
Caster
Lappland the Decadenza
★★★★★★
Siracusa
Introduction
Lappland the Decadenza is a 6-star character in Arknights. Lappland the Decadenza's class is Caster. Faction: Siracusa.
On the combined Arknights tier list Lappland the Decadenza is A tier, 22nd of the 410 characters ranked, from where 2 community tier lists put Lappland the Decadenza.
Lappland the Decadenza's banners
All banners- 24 April 2025 to 8 May 2025We Mischievous Few
Profile
Lappland the Decadenza is a female Lupo. Her birthday is Nov 11, and she stands 162cm tall. Lappland the Decadenza is voiced by Yee Chen in Chinese, Christina Kowalchuk in English, Asami Imai in Japanese, and Seo Yu-ri in Korean. 幻象黑兔 drew her.
Stories
9Basic Info
[Code Name] Lappland
[Gender] Female
[Combat Experience] 8 Years
[Place of Birth] Siracusa
[Date of Birth] Nov 11
[Race] Lupo
[Height] 162cm
[Infection Status]
Originium crystals distributed across surface of body, confirmed Infected by medical examination.
Physical Exam
[Physical Strength] Excellent
[Mobility] Excellent
[Physical Resilience] Standard
[Tactical Acumen] Excellent
[Combat Skill] Outstanding
[Originium Arts Assimilation] Excellent
Profile
Lappland, unemployed. The only daughter of Alberto Saluzzo, patriarch of the Siracusan Famiglia Saluzzo. She is currently separated from her family. Lappland excels in solo combat, and often assists Rhodes Island in tactical Arts assaults and elimination operations.
Clinical Analysis
Imaging tests show the indistinct outlines of internal organs, obscured by abnormal shadows. Originium granules detected in the circulatory system. The subject is confirmed to be infected with Oripathy.
[Cell-Originium Assimilation] 14%
The Originium crystals on Operator Lappland's body are still spreading.
[Blood Originium-Crystal Density] 0.33u/L
Density has significantly increased compared to previous results.
'She's crazy! Patients like her are the most annoying to deal with. She's always so polite and cooperative when we're conducting tests, and even smiled while saying she'd take good care of herself as Medical suggested... And look what happened. Can we just beat the daylights out of her, so we can treat her here uninterrupted for a month?'
'You want to try?'
Archive File 1
Lappland did not notify anyone before returning to the Rhodes Island landship. She suddenly showed up in HR's office, taking up half the sofa while her weapon occupied the other half. She looked as if she had just came back from traversing the wastes, covered in sand and dust... had it not been her gorgeous and somewhat extravagant Siracusan attire suggesting more to her story.
Before she showed up, we learned from mission logs sent by the Nuova Volsinii branch about what happened at the Carnevale, including the fact the city government had revoked all of her licenses and banned her from returning to the city. We tried to ask how she was related to the city's unrest that nearly turned into civil strife, and she did not shy away, giving us a rundown of what she did over the next two minutes. She spoke in a breezy tone, but the operator in charge of recording stopped writing, frozen with fear. According to her, what she did at the Carnevale included but was not limited to: Helping strangers put Alberto—her own father and head of Famiglia Saluzzo—in prison, driving a cargo landship loaded with weapons into a massive parade crowd, and helping a Vulpo mother exact vengeance... All of this, to 'spice up' the Carnevale.
'Honestly, shouldn't they have given me a medal?' Lappland added, after a brief pause, 'How else would they be able to boast about how Nuova Volsiii has gotten off to a good start in reforming Siracusa!'
'Though...' she suddenly stopped talking, looked at the operator recording her words, and asked, 'What do you think? If the Carnevale started like this, won't future Carnevales only get more and more boring?'
With her signature smile on her face, it was hard to tell if she spoke with regret or schadenfreude. The operator was stunned and didn't know how to respond, so the conversation abruptly ended there.
Archive File 2
Lappland and Texas bumped into each other in the Rhodes Island lounge.
We have a rough understanding of the subtle relationship between the two operators—everyone can still remember why Lappland joined Rhodes Island in the first place, after all. After the collaboration between the Lungmen branch and Penguin Logistics ended, she suddenly cornered one of our operators, handing over her resume with a smile and—while resting her two strangely shaped blades on the operator's neck—asked: 'Is Texas your employee?' Afterwards, be it a deliberate provocation, inexplicable adulation, or vague investigation, it is no secret that she has always set her sights on Texas, and thus we have prevented them from meeting directly. However, one time Texas unexpectedly returned to the landship, and by the time we were aware and trying to prevent them from meeting, she had already run into Lappland who was drinking alcohol by herself in the break room.
The operator who had rushed to 'get the situation under control' came back silently, and described what he saw with a confused look on his face: Lappland casually took a glass from the alcohol rack and poured a glass of amaretto whiskey, and Texas sat down, took the glass and drank it like it was just a normal day. Lappland nonchalantly asked Texas about her recent work as a special logistics consultant for Nuova Volsinii, and made a few casual jokes about city hall's attempt to promote the 'New Urban Management Act' to other Siracusan cities, to which Texas replied with a few words. After finishing her drink, Texas leisurely stood up and left, and they even wished each other well before going their separate ways! They seemed like nothing more than a pair of old friends who understood each other perfectly and had met up at an agreed time whilst going their respective ways.
To be honest, we have no clue what exactly happened. We only know that they had met a few times during the Carnevale, so how did their relationship suddenly turn out like this? Have they resolved their differences and reconciled, or is this another tug-of-war, with a hidden turbulent undercurrent? Who knows? One day they might cross swords and stain the deck with blood. For a while after this, we continued to observe the two, who met up a few more times, but the general atmosphere was similar to that day in the break room.
'I'm tired. Tired of guessing what's going on between them.
'I don't care if those two have let go of their grievances or not, but at least they're no longer as tense as before, which saves us a lot of trouble.'
—An HR Operator in charge of observation
Archive File 3
Famiglia Saluzzo traces its origins to the Siracusan Autonomous Region three centuries ago. Siracusans see the family as extremely robust, even turning a mistake made at an important point in history into a story of survival.
In the late 1030s, when Signora Sicilia established the 'Guns and Order', there were many dissidents, Alberto's grandfather among them. During the most important revolution of modern Siracusan history, the head of Famiglia Saluzzo stood against Signora Sicilia, and this decision nearly spelled the end of the family. Several major opposition famiglie were practically liquidated overnight, and Famiglia Saluzzo too suffered the Signora's retaliation. To spare the rest of his famiglia from suffering, Alberto's grandfather ultimately ended his life in his own study, and the ancient family established during Lethanian rule that rose to prominence by selling bootleg liquor to Gaul almost collapsed entirely.
Fortunately, Alberto's father painstakingly brought his family into the Grey Hall and they became one of the Dodici Famiglie, though the family's prestige and power had yet to recover from the prior shock. Alberto was born into and grew up in those circumstances, and took over the famiglia's future from his father's hands.
—Excerpt from a special study on Siracusa conducted by a certain Columbian university
We once asked Lappland about Famiglia Saluzzo's situation, but she was uninterested and kept yawning in response, so we eventually abandoned our questions.
Based on information later provided by HR, we managed to make a rough analysis of what happened. Alberto did not at all trust the emotions and legacy between the generations of his family: his grandfather's mistake during Signora Sicillia's reforms had, after all, brought upon disastrous consequences, but he was also disgusted by his father's harsh denouncements of his grandfather, and this distrust was passed down and reflected in his attitude towards his daughter—He had an almost perverted desire to control her, equipping her with an elite education, but also throwing her into the barrens as a child for training, and even expelling her from the family because of her various transgressions. Of course, this analysis is meaningless, for it is difficult for us to attribute Lappland's current behavior solely to a 'failed education'. This would not explain her simultaneous 'politeness', 'aggressiveness', 'hunger for battle', and 'penchant for theatrics'. After observing her for a long time, she seems to have been 'born' mad, while her father and family's influence merely fanned the flames.
'Let's just settle Lappland's files as-is. There's no point analyzing a lunatic's personality.'
Archive File 4
Lappland's return to Rhodes Island has provoked strong reactions in some of our Operators. In particular, Operator Lunacub who had just recently recovered from rather serious injuries suddenly began running down the landship corridors, excitedly shouting 'I finally saw Agnese again!' Or Operator Projekt Red who would on occasion suddenly tense up, muttering words like 'Grandma'. Meanwhile, Lappland would always just happen to be passing by, as if the one they were talking about were by her side.
[Classified Log]
Take good care of Red. The Signori dei Lupi's game is over, but this child has grown up in such unusual circumstances, and suffered so much deception and betrayal that will take a long time to deal with. I came up with many ways of stopping her from ending up like this, but still I failed in the end. Fighting with each other is natural for the Signori dei Lupi, and not every human who interacts with them can be as lucky as Lunacub, or Lappland... to naturally integrate into a wolf pack, even becoming their sovereign in the latter case. I hear she has made a deal with Emperor and Duck Lord while representing the wolf pack.
Be it Emperor, Duck Lord, or the Signori dei Lupi, I have dealt with many beings like them. They are immortal, and most find a way to get along with humans and live on this land with their unique character. I've also met humans with unusual life experiences. Be it due to their ancestors' adventures or major Catastrophes, they possess powers or insights beyond human limits and are closer to the former. Lappland seems to have been born this way. She is obviously still young and her experiences aren't that out of the ordinary, but the boundaries on her are already blurred. She is embracing a certain kind of madness ordinary people will find difficult to comprehend, which is not a good thing... Continue watching over her, Doctor.
Going back to our original topic, the Beast Aristocrats may phrase it differently, but it all comes down to the same thing: they felt uneasy. If even they feel threatened to the point of ignoring their respective traits so they might contact each other and figure out a countermeasure, then we must focus on what is causing their nervousness.
Promotion Record
Luchino recognized this special client: she once opened the doors of Tailor de Montano and ordered two Carnevale outfits of the highest quality in one breath, and even personally drew the famiglia patterns she wanted on the costumes by hand. This time, she was still wearing one of the outfits, but the Carnevale mask that used to be sitting at her waist was now missing. Unlike a traditional Siracusan suit, the mask is the most important part of a Carnevale outfit, and the most unique visualization of the event. Luchino could not ignore the missing mask, and boldly asked why.
'I gave it away.'—That is how the client responded.
It was not De Montano's professionalism that led him to ask the question, but Luchino still expressed his willingness to make her a new mask and complete her outfit. After all, he knew who his client was, and it would be best if she had a mask ready for any future Carnevales. Nonno had passed a long time ago, and his current skills were already 'up to par', so as the current manager of De Montano, he was obliged to maintain any relationships with old clients, no matter who they were.
'No need, little tailor. Is there a difference between wearing one mask and wearing two?
'The outfit is clearly already complete!'
Stats
- HP341st of 4551,503
- ATK419th of 455342
- DEF383rd of 455117
- RES25th of 45220
- Block1
- DP cost314th of 44622
- Redeploy70s
- Attack interval168th of 4551.3s
At Elite 2, level 90, before trust, potentials and modules. Each bar is measured against the highest value in the Arknights roster, and the place is out of every character with that stat, lowest first for DP cost, Redeploy and Attack interval.
By promotion
- Elite 0 Lv. 1HP: 615ATK: 158DEF: 46RES: 10Block: 1DP: 20Redeploy: 70Interval: 1.3
- Elite 0 Lv. 50HP: 879ATK: 223DEF: 71RES: 10Block: 1DP: 20Redeploy: 70Interval: 1.3
- Elite 1 Lv. 80HP: 1142ATK: 287DEF: 98RES: 15Block: 1DP: 22Redeploy: 70Interval: 1.3
- Elite 2 Lv. 90HP: 1503ATK: 342DEF: 117RES: 20Block: 1DP: 22Redeploy: 70Interval: 1.3
Base values before trust, potentials and modules. Full trust adds ATK +60.
Trait
- Controls a Drone that deals Arts damage; When the Drone attacks the same enemy, its damage will increase (up to 110% of the operator's ATK)
Skills
3
Lament of the Apathetic
Manual trigger · Auto recovery · Unlocks at Elite 0LevelPassive Effect: Drone +1 Active Effect: Can switch between the default state and the following state: ATK +35%, releases Drones to lock and attack non-mobile enemies across the entire battlefield, searching for a new target if the enemy moves or is defeated
- SP cost
- 6
- Initial SP
- 0

Hurricane Chase
Manual trigger · Auto recovery · Unlocks at Elite 1LevelDrone +3, Attack Range expands, ATK +120%, releases Drones to lock and attack random enemies; when Drones attack, they have a 10% chance to inflict Fear for 1s When the Drone's locked-on target is defeated, they will search for a new one; when the skill ends, they return to the Operator
- SP cost
- 28
- Initial SP
- 18
- Duration
- 22s

Finale: Catastrofe
Manual trigger · Auto recovery · Unlocks at Elite 2LevelDrone +2, ATK +80%, releases special Drones that scatter across the entire battlefield and chase the closest enemy to them; upon reaching their target, inflicts Fear for 3s, locks the target and attacks it; enemies around the Drones have -50% Movement Speed and take 120% ATK as Arts damage every second (does not stack); When the Drone's locked-on target is defeated, they will search for a new one; when the skill ends, they return to the Operator
- SP cost
- 54
- Initial SP
- 38
- Duration
- 40s
Talents
2Alpha Wolf
- Elite 1
- Every 30s on the field, Drones gain one of the following effects in order: max Drone damage +6%; disables enemies' special abilities for 1s when dealing damage to them; +1 Drone
- Elite 1 · Potential 6
- Every 26s (-4) on the field, Drones gain one of the following effects in order: max Drone damage +6%; disables enemies' special abilities for 1s when dealing damage to them; +1 Drone
- Elite 2
- Every 20s on the field, Drones gain one of the following effects in order: max Drone damage +10%; disables enemies' special abilities for 2s when dealing damage to them; +1 Drone
- Elite 2 · Potential 6
- Every 16s (-4) on the field, Drones gain one of the following effects in order: max Drone damage +10%; disables enemies' special abilities for 2s when dealing damage to them; +1 Drone
Honor of Siracusa
- Elite 2
- When this unit is in the squad, all [Siracusa] Operators gain +5 Starting SP
- Elite 2 · Potential 3
- When this unit is in the squad, all [Siracusa] Operators gain +6 (+1) Starting SP
Potentials
- Potential 2
- DP Cost -1
- Potential 3
- Improves Second Talent
- Potential 4
- ATK +25
- Potential 5
- DP Cost -1
- Potential 6
- Improves First Talent
Modules
1
Hour of the Wolf (FUN-X)
Unlocks at Elite 2 Lv. 60StageStatsTraitTalent- Stage 1Stats: HP +95, ATK +20Trait: Attack with Drones to deal Arts damage Drone deals more damage when it attacks the same enemy again (base damage increased, deals up to 110% of Operator's ATK as damage)
- Stage 2Stats: HP +130, ATK +29Trait: Attack with Drones to deal Arts damage Drone deals more damage when it attacks the same enemy again (base damage increased, deals up to 110% of Operator's ATK as damage)Talent: When this unit is in the squad, all [Siracusa] Operators gain +5 Starting SP, and +6 ASPD after first skill activation
- Stage 3Stats: HP +160, ATK +33Trait: Attack with Drones to deal Arts damage Drone deals more damage when it attacks the same enemy again (base damage increased, deals up to 110% of Operator's ATK as damage)Talent: When this unit is in the squad, all [Siracusa] Operators gain +5 Starting SP, and +10 ASPD after first skill activation
To unlock
- Deal a total of 150,000 damage with your own Lappland the Decadenza
- Clear Il Siracusano IS-8 with a 3-star rating; You must deploy your own Lappland the Decadenza, and have her use Hurricane Chase or Finale: Catastrofe at least 2 times
Module record
It's almost eight. She's out by the forest, and now she's getting impatient.
Whatever happens, she needs to be home before nine. A rule her father made. She's allowed to die, but not to break this rule. So, she has made herself a rule too: before eight, finish everything she has to finish, and kill everyone she has to kill.
But she hasn't finished her job today. The enemy's had more forces hidden than the Saluzzos expected, and things are getting bogged down.
Her guys have the ride home ready. She knows her father doesn't give a shit about her results, just that she's punctual.
So she chooses to get on. But the enemy choose this moment to loose a pack of trained tuskbeasts, a handful of which breach the vicinity, and charge straight aboard the wheels, aimed straight for her throat.
They can't get near her, of course; she dodges easily, and decapitates them in the same motion. Still, something tells her they slashed something on her.
She looks down. It was the pocket watch. They scratched the glass face and left a real deep claw mark.
She can't tell the time through it.
A hint of nerves immediately bolts through her. But right after that, a surprising sense of relief. The tension she felt a moment ago vanishes into thin air.
'Lemme out,' she suddenly says.
Her goons push back as hard as they can, but she gets out anyway, and paces one step at a time towards the forest.
Tick tock, tick tock, it's eight o'clock.
She paces into its depths, vanishing without a trace.
Today, it'll take her until the dead of night before she's killed them all, and only at the crack of dawn will she finally traipse back through the Saluzzos' door.
Today, Alberto will fly off his goddamn handle.
Today, Lappland will smile a big happy smile.
......
'There's a story that goes like... A girl gets a spell cast on her that turns her beautiful, but then she'll turn back right at the stroke of midnight.' Idly fiddling with her watch, she throws out a sudden remark. 'Zaaro, you scared the magic'll run out? Scared you'll just die like a nameless tuskbeast out in the barrens where nobody'll ever know?'
'What a fool's question. You disrespect the Signore dei Lupi's very nature.'
'You know, most humans, the ones you see as toys, they think the same way. And in my eyes, you're all the same.
'You think the spell cast on you will last forever and forever, and then there comes a day, a moment the magic wears off, and you howl like a mutt how it wasn't meant to be this way.'
'What? And you think you're an exception?'
'No, Zaaro. I think that's when you get to see the real me.'
She places the watch to her ear, shuts her eyes, and oh-so-softly taps at its shell in time with the faint second hand.
'Tick-tock, tick-tock, it's eight o'clock.'
Base skills
2
Unrestrained Magnificence
Training Room · Elite 0When this Operator is assigned to be the Trainer in the Training Room, Caster and Guard Operators' Specialization training speed +30%

Siracusan Revelry
Training Room · Elite 2When this Operator is assigned to be the Trainer in the Training Room, Operators' Specialization training speed +5% for each Siracusa Operator in the Base (excluding Assistants and Activity Room users, caps at 7 Operators)
Outfits
3
Elite 1
Default Outfit
Art by 幻象黑兔

Elite 2
Default Outfit
Art by 幻象黑兔

Unruly Humbleness
Test Collection/XVII
Art by 幻象黑兔、Mag42
Store
Voice lines
38Show all 38 lines
- Appointed as Assistant
- Leaving all this work to me? Hahahaha, I appreciate your trust.
- Talk 1
- It's Siracusan tradition to mask up and dress formally for a kill, but the people of Nuova Volsinii think such costuming means embracing a new life. But no matter the occasion, you must find the best tailor for the job, no? I certainly have.
- Talk 2
- Ah, what nice weather today, Siracusa's rainy season is over, and the Grey Hall old guy can no longer stay in their seats as all the hungry opportunists rush in. Hahahaha, could the Carnival have been such a roaring success without my help?
- Talk 3
- If the left sword drops first, we donate the wineries to the city. If the right sword falls first, then the wineries offer free admission to everyone at next year's Carnival. Hahahaha, even as that obsessive, controlling father of mine rots away in jail, the Siracusans will never forget him!
- Talk after Promotion 1
- The families, the government, Signora Sicilia... every party has proved their own theories for their own gain. But how is a new city enough? What they want is a brand new country! And me? I want to see all their wishes come true, all of them!
- Talk after Promotion 2
- Quiet. I won't have another 'wasteland', or 'civilization' enter my ears. Our new game is not so boring. You must learn quickly how the humans play… Oh. Hehehe, you overheard me, Doctor? Then how about you be my enemy? Come, stand against me.
- Talk after Trust Increase 1
- Texas said I'd show up eventually? Aha! She knows me so well. Anyone would burn her prison to the ground, but how many dare to remain and see what's left in the ashes? Hehe, there is no shame in running away. But after that, you pray every day! Pray that the inferno won't haunt your nightmares!
- Talk after Trust Increase 2
- Whiskey, on the rocks, with a mint garnish. Don't mind me, just knocking a few back while you carry on with your grand ambitions. But if I were you, I'd ease up on the goodness. Or the suffering will double when it all comes crashing down.
- Talk after Trust Increase 3
- You care very much for Rhodes Island, much as Texas cares for her companions. Woo yeah... that serious look on your face! Very good! Why don't we make a wager, with this landship... You count me in as part of this place too? Hmmm... Very interesting, Doctor.
- Idle
- Oh, dear Doctor, what would you trade for the peaceful nights you once knew?
- Onboard
- Long time no see. Oh no, did my weapon take your seat on the sofa...? A pity I was here first. What happened on the Carnival stage, you ask? Why so curious?
- Watching Battle Record
- Bah. What a bore!
- Promotion 1
- I refuse. I don't think Rhodes Island could throw a decent Carnival, even if we put a mask on each and every one of you.
- Promotion 2
- Are you trying to placate me? Or do you think the game isn't fun enough...? I just can't see through you. No wonder I find your trust so entertaining!
- Added to Squad
- Where stand the wilds? Where stand the cities?
- Appointed as Squad Leader
- A wolfpack I am.
- Depart
- Ah, the parade's here.
- Begin Operation
- The mad lead the blind! Hahahaha! 'Tis no wonder they never tire!
- Selecting Operator 1
- The show hasn't started, and this place is already such a riot!
- Selecting Operator 2
- Look, Zaaro! See the game we humans are born playing,
- Deployment 1
- Your weapons are right at your fingertips, why wait?
- Deployment 2
- No need to cover up! If secrets go public, then everybody is in the game!
- In Battle 1
- What should I do? I knew who you were right away.
- In Battle 2
- What are you waiting for? The curtains are about to fall!
- In Battle 3
- The spotlight shines on us. Hahahaha!
- In Battle 4
- Do not disappoint tonight, my friends.
- 4-star Result
- A grand spectacle, a perfect show, a dignified exit. Bravo, Bravo… But I won't applaud, not without an accident befalling the act, haha.
- 3-star Result
- Work's over, time for a drink. Where is Texas?
- Sub 3-star Result
- Come gawp at those whose masks have fallen. Some carefree, struck with panic. Some let loose, so free and manic! Oh, what fun to prowl this ball!
- Operation Failure
- Defeat? Hahahaha. That's just the end of Act One.
- Assigned to Facility
- It's quiet in here, not afraid to miss the excitement outside?
- Tap
- Haha... is this how you greet Texas too?
- Trust Tap
- Come here! Dance with the wolves.
- Title
- Arknights.
- New Year's blessing
- Happy New Year! You're inviting me in? How will you introduce me? Texas's archenemy, the Saluzzo traitor, or the white wolf who would conquer all? Hahahaha... Enjoy the evening, Doctor. For tomorrow, the twin moons shall rise for the hunt... like always.
- Greeting
- Here's a Carnival costume. Put it on.
- Birthday
- One birthday, my father brought me to tour a vineyard in bloom. I wondered why there was no monstrous vehicle to run it down to ruin, along with the whole of Siracu, What? No, I bought this bottle of wine off some random shelf. That manor became a trash heap long ago.
- Anniversary Celebration
- Hah, the things you and the Rhodes Islanders do are quite interesting indeed. Siracusa, no, everywhere of this land is a filthy swamp, yet Rhodes Island manages to hold on still. Is it because you're so adaptable, or... did you have a hand in writing the rules of the game?
Upgrade costs
Open in the plannerPromotion
- Elite 1
Caster Chip ×5
Oriron ×8
Device ×3
LMD ×30,000 - Elite 2
Caster Dualchip ×4
Crystalline Electronic Unit ×4
Oriron Block ×2
LMD ×180,000
Skill levels
- Lv. 2
Skill Summary - 1 ×5 - Lv. 3
Skill Summary - 1 ×5
Damaged Device ×4
Ester ×4 - Lv. 4
Skill Summary - 2 ×8
Orirock Cube ×7 - Lv. 5
Skill Summary - 2 ×8
Sugar ×4
Polyketon ×4 - Lv. 6
Skill Summary - 2 ×8
Aketon ×6 - Lv. 7
Skill Summary - 3 ×8
Coagulating Gel ×5
Grindstone ×2
Mastery: Lament of the Apathetic
- M1
Skill Summary - 3 ×8
Solidified Fiber Board ×4
Oriron Cluster ×6 - M2
Skill Summary - 3 ×12
Polymerized Gel ×4
Crystalline Circuit ×7 - M3
Skill Summary - 3 ×15
Crystalline Electronic Unit ×6
Keton Colloid ×1
Mastery: Hurricane Chase
- M1
Skill Summary - 3 ×8
Grindstone Pentahydrate ×4
Orirock Cluster ×8 - M2
Skill Summary - 3 ×12
Orirock Concentration ×4
Manganese Trihydrate ×8 - M3
Skill Summary - 3 ×15
Polymerization Preparation ×6
Transmuted Salt Agglomerate ×6
Mastery: Finale: Catastrofe
- M1
Skill Summary - 3 ×8
RMA70-24 ×4
Grindstone ×4 - M2
Skill Summary - 3 ×12
Incandescent Alloy Block ×4
Cyclicene Prefab ×8 - M3
Skill Summary - 3 ×15
D32 Steel ×6
Oriron Block ×5
Module: Hour of the Wolf (FUN-X)
- Stage 1
Module Data Block ×4
D32 Steel ×2
LMD ×80,000 - Stage 2
Module Data Block ×4
Data Supplement Stick ×60
Nucleic Crystal Sinter ×3
LMD ×100,000 - Stage 3
Module Data Block ×4
Data Supplement Instrument ×20
Crystalline Electronic Unit ×4
LMD ×120,000
How to get Lappland the Decadenza
Recruitment & Headhunting
Art














