Horn

Defender

Horn

★★★★★★

Victoria

Btier

Introduction

Horn is a 6-star character in Arknights. Horn's class is Defender. Faction: Victoria.

On our Arknights tier list Horn is B tier, 106th of the 293 characters ranked, from where 8 current tier lists put Horn.

Is Horn good?

A 6-star Fortress Defender who fires at range when she isn't blocking. Her talent gives every Defender 23% ATK, and once per deployment she survives a lethal hit at half Max HP with more speed and DEF. Flare Grenade auto-fires big splash shots that also reveal Invisible enemies, Tempest Command fires ten heavy splash shells, and Ultimate Line of Defense sharply raises damage for 24 seconds, with an Overload that doubles the ATK boost at the cost of HP.

Her first skill is easy to use, and her third is a strong finisher worth mastering.

Strengths

  • Ranged splash damage from a Defender
  • ATK boost for all Defenders
  • Survives one lethal hit per deployment
  • Reveals Invisible enemies

Weaknesses

  • Overload costs a lot of HP
  • Third skill needs masteries to shine

Profile

Horn's full name is Rita Skamandros. Horn is a female Lupo. Her birthday is November 1st, and she stands 168 cm tall. Horn is voiced by Yuan Weng in Chinese, Anna Burnett in English, Megumi Toyoguchi in Japanese, and Sung Hye-won in Korean.

Stats

  • HP3,067
  • ATK936
  • DEF620
  • RES0
  • Redeploy70s
  • Attack interval2.8s

At Elite 2, max level. Each bar is measured against the highest value in the Arknights roster.

Skills

7
  • Military Fortress

    Talent

    When this unit is on the field, Defender Operators gain +23% (+3%) ATK

  • Bloodbath

    Talent

    Instead of retreating when defeated, recover HP to the max and gain -50% Max HP, +21 (+3) ASPD, and +21% (+3%) DEF (triggers once per deployment)

  • Flare Grenade

    Skill · Auto · Auto recovery · Initial SP 0 · SP cost 5

    The next attack deals 280% ATK as Physical damage. If it is a ranged attack, splash area is increased, and an illuminated zone is created for 8 seconds, disabling enemy Invisible Can store 2 charges

    At Mastery 3

  • Tempest Command

    Skill · Manual · Auto recovery · Initial SP 18 · SP cost 25

    Each attack deals 240% ATK as Physical splash damage Overload: Each attack deals 60% ATK as extra splash Arts damage. If cancelled manually, fire all remaining bullets, and lose 60% of Max HP Skill has 10 ammo and can be manually deactivated

    At Mastery 3

  • Ultimate Line of Defense

    Skill · Manual · Auto recovery · Initial SP 25 · SP cost 35 · Duration 24s

    ATK +70%, Attack Interval greatly reduced Overload: ATK instead +140%, gradually lose HP (12% Max HP/sec after 12 seconds); Skill can be manually deactivated

    At Mastery 3

  • Military Engineering

    Base Skill

    Military Engineering: When this Operator is assigned to the Workshop to process Elite materials, reduces the Morale consumed by all corresponding formulas that cost 4 Morale by -1 Military Engineering reduces the morale drained when an upgrade material which costs 4 morale is processed by 1.

  • DIY Incandescent Alloy

    Base Skill

    DIY Incandescent Alloy: When this Operator is assigned to the Workshop to process Incandescent Alloy Block material, the production rate of byproduct increases by 100% DIY Incandescent Alloy doubles the byproduct rate of Incandescent Alloy Block processing.

Art

Horn key art

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