
Guard
Irene
★★★★★★
Iberia
Introduction
Irene is a 6-star character in Arknights. Irene's class is Guard. Faction: Iberia.
On our Arknights tier list Irene is A tier, 77th of the 293 characters ranked, from where 8 current tier lists put Irene.
Is Irene good?
A 6-star Swordmaster
Guard who can Levitate enemies. Her physical hits have a chance to ignore half the target's DEF (always against aerial enemies), and she attacks faster, twice as fast when Sea Monsters are on the field. Gust hits and briefly Levitates, Shattertide strikes up to six enemies in front and Levitates light ones for 4 seconds, and Judgment Levitates everything around her before bombarding the area twelve times for heavy burst.
Her base skills are useful too.
Strengths
- Big burst on her third skill
- Levitate crowd control
- Partial DEF ignore
- Useful base skills
Weaknesses
- Levitate only works on light enemies
- Burst skills need timing
Profile
Irene is a female Liberi. Her birthday is January 3rd, and she stands 156 cm tall. Irene is voiced by Liu Wen in Chinese, Lizzie Waterworth in English, Rie Kugimiya in Japanese, and Sa Moon-young in Korean.
Background
SWO-Y: "The miracle child whose life was saved by the Scriptures"–so they all called her at first.
A sudden calamity destroyed the whole town, leaving only her surviving, saved by a passing High Inquisitor and taken back to the Inquisition.
It is typically the Penal Battalion elite that are qualified to become Inquisitors, but she was firm of faith, and it was necessary to her she become one.
She had to commit all the Laws to memory, for she had been chosen.
She had to be first in all classes, for she was special among the special.
In a sparring drill, she was beaten to within an inch by an opponent over ten years her senior, but in spite of it, she refused to fall.
As her awareness neared incoherence, she heard her Maestro tell her one thing.
The Scriptures save people. They did not save you alone.
As if she had heard her Maestro pass judgment on her, she let out a great breath, and for the first time conceded her loss.
"High Inquisitor Dario's darling disciple"–as many people came to speak of her later on.
If the proper verdict is not written in the Scriptures, then it must come from her Maestro's mouth.
She was so firm of faith, yet could never pass evaluation.
Until one time, she involuntarily blurted out a judicial opinion contrary to her Maestro.
Her Maestro repealed her verdict, but gave her a nod to see.
"Inquisitor Irene"–so she frequently proclaimed herself, from the day she was formally appointed by the Inquisition.
Her Maestro spoke that she had to make her own judgments.
She turned through the past archives again and again, sped to scenes of greatest danger one after another, and within a few brief years, she had resolved close to a hundred cases.
Each time she reported her verdicts to her Maestro, he would refuse to comment.
Until they bade farewell on the shore of Gran Faro, and she confronted the ocean alone and the menace it delivered.
The Scriptures, the Maestro, and the Self.
All wills merged as one in the face of true danger, becoming the fire that blazes forth from her handcannon.
"Irene, Inquisition Messenger of Iberia.
So the dainty Liberi introduced herself aboard Rhodes Island.
She still proudly lifts her head. The look in her eyes is more resolute than it ever was before, undying as the reefs of Iberia's coastline that will never see themselves drowned again.
Stats
- HP2,935
- ATK621
- DEF349
- RES0
- Block2
- Redeploy70s
- Attack interval1.3s
At Elite 2, max level. Each bar is measured against the highest value in the Arknights roster.
Skills
5Flames of Castigation
TalentPhysical damage has a 50% chance to ignore 50% DEF. Chance increases to 100% against aerial units.
Sword of Cleansing
TalentASPD +21 (+3). Effect doubles when there are [Sea Monster] enemies on the battlefield.
Gust
Skill · Auto · Offensive recovery · Initial SP 0 · SP cost 3The next attack deals 200% ATK as Physical damage, and causes the target to Levitate for 1 seconds, then deals 200% ATK as Physical damage to it again
At Mastery 3
Shattertide
Skill · Manual · Offensive recovery · Initial SP 6 · SP cost 8Deals 400% ATK as Physical damage to up to 6 ground enemies in front, and cause targets with 3 or less Weight to Levitate for 4 seconds Can store 2 charges
At Mastery 3
Judgment
Skill · Manual · Offensive recovery · Initial SP 16 · SP cost 24Deals 300% ATK as Physical damage to all nearby ground enemies, and cause them to Levitate for 4 seconds, then bombard 12 times, each hit dealing 250% ATK as Physical damage to all enemies in a small area around a random target
At Mastery 3
Art




