
Guard
Młynar
★★★★★★
Kazimierz
Introduction
Młynar is a 6-star character in Arknights. Młynar's class is Guard. Faction: Kazimierz.
On the combined Arknights tier list Młynar is A tier, 14th of the 410 characters ranked, from where 2 community tier lists put Młynar.
What Młynar does
Gets stronger and tougher when surrounded, rising to 118% ATK and taking 15% less damage once three or more enemies are nearby. He draws attacks and deals True damage back whenever a Kazimierz Operator is hit. His third skill doubles his Trait effect and hits five targets for 180% ATK each. They put him in S.
Młynar's banners
All banners- 3 July 2026 to 17 July 2026Celebration & Hope
- 1 July 2025 to 15 July 2025Celebration & Vision
- 2 July 2024 to 16 July 2024Celebration & Vista
Profile
Młynar is a male Kuranta. His birthday is Dec 3, and he stands 191cm tall. Młynar is voiced by Yuhang Wang in Chinese, Anthony Howell in English, Rikiya Koyama in Japanese, and Choi Hyun-su in Korean. 竜崎いち drew him.
Stories
9Basic Info
[Code Name] Młynar
[Gender] Male
[Combat Experience] 17 Years
[Place of Birth] Kazimierz
[Date of Birth] Dec 3
[Race] Kuranta
[Height] 191cm
[Infection Status]
Medical tests have confirmed that no infection is present.
Physical Exam
[Physical Strength] Excellent
[Mobility] Outstanding
[Physical Resilience] Excellent
[Tactical Acumen] Standard
[Combat Skill] Outstanding
[Originium Arts Assimilation] Excellent
Profile
Młynar Nearl, the former head of the Nearl household and the uncle of Operators Nearl and Blemishine, has yet to receive a knight title of any kind.
Roughly two months after the Kazimierz Major came to a close, he accepted Rhodes Island's invitation and is now assisting us with our affairs in Kazimierz.
Clinical Analysis
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this operator is believed to be uninfected.
[Cell-Originium Assimilation] 0%
Operator Młynar shows no signs of Originium infection.
[Blood Originium-Crystal Density] 0.14u/L
At one point, Operator Młynar spent an extended period of time in the wilderness. As such, his numbers are slightly higher than average for an office worker in the Grand Knight Territory.
Although it is unlikely that he needs a reminder, the Medical Department has nonetheless provided him with recommendations on wilderness protection, per protocol.
Archive File 1
We rarely get the opportunity to see Operator Młynar aboard the landship, but if you are lucky enough to run into him and he happens to have some free time, he might just give you a few words of advice at the training grounds.
Młynar may not have formally been a campaign knight, but his combat techniques clearly take after the traditional style employed by Kazimierz's knights. It can be inferred that the Nearl family's traditional training practices were sufficient to develop his mastery over the weapons commonly used by knights. As a young man, Młynar frequently followed his father, Kirill Nearl, and his team of campaign knights as an apprentice, giving him the opportunity to accumulate combat experience under the wings of a great many outstanding knights.
However, whenever he puts down his training knight shield and picks up his sword, it becomes immediately clear to everyone nearby that the sword is his weapon. In most historied knight families, when a young man comes of age, he often chooses to once again leave home to improve his techniques and disposition, before joining a knight order to serve Kazimierz. However, having already mastered the sword during his time as a wanderer, Młynar set himself on a different path.
...As for his Originium Arts, from what I've heard, knights never use Arts during a duel unless their beliefs are on the line. That said, during his test, he did show us his Arts just once.
We've seen Nearl and Blemishine's Arts. They are always as radiant as can be, possibly scorching, unadulterated. To our surprise, though, Operator Młynar's Arts initially felt gentle, even loving. However, upon realizing the anger the flow of his golden light embodied, we had to immediately stop him from drawing his sword, so as to minimize the repair work needed after his test.
Archive File 2
Unlike the Radiant Knight, Młynar primarily operates outside the Grand Knight Territory. Not long after he came aboard Rhodes Island and signed his agreement, he made his way back to Kazimierz. However, he did not immediately report to Rhodes Island's Kawalerielki office. In addition, he tendered his letter of resignation to his former employer in the Grand Knight Territory by mail.
Clearly, there are many in the city who view Młynar as a threat, and we can also surmise from his own account that a number of recent incidents he was involved in have affected the interests of certain individuals. Still, the retrial of a misjudged case, or the downfall of a few companies and nobles, are hardly significant in this city. At this point, rather than being concerned by all the attacks, open or covert, against his family, perhaps it's more fitting to say that having stayed in this city for ten years, he no longer feels that fighting these forces will accomplish anything.
'We were honored to have his help during an operation. He wasn't as difficult to work with as I expected. By which I mean I thought he'd be a bossy, arrogant noble, or maybe someone who strictly followed the traditional rules of chivalry... but he simply listened and promised to give you a hand before you screwed up too badly. The only thing we had to get used to is that he never calls anyone by their codename. I mean, we do have a good number of Kazimierzian operators who use their titles from the Major as their codenames, so maybe he's got a grudge against that, but it's not that weird if you ask me.
'...That said, it's hard not to feel bad if you make a mistake while working with him. That time, I almost screwed up the entire mission, and after that we let him make all the decisions.
'He gives smooth, efficient plans. It doesn't seem like he cares whether you can actually follow them or not, though. I remember him asking us to split up to stop a couple commercial knights from tailing us. How were we supposed to find them? How would we stop them? Can we knock them out? Is it okay if we blow the roads up? He didn't discuss any of that with us.
'I guess he's probably more used to working alone? I mean, all of us did our own thing and finished our own objectives with no communication whatsoever, and somehow it all just worked out... I'm really curious. What kind of man does it take to get used to doing things the way he does? And what got him doing things like that in the first place?'
Archive File 3
[Classified Log]
Based on available data, the Nearl couple was active on the battlefield for an exceedingly short period of time. The two of them rose to prominence twenty-five years ago when they fought under the same knight order's banner during the campaign knights' invasion of Ursus, with Schnitz taking over command during a crucial battle when the knight captain was gravely injured, and leaving a deep impression on the soldiers from both sides. However, that was their last notable accomplishment. Their disappearance without a trace over a decade ago seems to have marked a turning point in the fate of this generation of the Nearl family. As Rhodes Island has expressed our willingness to help locate them, Młynar agreed to have a conversation with us on the matter.
During our conversation, we learned that Yolanta Nearl was also born into an established knight family and had been on good terms with the Nearls since she was young. She had originally intended to join the Silverlance Pegasus when she became a campaign knight, but Schnitz insisted that she would be more effective on the battlefield with a bow than a silverlance.
'He arrived at that conclusion the moment she released her bowstring for the first time,' said Młynar, without elaborating further. Yolanta quickly proved Schnitz correct with her performance during the campaign, and her extraordinary talent in and understanding of Originium Arts made her particularly effective when deployed in positions overlooking the entire battlefield.
As for his brother Schnitz, Młynar had only this to say: 'He is my brother.'
Perhaps it is because of how well he knew them, but despite the passage of time and the fact that everyone, including their daughters Margaret and Maria, has already accepted that they might be dead, Młynar continues to search for his brother and sister-in-law. When asked if he had any new leads, he shook his head, though it seemed his doubts on the matter were stronger than ever.
Archive File 4
Before joining Rhodes Island, Młynar worked at a medium-sized corporation that primarily sold construction materials. Mieszko Industries is its biggest shareholder, and the company has had a stable fiscal performance. It has not faced any significant charges and has no obvious connections to the nobility. It's merely one of Kazimierz's countless unremarkable companies. While prevailing rumors at the time suggested that the Nearls' younger son would join either the Adeptus Sprawiedliwi or the Knights Association and eventually take over the family's Knight Primus title from the ailing Kirill, the decision that Młynar ultimately made was perhaps influenced by some external factor, or his disappointment with Kazimierz.
But we've met many disappointed men. The real question is what made him decide to do something now, and how much of his strength he's willing to lend to Rhodes Island.
Młynar joined Rhodes Island after the Infected disturbances across the Dzwonek region. The Adeptus Sprawiedliwi successfully kept the word of the incident from spreading, thus ensuring no other forces could take advantage of this information. Młynar himself did not provide much in the way of his personal perspective on the matter. However, when HR brought this up again while organizing files, he gave an unexpected response: 'I've just always thought I needed to prove Kazimierz still has a way out.'
Młynar has also never brought up anything to do with Operators Blemishine, Whislash, or Platinum since signing his cooperation agreement with us. Nor does he interact with Flametail and the others while in Kazimierz. There has been only one instance of Młynar, Whislash, and Blemishine having a conversation, after Whislash requested a meeting, and it lasted less than ten minutes. Although the details of that conversation are unknown, our Engineering operators told us that Blemishine suddenly seemed much more energetic, as if a weight had been lifted from her heart. Even then, Młynar didn't appear to pay much more attention to the other Kazimierzian operators than before, even though many of us are just as curious about him as we are about the Radiant Knight herself.
It is clear that Młynar is not looking for an answer from Rhodes Island, and perhaps he does not even believe that there is an answer out there. But when he assisted us with a string of Infected problems, he displayed a sense of responsibility that definitely did not seem to come from respect towards his work. Some may believe the Land of Knights has no more room for knightly fantasies, and that the endless waves will eventually consume its cities, but how can anyone know how the next story will be written, and where the next city will be built, until they are completed?
Promotion Record
[An old letter]
I don't care, Father. Must knights prove themselves through victory? The men in the arenas never seem more brilliant simply because they manage to maul more of their opponents.
Knights should stand with those in distress, those with nothing but the clothes on their backs. This alone I will always believe in. When you stand with the weak, failure is hardly unheard of. Rather than relishing in victory, I would rather believe that the spirit of the knighthood also encompasses the endurance of failure.
It's just as our family motto goes, 'Fear neither hardship nor darkness.'
Stats
- HP10th of 4553,906
- ATK413th of 455355
- DEF47th of 455502
- RES87th of 45215
- Block1st of 4473
- DP cost65th of 44612
- Redeploy70s
- Attack interval99th of 4551.2s
At Elite 2, level 90, before trust, potentials and modules. Each bar is measured against the highest value in the Arknights roster, and the place is out of every character with that stat, lowest first for DP cost, Redeploy and Attack interval.
By promotion
- Elite 0 Lv. 1HP: 1945ATK: 161DEF: 239RES: 15Block: 2DP: 10Redeploy: 70Interval: 1.2
- Elite 0 Lv. 50HP: 2560ATK: 231DEF: 332RES: 15Block: 2DP: 10Redeploy: 70Interval: 1.2
- Elite 1 Lv. 80HP: 3241ATK: 301DEF: 426RES: 15Block: 2DP: 12Redeploy: 70Interval: 1.2
- Elite 2 Lv. 90HP: 3906ATK: 355DEF: 502RES: 15Block: 3DP: 12Redeploy: 70Interval: 1.2
Base values before trust, potentials and modules. Full trust adds HP +360, ATK +30.
Trait
- Normally does not attack and has 0 Block; When skill is inactive, ATK gradually increases up to +200% over 40 seconds. ATK is reset when the skill ends
Skills
3
Unvoiced Anger
Manual trigger · Auto recovery · Unlocks at Elite 0LevelAttacks deal 200% ATK as Physical damage, DEF +60%
- SP cost
- 30
- Initial SP
- 15
- Duration
- 30s

Unresolved Sorrow
Manual trigger · Auto recovery · Unlocks at Elite 1LevelAttack interval increased, attack range increased, attacks deal 190% ATK twice. If an enemy has been defeated while skill is active, Trait effect is not reset when skill expires. This can be manually deactivated. (Skill can be halted at any time while active)
- SP cost
- 25
- Initial SP
- 10
- Duration
- 20s

Unbrilliant Glory
Manual trigger · Auto recovery · Unlocks at Elite 2LevelAttack range increased, Trait effect increased by 2x (trait multiplier -10% for each enemy defeated), attacks hit 5 targets for 180% ATK as Physical damage. When any enemy within range is attacked by a Kazimierz Operator, deal an extra 12% of Młynar ATK as True damage.
- SP cost
- 42
- Initial SP
- 20
- Duration
- 28s
Talents
2Wanderer
- Elite 1
- ATK increased to 105% when attacking. If there are 3 or more enemies nearby, ATK increased to 110%, and take 10% less damage
- Elite 1 · Potential 3
- ATK increased to 108%(+3%)when attacking. If there are 3 or more enemies nearby, ATK increased to 113%(+3%), and take 10% less damage
- Elite 2
- ATK increased to 110% when attacking. If there are 3 or more enemies nearby, ATK increased to 115%, and take 15% less damage
- Elite 2 · Potential 3
- ATK increased to 113%(+3%) when attacking. If there are 3 or more enemies nearby, ATK increased to 118%(+3%), and take 15% less damage
Unmoved
- Elite 2
- More likely to be attacked while deployed. When any Kazimierz Operator is attacked, reflect 15% of Młynar's ATK as True Damage
- Elite 2 · Potential 5
- More likely to be attacked while deployed. When any Kazimierz Operator is attacked, reflect 18%(+3%) of Młynar's ATK as True Damage
Potentials
- Potential 2
- DP Cost -1
- Potential 3
- Improves First Talent
- Potential 4
- ATK +25
- Potential 5
- Improves Second Talent
- Potential 6
- DP Cost -1
Modules
1
'Man in Scabbard' (LIB-X)
Unlocks at Elite 2 Lv. 60StageStatsTraitTalent- Stage 1Stats: HP +225, ATK +18, ASPD +5Trait: Directly gains +100% charge after deployment
- Stage 2Stats: HP +270, ATK +27, ASPD +6Trait: Directly gains +100% charge after deploymentTalent: ATK increased to 115% when attacking. If there are 3 or more enemies nearby, ATK increased to 120%, and takes 20% less damage
- Stage 3Stats: HP +360, ATK +35, ASPD +7Trait: Directly gains +100% charge after deploymentTalent: ATK increased to 120% when attacking. If there are 3 or more enemies nearby, ATK increased to 125%, and takes 25% less damage
To unlock
- Deal a total of 120,000 damage with your own Młynar
- Clear Main Theme 11-15 with a 3-star rating under Standard Environment; You must deploy your own Młynar, and use Unbrilliant Glory at least 2 times
Module record
The family motto engraved on the sword is near unreadable thanks to the many times I've put it to the grindstone... though it does not need sharpening at all, for it has not seen blood for far too long. I merely became accustomed to the practice. Every day, after replying to those summons, answering those letters, helping father wash his body, and putting the children to sleep, I would head down to the garage to sharpen it.
How old were we when father gave us this sword to play with? He called you 'Little Nearl' while I was 'Littler Nearl', as if the first names he gave us were only for government identification. All he cared for was if we would be qualified to be 'Nearls'. After all, simply knowing you were a knight of the Nearl family would have shown you your path in life, in his time.
But now? Remind me, where did the path we put so much trust in back then lead us?
...Alright, we've all changed. I became frustrated, and you became.... heh, silent.
My interviewer today pulled me into a small meeting room afterward, and anxiously explained to me that those questions he asked were only part of the procedure. He seemed to believe that a longsword glowing with golden light would be falling upon his neck if he had offended me, after all, the Nearls in the papers are always depicted as arrogant, bloodthirsty, and indiscriminate 'envoys of justice'. But after a moment's hesitation, he ambivalently asked me if he could tell the Nearls' story to his child. For a man who works six-point-five days a week, whose brain has no room for anything other than work, he is left with only those third-rate radio dramas, the ones he listened to during commutes, to lull his child to sleep. That is, until he stumbled upon the 'knight stories' while conducting my background check.
...Pathetic? Perhaps. To tell his child knight tales he doesn't even believe in, only because those are the only decent stories he knows. But how can I deride him? How am I any different? After all, what drives me to sharpen this sword every day? I know well it cannot cut anything.
...Heh, I was afraid you wouldn't even recognize me now.
Maria is nearly old enough to understand what is going on, to know what being a 'Nearl' signifies. She should not learn it through the lamentations of someone as disappointing as me.
I will carry the sword on me. When the two children have grown up... I should wander once more. But for now, I want only to forget that I belong to the Nearl family.
How did I never manage to notice what ordinary people usually occupy their eyes with? I have to fill this empty shell of mine with something.
...Though, it doesn't matter what I am filled with.
Perhaps Młynar was merely thinking in silence, or perhaps he mumbled these words to himself. Thanks to the excellent soundproof car windows manufactured by Mieszko, no one heard a word he spoke in that underground garage. He silently returns the sword into its scabbard, and takes out a stack of newspapers that had previously acted as a seat cushion. He reads them without thinking, with no concern for their date, or where he had previously started or stopped reading. He fills himself with their words, like inflating a balloon man.
Base skills
2
Self-Absorbed
Control Center · Elite 0When this Operator is assigned to the Control Center, increases Morale of all Operators in the Control Center by +0.05 per hour.

Business Is Business
Control Center · Elite 2When this Operator is assigned to the Control Center, working Operators in certain facilities will recover +0.1 Morale per hour, and some skills in the Control Center will provide additional Morale recovery for Operators working in other facilities
Outfits
4
Elite 1
Default Outfit
Art by 竜崎いち

Elite 2
Default Outfit
Art by 竜崎いち

W Dali
EPOQUE/XXVIII
Art by 竜崎いち
Store

Roar Against the Wilds
Iteration Provident/III
Art by 竜崎いち
Store
Voice lines
38Show all 38 lines
- Appointed as Assistant
- If you've thought it through, I have no qualms with it. Please let me know when the documents are due.
- Talk 1
- ...Please, go ahead. It's okay. Reading the paper is just an unhelpful habit I picked up in the Grand Knight Territory, but one can learn much more from a day's trip outside the city than a hundred papers can teach... It's true that the Nearl name often shows up in the headlines, but there's no need to pay that any mind.
- Talk 2
- I'm afraid I can't advise Rhodes Island on its affairs in Kazimierz. I may have spent a decade in that tower, but only as an unambitious nobody. I'm in no position to express my views on the General Chamber of Commerce. The sword...? Yes, I know how to use one, and I've always used the same one.
- Talk 3
- No need to have Maria come see me. She's not a child anymore, and ought to make her own decisions, lest she embarrass her parents. A knight should temper themselves through travel, and no matter what she does under Rhodes Island's wing, she must always be responsible for her own actions.
- Talk after Promotion 1
- Leithanien's conspiracies... Nothing more than trifles that happened years ago. It doesn't change the fact that I'm an ordinary citizen, nor does it change anything else. To Kazimierzians, stars and heroes come and go. The success they enjoy is only that which they are permitted.
- Talk after Promotion 2
- Seems Margaret kept the title she earned from that charade. Hmph, so she still sees her actions as a victory, after squandering the Nearls' glory in those cheap commercial performances... My Originium Arts? Alas, I can nary illuminate a thing.
- Talk after Trust Increase 1
- No need to teach me how to get along with the Infected...You should be aware of my time spent living among the refugees…? The Infected, the disabled, the bankrupt, the famished and poor... they're all the same in the ways that matter. The most honorable thing they can hope to achieve is climbing out of their tent in the settlement before their final moments arrive.
- Talk after Trust Increase 2
- You, too, encourage the others to throw themselves at a cause that will yield no results. Those who attempt to walk through fire in the dark night will only find themselves immolated. That said, you don't need my advice, given the path you so obstinately walk alone.
- Talk after Trust Increase 3
- In the first two years after they left the Grand Knight Territory, the campaign knights would often bring me their letters. By the time the last one arrived, Maria was already old enough to understand its gist... Whether the letters were written beforehand makes no difference to me, but given the weight of their lives and deaths, they wouldn't have disappeared without so much as a peep.
- Idle
- A wilderness without light…
- Onboard
- Młynar Nearl. Per our contract's provisions, I shall assist Rhodes Island with its operations in Kazimierz. ...You already knew my name. I'm neither a knight, nor do I have a title.
- Watching Battle Record
- A Kazimierzian is smart after the damage is done…
- Promotion 1
- I appreciate your appraisal, if you consider such ordinary performance worthy of promotion.
- Promotion 2
- Titles and positions are both meaningless. The knights of the Nearl family do not require recognition to walk their paths. Even in modern Kazimierz, where every path leads to darkness.
- Added to Squad
- Man has forgotten true struggle… as well as those who require it to survive.
- Appointed as Squad Leader
- ...Follow me.
- Depart
- Sand, dust, and blood. Most fail to imagine the sight of their admixture.
- Begin Operation
- To think they are unaware of their own shame...
- Selecting Operator 1
- I'm fully prepared.
- Selecting Operator 2
- Hm.
- Deployment 1
- These so-called foes… not even worth drawing my sword.
- Deployment 2
- Just like the old days?… No.
- In Battle 1
- This won't hurt your eyes.
- In Battle 2
- How very tiring.
- In Battle 3
- It rains.
- In Battle 4
- That sigh... still haunts my mind.
- 4-star Result
- You still have full confidence in everything... With these people's fate in your hand, you still believe there will be a happy ending.
- 3-star Result
- If you have no other work for me, I shall take my leave.
- Sub 3-star Result
- Deserters… they always have somewhere to hide, among their like-minded brethren.
- Operation Failure
- Mark my words, there will be battles you cannot win. Have you considered the consequences of those inevitable failures?
- Assigned to Facility
- You... accommodate quite a few people here.
- Tap
- ...I believe I've made a suggestion regarding this matter?
- Trust Tap
- Kazimierz's knight novels... Hmph... The Grand Knight Territory no longer has room for such fantasies.
- Title
- Arknights.
- New Year's blessing
- Margaret and Maria should be on board... No, no need to tell them. I find the commotions that come with the New Year unbearable. I'm just going to read the paper here.
- Greeting
- Good day... 'Doktor.'
- Birthday
- If you have no time to deal with work today, then I'll take my leave. A present? I used to give Maria gifts when she was little. I even once chased after bandits who had ransacked a village, for the sake of a small child's birthday wish. That said, you are not a small child.
- Anniversary Celebration
- The future that Rhodes Island paints is impossible, but still, you attract supporters to chase it with no regard for their own safety. Your tottering ideals would never have come this far without the support of your followers. So spare me the civilities. I'm only walking this path alongside you for the time being.
Upgrade costs
Open in the plannerPromotion
- Elite 1
Guard Chip ×5
Polyester ×8
Orirock Cube ×8
LMD ×30,000 - Elite 2
Guard Dualchip ×4
D32 Steel ×4
Incandescent Alloy Block ×5
LMD ×180,000
Skill levels
- Lv. 2
Skill Summary - 1 ×5 - Lv. 3
Skill Summary - 1 ×5
Oriron Shard ×5
Sugar Substitute ×4 - Lv. 4
Skill Summary - 2 ×8
Polyketon ×4 - Lv. 5
Skill Summary - 2 ×8
Device ×3
Polyester ×3 - Lv. 6
Skill Summary - 2 ×8
Crystalline Component ×6 - Lv. 7
Skill Summary - 3 ×8
Semi-Synthetic Solvent ×3
RMA70-12 ×4
Mastery: Unvoiced Anger
- M1
Skill Summary - 3 ×8
RMA70-24 ×3
Manganese Ore ×9 - M2
Skill Summary - 3 ×12
Optimized Device ×3
Oriron Block ×6 - M3
Skill Summary - 3 ×15
Polymerization Preparation ×6
White Horse Kohl ×7
Mastery: Unresolved Sorrow
- M1
Skill Summary - 3 ×8
Crystalline Circuit ×4
Coagulating Gel ×3 - M2
Skill Summary - 3 ×12
White Horse Kohl ×4
Keton Colloid ×8 - M3
Skill Summary - 3 ×15
D32 Steel ×6
RMA70-24 ×5
Mastery: Unbrilliant Glory
- M1
Skill Summary - 3 ×8
Cutting Fluid Solution ×4
Integrated Device ×5 - M2
Skill Summary - 3 ×12
Manganese Trihydrate ×4
Refined Solvent ×8 - M3
Skill Summary - 3 ×15
Crystalline Electronic Unit ×6
Crystalline Circuit ×4
Module: 'Man in Scabbard' (LIB-X)
- Stage 1
Module Data Block ×4
Nucleic Crystal Sinter ×2
LMD ×80,000 - Stage 2
Module Data Block ×4
Data Supplement Stick ×60
Crystalline Electronic Unit ×3
LMD ×100,000 - Stage 3
Module Data Block ×4
Data Supplement Instrument ×20
Rephasic Enantiomer ×4
LMD ×120,000
How to get Młynar
Recruitment & Headhunting
Art














