Told me mercenaries don't need to ask questions. All that matters is results. Said I did well.
Kroche finally agreed to teach me how to drive. I still have to reach for the pedals, but I think I've got the chops. We drove on a wide open piece of the barrens. Kroche was always concerned that I'd crash the car, but there's nothing to crash into out there, and there wasn't much left of his car to crash anyway.
I got tired after a while and Kroche took over. We drove aimlessly the entire day, until sundown. I thought I'd get to see a beautiful sunset, but the black smoke from Kazdel obscured everything.
Kroche seems to be a decent guy, although he still won't increase my pay. Isn't he the one who said scouting was an important job?
Those damn angels have been after us for three days, and show no sign of being willing to let us go. I didn't even have time to change my bandages. My wound has already gone numb. Not a good sign.
If you're reading this, I'm probably dead. If you're the Sankta who killed me, then abi in malam crucem.
If you're just a Sarkaz passing by, pray that I return to the myriad souls. There are a few pieces of Pure Gold in my pouch. Take them, if you haven't already.
(Scribbled) I have a fever. I think I'm dying.
I learned the name of the man who stabbed me. Cannoli. The target our squad eliminated three days ago was his father. I should thank him. The doctor who stitched up my wound gave me a quick screening. He told me I was Infected, like he was talking about the weather. I guess the burning ashes I saw that day were my Arts. What good is that? Fertilizer? I admit, I'm disappointed.
I don't really care that I got Oripathy. Everyone here gets it, sooner or later. I'm one of the lucky ones. Funnel's little girl is five, and her left hand is almost entirely covered in crystals.
Her sixth birthday is a few months away. Funnel's birthday present for her? A coffin.
Broketooth didn't want me in his group because I was too young. I'll go and find Schwab. I think he wants to form his own mercenary band.
Heard that a Leithanian caravan is passing through the birch forest to the north tomorrow. They picked the worst route possible, and gave it away to boot. More than one group of bandits have them in their sights, but the mission that Scar Market gave us is to rob the bandits. Who'd make a request like that?
Hope tomorrow's operation goes well. Maybe I can pick up some good Leithanian stuff.
The diary ends here.
Archive File 3
The other day, I saw Hoederer chatting in the bar with an old ship-hand dating back to the Babel days. W said Hoederer was a crazy grass-eater, but he looked normal enough to me. Later, I had the chance to talk to that ship-hand about their conversation when he came to me to get some paperwork done. —■■■
Oh, that. To tell the truth, I didn't even know his name until we drank together a couple days ago. Hey, don't blame me! It's not like he remembered my name either. So many people came and went while the Chairman was still around, you hardly had the chance to remember the name of someone you might only have seen a few times. Plus, the Sarkaz mercs changed their code names so often, I don't know who has the patience to remember them all.
We didn't talk about much, just old times. I met Hoederer's band in 93. I remember that because that's the year my son died, not long before they came aboard. Times were hard at Babel back then. We were always moving, and we lost a lot of good people... never mind that. I was part of the operation to recover his squad. Only a few of them made it. I remember him and Ines mostly because they came with that nutjob, W. And the fact that they eventually left Babel... without taking her with them!
I joined Babel and worked with people like the Chairman and Kal'tsit because this was my dream. I still believe in the Chairman's path, but I also understand why so many people left. It's not just Theresis we're fighting, it's all the hatred behind him as well. But Hoederer and Ines were different from the others who left. I could tell that they didn't leave because they were afraid of Theresis, because they worried about their families in Kazdel, or because they were pessimistic about how the war would go. If you ask me, I think they looked tired and sad when they left.
When we drank together that day, Hoederer asked me which race I thought had killed the most Sarkaz. I gave a few answers, but they were all wrong. Finally, he told me it was the Sarkaz themselves. Be it Victoria, Leithanien, or any other country or faction, the best way to destroy a bunch of Sarkaz is not to waste their own precious troops, but to hire another group of Sarkaz to solve the problem. No need to pay restitution to the families of the fallen, after all, unlike their own soldiers. Hoederer said he used to think this was normal; that was the job of a merc, after all. But could they still remain sellswords for the highest bidder in the civil war between Theresa and Theresis to determine the ruler of Kazdel?
Hoederer and Ines didn't want to pick a side. They wanted to remain free. But who can truly stay above such a conflict? I don't understand him, really. He wanted to get away from it all, but in the end we ran into each other here again. Maybe there are some things you just can't get away from, just like you can't get away from eating and drinking.
Anything else? Oh, I've heard that theory too, that they left W in Babel to keep an exit route open... Whoever said that needs to use their brain. W? Keep a path open? You're lucky if she doesn't get on literally everyone's bad side... Hey, you're not going to tell her I said that, are you?
Archive File 4
[Classified Log]
It's been a while, Doctor. Our brief cooperation in the Babel days is irrelevant now. I doubt you remember it, anyway.
I stood on the other side in the Chernobog Incident, and killed Scout with my own hands. I'm not going to try to justify it. I'm the direct culprit.
I also served Theresis's Military Commission for a long time, answering to Manfred. I was involved in numerous purges of the Londinium council, helping Theresis establish control and forcing Londinium to kneel.
Yes, we had a closer partnership in Victoria. We fought alongside Rhodes Island through fire and brimstone, with the tacit understanding not to bring up the past, either the good and the bad. Let me make this clear, Doctor: I'm not bringing this up now to casually apologize and seek forgiveness. On the contrary, I need you to remember that I did all that. And I can't and won't feel guilty about it any of it. I'm a mercenary, a killer, and I must face all the choices I made, as well as any consequences they bring about.
I read the terms of the agreement, of course. It's similar to the one Ines got. It's true that we'll have use of one another for a long time to come, but I'm not W, and I have no intention of chasing after Her Highness's footsteps like her. You and I both know that no matter who we have with us now, Her Highness Theresa's Babel is no more than a footnote in history.
Frankly, being part of Rhodes Island offers me many advantages, personally. Our cooperation extends beyond the realm of Oripathy and Infection. You're the experts in that field, and the Sarkaz have long been plagued by Oripathy, but it's the least of Kazdel's problems right now. It's a gentle killer, compared to war, starvation, and instigators.
I need your help because you're more complex than you let on. No need to deny it. I know what kind of people this place has. Both heroes of days gone by, and children of the future. The extraordinary pretending to be ordinary, and revolutionaries who've yet to realize who they are... Far more influence than any pharmaceutical company should wield. I claim no authority in Kazdel, and perhaps it's not even my place as a humble mercenary to worry about that city's future. In the end, though, it's our home, and we all know that Kazdel's crisis has only just begun.
I'm not an idealist like Her Highness Theresa, believing that sincerity begets selfless cooperation. But I'll leverage every bit of power I can, even if there are ulterior movies behind them. We're constantly walking on the edge of a cliff. Over the long course of history, many cities have been given the name Kazdel, but it's never changed the fact that the Sarkaz continue to wander. It's time we found an anchor for our people. We must consider how to find a true, lasting home, rather than being swept into the abyss once more by the tides of anger and ambition.
If you're no longer that destroyer, Doctor... then I need your advice.
Promotion Record
Hoederer received a letter of invitation from the Military Commission of Kazdel.
Following the conclusion of the war in Victoria, the nations of Terra have yet to organize an offensive against Kazdel. The return of the Lord of Fiends to Kazdel is hardly the only reason.
But the Military Commission these days... Hoederer's brow furrows just thinking about it.
He decides to spend a few more days at Rhodes Island before setting out.
Stats
- HP2nd of 4555,988
- ATK1st of 4551,576
- DEF452nd of 4550
- RES0
- Block60th of 4472
- DP cost360th of 44624
- Redeploy70s
- Attack interval367th of 4552.5s
At Elite 2, level 90, before trust, potentials and modules. Each bar is measured against the highest value in the Arknights roster, and the place is out of every character with that stat, lowest first for DP cost, Redeploy and Attack interval.
By promotion
- Elite 0 Lv. 1HP: 2626ATK: 742DEF: 0RES: 0Block: 2DP: 20Redeploy: 70Interval: 2.5
- Elite 0 Lv. 50HP: 3549ATK: 1031DEF: 0RES: 0Block: 2DP: 20Redeploy: 70Interval: 2.5
- Elite 1 Lv. 80HP: 4670ATK: 1323DEF: 0RES: 0Block: 2DP: 22Redeploy: 70Interval: 2.5
- Elite 2 Lv. 90HP: 5988ATK: 1576DEF: 0RES: 0Block: 2DP: 24Redeploy: 70Interval: 2.5
Base values before trust, potentials and modules. Full trust adds HP +500, ATK +80.
Trait
- Attacks all blocked enemies
Skills
3
Unquenchable Front
Auto trigger · Offensive recovery · Unlocks at Elite 0LevelThe next attack deals 260% ATK as Physical damage, and restores 25% HP
- SP cost
- 2
- Initial SP
- 0

Burden of Cinder and Ash
Manual trigger · Auto recovery · Unlocks at Elite 1LevelPassive Effect: ATK +40% Active Effect: Can switch between the default state and the following state: Attack Interval increases slightly, Block +1, attacks Stun targets for 1s
- SP cost
- 5
- Initial SP
- 0

Fog of War Upon Death's Door
Manual trigger · Auto recovery · Unlocks at Elite 2LevelConsumes 100 HP per second and deals 200 True damage per second to enemies that have either attacked or been attacked by this unit. Attack Range +1, Max HP +60%, ATK +120%, and each attack restores 5% HP and has a 25% chance to stun targets for 5 seconds
- SP cost
- 50
- Initial SP
- 40
- Duration
- 70s
Talents
2Do or Die
- Elite 1
- ATK increases to 105% when attacking an enemy; if the target is stunned or bound, ATK further increases to 125%
- Elite 2
- ATK increases to 110% when attacking an enemy; if the target is stunned or bound, ATK further increases to 140%
Cloak of Lingering Flame
- Elite 2
- Provides an 18% Sanctuary effect to self and the allied unit directly behind this unit
- Elite 2 · Potential 5
- Provides a 21% (+3%) Sanctuary effect to self and the allied unit directly behind this unit
Potentials
- Potential 2
- DP Cost -1
- Potential 3
- Max HP +250
- Potential 4
- ATK +45
- Potential 5
- Improves Second Talent
- Potential 6
- DP Cost -1
Modules
2
A New Life (CRU-X)
Unlocks at Elite 2 Lv. 60StageStatsTraitTalent- Stage 1Stats: HP +290, ATK +92Trait: Have +20% healing effectiveness
- Stage 2Stats: HP +380, ATK +112Trait: Have +20% healing effectivenessTalent: Provides a 24% Sanctuary effect to self and the allied unit directly behind this unit, and deals +6% Physical damage to enemies
- Stage 3Stats: HP +450, ATK +130Trait: Have +20% healing effectivenessTalent: Provides a 28% Sanctuary effect to self and the allied unit directly behind this unit, and deals +10% Physical damage to enemies
To unlock
- Defeat a total of 5 elite or leader enemies with your own Hoederer
- Clear Invitation to Wine IW-7 with a 3-star rating; You must deploy your own Hoederer and have him defeat at least 2 Sinkingsands
Module record
By the time class let out, the sun is already setting. Hoederer looks out the window at the deep orange sun, hanging low on the city's edge. Its gentle light filters through gaps in the clouds, illuminating the Babel flag fluttering, mirroring the flag of the Military Commission opposite it. He feels a rare stir of emotion, Kazdel, his broken yet vibrant hometown, was about to settle peacefully into slumber. This was a scene he had only imagined as a child; he couldn't even remember how many times he'd dreamed of it coming true, hundreds? Maybe more?
In the empty room, a knock at the door interrupts his thoughts. He opens it to see a stranger.
'Mr. Hoederer, General Manfred has invited you to pay him a visit,' the stranger says.
'I haven't touched base with the Military Commission in a long time.'
'The General understands. He said you might need some time,' the visitor continues. 'I'm only here as his messenger.'
Manfred... the current head of the Military Commission, who had played a role in Kazdel's development...
'The General also said that if you refused, he'd come see you himself next time,' the messenger adds, before Hoederer can respond.
Manfred, he thinks, lowering his head. The streetlights are starting to come on, and he sees both the messenger and his own shadow begin to blur.
'Please, go back,' he says to the visitor. 'We'll find time to visit the General, but not today.' Then he closes the door.
Hoederer turns around and speaks to the shadows in the empty classroom. 'Welcome back.'
'Hmph.' A figure emerges from the shadows, her back turned to Hoederer. She starts to clean the classroom.
'You hesitated.' Ines remarks.
'I... some things are complicated.'
'Including your feelings on them.'
'Right.'
'You're not denying it.'
'Right.'
'...'
'I told you, our top priority right now is saving enough money to open up that shop you always wanted,' Hoederer says. 'The rest can wait.'
'I know,' she says, pausing slightly. 'I've always known.'
Then they leave together in silence, walking down the street. They look up at the twin gray-blue moons lighting the sky, casting a glow over Kazdel's old district, where ruined buildings stand resilient in the night. Rows of rusted, iron-roofed houses stretch endlessly, and red-brown fields reflect the flickering light from blazing furnaces. Crumbling roads twist through the hills and valleys, carrying the city's lifeblood, an unceasing flow of people, to their destinations.

The Handwriting (CRU-Y)
Unlocks at Elite 2 Lv. 60StageStatsTraitTalent- Stage 1Stats: HP +300, ATK +110Trait: Damage increases to 110% when attacking blocked enemies
- Stage 2Stats: HP +350, ATK +140Trait: Damage increases to 110% when attacking blocked enemiesTalent: ATK increases to 120% when attacking an enemy; if the target is Stunned or Bound, ATK further increases to 150%; the first instance of damage dealt to a blocked enemy also Stuns for 1.5s
- Stage 3Stats: HP +400, ATK +160Trait: Damage increases to 110% when attacking blocked enemiesTalent: ATK increases to 130% when attacking an enemy; if the target is Stunned or Bound, ATK further increases to 160%; the first instance of damage dealt to a blocked enemy also Stuns for 2.5s
To unlock
- Deal a total of 80,000 damage with your own Hoederer
- Clear Main Theme 10-10 with a 3-star rating under Standard Environment; You must deploy your own Hoederer, and have him defeat at least 6 enemies
Module record
Night falls as Hoederer tidies up the last of the goods. He gently lowers the curtain and sits down at the table.
Sheets of paper are scattered all over the table, a dense collection of his observations and experiences over the years. He picks up his pen, the editor wanted these manuscripts by next month, and he needs to finalize his revisions before then.
Hoederer pulls over a sheet with crooked handwriting on it. His fingers trace over the text, and he recalls the rainy night in-between those lines.
Under a rundown roof, he sat next to an old man dressed in rags recounting a decades-long tale. But just as the heart-wrenching climax approached, his pen ran out of ink. He could only pick up a piece of charcoal extinguished earlier from the rain and continue to write, Suddenly, Hoederer stops his pen. He tries to make sense of the paper's contents, but fails to discern anything from the large water stain and smudged ink.
He puts down his pen and tries to calm himself down. He knows this has happened before, many, many times. Over the years, he's always placated himself with the fact there is no way he can possibly record everything in the land, and mistakes are merely an inevitable part of the process.
But still, he cannot stop thinking about the old man, as if he might suddenly recall every word spoken that night, Ding-a-ling. The bell on the curtain suddenly chimes, and a child with a small booklet walks up to Hoederer.
'Mr. Hoederer, are you asleep yet?' The child's voice is soft, but her eyes are incomparably bright. 'I finished the essay early, so could you take a look at it?'
Hoederer nods and takes her work.
It is a short diary entry, recounting going out with her family to buy supplies in the shopping district. At the end is an impromptu addendum noting how the current 'shopping street' is different than the former 'aid station'.
'So you recorded... your day out?'
'Yeah! Everyone agreed to write the same topic for the assignment, then we'll see which one you like best! Alder's is about learning how to knit, and Sascha's is about working to help her family... but I still think mine's the most interesting!'
As she talks to her teacher, the girl notices the piles of manuscripts on the table.
'Is this your diary, sir?' the girl asks, tiptoeing. 'It's so much, you must've been writing for years!'
'Yes... twenty years, in fact.'
'Wow, that's amazing!' the surprised girl exclaims as she counts on her fingers. 'We have forty-two kids in our class, so it'd take about a year to write this much?'
'Six months...' Hoederer replies with a smile, but suddenly he feels as if something is lodged in his throat.
He looks again at the pile of papers, all full of various handwritings. For two decades, he has been urging himself to record as much as he can, although always realizing this goal seemed to be beyond reach.
But now, as he looks at the diary entry in his hand, he feels a sort of excitement. He looks forward to tomorrow, when the sun has risen, when the school bell rings, when he will enter the classroom to find forty-two short essays stacked on his desk and waiting for him to read.
Base skills
2
Starting From Scratch α
Trading Post · Elite 0When this Operator is assigned to a Trading Post, order acquisition efficiency +25%; when Ines is assigned to any Work Area (excluding Assistant), order acquisition efficiency additionally +5%

Starting From Scratch β
Trading Post · Elite 2When this Operator is assigned to a Trading Post, order acquisition efficiency +30%; when Ines or W are assigned to any Work Area (excluding Assistants), order acquisition efficiency additionally +5%
Outfits
3
Elite 1
Default Outfit
Art by 树豚

Elite 2
Default Outfit
Art by 树豚

Courtyard of Neka
Misaligned Sightseer/I
Art by 树豚
Store
Voice lines
38Show all 38 lines
- Appointed as Assistant
- Why is this history book only half-written? Because it is waiting to be filled with the wars yet to come. Those Sarkaz who march off to their deaths will be nothing but footnotes. Speak your mind, Doctor. You might just as well leave behind some unique commentary on this segment of history.
- Talk 1
- I was the one who killed Scout. We made a 'transaction,' then I jammed my sword through his heart. Mercenaries like us could put a price on anything. Hmph, the most unfair part of the deal was that I had to keep on living.
- Talk 2
- A pathetic soul looking to crawl up out of the quagmire? Ines is right. Still, when the mire wanted to drag me under, I realized there was no escape. For most Sarkaz, they'd find only hatred-borne victories to swallow when they're hungry for revenge. But I refuse to believe it's the way it should be, and I won't stop finding for us a true path to freedom.
- Talk 3
- When I was young, my mother taught me to read and write Sarkaz. I still remember that volume of 'Qui'lon's Expedition' she kept on her, its ink smudged with some guy's blood... She died of Oripathy. As for the book, it's gonna carry our hopes and tears, until time wears it out.
- Talk after Promotion 1
- While I was in prison, I liked to kill time by debating a scholar, an old Feline in the next cell over. Our conversations usually ended with him trying to prove that Victoria was more civilized than Kazdel. Eventually, he failed to prove it before the Sarkaz guards executed him. I should say it's not something I feel happy about.
- Talk after Promotion 2
- Most of the Sarkaz history books I collected have been lost. Whether burned to ash or cast aside in action like worthless scraps, their whereabouts hardly piqued anyone else's curiosity. But... for better or for worse, we have other ways to remember history.
- Talk after Trust Increase 1
- No, it's nothing... Fine, 'Introduction to Accounting Practice,' borrowed it from the library. Ines says that all you need to know to open a shop is how to collect money and give change, and now I'm a little surprised to find out she's right. Well, I won't call this a waste of effort. At the very least...there's no harm in having some idle thoughts.
- Talk after Trust Increase 2
- Can you guess who made these salted potatoes? W, Yeah. Hard to believe, huh? She actually cooks a lot more than Ines does. Try one, they're not bad. Mercenaries are good at taking lives, but there's a limit to one's energy. To hone our craft, we have to set aside everything else.
- Talk after Trust Increase 3
- What were you like back then? My lips are sealed, Doctor. Oftentimes, getting to forget is a gift. Make no mistake, I'm not suggesting you were a good person or some kind of bastard. People always expect things to 'return to the way they were,' whether it's about circumstances or people. However, amnesia won't give anyone a clean restart of life.
- Idle
- Seems like a lifetime ago... Only that room with the swaying white curtains is long gone.
- Onboard
- A nostalgic place, Doctor. As for this commission of yours, I trust we can both set aside its details for the moment. I do have some other ideas on the rewards, though, beyond the bounty itself.
- Watching Battle Record
- Is this your upgraded training regimen? Hmm, it's definitely safer for the masses, but I'd do better with something more direct.
- Promotion 1
- I don't need these, Doctor. But if you insist on some sort of reward... you think I could teach a class to the children here in my free time? No, not to teach military history. I just want to share with them... some Sarkaz folk songs.
- Promotion 2
- Medals and titles give people an illusion of some kind of irreplaceable responsibility. Most times, though, it begets nothing but ruination. That's true for 'elite,' 'leader,' 'king'... and even 'the Lord of Fiends.'
- Added to Squad
- If conflict is unavoidable, a swift end is a form of mercy.
- Appointed as Squad Leader
- I only hope this is temporary. It's not really my thing.
- Depart
- Embers will hide our footsteps.
- Begin Operation
- ...War never changes.
- Selecting Operator 1
- Don't doubt your own judgment.
- Selecting Operator 2
- Seize the moment.
- Deployment 1
- Order acknowledged.
- Deployment 2
- Same battlefield, different day.
- In Battle 1
- Eyes blind by hatred.
- In Battle 2
- Sense deprived by ember.
- In Battle 3
- The battlefield's all around you. Where do you think you're running?
- In Battle 4
- Enough. Time to end this.
- 4-star Result
- One great victory isn't enough to tip the balance, but it can buy you a moment of respite. You may catch a breath now.
- 3-star Result
- A single military victory means nothing in the face of what we're putting a stop to. This is just a nuisance we've cleared aside.
- Sub 3-star Result
- Why the long face, Doctor? Our heads are still sitting on our shoulders. As for them, don't worry, I'll take care of that for you.
- Operation Failure
- Less guys on your case isn't such a bad thing, is it?
- Assigned to Facility
- Ines and W? They're here too?
- Tap
- You… Anything else you want to know?
- Trust Tap
- I don't have time for small talk. If you want fun and games, go look for W. Huh, so I'm not the only one who just got kicked out.
- Title
- Arknights.
- New Year's blessing
- Fireworks at the New Year's party? Looks like you folks are giving W a perfect opportunity to indulge herself. I'll take care of that... and call Ines over too. She has her role to play in times like this, other than staying hidden and enjoying her peace.
- Greeting
- Didn't see you there. I was just... thinking about the future.
- Birthday
- Most Sarkaz... don't put much stock in the process of getting older. They may forget a lot across the span of their long lives, but if you carefully listen to the bizarre interpretations of life, you'll quickly find that the one thing never missing is the chapter in commemoration of suffering.
- Anniversary Celebration
- Babel was once the utopia of all Sarkaza, a ship sailing through the ruins. Her Highness thought she failed, but you're proof that the road hasn't reached its end. It continues to stretch on... I really hope to see what you'll show us, when all is said and done, Doctor.
Upgrade costs
Open in the plannerPromotion
- Elite 1
Guard Chip ×5
Polyester ×10
Polyketon ×3
LMD ×30,000 - Elite 2
Guard Dualchip ×4
Crystalline Electronic Unit ×4
Transmuted Salt Agglomerate ×6
LMD ×180,000
Skill levels
- Lv. 2
Skill Summary - 1 ×5 - Lv. 3
Skill Summary - 1 ×5
Oriron Shard ×5
Sugar Substitute ×4 - Lv. 4
Skill Summary - 2 ×8
Polyketon ×4 - Lv. 5
Skill Summary - 2 ×8
Device ×3
Polyester ×3 - Lv. 6
Skill Summary - 2 ×8
RMA70-12 ×4 - Lv. 7
Skill Summary - 3 ×8
Compound Cutting Fluid ×5
Polyester Pack ×3
Mastery: Unquenchable Front
- M1
Skill Summary - 3 ×8
Crystalline Circuit ×4
Orirock Cluster ×4 - M2
Skill Summary - 3 ×12
Cutting Fluid Solution ×4
Manganese Trihydrate ×8 - M3
Skill Summary - 3 ×15
Bipolar Nanoflake ×6
Refined Solvent ×5
Mastery: Burden of Cinder and Ash
- M1
Skill Summary - 3 ×8
Cutting Fluid Solution ×4
Loxic Kohl ×5 - M2
Skill Summary - 3 ×12
Refined Solvent ×4
Incandescent Alloy Block ×8 - M3
Skill Summary - 3 ×15
D32 Steel ×6
Cyclicene Prefab ×6
Mastery: Fog of War Upon Death's Door
- M1
Skill Summary - 3 ×8
Crystalline Circuit ×4
Coagulating Gel ×5 - M2
Skill Summary - 3 ×12
Solidified Fiber Board ×4
Refined Solvent ×8 - M3
Skill Summary - 3 ×15
Crystalline Electronic Unit ×6
Polymerized Gel ×4
Module: A New Life (CRU-X)
- Stage 1
Module Data Block ×4
Nucleic Crystal Sinter ×2
LMD ×80,000 - Stage 2
Module Data Block ×4
Data Supplement Stick ×60
Crystalline Electronic Unit ×3
LMD ×100,000 - Stage 3
Module Data Block ×4
Data Supplement Instrument ×20
Polymerization Preparation ×4
LMD ×120,000
Module: The Handwriting (CRU-Y)
- Stage 1
Module Data Block ×4
D32 Steel ×2
LMD ×80,000 - Stage 2
Module Data Block ×4
Data Supplement Stick ×60
Nucleic Crystal Sinter ×3
LMD ×100,000 - Stage 3
Module Data Block ×4
Data Supplement Instrument ×20
Crystalline Electronic Unit ×4
LMD ×120,000
How to get Hoederer
Recruitment & Headhunting
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