
Caster
Mantra
★★★★★★
Rhodes Island-Elite Operator
Introduction
Mantra is a 6-star character in Arknights. Mantra's class is Caster. Faction: Rhodes Island-Elite Operator.
On the combined Arknights tier list Mantra is A tier, 27th of the 410 characters ranked, from where 2 community tier lists put Mantra.
Profile
Mantra is a female Phidia. Her birthday is Apr 7, and she stands 191cm tall. Mantra is voiced by Lei Huang in Chinese, Emma Gregory in English, Ai Orikasa in Japanese, and Hur Yea-eun in Korean. 板板 drew her.
Stories
9Basic Info
[Code Name] Mantra
[Gender] Female
[Combat Experience] 70 years
[Place of Birth] Sargon
[Date of Birth] Apr 7
[Race] Phidia
[Height] 191cm
[Infection Status]
Medical tests have confirmed that no infection is present.
Physical Exam
[Physical Strength] Standard
[Mobility] Standard
[Physical Resilience] Outstanding
[Tactical Acumen] Excellent
[Combat Skill] Excellent
[Originium Arts Assimilation] Outstanding
Profile
Elite operator Mantra first joined Babel at Kal'tsit's invitation. She fought in the Kazdel Civil War and became one of Rhodes Island's first elite operators after the war.
Long-time leader of the 3rd Special Operations Squad, Mantra's ability to help operators coordinate when radio communications are difficult or inadvisable makes her an indispensable part of many missions.
Clinical Analysis
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this Operator is believed to be non-infected.
[Cell-Originium Assimilation] 0%
Operator Mantra shows no signs of Originium infection.
[Blood Originium-Crystal Density] 0.14u/L
Prolonged exposure to polluted environments and excessive usage of Originium Arts have caused Operator Mantra's readings to fluctuate compared to previous examinations. The risk of infection was mitigated by the timely actions of other operators present, but we recommend that she be kept out of field missions until readings return to safe levels.
That won't be necessary.
—Mantra
YES IT IS
—Blaze
Archive File 1
[In-patient Medical Report]
The operator demonstrates clear symptoms of neural fatigue, including migraines, vertigo, nausea, circadian rhythm disorder, and diminished sight and hearing. Heightened neural activity from excessive use of Originium Arts may increase the risk of neuroinflammation and epilepsy. Furthermore, the operator is showing symptoms of muscle atrophy, with an estimated recovery and rehabilitation timeframe of two months.
Continued hospitalization and observation is recommended until the operator's physical functions return to normal.
Sorry, Mantra, but my Arts can't help with your condition.
—Touch
Don't worry about it, Blaze and I will take care of things. ^_^
—Raidian
[Report from the Breskenoy Incident]
...There is no doubt that the massacre was a premeditated act. Only by precisely timing their intervention in advance could they force the fugitive miners towards Lake Neva, thereby enabling them to deploy along the borders of the Central Governorate and put pressure on Grypherburg while nominally acting within the law. Move too quickly, and their actions would be seen as a sign of weakness—even when dealing with mere miners—as the outcome would prevent a quick resolution. Move too slowly, and the rushed operation could have become a weapon that could be used against them in the future.
The murderers spun a massive, bloody lie, expecting their victims to be powerless to fight back. They did not count on Rhodes Island standing with them, risking exposure to tell the world what is happening here.
I am sure we are in agreement that there is no choice to be made here. I would have done the same if I had to do it again.
On the whole, there is nothing particularly unusual about this incident. A lack of information and inadequate communication were the main reasons for the regrettable outcome. As such, we must prepare a more robust contingency plan, and accelerate the establishment of a permanent Rhodes Island branch in Ursus, as well as a comprehensive intelligence network exclusively for us.
In addition, as we were able to obtain information on the potential whereabouts of the Sarcophagus, I would like to request to be updated on the preparations for the next mission. Attached, you will find a tail transmitter upgrade proposal that has already been verified by Engineering as feasible, which would improve my ability to respond to similar situations in the future.
—Mantra
Who approved this radical transmitter upgrade?! I haven't seen this!
—Closure
Archive File 2
[Post-Action Report, Jun 7 Victorian Border Rescue Mission]
The original report has been submitted to the chairman. A copy is available for viewing in the archives.
[Post-Action Report, Aug 4 South Ursus Rescue Mission]
The original report has been submitted to the chairman. A copy is available for viewing in the archives.
Clearance level verified. Searching for reports submitted by Operator Mantra from ■■■■ to 1101.
Results:
'Jun 7. Successfully assisted Ace in the transfer of 56 hostages. 40 were Infected and 16 uninfected. 11 Infected hostages died from their injuries.'
'Aug 4. Assisted Special Operations Squad in the successful rescue of the target. Target safely arrived in Leithanien on Aug 2.'
'Feb 9. Infiltrated the Columbian frontier with the 3rd Special Operations Squad, successfully rescuing 13 missing children, all Infected. No casualties were sustained. Mission debrief attached.'
'May 21. Infiltrated a Victorian crime ring with the 3rd Special Operations Squad, successfully retrieving stolen suppressants and eliminating a black market den with the cooperation of Connor County Police. No casualties were sustained. Mission debrief attached.'
'Jul 4. Infiltrated the northern wastes of Leithanien with the 3rd Special Operations Squad, successfully rescuing 32 hostages from a local cult. An error on my part resulted in Operator Elysium operating solo, rescuing an Infected child from a fire. Elysium suffered mild burns on his hands, a blunt-force injury to the back of his head causing bleeding, a shoulder fracture, and multiple bruises on his back. I take full responsibility for his injuries and I have submitted a request for one month of injury leave on his behalf. Mission debrief attached.'
[Distorted scribbles on a piece of paper]
Captain,
I'm sorry!
I'm sorry for leaving my post when my primary duty is to assist you, and I ended up getting hurt while you took the blame for it... But when I saw the kid at Rhodes Island, I knew I did the right thing.
The situation was dire. I was closest to the scene and I knew the way. I'd do it again if I had to, but I promise to communicate the situation to everyone better next time. Maybe someone could have come up with a better plan.
One more thing... I hand-wrote this apology letter, despite my injuries. So please don't whack me with your tail when I'm discharged...
Archive File 3
Mantra's perceptive Arts are able to intervene with another person's perceptions. She calls the process 'hear, then influence'. For example, she will ascertain the target's level of cognition and cause them to hear her voice in their mind, allowing her to communicate without speaking. She can also interfere with the target's creation and retention of short-term memories, thereby indirectly influencing their emotions and reason.
The level of intervention also affects the strain on Mantra herself. 'Hearing' alone does not present a burden, as the price of using these Arts only manifests itself when she has to 'influence' the target. Mantra has gotten into the habit of paying close attention to her colleagues' condition outside battle, to the extent that it no longer bothers them, and they have accepted being 'listened-in' on.
'...Are you listening?'
My eyes met Raidian's smiling gaze. I was not sure why she asked.
[I'm always listening.]
She answered, 'I know. What I meant is are you listening to my voice with your ears, right now, without using Arts—'
Clearly not taking 'no' for an answer, she took my hands and touched her own throat with them. My hands are usually quite cool, and I instinctively tried to sense the fluctuations in her cognition, in order to understand how she was feeling.
She stopped me with a look. Her throat and blood moved beneath the skin as she spoke, and I realized she had just pointed out something that I thought was a secret.
[You knew?]
'That you stroll into my mind from time to time? Yes, I knew all along.'
A passing Logos added, 'I knew too,' before walking towards Mechanist, who was undertaking 'humanitarian modifications' of the coffee machine. They whispered a few words to each other, and Mechanist looked up—
I do not read minds, but I knew what he was going to say.
[So, you all knew.]
[Does everyone else know too?]
Without answering my question directly, Raidian looked around at the other two in the workshop. 'All I can say is that even Blaze knows. She was the last to figure it out.'
I apologized because I thought I should.
[Sorry.]
Raidian's eyes went wide, then she laughed so hard she would have fallen off her chair if Axie and Dendie were not there to support her.
'That wasn't how I imagined this going at all!'
[You wanted to confront me.]
'I was your communicator. Besides, I let go of any thoughts like that after I heard about a bet people had made.'
No doubt my confusion was obvious.
'Yes, a bet. About whether you realized people had found out about your 'listening'. You don't do it often, only once in a while, right? Otherwise, you'd have found out on your own.
'As for how many people are in on it... probably more than the number of people you sometimes pay special attention to.'
I knew what she meant. She was saying that partings happen all the time. All those moments when I stop hearing someone's cognition usually signify the end of their lives. Perhaps I should have told her that I still instinctively look for those familiar minds, even though I inevitably come up empty. If I were to abandon even those futile efforts, that would only make it even harder for me to stop looking for the connections that are still there.
And so I looked around me, at the tools and ornaments that could not speak.
[Raidian...]
'Yes?'
[I'm sorry, but I'll keep listening.]
[I must... make sure.]
—A conversation between elite operators, recreated from their own accounts
Archive File 4
'Once upon a time, there was a padishah who ruled over a satrapy on the borders of Sargon. She was born mute, but respected by the locals, who called her Yan-kar-as, a word with reverent connotations that means 'echo' in a southern Sargonian dialect, and a word that symbolized the padishah in the first twenty years of her life—
'The padishah only listened and never answered. All who implored her, all who prayed to her, all they heard was the echo of their own words in the hall.
'Every conflict between the lords ameer was in the name of the padishah, and the lavish furnishings of her palace were paid in the blood of those who fell in the process, though she never asked for that.
'All the young padishah could do was answer the call of those left behind, but she was not the master of her own wealth, nor did she have any trusted lieutenants. All she could do was comfort people with her Arts while punishing the greedy, so that all pilgrims could find whatever comfort or warning they needed.
'The young padishah's fame grew, until the lords ameer who put her up as a figurehead could not ignore it anymore. With atypical cooperation, they quickly discovered 'evidence' of the padishah driving her people to madness with her evil arts, and planned to expose her 'evil deeds'.
'What they did not know was that the padishah was always listening, listening equally to all the people of her satrapy, wealthy or poor, good or evil. When the lords ameer entered the padishah's palace with their soldiers and 'evidence', there was no one there.'
'Isn't that what the lords ameer wanted, though?'
'They say the young padishah did not flee; instead, she came back and drove the greedy lords ameer to madness, in the very manner they accused her of.'
'So she didn't lose?'
'That depends on how you define winning and losing. In the end, the padishah left Sargon, because she knew that the 'evidence' the lords ameer had brought to the palace was her own handmaiden, the very first person whom she had answered with her Arts.'
[Sealed Archive]
...It is true that there was a period of unrest in the satrapy in question, with the lords ameer fighting each other over land, people, and wealth. Based on subsequent events, we may theorize that this Yan-kar-as was—one of the reasons why the title of 'Padishah' was preserved in that region.
Exaggerated and fictionalized, much like the stories Hypatia tells in her lessons. If there's something you wish to know, you know where to find me.
—Annotation on the documents
Promotion Record
'How did you find me?' The Phidia gestures in an unfamiliar sign language.
The white-haired Feline looks up and answers with sign language: 'You didn't try to hide your tracks,' as though that explained everything.
The Phidia shakes her head in disbelief. 'You did the same in Ursus when you saved me. What now? What do you want from me?'
'I see you've found a less painful way to communicate.' The Feline does not answer immediately. Instead, she gazes at the Phidia's slender arms, which are not as withered as they were in their last meeting.
'Yes, but not everyone understands it like you do.' The Phidia looks down at the woman's eyes.
'I said I won't be the only one who can 'hear' you.' The woman bends her knuckles as she signs 'hear'.
'That is true up to this point. But if there's nothing you need from me, you should leave.' The Phidia lays down her hands and does not sign anymore.
'What if I said I needed you?' The woman is no longer signing, but speaking in a gentle yet solemn manner, a contradiction that is often found in her words.
[Then we go.]
'You won't ask where we're going, or what I need you to do?'
The Phidia shakes her head.
[You need me, and I answered. You're no different from the others.]
[I have no other questions.]
'How did you find me?' You cannot help but ask a stupid question at the sight of the tall Phidia, whose tail alone almost blocks off the exit to the storage room.
[I can hear you, Doctor.] However, she does not seem to consider the question silly, giving you a serious answer.
'Mantra...'
[I know we lost contact with Raidian in Ursus, and I know what she went there to look for.]
'We're planning a rescue operation.'
[I want to go.]
'Kal'tsit's notes mentioned that you don't normally volunteer for missions to Ursus.'
[What else did she say?]
'You can ask her when we find her.'
[I've always had many questions for her.]
'Mantra?'
[Forget what she wrote, Doctor. Infiltration missions like these should be my responsibility, always.]
[If you and Amiya are resolved to go, then I will accompany you.]
[The 3rd Special Operations Squad is ready for action.]
Stats
- HP373rd of 4551,428
- ATK135th of 455695
- DEF323rd of 455130
- RES87th of 45215
- Block1
- DP cost278th of 44621
- Redeploy70s
- Attack interval238th of 4551.6s
At Elite 2, level 90, before trust, potentials and modules. Each bar is measured against the highest value in the Arknights roster, and the place is out of every character with that stat, lowest first for DP cost, Redeploy and Attack interval.
By promotion
- Elite 0 Lv. 1HP: 593ATK: 340DEF: 52RES: 5Block: 1DP: 19Redeploy: 70Interval: 1.6
- Elite 0 Lv. 50HP: 824ATK: 466DEF: 79RES: 5Block: 1DP: 19Redeploy: 70Interval: 1.6
- Elite 1 Lv. 80HP: 1071ATK: 583DEF: 107RES: 10Block: 1DP: 21Redeploy: 70Interval: 1.6
- Elite 2 Lv. 90HP: 1428ATK: 695DEF: 130RES: 15Block: 1DP: 21Redeploy: 70Interval: 1.6
Base values before trust, potentials and modules. Full trust adds HP +180, ATK +60.
Trait
- Attacks deal Arts damage, and can inflict Elemental Damage
Skills
3
Resonance Collapse
Auto trigger · Offensive recovery · Unlocks at Elite 0LevelThe next attack deals 325% ATK as Arts damage and 30% of damage as Nervous Impairment; if target is under the burst effect of Nervous Impairment, deals an additional 200% ATK as Elemental Damage
- SP cost
- 2
- Initial SP
- 0

Gestalt Consciousness
Manual trigger · Auto recovery · Unlocks at Elite 1LevelAttack Interval reduces, attacks deal 240% ATK as Arts damage and jump between up to 3 other enemies, and jumps deal 120% ATK as Arts damage; attacks and jumps deal an additional 18% of damage as Nervous Impairment; if target is under the burst effect of Nervous Impairment, deals an additional 25% ATK as Elemental Damage
- SP cost
- 25
- Initial SP
- 18
- Duration
- 25s

Truth Unchanted
Manual trigger · Auto recovery · Unlocks at Elite 2LevelAttack Range expands; enemies within Attack Range lose Invisibility and Paralysis stack limit drops to 2; ATK +275% and attacks 2 targets at once; when Operators within range activate a skill (including Mantra), enemies within range gain 2 stacks of Paralysis (can be triggered at most 3 times); for every 1 stack of Paralysis above the limit on enemies within range, 1 instance of 185% ATK as Elemental Damage jumps between the target and 1 other enemy; there is a short delay between jumps
- SP cost
- 40
- Initial SP
- 31
- Duration
- 40s
Talents
2Quiet Zone
- Elite 1
- Enemies take 100% of Mantra's ATK as Elemental Damage when they trigger Paralysis; when Paralysis is triggered, there is an 8% chance to not consume a Paralysis stack
- Elite 1 · Potential 5
- Enemies take 110% (+10%) of Mantra's ATK as Elemental Damage when they trigger Paralysis; when Paralysis is triggered, there is an 11% (+3%) chance to not consume a Paralysis stack
- Elite 2
- Enemies take 135% of Mantra's ATK as Elemental Damage when they trigger Paralysis; when Paralysis is triggered, there is a 10% chance to not consume a Paralysis stack
- Elite 2 · Potential 5
- Enemies take 145% (+10%) of Mantra's ATK as Elemental Damage when they trigger Paralysis; when Paralysis is triggered, there is an 13% (+3%) chance to not consume a Paralysis stack
Total Grasp
- Elite 2
- Enemies entering the field from the closest Incursion Point to Mantra immediately gain 1 stack of Paralysis
Potentials
- Potential 2
- DP Cost -1
- Potential 3
- Redeployment Time -6 sec
- Potential 4
- ATK +31
- Potential 5
- Improves First Talent
- Potential 6
- DP Cost -1
Modules
1
Central Nerve Detection Module (PRI-X)
Unlocks at Elite 2 Lv. 60StageStatsTraitTalent- Stage 1Stats: HP +90, ATK +43Trait: Damage dealt to enemies under an Elemental Burst effect increased to 110%
- Stage 2Stats: HP +125, ATK +69Trait: Damage dealt to enemies under an Elemental Burst effect increased to 110%Talent: Enemies take 155% of Mantra's ATK as Elemental Damage when they trigger Paralysis; when Paralysis is triggered, there is a 10% chance to not consume a Paralysis stack
- Stage 3Stats: HP +145, ATK +87Trait: Damage dealt to enemies under an Elemental Burst effect increased to 110%Talent: Enemies take 160% of Mantra's ATK as Elemental Damage when they trigger Paralysis; when Paralysis is triggered, there is a 15% chance to not consume a Paralysis stack
To unlock
- Deal a total of 60,000 Elemental Damage with your own Mantra
- Clear What the Firelight Casts FC-5 with a 3-star rating; You must deploy your own Mantra, and have her defeat at least 6 enemies
Module record
...Experiments with various materials were unsuccessful.
Latest update: Nickel-plating the internal coil of the transmitter, again using the same method as vinyl recording, supported by my Originium Arts, in order to create the core. Mantra will equip the prototype Arts units in her next simulated mission, in order to verify its ability to reduce her burden when she 'talks'., Whitesmith, Progress Report on the Viability Study of a Tail-Mounted Transmitter-Type Arts Unit
['Rattletail' Maintenance Log]
Request: Please troubleshoot, not working properly.
Maintenance Report: The internal metal plating of the transmitter-type Arts unit 'Rattletail' is badly worn, negatively affecting Arts performance.
Engineering Note: I looked through the previous maintenance logs. Has no one questioned the wisdom of lugging such a heavy Arts unit around in battle? Maybe this is more in the domain of Medical, but six of these things has got to be like fifty pounds, and she's carrying all that weight on her tail.
Action: Propose replacing with alternative materials to reduce weight without affecting functionality. Estimated timeframe is one month.
Request: The need is urgent. Just reapply the nickel plating.
Action: Nickel plating reapplied.
......
['Rattletail' Maintenance Log]
Request: Damaged in battle. Need repair urgently.
Maintenance Report: All three transmitters damaged. Severe case warping. No longer operable.
Engineering Note: Did she use it as a bludgeoning weapon? Guess there's one good thing that came out of all that weight. Repair is not possible: the original maker of the Arts unit is no longer in Engineering.
Action: Propose building a new transmitter-type Arts unit with reference to existing research documents and the damaged prototype. Continue using metal plating, though the core structure will have to be replaced. Estimated timeframe is 3-6 months.
Request: Is it possible to fully recreate the original core structure?
Engineering Note: Sorry, but the unique Originium Arts used to create the original core structure cannot be fully replicated. We can only recreate the appearance and functionality to the best of our abilities.
Action: Mechanist here. I have Whitesmith's documents. I'll figure something out.
...
['Central Nerve Detection Module' Maintenance Log]
Request: Regular maintenance.
Maintenance Report: Moderate wear to the internal metallic plating of the Central Nerve Detection Module.
Engineering Note: Looks like a simple disassembly and routine maintenance job. Wouldn't have guessed how long it's been in the field if I didn't know. Operator Mantra really takes good care of it.
Action: Regular full maintenance. Estimated timeframe is 2 days. Half-day rush processing possible if urgent.
Request: No rush, currently on field mission.
Engineering Department Note: Without your Arts unit?
Request: Working with a communicator.
Base skills
2
Order Distribution α
Trading Post · Elite 0When this Operator is assigned to a Trading Post, order acquisition efficiency +20%

Elite Squad
Trading Post · Elite 2When this Operator is assigned to a Trading Post, order acquisition efficiency +25%; for every facility in the Base with an Elite Operator assigned (excluding Assistants and Activity Rooms), order acquisition efficiency +2% (max 10 facilities)
Outfits
2
Elite 1
Default Outfit
Art by 板板

Elite 2
Default Outfit
Art by 板板
Voice lines
38Show all 38 lines
- Appointed as Assistant
- I won't abuse your authorization. From now on, I will listen in.
- Talk 1
- I've always 'filtered' the mental burden of using my Originium Arts just as Amiya does. You may visualize the process as looking for something stable to grasp while falling endlessly through a void. You've noticed her doing it? It was you who gave her the courage to fall in the first place, Doctor.
- Talk 2
- These marks on my hand? They are remnants of my past, a senseless attempt to turn a human body into an Arts Unit. I grew weary of Sargon before these mystic Arts could cover my entire body. As they receded like the tide, so did my memories, with only these fragments to remind me of the place I once called home.
- Talk 3
- I can tell when perception fails to match words. Similar to how Raidian works, it's more detecting lies than reading minds. The difference is that I am a certified psychological counselor, while she is innately gifted in the comprehension and evocation of emotion.
- Talk after Promotion 1
- A pair of wizened hands, comforting farmers, traders, soldiers, even lords ameer and padishahs. All those seeking answers only to fall into chaos without exception, suffering ceaseless fear or ecstasy, and descent into disorder. I know, the line separating me from the Yurodstvo used to be indistinguishable.
- Talk after Promotion 2
- The departed connect our past to present. Only with this, can we have a future. Someone once said, 'this is the meaning of sacrifice', but I disagree. Do not leave your names behind in such a pragmatic fashion, do not turn your actual life to abstraction, and do not deify suffering and death.
- Talk after Trust Increase 1
- 'Beware the Caster who can make you writhe in pain, puking your guts out, without lifting even a finger.' This is true to some extent, but my squad members ardently objected and rushed to refute it. Elysium says it is very important to tell the truth about me… ah, the youth.
- Talk after Trust Increase 2
- Doctor. I'm not angry, just emptying my mind to recover some energy. I've come to the age where I have to gasp for breath every few words, after all. Alright, the last one was a joke. It was Dr. Kal'tsit who recommended this method, even if she didn't practice it herself. She always had too much on her mind.
- Talk after Trust Increase 3
- Blaze and Rosmontis both keep mementos from those around them. When they came to me, I gave Blaze a signal receiver, while Rosmontis got a transmission disc. Me? I don't keep anything. I don't commit to saving a memory I never intend to forget.
- Idle
- Hello, Doctor. I did not mean to disturb your rest, but Amiya wants to remind you there is still work that needs doing.
- Onboard
- Before the authorizations were modified, I would take orders from you directly. Don't worry, my communications support equipment may have been upgraded, but I won't intrude into your consciousness without prior approval.
- Watching Battle Record
- If Outcast were there, we would've routed the enemy much quicker… You want to see older battle records? I know where to find them.
- Promotion 1
- Elysium offered to simulate the promotion process for me, claiming to be more experienced than me in this field. But now I suspect he may have been buying time to avoid training. Once this is over, I'll have a little 'chat' with him.
- Promotion 2
- The promotion process for Elite Operators is still the same, the only change being our reviewer. It was the Speaker, then Dr. Kal'tsit, and now you. It may not be the best time to say this, but welcome back, Doctor.
- Added to Squad
- If you must.
- Appointed as Squad Leader
- Elysium.
- Depart
- A clear battle plan.
- Begin Operation
- Let me know how far I should probe.
- Selecting Operator 1
- I'm listening.
- Selecting Operator 2
- If we must be covert.
- Deployment 1
- I will pass it on.
- Deployment 2
- A carefully deliberated dispatch.
- In Battle 1
- Follow my voice.
- In Battle 2
- There is no rejecting my intrusion.
- In Battle 3
- Resistance is futile.
- In Battle 4
- Target detected.
- 4-star Result
- The enemy has nowhere to hide. An inevitable result, with perfect command.
- 3-star Result
- (Nods in approval)
- Sub 3-star Result
- I've sent their remaining units' positions to our cleanup squad's terminal. It's over, Doctor.
- Operation Failure
- I've jammed their tracers. Leave, now!
- Assigned to Facility
- It's time to rest.
- Tap
- Need something?
- Trust Tap
- Try again. This time I'll pretend I didn't notice you beforehand.
- Title
- Arknights.
- New Year's blessing
- Bootlegging of pigment from Laterano, witnessing gold bars growing legs and vanishing into Kazdel… we Elite Operators are used to sharing stories from the past year's field missions on this night. I'm sure you've missed some of the stories, so I'll try my best to patch any holes along the way, Doctor. Have a seat, if you'd like.
- Greeting
- (After nodding to each other, the two of you enjoy a cozy moment of silence)
- Birthday
- I've booked the white noise room for you today. If you'd like to try a new relaxation method once the noise has died down over here, you may go over to take a look. The reservation log is already reflected on your terminal, and the frequencies have been adjusted to your liking as well. Enjoy your day, Doctor.
- Anniversary Celebration
- I would not have stayed this long, if I only intended to repay Dr. Kal'tsit for what she did. Sargon's golden sands brought me up, while the icy Ursine snow tempered me, but it is Rhodes Island's sturdy deck that molded me into who I am today. And so I have decided to stay here to watch over the place.
Upgrade costs
Open in the plannerPromotion
- Elite 1
Caster Chip ×5
Orirock Cube ×11
Oriron ×5
LMD ×30,000 - Elite 2
Caster Dualchip ×4
Nucleic Crystal Sinter ×4
Incandescent Alloy Block ×2
LMD ×180,000
Skill levels
- Lv. 2
Skill Summary - 1 ×5 - Lv. 3
Skill Summary - 1 ×5
Ester ×6
Oriron Shard ×4 - Lv. 4
Skill Summary - 2 ×8
Oriron ×4 - Lv. 5
Skill Summary - 2 ×8
Polyketon ×4
Orirock Cube ×5 - Lv. 6
Skill Summary - 2 ×8
Grindstone ×5 - Lv. 7
Skill Summary - 3 ×8
Incandescent Alloy ×5
Compound Cutting Fluid ×3
Mastery: Resonance Collapse
- M1
Skill Summary - 3 ×8
Oriron Block ×4
Crystalline Component ×4 - M2
Skill Summary - 3 ×12
Refined Solvent ×4
Chiral Refractor ×9 - M3
Skill Summary - 3 ×15
Crystalline Electronic Unit ×6
Orirock Concentration ×1
Mastery: Gestalt Consciousness
- M1
Skill Summary - 3 ×8
Cutting Fluid Solution ×4
Aketon ×7 - M2
Skill Summary - 3 ×12
Solidified Fiber Board ×4
RMA70-24 ×7 - M3
Skill Summary - 3 ×15
Rephasic Enantiomer ×6
Incandescent Alloy Block ×1
Mastery: Truth Unchanted
- M1
Skill Summary - 3 ×8
Polymerized Gel ×4
Coagulating Gel ×7 - M2
Skill Summary - 3 ×12
Chiral Refractor ×4
Crystalline Circuit ×7 - M3
Skill Summary - 3 ×15
Polymerization Preparation ×6
Keton Colloid ×5
Module: Central Nerve Detection Module (PRI-X)
- Stage 1
Module Data Block ×4
Nucleic Crystal Sinter ×2
LMD ×80,000 - Stage 2
Module Data Block ×4
Data Supplement Stick ×60
Crystalline Electronic Unit ×3
LMD ×100,000 - Stage 3
Module Data Block ×4
Data Supplement Instrument ×20
Rephasic Enantiomer ×4
LMD ×120,000
How to get Mantra
Recruitment & Headhunting
Art














