
Guard
Irene
★★★★★★
Iberia
Introduction
Irene is a 6-star character in Arknights. Irene's class is Guard. Faction: Iberia.
On the combined Arknights tier list Irene is B tier, 114th of the 410 characters ranked, from where 2 community tier lists put Irene.
What Irene does
A
Guard who launches enemies into the air. Her third skill hits everything around her for 300% ATK, Levitates them for 4 seconds, then follows with 12 area hits of 250% each. Half her Physical hits ignore 50% DEF, and all of them do against aerial enemies.
Irene's banners
All banners- 3 July 2026 to 17 July 2026Celebration & Hope
- 1 July 2025 to 15 July 2025Celebration & Vision
- 2 July 2024 to 16 July 2024Celebration & Vista
Profile
Irene is a female Liberi. Her birthday is Jan 3, and she stands 156cm tall. Irene is voiced by Wen Liu in Chinese, Lizzie Waterworth in English, Rie Kugimiya in Japanese, and Sa Moon-young in Korean. aZLing4 drew her.
Stories
9Basic Info
[Code Name] Irene
[Gender] Female
[Combat Experience] 5 Years
[Place of Birth] Iberia
[Date of Birth] Jan 3
[Race] Liberi
[Height] 156cm
[Infection Status]
Medical tests have confirmed that no infection is present.
Physical Exam
[Physical Strength] Normal
[Mobility] Excellent
[Physical Resilience] Standard
[Tactical Acumen] Excellent
[Combat Skill] Excellent
[Originium Arts Assimilation] Standard
Profile
Irene, former Iberian Inquisitor and student of High Inquisitor Dario. She is well-versed with Iberia’s history, laws, and human geography. After the 'Stultifera Navis' Incident, she resigned from her position as an Inquisitor, and with Kal'tsit's personal recommendation, she signed a cooperation agreement with Rhodes Island as an Inquisition Messenger to prepare for the threats of the sea.
Clinical Analysis
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, the operator is believed to be uninfected.
[Cell-Originium Assimilation] 0%
Operator Irene shows no signs of Originium infection.
[Blood Originium-Crystal Density] 0.11u/L
Operator Irene rarely comes into contact with Originium.
Although she frequently enters dangerous areas, Irene is extremely careful about her own protection. Everything will be all okay as long as she stays vigilant.
—Medical Operator
Archive File 1
A former Iberian Inquisition member and student of High Inquisitor Dario who is well-versed in Iberian scriptures and laws as well as rapier swordsmanship. If you had first met her in Iberia, she would most likely have pridefully introduced herself like that with her head held high.
Yet ever since Irene came to Rhodes Island, she has never brought up her past status on her own accord. Or perhaps it would be more accurate to say that she very quickly accepted her change in identity.
All of Irene's files were personally handled by Kal'tsit herself, and she was quickly registered as a Rhodes Island Operator without going through much of the cumbersome steps the process normally entailed. Afterwards, Irene was assigned to the Iberian Special Task Force and, for the time being, she will not participate in regular missions. Outside of work, however, Irene continues to live alongside other Operators and proactively studies tactical techniques she has yet to master. She is stricter than anyone else in upholding Rhodes Island's rules, and she spends all her down time at the library. Occasionally, she muses that it reminds her of her time at the Inquisition as a student. Much deservedly, her efforts bore fruit. Her internalized knowledge aside, the improvement in her combat skills and overall physical tests' results were more than enough for her instructors and other reserve Operators to see her in a different light.
Everything that Irene is doing is her following through with her belief: 'It's not my identity that determines who I am. It's what I do that does.'
Likewise, after a lengthy period of time, many of Rhodes Island's Operators finally realized that although she may seem overly serious and taciturn, Irene isn't one to refuse the friendship of others. Without fail, she offers aid to those who seek her help, and she unreservedly recommends her favorite Iberian Golden Age music to music enthusiasts. Our personnel have also noticed that, on multiple joyous occasions, Irene would watch Gladiia dance from afar, seemingly eager to try it out herself.
Archive File 2
Formerly the Iberian state church, the Iberian Inquisition and the Lateran have always had an inseparable relationship throughout history. This relationship began to wane with Iberia's rise during its Golden Age. After the Profound Silence, a dozen men, including Carmen, reformed and expanded the church until it reached its enormous size today. The Inquisition's main responsibility remains responding to the threat from the sea, but, at the same time, the Inquisition is also an organization that can truly determine Iberia's politics. This is information that we already know of, and Irene has nothing more to add to that end.
The lantern and handcannon that Operator Irene carries around with her are both standard Iberian Inquisition equipment. They are modeled after the ones carried by the statues of saints that date to the Iberian Church era. The lantern is in reality a special kind of staff through which any Originium Arts cast can affect a person's nervous system, which can be used to deter normal foes as well as protect allies and the user herself from the Sea Terror and Seaborn's attacks. Similarly, firing a handcannon is also fundamentally a kind of Originium Arts. When Irene fires her handcannon, the strength her weapon unleashes exceeds even that of normal handguns. However, according to Irene's own testimony and the relevant mission logs, that hardly even scratches the surface of what this weapon is capable of. The only thing holding it back is Irene not being able to wield it freely at the moment.
When our Engineering operators asked to study these special weapons, Irene immediately agreed.
'Nowhere does our lawbooks say that we can't hand over our weapons. If that will help us better fend off the threats of the sea, feel free to study them however you want.'
However, the Engineering Department's efforts to research the weapons were quickly abandoned.
'We can't analyze the weapon any further without taking it apart and irreparably damaging it in the process. That goes to show how this difficult this technology is to attain,' concluded Weedy of the Engineering Department with a displeased tone.
We have noticed that certain Ægir operators from Iberia display varying levels of discomfort or stress whenever they see Irene and her lantern. Although they have no reason to be afraid of Irene, one can imagine that there must be a reason behind the way they react. Her Inquisition standard-issue equipment is, in a sense, a symbol of the Inquisition itself. From what a few Ægir operators have told us that, overtime, Ægir carrying swords and lanterns have become a common sight in Iberia.
'The Ægir brought evil and calamity.' Many Iberians have that impression, and Irene once shared that view as well, but after the string of events that unfolded before her eyes, Irene began to see them in a different light. Although, the treatment Iberian Ægir receive remains a difficult issue just like that of the Infected, at the very least, Irene is making amends for this strange relationship by being friendly to all of Rhodes Island's Ægir operators.
'Until today, the Inquisition has been a vital part of Iberia's defensive power. There is no greater burden than the responsibility that Inquisitors shoulder when they lay down judgment as just the slightest mistake can lead to terrible outcomes that no one can take responsibility for. Which is why, most of the time, the Inquisitors' top priority is to prevent the worst outcome from happening... but that's no excuse for the Inquisition's sometimes trivially-made decisions. The judgments of Inquisitors must answer to everyone on Iberian soil.'
—Brief excerpt from Irene's mission report for the 'Stultifera Navis' incident.
Archive File 3
[Classified Log]
'After we returned to the Inquisition from Sal Viento, my maestro took me to the underground lairs of the Inquisition. I'd heard before that under the Inquisition's halls was a prison where the most dangerous men were kept. I knew nothing beyond that, and I was forbidden from even asking, but he took me there after we got back from Sal Viento.'
'I followed him through the Inquisition's dark doors, down a spiral staircase, and through another dozen locked doors until we could see no natural light or hear anything from outside. It was only because of the light of his lantern that I could see the jail.'
'Locked away there was a Seaborn. That was the first time I ever heard of them.'
'What kind of Seaborn was it? Is it any different from the ones you would eventually meet?'
'I have no idea if it was because that was the first time I ever saw one in the flesh, but that Seaborn was very different... I couldn't understand its body structure... or perhaps it never had any structure to start with. It had all the organs that life as we know it has, but they weren't connected in any way that would make logical sense.'
'It was locked away in a large steel cage, and there were many chains that pierced through its body. There were new muscles growing out of its wounds and up the chains, as though the chains became its skeleton. When I saw it, the muscles were still growing non-stop.'
'I had never seen such a strong creature. It had all these restraints, yet it felt like it could tear it all down and charge towards me... but it didn't. It just sat there quietly, as though it didn't realize it was locked away in there.'
'My maestro stood behind me and told me to talk to the creature.'
'Talk? Do you think it could understand our language?'
'It could... or at least that's what it felt like. I couldn't see its face, much less its eyes, but it seemed like it knew my maestro, and it seemed to know that we had never met. When I took a step forward, it responded. Not by making any sounds, but rather by twitching its whole body. It was like a different kind of language.'
'Just by being in the same room made me feel like my brain was about to collapse. Everything I could understand was being sucked away from my body. But my maestro encouraged me to talk to it and ask it questions nonetheless... In the end, all I could ask was, 'Who are you.''
'It definitely heard my words. After some twitching, it faced me and stretched its body as wide as it could, almost like it was introducing itself...'
'I saw it twitch—It didn't struggle; it just twisted and wriggled around. Just by looking at it, what it was trying to express just seemed to flow into my mind directly.'
'It told me that it wanted to leave.'
'My maestro told me that this is a path that all students must walk to become a High Inquisitor—facing the truth.'
'This is what the Inquisition had been hiding the whole time—that the greatest threat Iberia faces that people know of, the threat that is written in our scriptures, the most vile, wretched things... might perhaps be a different kind of civilization.'
'Finally, I want to ask you one more thing. How did you treat it after you witnessed all of this?'
'I saw it as an enemy.'
—From the encrypted audio recording of the conversation between Irene and Kal'tsit at the HR Department
Archive File 4
The natural disaster that engulfed Irene's hometown when she was a child was quite a cruel joke that came to have a sacrificial meaning in the religious sense to her. She lost all her family members and her peaceful life in the disaster. All she had left in her life after that were the scriptures that shielded her from the collapsing roof and Dario, who rescued her from the ruins. It's not hard to imagine just how important the scriptures' faith and Dario have become to her after such unfortunate events.
Yet Irene has never mentioned just how regrettable the sudden goodbye she had to bid her master was to her. The noble warrior was more important to her than anything. Perhaps, he was even more than a teacher or a father figure to her, although he was more often a distant shadow that stood in front of her than a teacher that was there for her at her side. Irene often says that she had a long way to go to reach her maestro's level, but we have reason to believe that aboard that golden ship that day and under that great lighthouse, the blaze she gave rise to was no less radiant.
Now, aboard Rhodes Island, Irene is no longer a member of the Inquisition who merely defends her nation. Instead, she is now a warrior who represents the will of Iberia and works with the Ægir and Rhodes Island to fend off the threat that all of Terra faces. The burden that Irene shoulders in silence is unfathomable to most. When most people look at her, they only see a slender girl studying tirelessly in the library and training room, and occasionally her figure on the deck as she gazes southward.
From Sal Viento to Gran Faro and then to Rhodes Island, Irene very quickly accepted the change in her identity and her growth. The familiar figure that once stood in front of her is now gone, and Irene now gets to see the full scenery of the path ahead. Even if what awaits her up ahead is an endless, turbulent night, Irene will continue to walk forward without fail. Perhaps she will one day realize that it wasn't the scripture that led her down this path. It might not even have been Dario. No matter what kind of twists and turns they must take on their path, those who possess true virtue and a love for others will always find themselves on a righteous path.
Promotion Record
'I carry a greater responsibility and mission, which is why I won't let myself be satisfied by these false honors, nor will they be a source of motivation.' (Crossed out)
'Thank you, Dr. Kal'tsit, Doctor, and everyone else for your help. I've learned a great deal of things ever since I got here. I hope to get along with everyone here and perhaps change the impression our Ægir operators have of the Inquisition...' (Crossed out)
'How I wish from the bottom of my heart that mi maestro could have witnessed this day. I can only hope he would have been proud of me.'
'Thank you for your recognition, but, more than that, I hope that my strength has proven the Inquisition's strength and beliefs to Rhodes Island. I ask you to continue to have faith in the Inquisition as you continue to work with them. Although unknown threats may catch up to us at any moment, we should have more faith in our power, or perhaps the future.'
—A sloppily scribbled draft that Irene dropped at her promotion ceremony.
Stats
- HP68th of 4552,935
- ATK196th of 455621
- DEF137th of 455349
- RES0
- Block60th of 4472
- DP cost339th of 44623
- Redeploy70s
- Attack interval168th of 4551.3s
At Elite 2, level 90, before trust, potentials and modules. Each bar is measured against the highest value in the Arknights roster, and the place is out of every character with that stat, lowest first for DP cost, Redeploy and Attack interval.
By promotion
- Elite 0 Lv. 1HP: 1236ATK: 249DEF: 151RES: 0Block: 2DP: 19Redeploy: 70Interval: 1.3
- Elite 0 Lv. 50HP: 1694ATK: 367DEF: 214RES: 0Block: 2DP: 19Redeploy: 70Interval: 1.3
- Elite 1 Lv. 80HP: 2201ATK: 484DEF: 282RES: 0Block: 2DP: 21Redeploy: 70Interval: 1.3
- Elite 2 Lv. 90HP: 2935ATK: 621DEF: 349RES: 0Block: 2DP: 23Redeploy: 70Interval: 1.3
Base values before trust, potentials and modules. Full trust adds ATK +80, DEF +20.
Trait
- Normal attacks deal damage twice
Skills
3
Gust
Auto trigger · Offensive recovery · Unlocks at Elite 0LevelThe next attack deals 200% ATK as Physical damage, and causes the target to Levitate 1 second, then deals 200% ATK as Physical damage to it again
- SP cost
- 3
- Initial SP
- 0

Shattertide
Manual trigger · Offensive recovery · Unlocks at Elite 1LevelDeal 400% ATK as Physical damage to up to 6 ground enemies in front, and cause targets with 3 or less Weight to Levitate 4 seconds Can store 2 charges
- SP cost
- 8
- Initial SP
- 6
- Charges
- 2

Judgment
Manual trigger · Offensive recovery · Unlocks at Elite 2LevelDeal 300% ATK as Physical damage to all nearby ground enemies, and cause them to Levitate 4 seconds, then bombard 12 times, each hit dealing 250% ATK as Physical damage to all enemies in a small area around a random target
- SP cost
- 24
- Initial SP
- 16
Talents
2Flames of Castigation
- Elite 1
- Physical damage has a 50% chance to ignore 30% DEF. Chance increases to 100% against aerial units.
- Elite 2
- Physical damage has a 50% chance to ignore 50% DEF. Chance increases to 100% against aerial units.
Sword of Cleansing
- Elite 2
- ASPD +18. Effect doubles when there are [Sea Monster] enemies on the battlefield.
- Elite 2 · Potential 5
- ASPD +21(+3). Effect doubles when there are [Sea Monster] enemies on the battlefield.
Potentials
- Potential 2
- DP Cost -1
- Potential 3
- Redeployment Time -4 sec
- Potential 4
- ATK +23
- Potential 5
- Improves Second Talent
- Potential 6
- DP Cost -1
Modules
3
Inquisitor's Ration (SWO-X)
Unlocks at Elite 2 Lv. 60StageStatsTraitTalent- Stage 1Stats: ATK +50, ASPD +5Trait: Deals 10% more damage with skills
- Stage 2Stats: ATK +65, ASPD +6Trait: Deals 10% more damage with skillsTalent: Physical damage has a 50% chance to ignore 50% DEF. Chance increases to 100% against aerial units; if an aerial unit is defeated when skill is active, restores 4 SP after skill ends
- Stage 3Stats: ATK +80, ASPD +7Trait: Deals 10% more damage with skillsTalent: Physical damage has a 50% chance to ignore 55% DEF. Chance increases to 100% against aerial units; if an aerial unit is defeated when skill is active, restores 6 SP after skill ends
To unlock
- Deal a total of 100,000 damage with your own Irene
- Clear Under Tides SV-EX-1 with a 3-star rating; You must deploy your own Irene and have her use Judgment 2 times
Module record
The stranger from the south places her hand on her belt.
The bounty hunters lying at the edge of the cliff watch as she draws two metal tubes, loading them into the 'chamber' of her handcannon.
The startled herd continues to stampede, kicking up clouds of dust as they surge toward the valley below. It would take no more than thirty seconds, the bounty hunters thought, before this southern foreigner with her ocean-borne scent would be trampled into a pulp! Ha! Whether she was holding a firearm or a staff hardly mattered now. Unless she could summon a mountain, Flames. A thunderous roar.
A natural stone arch between the cliffs is blast open, collapsing before their eyes as rocks tumble down to form a barricade. The frenzied herd yields to this greater force of nature, turns away, and leaves the canyon.
The stranger keeps her handcannon raised, her gaze shifted towards the hunters above.
'Wait... we're not bandits. We can talk this out! Who are you?'
'A Messenger of the Iberian Inquisition.' A flying wasteland fowlbeast casts a shadow briefly over her.
The petite Liberi Messenger places her hand on her belt.
She draws a slender glass vial from her leather buckle, the silver liquid inside reflecting the same stormy light as her pupils. The relentless rain reminds her of storm surges crashing against the coastline, of wounded burdenbeasts abandoned by fleeing people, their screams only heard in the gaps between the thunderclaps.
A Catastrophe Messenger who had turned to the Church. A few families missing in the storm. She knew that the responsibilities Iberia had entrusted to her would not vanish, even as she stepped down from her role as Inquisitor.
She stops, lifting her head, letting the liquid slowly cover her eyes. On that not-so-distant night, when she witnessed the glistening sea crashing against the fortress, her mentor had handed her this potion.
This way, the Flames of Castigation would not sear her eyes, not until Iberia's enemies were burned to the ground.
By morning, she emerges from the woods, her wounds covered in ash. The children behind her hold their hands, blinking their reddened eyes.
'Who are you? Where are the others who went missing?' the people ask, a mixture of gratitude and fear in their voices.
'Irene, Messenger of the Iberian Inquisition,' she replies. 'Now, I have some questions of my own.'
Irene places her hand on her belt.
She pulls a metal canister marked with the Inquisition's seal from a little hook, and soon, reports and letters from Iberia covered your desk at Rhodes Island.
'Irene,' you can't help but ask, 'why is your belt always filled with so many items?'
'These?' She smiles. 'My mentor once told me that in the most critical times, we must carry the 'rations of an Inquisitor.' Look, here's a reload for my handcannon, this is an emergency potion, and here's a canister for sealing letters...'
She spreads her arms, turning slightly.
'People only remember the Inquisitor's lantern and sword, but these, these are what sustain us, the 'rations' we rely on. Everything Iberia has is precious beyond measure. They are part of my responsibilities, and I shall never abandon them.

Liber Sacer (SWO-Y)
Unlocks at Elite 2 Lv. 60StageStatsTraitTalent- Stage 1Stats: ATK +50, DEF +35Trait: Attacks ignore 70 DEF
- Stage 2Stats: ATK +59, DEF +44Trait: Attacks ignore 70 DEFTalent: ASPD +18, ATK +3%. Effect doubles when there are [Sea Monster] enemies on the battlefield.
- Stage 3Stats: ATK +65, DEF +50Trait: Attacks ignore 70 DEFTalent: ASPD +18, ATK +5%. Effect doubles when there are [Sea Monster] enemies on the battlefield.
To unlock
- Defeat a total of 50 enemies with Irene's skills (excluding Support Units)
- Clear Under Tides SV-4 with a 3-star rating; You must deploy your own Irene, and have her defeat 15 enemies
Module record
'The miracle child whose life was saved by the Scriptures', so they all called her at first.
A sudden calamity destroyed the whole town, leaving only her surviving, saved by a passing High Inquisitor and taken back to the Inquisition.
It is typically the Penal Battalion elite that are qualified to become Inquisitors, but she was firm of faith, and it was necessary to her she become one.
She had to commit all the Laws to memory, for she had been chosen.
She had to be first in all classes, for she was special among the special.
In a sparring drill, she was beaten to within an inch by an opponent over ten years her senior, but in spite of it, she refused to fall.
As her awareness neared incoherence, she heard her Maestro tell her one thing.
The Scriptures save people. They did not save you alone.
As if she had heard her Maestro pass judgment on her, she let out a great breath, and for the first time conceded her loss.
'High Inquisitor Dario's darling disciple', as many people came to speak of her later on.
If the proper verdict is not written in the Scriptures, then it must come from her Maestro's mouth.
She was so firm of faith, yet could never pass evaluation.
Until one time, she involuntarily blurted out a judicial opinion contrary to her Maestro.
Her Maestro repealed her verdict, but gave her a nod to see.
'Inquisitor Irene', so she frequently proclaimed herself, from the day she was formally appointed by the Inquisition.
Her Maestro spoke that she had to make her own judgments.
She turned through the past archives again and again, sped to scenes of greatest danger one after another, and within a few brief years, she had resolved close to a hundred cases.
Each time she reported her verdicts to her Maestro, he would refuse to comment.
Until they bade farewell on the shore of Gran Faro, and she confronted the ocean alone and the menace it delivered.
The Scriptures, the Maestro, and the Self.
All wills merged as one in the face of true danger, becoming the fire that blazes forth from her handcannon.
'Irene, Inquisition Messenger of Iberia.'
So the dainty Liberi introduced herself aboard Rhodes Island.
She still proudly lifts her head. The look in her eyes is more resolute than it ever was before, undying as the reefs of Iberia's coastline that will never see themselves drowned again.

Irene's Specialized Badge (ISW-A)
Unlocks at Elite 2 Lv. 60StageStatsTraitTalent- Stage 1Stats: HP +240, ATK +40Trait: In Integrated Strategies, Redeployment Time -60%, and immediately gains 8 SP after deployment
- Stage 2Stats: HP +260, ATK +50Trait: In Integrated Strategies, Redeployment Time -60%, and immediately gains 8 SP after deploymentTalent: Physical damage has a 50% chance to ignore 50% DEF, chance increases to 100% against aerial units; In Integrated Strategies, aerial enemies within skill range receive 100% more Physical damage; when deploying other Operators within this range, ground enemies within skill range are Levitated for 3s; this range persists after Irene retreats
- Stage 3Stats: HP +300, ATK +65Trait: In Integrated Strategies, Redeployment Time -60%, and immediately gains 8 SP after deploymentTalent: Physical damage has a 50% chance to ignore 50% DEF, chance increases to 100% against aerial units; In Integrated Strategies, aerial enemies within skill range receive 140% more Physical damage; when deploying other Operators within this range, ground enemies within skill range are Levitated for 3s; this range persists after Irene retreats; when enemies within this range lose Levitation, Irene in the Deployment Waiting Zone will immediately be deployed at her former position and activate her skill, if deployment conditions allow (costs no DP)
Module record
In light of permissions granted sui gratis, the Field Operations Department has hence passed the following resolution with respect to Irene:
Where the entailing mission would fall under Integrated Strategies scope, this operator shall be pursuant to tactics of a reinforced nature in meeting the enemy.
In witness whereof,
This badge is hereby conferred upon the above named.
'You shall go through the harshest of trials.'
Base skills
2
Sword and Handcannon
Training Room · Elite 0When this Operator is assigned to be the Trainer in the Training Room, Guard and Sniper Operators' Specialization training speed+30%

Mental Training
Training Room · Elite 2When this Operator is assigned to the Training Room to train an Operator for 5 hours, that Operator's next training time -50% (effect expires if either Operator leaves the Training Room)
Outfits
4
Elite 1
Default Outfit
Art by aZLing4

Elite 2
Default Outfit
Art by aZLing4

Voyage of Feathers
Ambience Synesthesia/III
Art by aZLing4
Store

The Adjudicatrix and Her Resolve
Achievement Star/III
Art by aZLing4
Store
Voice lines
38Show all 38 lines
- Appointed as Assistant
- All my tasks must relate to the sea or Iberia. Huh? You have too much work? Okay, I'll make some time to help you out.
- Talk 1
- I have to get back to my handcannon practice once I'm done with my work here. Rhodes Island has shooting lessons? No, I'll pass. An inquisitor's handcannon isn't your normal firearm. It's not better aim you need to fully master it. It's an indomitable will.
- Talk 2
- It's been bugging me, so I really have to ask. Is Skadi like that when she talks to you, too? Like... Does she always say only the bare minimum, nothing more? Huh? No? She's actually very sentimental? Wait, are we really talking about the same Ægir?
- Talk 3
- I make the other Iberian Operators nervous? To fear the Inquisition is to fear the law. Isn't that only natural? Unless... Some of our Ægirs have their reasons to dodge my gaze. I'll make it clear now. I can't promise I won't fight them.
- Talk after Promotion 1
- 'For Iberia's prosperity, for Iberia's defense, and for Iberia's orderliness and integrity, I shall raise my sword and my light!', I may not be an Inquisitor anymore, but I know very well that my duty remains the same.
- Talk after Promotion 2
- The scriptures tell us the light of an Inquisitor's lantern is the light of faith within our hearts. It wasn't until I saw my master's last ray of light that I truly understood what this means. When an Inquisitor lays down judgment, her ruling should be based not on law, but instead her own heart.
- Talk after Trust Increase 1
- Um... Do you have any old Iberian records? Any that can still play? I brought my master's record player... I know it's silly to dwell in our past glory, but I really want to know what Iberians could have been.
- Talk after Trust Increase 2
- The truth felt like it swallowed me whole when it happened. Was I wavering? Crumbling? Despairing? No, I couldn't feel anything... until I killed another Sea Terror. I finally realized that I fought only because I wanted to live. Isn't that just like Iberia today?
- Talk after Trust Increase 3
- All I did was sprain my shoulder on my last mission. The bite wound the mission before that's almost all healed up, too. Stop selling me short! I'm pretty jealous of those Ægir hunters power... Hmph forget it! When I get back... Um, you said I could go to the Rhodes Island ball. That's a promise, right?
- Idle
- We're still in deep water, and you managed to fall asleep in a blink of an eye? It makes me wonder if I should be jealous... Fine, you can have your rest for now. I'll be waiting here.
- Onboard
- Irene, Inquisition Messenger of Iberia. Are you the Doctor of Rhodes Island? It seems the Ægir hunters really trust you... Do show me how special you are as we work together in the future.
- Watching Battle Record
- Hm... Are these all your operators? Is it just me or do some of them seem like an actual security risk? Alright, fine. I will try my best to focus on their combat techniques…
- Promotion 1
- What I need is Rhodes Island's power, not a commendation. But… I mean... this ribbon looks nice… Okay, I'll take it.
- Promotion 2
- It doesn't matter if Iberia faces ferocious tides or heavy storms. I will never back down, and my blade will never waver again!
- Added to Squad
- Perfect. I've been very curious to see how Rhodes Island carries out its missions.
- Appointed as Squad Leader
- I thought it would be years before I could lead a team alone... I won't disgrace my master.
- Depart
- Follow my light. Watch out for the tides and mist.
- Begin Operation
- The most dangerous enemies are usually masters of disguise .
- Selecting Operator 1
- See the light of my lantern? I'm right here.
- Selecting Operator 2
- Don't step into the shadows.
- Deployment 1
- My sword will respond the instant I spot the movement.
- Deployment 2
- Locked and Loaded.
- In Battle 1
- My light will purge the vice!
- In Battle 2
- My blade will cleave the tides!
- In Battle 3
- My eyes will find the truth!
- In Battle 4
- My heart will be the judge.
- 4-star Result
- The tide still comes in. We can't let our guard down yet. Hm...? I'm smiling? What? Is there a rule that you can't smile after a victory?
- 3-star Result
- Is this how you command the Ægir hunters too? Seems like the victory that the arrogant doctor promised might actually be plausible.
- Sub 3-star Result
- Letting even a single enemy slip by could crumble our line of defense! Hurry, give me the order! Let me eliminate the threat!
- Operation Failure
- An Inquisitor must never yield in the face of evil! But I also made a promise to my master. I can't die here. Not yet.
- Assigned to Facility
- You have a pretty big ship here, but it's not nearly as roomy as an old Iberian flagship.
- Tap
- Sea Terror?! Oh, it's you.
- Trust Tap
- Didn't you promise to show me around? If you were going to disappear the moment things got busy, you could've asked me to help.
- Title
- Arknights.
- New Year's blessing
- New Year's already? The tides draw even closer to us now. Sorry, it's hard not to think about that. On the flipside, we can count ourselves lucky for being able to walk the lands this upcoming year, can't we?
- Greeting
- Doctor, there's new movement on the tides. We need to talk.
- Birthday
- Happy Birthday, Dr. {@nickname}. Because of the situation in Iberia, I've never had the breathing room to celebrate someone's birthday, but you gave me this moment of reprieve, and I have to put it to good use. Here, pick your favorite piece of music. We'll start with that.
- Anniversary Celebration
- You want to cure Oripathy? After I saw for myself what Iberia... No, after I realized the threat the sea poses to us all, I started to think... it may not be all that unrealistic.
Upgrade costs
Open in the plannerPromotion
- Elite 1
Guard Chip ×5
Polyester ×8
Oriron ×4
LMD ×30,000 - Elite 2
Guard Dualchip ×4
Bipolar Nanoflake ×4
RMA70-24 ×7
LMD ×180,000
Skill levels
- Lv. 2
Skill Summary - 1 ×5 - Lv. 3
Skill Summary - 1 ×5
Oriron Shard ×5
Sugar Substitute ×4 - Lv. 4
Skill Summary - 2 ×8
Polyketon ×4 - Lv. 5
Skill Summary - 2 ×8
Device ×3
Polyester ×3 - Lv. 6
Skill Summary - 2 ×8
Aketon ×6 - Lv. 7
Skill Summary - 3 ×8
Integrated Device ×3
Coagulating Gel ×4
Mastery: Gust
- M1
Skill Summary - 3 ×8
Keton Colloid ×4
Coagulating Gel ×4 - M2
Skill Summary - 3 ×12
Orirock Concentration ×4
Grindstone Pentahydrate ×9 - M3
Skill Summary - 3 ×15
Crystalline Electronic Unit ×6
Oriron Block ×4
Mastery: Shattertide
- M1
Skill Summary - 3 ×8
Optimized Device ×3
Oriron Cluster ×4 - M2
Skill Summary - 3 ×12
Polymerized Gel ×4
Orirock Concentration ×10 - M3
Skill Summary - 3 ×15
Bipolar Nanoflake ×6
Optimized Device ×4
Mastery: Judgment
- M1
Skill Summary - 3 ×8
White Horse Kohl ×4
Aketon ×8 - M2
Skill Summary - 3 ×12
Incandescent Alloy Block ×4
RMA70-24 ×8 - M3
Skill Summary - 3 ×15
Polymerization Preparation ×6
Oriron Block ×5
Module: Inquisitor's Ration (SWO-X)
- Stage 1
Module Data Block ×4
Bipolar Nanoflake ×2
LMD ×80,000 - Stage 2
Module Data Block ×4
Data Supplement Stick ×60
Nucleic Crystal Sinter ×3
LMD ×100,000 - Stage 3
Module Data Block ×4
Data Supplement Instrument ×20
Crystalline Electronic Unit ×4
LMD ×120,000
Module: Liber Sacer (SWO-Y)
- Stage 1
Module Data Block ×4
D32 Steel ×2
LMD ×80,000 - Stage 2
Module Data Block ×4
Data Supplement Stick ×60
Polymerization Preparation ×3
LMD ×100,000 - Stage 3
Module Data Block ×4
Data Supplement Instrument ×20
Bipolar Nanoflake ×4
LMD ×120,000
Module: Irene's Specialized Badge (ISW-A)
- Stage 1
Module Data Block ×1 - Stage 2
Module Data Block ×1 - Stage 3
Module Data Block ×1
How to get Irene
Recruitment & Headhunting
Art














