
Guard
Mountain
★★★★★★
Columbia
Introduction
Mountain is a 6-star character in Arknights. Mountain's class is Guard. Faction: Columbia.
On our Arknights tier list Mountain is S tier, 30th of the 293 characters ranked, from where 9 current tier lists put Mountain.
Is Mountain good?
Mountain hits hard for his deployment cost and holds up well in a fight, especially running Skill 2, which is his general-purpose option. His second talent adds even more survivability on top of that, and Skill 3 is built specifically for boss fights when you need him to trade blows with something huge.
He's an S on our list and about as straightforward as Guards get, no complicated setup required.
Strengths
- Strong damage for his cost
- Skill 2 gives excellent all-around survivability
- Second talent adds more durability
- Skill 3 built for boss fights
- Simple to deploy well
Profile
Mountain's full name is Anthony Simon. Mountain is a male Feline. His birthday is July 16th, and he stands 195 cm tall. Mountain is voiced by Neo Wang in Chinese, Blake Kubena in English, Kazuya Nakai in Japanese, and Sung Wan-kyung in Korean.
Background
FGT-X: I have no right to write to you. I left you behind, after all.
But now, I believe I must write this letter to you.
You asked me once: what can I do to get through these torturous days?
To put it another way, am I prepared to kill someone, even an enemy of mine?
Back then, I could not give you an answer.
But now, I think I might have something to say.
Before I made my move, someone told me my sentence could be shortened, or I could even avoid serving jail time entirely had I wanted.
A new life would await me once I got my fortune and my property back.
When I heard this proposal, I felt fear.
In Mansfield Prison, I met all sorts of inmates.
They were in there for all kinds of different reasons, but personally, I doubt many are innately evil.
Most of them were just people who could not endure their pain and had finally succumbed to fate.
After coming to Rhodes Island, I have stood shoulder to shoulder with many fighters as they faced Oripathy and challenged their unfair fates.
They are extremely brave, yet they pay a heavy price.
There are many who lack the power or means to overcome the hardships in their way, and many more who struggle to wage war against their own fates, so much so that I felt a sort of guilt when I realized I had the ability to control my own, and to embrace what you could call a happy life.
I know this too is but a kind of arrogance, and no one will be grateful for my guilt.
Even if I don't lend a hand, no one will comment on my lack of action—after all, everyone is simply facing their own difficulties with all they have.
But since I do feel guilt, since I do have the ability to overcome my hardships, rather than carry on a perpetual confession of my crime, I believe I should bear it on my back, displaying it to everyone out there.
To show those trying to run from their own fates what it's like to face your own destiny, and to help strengthen the resolve of those about to lose their courage to do so.
So I rejected that proposal, and once I was done with my revenge, I turned myself in.
At my parents' funeral, I said I was free.
That was no lie. To me, being in prison does not mean losing my freedom.
I exacted my vengeance, my anger has been quelled, and my hatred is finally gone.
I chose to face my own fate, so I should shoulder my sins as I deserve.
Speaking of which, I will be incarcerated in Mansfield again.
It seems I really do have a connection to that place.
I will go back, and this time I'll have a chat with the prisoners to see what more I can do for them.
When my sentence is over, I think I will return to Rhodes Island, or perhaps do the sort of work Rhodes Island would.
Who knows?
I say all this. . . in the hopes that it will reassure you that I have not been crushed or paralyzed by the weight of my sins.
I only chose an arduous path for myself.
But please believe me when I say that no matter how long it takes, we will meet again at the end of this road.
FGT-Y: . . .
The moment I first set foot in prison, I was angry.
I felt anger at my circumstances. I cursed my fate.
I took my rage out on the prisoners around me, and even the guards.
I once treated these chains and spikes as weapons.
They've hurt so many others in my name, and I in turn have received plenty of wounds of my own.
But my fury never diminished, not even the slightest bit.
All I could feel was it burning ever brighter, ever fiercer.
Until one time I awoke from being beaten into unconsciousness, and the doctor treating me said that she felt I was a very weak man.
I thanked her from the bottom of my heart.
Since that day, I began to show restraint.
These chains and spikes were no longer used to harm others, but instead to defend myself, as well as those who could not defend themselves.
I began to earn the respect of others, even gaining some small amount of freedom within that prison.
But I was the only one who knew that my burning rage had not yet flickered out.
It had simply stopped growing. It continued to torment me in the dead of night.
Stats
- HP2,745
- ATK587
- DEF357
- RES0
- Block1
- DP cost11
- Redeploy70s
- Attack interval0.78s
At Elite 2, max level. Each bar is measured against the highest value in the Arknights roster.
Skills
5Forceful Fist
Talent20% chance for attacks to deal 165% (+5%) damage and reduce the target's ATK by 15% for 3 seconds (Does not stack)
Sturdy Constitution
TalentDEF +10%, Physical Dodge +15%
Left Hook
Skill · Auto · Offensive recovery · Initial SP 0 · SP cost 3The next attack deals 230% damage and hits 1 additional target
At Mastery 3
Sweeping Stance
Skill · Manual · Auto recovery · Initial SP 0 · SP cost 5Can switch between the default state and the following state: DEF -20%, Attack Range reduces, ATK +80%, Block +1, attacks all blocked enemies, and restores 7% Max HP per second
At Mastery 3
Earth-Shattering Smash
Skill · Manual · Auto recovery · Initial SP 25 · SP cost 40 · Duration 30sAttack Interval increases, ATK +100%, attacks hit 2 times, increases the activation rate of the first Talent to 70%, and each attack pushes up to 4 surrounding targets away moderately
At Mastery 3
How to get Mountain
Headhunting, Recruitment
Art




