
Defender
Mudrock
★★★★★★
Rhodes Island
Introduction
Mudrock is a 6-star character in Arknights. Mudrock's weapon type is warhammer and class is Defender. Faction: Rhodes Island.
On the combined Arknights tier list Mudrock is B tier, 86th of the 410 characters ranked, from where 2 community tier lists put Mudrock.
What Mudrock does
Builds up to three Shields, gaining one every 9 seconds and healing 22% Max HP each time one breaks. Her third skill makes her immune to damage for 10 seconds while slowing enemies around her, then Stuns them for 5 seconds and turns her into a fast attacker with 140% more ATK.
Mudrock's banners
All banners- 28 July 2026 to 11 August 2026Rare Operators useful in all kinds of stages
- 30 June 2026 to 14 July 2026 Celebration - Kernel
- 21 April 2026 to 5 May 2026Rare Operators useful in all kinds of stages
- 4 November 2025 to 18 November 2025Rare Operators useful in all kinds of stages
- 1 July 2025 to 15 July 2025 Celebration - Kernel
- 17 December 2024 to 31 December 2024Rare Operators useful in all kinds of stages
- 2 July 2024 to 16 July 2024Celebration & Vista
- 14 July 2023 to 28 July 2023Celebration & Link-Up
- 15 July 2022 to 29 July 2022Celebrate & Recollect
Profile
Mudrock is a female Sarkaz. Her birthday is Sep 21, and she stands 163cm tall. Mudrock is voiced by Duduru in Chinese, Alexandra Boulton in English, Maaya Uchida in Japanese, and Kim Yea-lim in Korean. m9nokuro drew her.
Stories
9Basic Info
[Code Name] Mudrock
[Gender] Female
[Combat Experience] 4 Years
[Place of Birth] Kazdel
[Date of Birth] Sep 21
[Race] Sarkaz
[Height] 163cm
[Infection Status]
Originium crystals distributed across surface of body, confirmed Infected by medical examination.
Physical Exam
[Physical Strength] Excellent
[Mobility] Normal
[Physical Resilience] Excellent
[Tactical Acumen] Standard
[Combat Skill] Standard
[Originium Arts Assimilation] Excellent
Profile
Sarkaz mercenary Mudrock, formerly a part of the Reunion Movement, led her team far from Ursus after disagreements with the organization. She had no involvement with Reunion whatsoever during the incidents in Chernobog and Lungmen. Searching for a foothold to establish, Mudrock took her team towards Leithanien. After taking in a great number of Leithanian Infected there, Mudrock became a highly esteemed leader, and her team came to be known as the 'Mudrock Squad.' Despite Mudrock's multiple attempts to avoid conflict with other powers, her side was nevertheless drawn into constant disputes. So as to prevent any further meaningless sacrifice, Mudrock chose to head for Kazdel. She came into contact with elite operator Logos within Kazdel's borders, and left with the latter for Rhodes Island.
Clinical Analysis
Imaging tests have shown the outlines of her internal organs to be indistinct due to abnormal shadows. Originium granules have been detected in her circulatory system, confirming her to be infected with Oripathy.
[Cell-Originium Assimilation] 12%
Operator Mudrock bears clearly visible Originium crystals at multiple locations over her body.
[Blood Originium-Crystal Density] 0.31u/L
As a former Sarkaz mercenary, we cannot be optimistic about Mudrock's infection. She requires regular monitoring and examination.
Archive File 1
In order to keep her massive suit of armor upright, Mudrock uses Originium Arts between the cushioning materials as padding. One could ask whether her tremendous form actually intimidates the enemy, but in fact, it has already led many to misjudge her build and strength. This Arts transformation of hers is truly 'armed to the teeth,' her visor making her voice seem heavy yet diminished. Until the moment she took off her suit, none of our HR operators could precisely determine her gender. Tangentially, aside from her longtime Sarkaz friends, the astonishment on every Mudrock Squad member's face at the examination site said it all— Not even they knew their leader's true form.
'But I guess... that explains the mysterious Sarkaz woman showing up from time to time in our team. I always thought I was dreaming.' —A Leithanian Caster from the Mudrock Squad
Archive File 2
Mudrock's Originium Arts manipulate stone and soil. Beyond that, she has a natural gift, having grasped several classic and characteristically Leithanian Arts forms as well as an ancient, bloodline-tied Sarkaz witchcraft. This witchcraft lets her consciousness forcibly 'intervene' in her constructs' bodies, allowing what was the unthinking stone and soil to become her own four limbs extended. For example, it's like the difference between holding a sword in her hands, and her hands themselves becoming a sword. Put another way, from the angle of combat efficiency, not much difference at all. These special Originium Arts prove Mudrock's Sarkaz blood still flows pure, but aren't effective for strengthening her constructs' fighting capabilities. However, this is only in terms of the Arts Mudrock presently displays. Considering her future growth, as well as innate talent shown in her self-taught use of Leithanian Arts systems, perhaps these ancient bloodborne methods may become a table-turning ace in the hole of hers.
Meriting additional attention is that Mudrock will occasionally refer to her Originium Arts constructs as 'friends,' both Colossus and small as soil clumps alike. We can be sure that Mudrock does not bestow this title purely from her own individuality or personal interest. Perhaps Mudrock's special Originium Arts make her regard her arisen constructs with emotion, similar to a handy tool one has used for decades. Or, perhaps, her prolonged use of witchcraft has given her some curious affinity with the stone and soil. We request to all Operators that should you find Mudrock alone in her room giving a petite clay figure a sweet smile you've never seen before, please, do not be surprised. In the end, her relationship with the soil is likely far greater than her relationship with most people in its intimacy.
Archive File 3
The Infected within Mudrock's group have not had it easy. Mudrock was only 'compelled' to contact Rhodes Island so that they could be given normal care. Mudrock has made it abundantly clear that she refuses to follow the inclinations of other powers. After undergoing initial talks with Rhodes Island, however, Mudrock has been willing to work for us in exchange for her group being able to receive medical treatment. Considering Rhodes Island's precedent of strained contact with 'Sarkaz mercenaries,' The HR Department planned out the agreement with her in greater detail, but so as to not hold up their treatment, Mudrock firmly decided to give up her own position and join Rhodes Island as a cooperative force.
Even had she not done so, we still would have aided her people, though her persistent attitude is truly rare to see in a 'Sarkaz mercenary.' This has given us a glimpse as to why Mudrock was so welcomed by the Infected of Leithanien.
By the way, while Mudrock was weighing whether or not to become a Rhodes Island operator, she happened to run across Grani, who was 'vacationing' at Rhodes. Grani shared with Mudrock a short story about bounty hunters, treasure and misunderstandings, after which Mudrock gave a rare display of visible happiness. Operators Folinic and Suzuran further helped persuade her to stay with Rhodes Island in the end.
Archive File 4
The Mudrock Squad are far from fortunate for what they went through in Leithanien. As a result of her rebelling against Reunion's advocacy of violence, Mudrock had absolutely no involvement with Reunion in the reign of terror that befell Ursus. On the contrary, she led her like-minded Sarkaz for Leithanien long before, hoping that in a nation of highly developed Originium Arts, prosperous yet rotten to the core, they could find some place in which to hide away. Mudrock knew well that Leithanien's cities and Spires wouldn't readily admit bloodstained Sarkaz mercenaries, so they elected to wander between remote cities, attracting more and more of Leithanien's Infected during this time. Her benevolence, rare amongst mercenaries, earned her quite the following. Before she realized it, the reputation of the Mudrock Squad had spread across the Infected though she often trails off, blushing, when the topic comes up. It seems that she doesn't like to talk about her 'glorious' moment of popularity.
Yet all good things come to an end. The vengeful lust of the 'Reunion Movement' was never contained within reason's reach. While Leithanien as a whole had a milder treatment of the Infected, these conflicts naturally spread through other areas due to ulterior motives. After enduring the calamity led by a string of out-of-control riots, Mudrock despondently decided to return to Kazdel, hoping to establish a shelter for her people there.
However, this plan was also cut short, again by outside forces she couldn't defy. When Elite Operator Logos came across the Mudrock Squad in Kazdel, there were hardly any Sarkaz warriors left by her side, and the minds, spirits, and bodies of the Leithanian Infected who now outnumbered the original members were on the verge of collapse. As for what even happened to the Mudrock Squad between leaving Leithanien and arriving at Rhodes Island, or why Mudrock decided differently at the last minute, we're not at all clear. However, without a doubt, they suffered disastrous losses from some Leithanian power pursued them out of Leithanien. After confirming the opposition was clearly intent on 'slaughtering every last Infected,' Logos opted to come to their aid.
Promotion Record
Mudrock once asked Operator Folinic. 'What happened to Wolumonde afterwards?'
According to operational records, Wolumonde is a nomadic city in the north of Leithanien, which was once brought by a Catastrophe to near-ruin in a matter of days. Rhodes Island Operator Atro lost her life in this incident, and the team of Operators dispatched to investigate the incident came into conflict with the Mudrock Squad. However, asked 'whether Mudrock had engaged in unforgivable conduct,' Operator Folinic hesitated for a brief moment before issuing a denial.
As for the 'after,' this refers to what followed Mudrock's decisive battle (this wording is in line with the situation at the time, and can be seen as a deliberate effort on Mudrock's part) with Rhodes Island's operators, her defeat, and subsequent withdrawal from Wolumonde. The sudden fires and revolts gave the Wolumonde officials grounds to recall the Gendarmerie from the nobles. With the Gendarmerie's aid, the afflicted cities successfully established a passage across the Great Rift. Messengers and supply teams arrived soon after at Wolumonde. After the ordeal, Wolumonde was deeply wounded, not just due to the loss during the conflict and rioting. 'Close to a fifth of Wolumonde's people betrayed Leithanien.' This shadow cast itself deep into the hearts of the locals, and even roused whatever conscience still remained in some of their nobles—and the problems they faced were quite convoluted.
Based on letters sent by Messengers responsible for the follow-up investigations, with the professional evaluation of the Gendarmerie, we can confirm that the main instigator of the Wolumonde incident, Biederman, died in the riots. The local Schultz was taken in due to his acute Oripathy, and whether he is alive or dead remains unclear. Soon after, the nobles withdrew Wolumonde's autonomy, deciding to merge its intact areas with surrounding cities in the coming spring.
Judging by the 'experiences' Mudrock described, what the Mudrock Squad and Leithanian Infected saw in Wolumonde was just the tip of the iceberg. You can imagine why the Leithanian Infected within the Mudrock Squad were in such low spirits. We cannot help but recognize that obedience within the Infected's giant cages, giving up freedom may be the only way to eke out an existence in Leithanien.
[Classified Log]
On the first night the local nobles arrived to investigate Wolumonde, there was an assassination attempt. After failing, the suspect fled near the Winterwisp Mountains, where he committed suicide by biting his tongue off. He was identified as the local Schultz's only son, Thorwald, who was thought to have died in the fire. The Gendarmerie found a letter on his person: 'I've changed my mind. I'll die in your stead. But there's one thing you have to do for me. If you recognize him, get rid of him.' Because of this letter, and the token of a Catastrophe Messenger carried on the suspect's person, we can confirm that the suspect was an accomplice to Biederman. The noble did not make things harder on Severin Hawthorn, whose life was already in grave danger, but it was obvious he had no good will to spare, and so left Wolumonde. Considering that several other operators are involved in this matter, only a small number of authorized personnel and the Doctor are permitted to view this document.
Stats
- HP8th of 4553,928
- ATK51st of 455882
- DEF20th of 455602
- RES132nd of 45210
- Block1st of 4473
- DP cost445th of 44636
- Redeploy70s
- Attack interval238th of 4551.6s
At Elite 2, level 90, before trust, potentials and modules. Each bar is measured against the highest value in the Arknights roster, and the place is out of every character with that stat, lowest first for DP cost, Redeploy and Attack interval.
By promotion
- Elite 0 Lv. 1HP: 1677ATK: 370DEF: 229RES: 10Block: 2DP: 32Redeploy: 70Interval: 1.6
- Elite 0 Lv. 50HP: 2207ATK: 515DEF: 347RES: 10Block: 2DP: 32Redeploy: 70Interval: 1.6
- Elite 1 Lv. 80HP: 2867ATK: 687DEF: 463RES: 10Block: 3DP: 34Redeploy: 70Interval: 1.6
- Elite 2 Lv. 90HP: 3928ATK: 882DEF: 602RES: 10Block: 3DP: 36Redeploy: 70Interval: 1.6
Base values before trust, potentials and modules. Full trust adds HP +500, DEF +60.
Trait
- Cannot be healed by allies
Skills
3
DEF Up γ
Manual trigger · Auto recovery · Unlocks at Elite 0LevelDEF +100%
- SP cost
- 30
- Initial SP
- 15
- Duration
- 40s

Crag Splitter
Auto trigger · Defensive recovery · Unlocks at Elite 1LevelThe next attack restores 6% of this unit's Max HP and deals 270% ATK as Physical damage to all surrounding ground enemies, with a 30% chance to Stun them for 1.2 seconds
- SP cost
- 4
- Initial SP
- 0

Bloodline of Desecrated Earth
Manual trigger · Auto recovery · Unlocks at Elite 2LevelUpon skill activation, Mudrock stops attacking and does not take damage for 10 seconds, and reduces the Movement Speed of surrounding enemies by -60%; After this state ends, Mudrock Stuns surrounding ground enemies for 5 seconds and gains reduced Attack Interval, ATK +140%, DEF +80%, and the ability to attack all blocked enemies
- SP cost
- 25
- Initial SP
- 15
- Duration
- 30s
Talents
2Ward of the Fertile Soil
- Elite 0
- Every 9 seconds, gains 1 Shield (Can have up to 2 stacks, with 1 stack granted immediately when deployed). When a Shield is broken, restores 15% of Max HP
- Elite 0 · Potential 5
- Every 9 seconds, gains 1 Shield (Can have up to 2 stacks, with 1 stack granted immediately when deployed). When a Shield is broken, restores 17% (+2%) of Max HP
- Elite 1
- Every 9 seconds, gains 1 Shield (Can have up to 2 stacks, with 1 stack granted immediately when deployed). When a Shield is broken, restores 20% of Max HP
- Elite 1 · Potential 5
- Every 9 seconds, gains 1 Shield (Can have up to 2 stacks, with 1 stack granted immediately when deployed). When a Shield is broken, restores 22% (+2%) of Max HP
- Elite 2
- Every 9 seconds, gains 1 Shield (Can have up to 3 stacks, with 1 stack granted immediately when deployed). When a Shield is broken, restores 20% of Max HP
- Elite 2 · Potential 5
- Every 9 seconds, gains 1 Shield (Can have up to 3 stacks, with 1 stack granted immediately when deployed). When a Shield is broken, restores 22% (+2%) of Max HP
Unshakable Solidarity
- Elite 2
- Takes 30% less damage from Sarkaz enemies
Potentials
- Potential 2
- DP Cost -1
- Potential 3
- Redeployment Time -4 sec
- Potential 4
- DEF +29
- Potential 5
- Improves First Talent
- Potential 6
- DP Cost -1
Modules
2
Spreading Roots of Soil and Stone (UNY-X)
Unlocks at Elite 2 Lv. 60StageStatsTraitTalent- Stage 1Stats: HP +245, ATK +55Trait: Takes 15% less damage from enemies blocked by this unit
- Stage 2Stats: HP +325, ATK +70Trait: Takes 15% less damage from enemies blocked by this unitTalent: Every 9 seconds, gains 1 Shield (Can have up to 3 stacks, with 1 stack granted immediately when deployed). When a Shield is broken, restores 22% of Max HP and 1 SP
- Stage 3Stats: HP +400, ATK +80Trait: Takes 15% less damage from enemies blocked by this unitTalent: Every 9 seconds, gains 1 Shield (Can have up to 3 stacks, with 1 stack granted immediately when deployed). When a Shield is broken, restores 23% of Max HP and 2 SP
To unlock
- During battle, have Mudrock use Crag Splitter a total of 40 times (excluding Support Units)
- Clear Main Theme 11-7 with a 3-star rating under Standard Environment; You must deploy your own Mudrock, and cannot include any other Defender Operators as members
Module record
Kazdel, Kazdel.
As they fled from Leithanien, the squad members surrounded Mudrock, their conversations always returning to Kazdel. If only we were in Kazdel, we'd have our people, we'd have food and drink, and most importantly, we'd have a place to settle. Most of the squad were Leithanian locals who had joined the Mudrock Squad there, and a few were old members who had been with her since Ursus. It used to be that most drifted between a few settlements near their homelands, taking odd jobs, or scrambling in mercenary groups to scrape up some business. Nobody had been to Kazdel before, but their homesickness for it was united in its fidelity, every bit the real thing.
We must cross the mountain range before dark, Mudrock told them at dawn before they set off. They crossed a rugged plains, damp vapor enveloping them, the mountains growing hazy and blotted in their shrinking sight. Heavy beads condensed upon every wild, virid blade of the sloping meadow, steeping them in mossy hues, bowing them in dejection. The weary squad trod upon weary grass, the future that faced them only more wearisome still. Beyond the mountains floated a great black cloud, a sign of the torrents to come. Rapidly, thick fog fell from the high heavens to rest between the peaks, shrouding their summits, only drops of snow-white visible, if that, in the haze. All looked to Mudrock, their silence asking her: What do we do?
She came to a towering cliffside, and called softly to those friends who never once spoke. As if answering in harmony, the stern rock delightfully parted by Child of Soil and Stone's request, then reformed, and all now found a simple yet comforting alcove before them.
As night fell, those sheltered in the cave found the rain yet to abate. Hoping their pursuers would be tarried by it too, one spoke half-jokingly, if only we were in Kazdel. I hope it'll be firm enough for us there, sturdy, just like this place our leader made for us, actually. In the stifling atmosphere, others too began to chat of their imagined Kazdel until the dead of night. The silent, wordless Mudrock placed a palm gently to the ground, feeling the faint beating of the raindrops against the soil and stone. Yes. If only it were like this.

Wish of the Fertile Earth (UNY-Y)
Unlocks at Elite 2 Lv. 60StageStatsTraitTalent- Stage 1Stats: ATK +60, DEF +50Trait: When there are no allies in the surrounding 8 tiles, ATK and DEF +8%
- Stage 2Stats: ATK +75, DEF +60Trait: When there are no allies in the surrounding 8 tiles, ATK and DEF +8%Talent: Takes 33% less damage from Sarkaz enemies and deals 15% more damage to non-Sarkaz enemies
- Stage 3Stats: ATK +85, DEF +70Trait: When there are no allies in the surrounding 8 tiles, ATK and DEF +8%Talent: Takes 35% less damage from Sarkaz enemies and deals 20% more damage to non-Sarkaz enemies
To unlock
- Defeat a total of 40 enemies with your own Mudrock
- Clear Main Theme 10-16 with a 3-star rating in Standard Environment; You must deploy your own Mudrock and cannot include any other Defender Operators as members
Module record
They currently stay in an inconspicuous nook outside the city of Kazdel.
The ruins resemble a building made of stone, though most of its structure has collapsed, gaps between bricks and stone gradually worn open by the elements, leaving only a corner barely holding up, just enough to function as a shelter. Kazdel casts an enormous shadow, shrouding the entire ruin in a darkness heavier than night itself.
Mudrock heard about the ruins' history from the Sarkaz living nearby. They said it might have been a royal court's fort separating them from the rest of Kazdel, or perhaps it used to be a statue of some ancient King of Sarkaz, a king so great that the Kazdel back then managed to make even outbloods kneel. They say it had been destroyed thousands of times, much like Kazdel itself, but somehow always survived every calamity that befell it, miraculously appearing outside every new iteration of Kazdel.
However, her squad members are uninterested in these improbable legends. Many of them are not Sarkaz and are unfamiliar with those histories. They only chose this place to shelter in because the sole shabby wall was sturdy enough to protect them from the night wind. In their long journey, they have already gotten used to spending their days alongside soil and stone.
The team pitches tents, lights a bonfire, then takes stock of the supplies left for their journey. As they begin sharing wildberry wine between each other, Mudrock declares that they will set off again in the morning, to find another settlement they could call home. When the last team member falls asleep at the base of the wall, Mudrock looks at the paper cup in her hand, where an Ursine berry now dyed crimson by the bit of leftover wine lies inside. Just then, the nearby colossus lets out a resounding noise as it gradually moves away into the distance.
They could have kissed goodbye to the days where they could only hide in soil and stone. Today, shipments of metal materials for buildings are delivered to Kazdel every moment. New buildings, though not as exquisite as Leithanian spires or Ursine fortresses, rise from the ground every day. The city's bustling new streets and alleys could perhaps give them somewhere to live. One day the squad might manage to find new jobs in there. They could build shops, clinics, schools, become builders of Kazdel like the locals, and maybe even own a small berry garden on the outskirts of the city. Perhaps one day, they can also call Kazdel their home...
Mudrock looks towards Kazdel. The city's shadow is finally gone, and the twin moons once again bathe the dilapidated corner with their clean light. She caresses the ancient bricks around her and, for a moment, seems to see new buds sprouting from dry cracks in the rock.
She sprinkles the last drops of wine onto the wall before her. They disappear into the rocks like sweet spring water seeping into the desert.
Perhaps a day will come when Kazdel will also become fertile soil for all.
Base skills
2
Perseverance
Workshop · Elite 0When this Operator is assigned to the Workshop to process elite material, the corresponding formulas will only consume 2 Morale

DIY Orirock
Workshop · Elite 2When this Operator is assigned to the Workshop to process Orirock-type material, the production rate of byproduct increases by 90%
Outfits
5
Elite 1
Default Outfit
Art by m9nokuro

Elite 2
Default Outfit
Art by m9nokuro

Silent Night DN06
Coral Coast/VI
Art by m9nokuro
Store

Rubble
Vitafield/X
Art by Studio Montagne
Event Reward

Obsidian
Ambience Synesthesia/II
Art by m9nokuro
Store
Voice lines
38Show all 38 lines
- Appointed as Assistant
- Hm? Ah, this handful of soil... it can murmur. It can dance. It is my friend.
- Talk 1
- Closure told me I shouldn't walk about Rhodes Island 'fully equipped'... but I'm not used to... revealing... myself. Sorry...
- Talk 2
- Thank-you letters? Ah, from the Sarkaz workers yesterday? My equipment and type of Arts are a good match for physical work. Besides, their materials and fuel are heavy. And they rely on flesh and blood power to ensure Rhodes Island sails smooth... it's incredible.
- Talk 3
- That elite operator... I thought the Arts I saw in Leithanien were already really fantastical. And yet, when I saw him just brush aside the mist, I realized, as a Sarkaz, he was young, but also ancient.
- Talk after Promotion 1
- I often think of the fighters, the friends who have left us. Sometimes, I get lost in the idea that even now, I'm still fleeing... Doctor, have you been to Kazdel? That place... was the start of my journey, and once, I thought it would be my... end.
- Talk after Promotion 2
- Dr. Kal'tsit, huh...? I'm surprised, but she's very reassuring... One thing, though. Rhodes Island seems to have some involvement with another mercenary group. Could you tell me about them, Doctor? It's best I don't know? I see... then I think I can guess who we're talking about.
- Talk after Trust Increase 1
- I became a Rhodes Island Operator to see my people treated well, to see them live on, and to give my fighters' deaths... real meaning. But... since coming to Rhodes Island, I've seen clearly what I, myself, am truly fighting for. That was a first for me.
- Talk after Trust Increase 2
- Me... talking to a clay doll... all alone...? Y-You... you saw me? That was just a little ritual… huh? So everyone already knew? R-Really? Then I'll be more careful next time, do it late when no one's around... um, I shouldn't?
- Talk after Trust Increase 3
- From Kazdel to Leithanien, so many marks carved into suffering. The moment they had no choice but to fight, and realized they had nothing at all. How do you see me, Doctor? You trust me? Will that trust... let me live on?
- Idle
- ...The one in the hood napping there is the Doctor. Remember that well. Our road together is sure to be a long one.
- Onboard
- Sarkaz mercenary, Mudrock... You're the Doctor, then. Rhodes Island has saved me many times, and now, I'd like you to let me return the favor.
- Watching Battle Record
- I've had a taste of how Rhodes Island fights before, but, well, this still makes a great reference...
- Promotion 1
- They used to call me Reunion, and then the Mudrock Squad, and now... I've been promoted by my former enemy. Is this what they meant by 'life is a highway'?
- Promotion 2
- Hm? A nice change of pace? I never take my helmet off in battle, after all... There's a lot of reasons why, but things have changed now. K... Keep it off? If I have to…
- Added to Squad
- I'm a Rhodes Island Operator, now. I'll obey your commands.
- Appointed as Squad Leader
- I'm captain…? I don't like to lead, but… I'm used to it.
- Depart
- It's time to fight.
- Begin Operation
- The enemy…
- Selecting Operator 1
- The soil answers my will.
- Selecting Operator 2
- Orders please. The rocks are listening.
- Deployment 1
- War… war never changes.
- Deployment 2
- Fight for yourself.
- In Battle 1
- The land is as my friend.
- In Battle 2
- Rise into mountains.
- In Battle 3
- Heed my call.
- In Battle 4
- Arise, great boulder.
- 4-star Result
- Running is pointless... Resist, even if you lost the will. This is the only way I've learned to face suffering.
- 3-star Result
- My friends are quietly celebrating. They're cheering for our victory, Doctor.
- Sub 3-star Result
- Chase them... I'll watch over the battlefield with my friends' eyes.
- Operation Failure
- This isn't the first time I've turned and run from an enemy. If this is how we save lives... I'll cover your backs.
- Assigned to Facility
- The ceiling's... a little lower than I imagined.
- Tap
- ...Mm? Did you touch me just now?
- Trust Tap
- Doctor? Could you stay with me for a bit? I'd like... to ask you a little about Kazdel. Ah, and my friends have missed you, too.
- Title
- Arknights.
- New Year's blessing
- The New Year? I see. Another year has passed. I... never liked days like this before, the whole idea of 'out with the old, in with the new.' What we lost has always left a much deeper impression than what we gained, but maybe things are slightly different now. Mm, may I join in on the dinner party? Doctor?
- Greeting
- Hello, Doctor.
- Birthday
- Doctor, happy birthday. This is for you. Ah, it's a stone sculpture of my making, not a 'friend'. 'Friends' can't be given away as presents. You like it? I could teach you, sometime, to talk to my friends. Are you interested?
- Anniversary Celebration
- In the beginning, all I wanted was to survive. But before I knew it, I'd shouldered the responsibility for leading my people. I want to find myself, and my people, a home. Doctor, should I keep walking with Rhodes Island, will I be able to?
Upgrade costs
Open in the plannerPromotion
- Elite 1
Defender Chip ×5
Orirock Cube ×12
Polyketon ×4
LMD ×30,000 - Elite 2
Defender Dualchip ×4
Crystalline Electronic Unit ×4
Incandescent Alloy Block ×5
LMD ×180,000
Skill levels
- Lv. 2
Skill Summary - 1 ×5 - Lv. 3
Skill Summary - 1 ×5
Sugar Substitute ×5
Diketon ×4 - Lv. 4
Skill Summary - 2 ×8
Polyester ×5 - Lv. 5
Skill Summary - 2 ×8
Oriron ×4
Sugar ×3 - Lv. 6
Skill Summary - 2 ×8
Aketon ×6 - Lv. 7
Skill Summary - 3 ×8
Integrated Device ×3
Coagulating Gel ×4
Mastery: DEF Up γ
- M1
Skill Summary - 3 ×8
Manganese Trihydrate ×4
Integrated Device ×4 - M2
Skill Summary - 3 ×12
Orirock Concentration ×4
Grindstone Pentahydrate ×9 - M3
Skill Summary - 3 ×15
Bipolar Nanoflake ×6
Crystalline Circuit ×4
Mastery: Crag Splitter
- M1
Skill Summary - 3 ×8
Crystalline Circuit ×4
Coagulating Gel ×3 - M2
Skill Summary - 3 ×12
Polymerized Gel ×4
Orirock Concentration ×10 - M3
Skill Summary - 3 ×15
Polymerization Preparation ×6
Incandescent Alloy Block ×6
Mastery: Bloodline of Desecrated Earth
- M1
Skill Summary - 3 ×8
RMA70-24 ×4
Manganese Ore ×5 - M2
Skill Summary - 3 ×12
Oriron Block ×4
Incandescent Alloy Block ×7 - M3
Skill Summary - 3 ×15
D32 Steel ×6
Polymerized Gel ×6
Module: Spreading Roots of Soil and Stone (UNY-X)
- Stage 1
Module Data Block ×4
Bipolar Nanoflake ×2
LMD ×80,000 - Stage 2
Module Data Block ×4
Data Supplement Stick ×60
D32 Steel ×3
LMD ×100,000 - Stage 3
Module Data Block ×4
Data Supplement Instrument ×20
Crystalline Electronic Unit ×4
LMD ×120,000
Module: Wish of the Fertile Earth (UNY-Y)
- Stage 1
Module Data Block ×4
Rephasic Enantiomer ×2
LMD ×80,000 - Stage 2
Module Data Block ×4
Data Supplement Stick ×60
Polymerization Preparation ×3
LMD ×100,000 - Stage 3
Module Data Block ×4
Data Supplement Instrument ×20
D32 Steel ×4
LMD ×120,000
How to get Mudrock
Recruitment & Headhunting
Art














