Mantra

Caster

Mantra

★★★★★★

Elite Op

Introduction

Mantra is a 6-star character in Arknights. Mantra's class is Caster. Faction: Elite Op.

Profile

Mantra is a female Phidia. Her birthday is April 7th, and she stands 191 cm tall. Mantra is voiced by Huang Lei in Chinese, Emma Gregory in English, Ai Orikasa in Japanese, and Heo Ye-eun in Korean.

Background

PRI-X: ...Experiments with various materials were unsuccessful.

Latest update: Nickel-plating the internal coil of the transmitter, again using the same method as vinyl recording, supported by my Originium Arts, in order to create the core.

Mantra will equip the prototype Arts units in her next simulated mission, in order to verify its ability to reduce her burden when she "talks".

—Whitesmith, Progress Report on the Viability Study of a Tail-Mounted Transmitter-Type Arts Unit

["Rattletail" Maintenance Log]

Request: Please troubleshoot—not working properly.

Maintenance Report: The internal metal plating of the transmitter-type Arts unit "Rattletail" is badly worn, negatively affecting Arts performance.

Engineering Note: I looked through the previous maintenance logs.

Has no one questioned the wisdom of lugging such a heavy Arts unit around in battle?

Maybe this is more in the domain of Medical, but six of these things has got to be like fifty pounds, and she's carrying all that weight on her tail.

Action: Propose replacing with alternative materials to reduce weight without affecting functionality.

Estimated timeframe is one month.

Request: The need is urgent. Just reapply the nickel plating.

Action: Nickel plating reapplied.

Request: Damaged in battle. Need repair urgently.

Maintenance Report: All three transmitters damaged.

Severe case warping. No longer operable.

Engineering Note: Did she use it as a bludgeoning weapon?

Guess there's one good thing that came out of all that weight.

Repair is not possible: the original maker of the Arts unit is no longer in Engineering.

Action: Propose building a new transmitter-type Arts unit with reference to existing research documents and the damaged prototype.

Continue using metal plating, though the core structure will have to be replaced.

Estimated timeframe is 3-6 months.

Request: Is it possible to fully recreate the original core structure?

Engineering Note: Sorry, but the unique Originium Arts used to create the original core structure cannot be fully replicated.

We can only recreate the appearance and functionality to the best of our abilities.

Action: Mechanist here. I have Whitesmith's documents.

I'll figure something out.

["Central Nerve Detection Module" Maintenance Log]

Request: Regular maintenance.

Maintenance Report: Moderate wear to the internal metallic plating of the Central Nerve Detection Module.

Engineering Note: Looks like a simple disassembly and routine maintenance job.

Stats

  • HP1,428
  • ATK695
  • DEF130
  • RES5
  • Block1
  • DP cost21
  • Redeploy70s
  • Attack interval1.6s

At Elite 2, max level. Each bar is measured against the highest value in the Arknights roster.

Skills

5
  • Quiet Zone

    Talent

    Enemies take 145% (+10%) of Mantra's ATK as Elemental Damage when they trigger Paralysis; when Paralysis is triggered, there is a 13% (+3%) chance to not consume a Paralysis stack

  • Total Grasp

    Talent

    Enemies entering the field from the closest Incursion Point to Mantra immediately gain 1 stack of Paralysis

  • Resonance Collapse

    Skill · Auto · Offensive recovery · Initial SP 0 · SP cost 2

    The next attack deals 325% ATK as Arts damage and 30% of damage as Nervous Impairment - Player; if target is under the burst effect of Nervous Impairment - Player, deals an additional 200% ATK as Elemental Damage

    At Mastery 3

  • Gestalt Consciousness

    Skill · Manual · Auto recovery · Initial SP 18 · SP cost 25 · Duration 25s

    Attack Interval reduces, attacks deal 240% ATK as Arts damage and jump between up to 3 enemies, dealing 120% ATK as Arts damage; attacks and jumps deal an additional 18% of damage as Nervous Impairment - Player; if target is under the burst effect of Nervous Impairment - Player, deals an additional 25% ATK as Elemental Damage

    At Mastery 3

  • Truth Unchanted

    Skill · Manual · Auto recovery · Initial SP 31 · SP cost 40 · Duration 40s

    Attack Range expands; enemies within Attack Range lose Invisible and Paralysis stack limit drops to 2; ATK +275% and attacks 2 targets at once; when Operators within range activates a skill (including Mantra), enemies within range gain 2 stacks of Paralysis (at most 3 stacks); for every 1 stack of Paralysis above the limit on enemies within range, 1 instance of 185% ATK as Elemental Damage jumps between the target and 1 other enemies; there is a short delay between jumps

    At Mastery 3

Art

Mantra key art

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