Nymph

Caster

Nymph

★★★★★★

Rhodes Island

Atier

Introduction

Nymph is a 6-star character in Arknights. Nymph's class is Caster. Faction: Rhodes Island.

On the combined Arknights tier list Nymph is A tier, 42nd of the 410 characters ranked, from where 2 community tier lists put Nymph.

Nymph's banners

All banners
  • 3 July 2026 to 17 July 2026Celebration & Hope

Profile

Nymph is a female Sarkaz. Her birthday is Aug 31, and she stands 156cm tall. Nymph is voiced by Na Cai in Chinese, Anna Devlin in English, Hitomi Sekine in Japanese, and Lee Yoo-ri in Korean. YUJI drew her.

Stories

9
Basic Info

[Code Name] Nymph

[Gender] Female

[Combat Experience] None

[Place of Birth] Kazdel

[Date of Birth] Aug 31

[Race] Sarkaz

[Height] 156cm

[Infection Status]

Confirmed Infected by medical examination.

Physical Exam

[Physical Strength] Normal

[Mobility] Standard

[Physical Resilience] Standard

[Tactical Acumen] Normal

[Combat Skill] Normal

[Originium Arts Assimilation] Excellent

Profile

Nymph is a citizen of Kazdel who joined the Field Operations Department through Rhodes Island's Kazdel office.

Her skills with mental Originium Arts and her natural gifts as a Djall have a wide range of applications.

Clinical Analysis

Imaging tests show the indistinct outlines of internal organs, obscured by abnormal shadows. Originium granules detected in the circulatory system. The subject is confirmed to be infected with Oripathy.

[Cell-Originium Assimilation] 8%

No visible Originium crystals have been observed on the surface of Nymph's body, but continued monitoring is required.

[Blood Originium-Crystal Density] 0.14u/L

Nymph is no exception to the effects of Kazdel's high-Originium environment, but medical intervention has been effective at keeping her condition under control.

Archive File 1

Nymph has gotten many more visitors recently.

As Kazdel becomes more prosperous, the Sarkaz are coming home, bringing with them the money they earned with their blood. Arms dealers are starting to dabble in food and other consumer goods, and factories are no longer churning out disposables that only last a few days on the battlefield, instead turning their attention to making pots and pans. People on the streets are looking for honest work, rather than mugging over nothing more than a piece of bread. The city was not always like this: it had been a place of chaos, where lives were cheaper than a piece of metal. The wailing and fury of souls had echoed in Nymph's mind night and day, never stopping; if one screamed its throat hoarse, there was always another to take its place. Perhaps this was why there were so few Djalls: the hatred and anger that constantly surround them was enough to drive them to madness. When Nymph's parents left Kazdel, they considered bringing her with them. Perhaps leaving her somewhere else while they dealt with matters was preferable to leaving her there.

But she chose to stay.

Kazdel was at least familiar, compared to the unknown outside. For all its chaos and madness, it was her home, and she wanted to change it, to dig up the hope that had been buried beneath all the hatred. A fanciful idea, of course. It was already precious enough that a young child could grow up in Kazdel without hatred. What could she possibly achieve? In the end, her parents agreed to let her stay, leaving behind some connections, some protective talismans, some food, and some neighbors that weren't so bad, at least by Kazdelian standards.

Before the end of the war, Nymph's efforts had been in vain. Pain and suffering filled the lives of the Sarkaz, and the young Djall's altruism was no more than another tool to be abused. Perhaps her actions gave a sliver of hope to a few, but the spark of hope is quickly extinguished by the burden of life.

But she continued to help those around her, persevering day after day. Perhaps change would come to Kazdel tomorrow, perhaps next week, perhaps next month, perhaps next year. Why not wait a while longer? It wasn't like life could get any worse.

She started to notice the differences in the months following the end of the war. Fewer people were fighting and more were talking. Some even remembered the young Djall who pulled them back from the brink of the abyss. They came back to her and asked for her help again—but this time, they were willing to pay for it. For the first time, Nymph felt a light emanating from the hearts of the people in the city.

Change had come.

Archive File 2

Things she had known only through books and rumors started showing up in Nymph's life. First was the organization known as Rhodes Island. A Sarkaz had invited her to the local office after she helped him out of a tight spot. The name Rhodes Island did not ring a bell at the time, but something felt familiar about the emblem on the Sarkaz's uniform. He took her to the former Babel headquarters in Kazdel, which Nymph remembered being seized by the Military Commission. A Cautus girl was giving orders to people of many different races, many of whom wore the same uniform as the one who brought her here, and all of whom were known as 'Operators'.

The Sarkaz greeted the Cautus and explained what had happened. The Cautus had someone take over her work and came over to thank Nymph. They chatted for quite a while, and arranged for Nymph to have a light meal and Oripathy screening, and for someone to walk her home. Nymph began to learn more about Rhodes Island and its mission of solving the Oripathy problem. It had never even occurred to her that this was possible. The severe Originium pollution in Kazdel, combined with the inherent susceptibility of Sarkaz to Oripathy, led the residents ignore the prevention and treatment of Oripathy. She began to grow curious about an organization devoted to doing so.

From then on, Nymph began to visit the office whenever she had time on her hands. Amiya was rarely there, but the operators told her she was welcome to visit their headquarters at the landship, if she was interested. She was not eager to venture outside Kazdel at first, but her encounter with Mudrock during the search for the revenant fragments and her adventure in the furnace began to stoke her interest in what lay beyond the nomadic city. In the end, it was the mysterious director of HR who brought Nymph into the fold. The landship was docked at Kazdel that day, and Nymph took advantage of the opportunity to seek out Amiya on the ship. She was taken to the HR director's office, where she encountered a fellow Djall—one who brought her greetings from her parents.

This was Nymph's first ever meeting with her older sister, whom she had only known through the photos and documents her parents left behind. ■■■ told Nymph about her parents' love for her. She said that their 'irresponsible' parents were still traveling, and that even she did not know where they went. Then she took Nymph on a tour of Rhodes Island, visited Amiya during her breaktime, tried out various instruments at the testing site, and finally brought her back to the office to sign a few documents. Nymph was asked whether she wanted to do something to help Kazdel and Rhodes Island and answered in the affirmative, whereupon she received a badge identifying her as a reserve field operator. She was told that she was always welcome to visit the Landship, whether for work or leisure, and that was when Nymph finally caught up to all that had happened. Perhaps her dear sister had already made all the arrangements before she even set foot on Rhodes Island, an offer that she could not refuse—not that Nymph had any intention of doing so. With the formalities out of the way, it was time for the two Djaj to mingle, in a way that only Djaj can.

Archive File 3

Of all the Sarkaz rituals, Djall rituals are the most mysterious and esoteric, just like the Djaj themselves. There are no procedures, no rites: all begins with the soul, and ends with the soul. Nymph gazed into ■■■'s eyes, and passed through the material surface towards the depths of the soul.

She saw the name hidden behind layer after layer of witchcraft and mental suggestions. It soon reassembled itself into ■■■, which can neither be uttered or written down. It was her secret. She may not leave behind a name that can be directly referenced, though it was unclear whether this is due to Rhodes Island policy or her personal circumstances.

She saw the past of Rhodes Island, or rather, Babel. A young Djall bid farewell to her parents and took Theresa's hand. She worked away from the crowd, behind a desk. Numbers were her soldiers, and information was her weapon. One tiny decision meant the difference between victory and defeat, life and death. A single piece of paper, a single stamp, decided countless futures. The burden was shouldered by an unbreakable vow to the crowned one. That, and love, passion, and joy, but hope was the one thing absent.

Nymph tried to probe deeper, but was gently pushed away, and she understood that she may go no further. In return, she dug up the secrets buried deep within her memories as her own offering.

Her counterpart saw an ever-howling city, where crystals pierced the heart, battles raged from dawn to dusk, struggles fought for survival, and torment throbbed for robbing another's life. It was the resistance of a young soul that transformed all this into strength. She resisted the city's innate evil, and the Sarkaz's interpretation of suffering. She searched for the peace and kindness that lay deep within the consciousness, despite the toll it took on her.

The two shared their deepest secrets with the other. They dissected each other's memories, and fear poured out of these secrets, dashing against their souls. Nymph shivered at the tide of suffocating helplessness. She had performed this ritual with her parents, a long time ago, but she was too young at the time to fully feel the weight of what she had seen. Now, though, every wound was being torn apart, and every memory wailing in despair. Nymph fought the urge to flinch, and faced the tide head-on with her will. Finally, the storm passed, and the bleeding wounds began to seal. A thin membrane covered the tender heart, and the shared experience of pain became a new bond between the two.

The older Djall helped Nymph sit down. She seemed familiar with the ritual; her smile did not waver in the slightest. For her part, Nymph felt like a fledging fowlbeast that had just survived a thunderstorm. Her legs kept shaking, and her palms were filled with sweat. The ritual, which was only performed between close ones, was once a form of contest to determine the division of loot. Today, the ritual for inflicting pain on one another has become one for sharing pain with one another, and the division of loot replaced by the strengthening of bonds and trust. At the conclusion of the ritual, each gained proof of the other's true heart—■■■ held Nymph's personal profile, which had seemingly appeared out of thin air, while Nymph held a heart-shaped lock, with the key still in the keyhole.

Archive File 4

The Djall leave behind indelible marks on their victim's soul the first time they plunder it. They feast upon the mind like a Vampire feasts upon the flesh, but over time they have learned to temper their hunger. While some Djalls continue to rip their victim's soul apart, most have to feed more gently, inviting the target to share their deepest secret, extracting it gently like a Banshee's kiss, and storing it within their own soul, to be savored repeatedly over and over again—or used to inflict trauma upon its owner. Even ordinary people without psychic powers can observe what their own memories look like with the naked eye as a Djall performs this act, the image determined by the Djall's nature. Sometimes it is a fruit, sometimes a sword. In Nymph's hands it is a lock and key, and in ■■■'s files and documents. This gentle taking serves to obscure the actions of the Djaj, explaining why so little is known about this branch of Sarkaz. When two Djaj extract from each other secrets that belong to others, and preserve them within their own souls, they have formed a bond that is tighter than blood.

After Nymph returned to Kazdel, ■■■ perused the report on the recovery of the fragments from the Soul Furnace explosion, including Mudrock's report on the incident during the ritual of appeasement, and the Liches' analysis of the ritual. She sensed that it was her sister who transformed story to reality in the illusion. In the face of Kazdel's malice, Nymph buried her hopes deep within her consciousness, hopes that were released through the powers of the Djall when Tin Man built a connection with the revenants, bringing the Sarkaz's consciousness into the revenants' illusionary realm, and causing earnest imagination to manifest itself materially, rather than in the form of esoteric subconscious symbols. As for what the uninhibited release would bring to Nymph—■■■ read through the file on Nymph in her hands, and decided to continue observing before making a decision.

Promotion Record

[Excerpts from an Encrypted Channel—Nymph's Notes]

'Why does my mind go blank when Nymph smiles at me? Did she use some kind of Sarkaz witchcraft on me?'

'That's because she's so cute she makes your heart skip a beat. If you believe witchcraft is the cause, you should look for Logos and have him fill your brain with it.'

'Nymph smiled at me today, and I've been seeing the afterimage of it all day. Am I being turned into a Djall? I'm a Feline, by the way. Can I keep my ears if I turn into a Djall?'

'Nothing will happen to you, just like you won't turn into a Nachzehrer if you wrapped yourself in bandages, or a Vampire if you share a drink with one. You're only seeing that because you like her, just like everybody else. It's nothing to be ashamed of.'

'I saw Nymph do something to someone's ear, and then that person just left quietly. Did she suck their brain out?'

'More likely a fowlbeast ate your brain. That's call whispering, and not everyone who whispers in your ear wants a piece of your brain. It doesn't even taste that good.'

'Did you see Nymph walking with a four-legged brain on a leash in the corridors today? That was scary!'

'That's just my pet burdenbeast! It's none of your business that it has a few more folds on its skin. Maybe it's your brain that walked right out of your head!'

Stats

  • HP269th1,650
  • ATK171st655
  • DEF332nd129
  • RES87th15
  • Block1
  • DP cost278th21
  • Redeploy70s
  • Attack interval238th1.6s

At Elite 2, level 90, before trust, potentials and modules. Each bar is measured against the highest value in the Arknights roster, and the place is out of every character with that stat, lowest first for DP cost, Redeploy and Attack interval.

By promotion

  • Elite 0 Lv. 1HP: 685ATK: 321DEF: 52RES: 5Block: 1DP: 19Redeploy: 70Interval: 1.6
  • Elite 0 Lv. 50HP: 952ATK: 440DEF: 79RES: 5Block: 1DP: 19Redeploy: 70Interval: 1.6
  • Elite 1 Lv. 80HP: 1237ATK: 550DEF: 107RES: 10Block: 1DP: 21Redeploy: 70Interval: 1.6
  • Elite 2 Lv. 90HP: 1650ATK: 655DEF: 129RES: 15Block: 1DP: 21Redeploy: 70Interval: 1.6

Base values before trust, potentials and modules. Full trust adds ATK +90.

Range from Elite 0
Range from Elite 1

Trait

Attacks deal Arts damage, and can inflict Elemental Damage

Skills

3
  • Strike of the Djall

    Manual trigger · Auto recovery · Unlocks at Elite 0
    Level

    ATK +110%, attacks deal an additional 15% of Arts damage as Necrosis; if target is under the burst effect of Necrosis, deal an additional 50% ATK as Elemental Damage

    SP cost
    30
    Initial SP
    20
    Duration
    20s
  • Fear Blast

    Manual trigger · Auto recovery · Unlocks at Elite 1
    Level

    Deals 400% ATK as Arts damage to the target and inflicts Fear for 5 seconds, also dealing an equal amount of Arts splash damage around the target; both instances deal an additional 25% of Arts damage as Necrosis. If the target hit is under the burst effect of Necrosis, the damage dealt by Talent 1 increases to 100% ATK Can store 2 charge(s)

    SP cost
    12
    Initial SP
    9
    Charges
    2
  • Crumbling Heart

    Manual trigger · Auto recovery · Unlocks at Elite 2
    Level

    Attack Range increases, ATK +220%, ASPD +60, attack 2 targets simultaneously. If target is under the burst effect of Necrosis, attacks deal Elemental Damage

    SP cost
    55
    Initial SP
    36
    Duration
    35s

Talents

2
  • Soul Stolen

    Elite 1
    When attacking enemies under the burst effect of Necrosis, deals an additional 30% ATK as Elemental Damage per second, lasting until the end of the Necrosis burst
    Elite 2
    When attacking enemies under the burst effect of Necrosis, deals an additional 40% ATK as Elemental Damage per second, lasting until the end of the Necrosis burst
  • Key to the Heart

    Elite 2
    Whenever a Necrosis burst effect is triggered within Nymph's attack range, ATK +2%, stacking up to 10 times
    Elite 2 · Potential 5
    Whenever a Necrosis burst effect is triggered within Nymph's attack range, ATK +2%, stacking up to 12 (+2) times

Potentials

Potential 2
DP Cost -1
Potential 3
Redeployment Time -4 sec
Potential 4
ATK +27
Potential 5
Improves Second Talent
Potential 6
DP Cost -1

Modules

2
  • 'Aspiration' (PRI-X)

    Unlocks at Elite 2 Lv. 60
    • Stage 1Stats: HP +100, ATK +50Trait: Damage dealt to enemies under an Elemental Burst effect increased to 110%
    • Stage 2Stats: HP +125, ATK +65Trait: Damage dealt to enemies under an Elemental Burst effect increased to 110%Talent: Whenever a Necrosis burst effect is triggered, ATK +2%, stacking up to 10 times; at 10 stacks, ASPD +7
    • Stage 3Stats: HP +150, ATK +80Trait: Damage dealt to enemies under an Elemental Burst effect increased to 110%Talent: Whenever a Necrosis burst effect is triggered, ATK +3%, stacking up to 10 times; at 10 stacks, ASPD +12

    To unlock

    • Deal a total of 60,000 Elemental damage with your own Nymph
    • Clear Main Theme 14-7 with a 3-star rating under Standard Environment; You must deploy your own Nymph, and have Nymph deal at least 5000 Elemental damage
    Module record

    Nymph looks at the little box in front of her and lets out a heavy sigh. Without a doubt, this strange record player is her parents' handiwork.

    Her sister had sent their parents a message, explaining the situation in Kazdel and telling them that Nymph joined Rhodes Island. Ever since then, they've been sending her all sorts of oddities: pens that can't write, whistles that don't whistle, decorative glass flowers..... and now this. Without inspecting it closely, Nymph takes the record that came with the record player and sets it on the turntable. The disc just spins and spins on top of the turntable without properly locking into place. Nymph fiddles with the device for a few minutes to no avail. It doesn't play a single note.

    She picks up the record, flips it over to check the other side, and measures its thickness with her finger. It is a bit thicker than usual, and there's no hole on the back... Hm? Nymph looks again. The back really has no spindle hole, but it does have a smooth lockplate. Could it be? She takes out a key and, half-doubting, prods at the keyhole.

    The tip of the key slides all the way in. A gentle turn, and she hears the mechanism click open. It really is a lock. Yet she doesn't feel any emotion from it. It seems this record isn't a vessel for any emotions, it's simply for decoration. She sets it back on the player. The key seems to serve as a spindle now, fixing the record in place. As she lowers the tonearm, the record begins to turn slowly.

    Nymph's room remains silent, but she feels it clearly, the emotion flowing from that key: the purest, truest love. Though it was born from the pain-filled ritual of the Djall, it's soft and warm, like...

    A knock at the door pulls Nymph from her reverie. She opens it to find two young Sarkaz she often sees roaming the streets.

    'Are you roasting sweet potatoes, Nymph?'

    'Are you warming cystymilk?'

    They're asking two different questions, but Nymph realizes they're asking them for the same reason.

    They can feel the warmth in the room, not from food, but from the record player her parents sent.

    Had her parents really done it? Shared a feeling unique to the Djall with every Sarkaz, maybe even, 'Feels like my grandma's sitting in a rocking chair knitting me a sweater,' says a Feline Rhodes Island field operator.

    Every Terran?

    Nymph pulls out the key and slots it into her own heart-lock.

    There are small differences, but the feelings they release are the same.

    No doubt, this gift can share emotions with others.

    So long as its owner is a Djall willing to do so, of course.

    The thought makes her sincerely grateful for her quirky, idea-spinning father and her deft-handed engineer mother. No one on the land understands their children better than a pair of Djall parents.

    After mulling it over, she takes the record player and a key with a flame motif and heads for Ermengarde's place.

    She has a bold idea, one involving the Soul Furnace.

  • Consultation Toolkit (PRI-Y)

    Unlocks at Elite 2 Lv. 60
    • Stage 1Stats: HP +120, ATK +50Trait: SP recovery +0.2/s when there are enemies under the burst effect of Elemental Injury within range
    • Stage 2Stats: HP +150, ATK +60Trait: SP recovery +0.2/s when there are enemies under the burst effect of Elemental Injury within rangeTalent: When attacking enemies under the burst effect of Necrosis, deals an additional 40% ATK as Elemental Damage per 0.8s, lasting until the end of the Necrosis burst
    • Stage 3Stats: HP +170, ATK +75Trait: SP recovery +0.2/s when there are enemies under the burst effect of Elemental Injury within rangeTalent: When attacking enemies under the burst effect of Necrosis, deals an additional 40% ATK as Elemental Damage per 0.7s, lasting until the end of the Necrosis burst

    To unlock

    • During battle, have your own Nymph use Fear Blast a total of 20 times
    • Clear Main Theme 11-13 with a 3-star rating under Standard Environment; You must deploy your own Nymph, and have Nymph defeat at least 6 enemies, at least 1 of which must be a Sarkaz Wither Tank or Londinium Mobile Defense Artillery
    Module record

    Nymph had less and less time to help the folks of Kazdel after she joined Rhodes Island.

    To help her neighbors get used to life without her, she left behind a small box with a heart symbol on it, with wooden strips for writing next to it. She would come back periodically to collect their wishes and fulfill them as usual.

    She was holding one of those strips now.

    Literacy rates in Kazdel were low: its denizens preferred to draw rather than write. As for the strip she was holding, It depicted a paper cup with wings and a halo, holding some kind of sticky substance.

    A Lateran dessert? Did they want to try some? Nymph looked at the symbol on the bottom-right: the sign of the neighborhood orphan gang, consisting of orphaned children who came together to survive in this city, facing the same harsh challenges as the adults.

    The orphans would find a plate of muffins in front of their hideout the next morning.

    Several weeks later, when Nymph returned to Kazdel from a field mission, she found a big wooden panel by the stuffed-full box. There was a huge thumbs-up on it, with another small picture of the orphan gang's sign wrapped up in a heart on the bottom-right.

    The orphans seemed to like the dessert, and they wanted to talk to her.

    When she showed up at the orphans' hideout, she found herself surrounded by young Sarkaz who welcomed her inside, excitedly telling her how much they loved it. Then, the leader of the gang, a nachzehrer by the name of 'Blindie', made another request of her, They wanted to learn how to make desserts.

    That sweet flavor, so different from the bitter struggle for survival, was irresistible. They wanted to keep that sweetness by their side, no matter the price.

    Nymph translated the recipe into simple instructional pictures, and offered to provide ingredients to the children if they completed some simple chores for Rhodes Island. She even modified the recipe to only use ingredients available in Kazdel. It wasn't as good as the real thing, but more than enough to fulfill the children's craving for sweets.

    ......

    Blindie quietly came to Nymph's side as she and the young Sarkaz tasted the freshly-baked muffins. She wanted to know what Nymph expected in return.

    Nymph gave her a key to the little box.

    Open the box, take out a wooden strip, and fulfill somebody else's wish.

    That was the payment Nymph demanded: that one act of kindness may lead to another, joining hearts and souls together.

    It begins today.

    As Blindie solemnly put the key in her pocket, Nymph took another bite out of the muffin, satisfied.

Base skills

3
  • Meditative Rites·α

    Dormitory · Elite 0

    When this Operator is assigned to a Dormitory, restores +0.15 Morale per hour to all Operators assigned to that Dormitory (Only the strongest effect of this type takes place)

  • Meditative Rites·β

    Dormitory · Elite 2

    When this Operator is assigned to a Dormitory, restores +0.2 Morale per hour to all Operators assigned to that Dormitory (Only the strongest effect of this type takes place)

  • Wandering Heart

    Control Center · Elite 2

    When this Operator is assigned to the Control Center, all Operators in Dormitories recover +0.05 Morale per hour (strongest effect of the same type applies)

Outfits

4
  • Nymph: Elite 1

    Elite 1

    Default Outfit

    Art by YUJI

  • Nymph: Elite 2

    Elite 2

    Default Outfit

    Art by YUJI

  • Nymph: Sweetness to the Heart

    Sweetness to the Heart

    EPOQUE/XLI

    Art by YUJI

    Store

  • Nymph: Blooming Reverie

    Blooming Reverie

    Ambience Synesthesia/VII

    Art by YUJI

    Store

Voice lines

38
Show all 38 lines
Appointed as Assistant
Sort the paperwork for the other departments, check. Water the plants, done... Oh! Doctor, here's the water you wanted. I've also asked the cafeteria to make you a snack. I've done my homework with help from the other operators, nothing'll go wrong on my watch!
Talk 1
There's a small furnace next to my home. Ermi once told me it's used to transport energy, but we mainly use it to cook, dry our clothes, and stay warm. I've also heard that if you knock on the furnace twice before using it, your ancestors will watch over you.
Talk 2
Djaj don't read minds, and we don't suck out your emotions, and we definitely don't eat brains! Honestly, where you even get these ideas? Keep saying stuff like that and I'm gonna get mad! I mean it, I-I'll bite your head off!
Talk 3
When I was searching for my ancestors' soul fragments in Kazdel, Ermi gave me this cube to hold them. Now, I use it to store oversized luggage. I really want to know how it works, but Lich technology is way too complicated. Even if I could take a peek into Ermi's soul, I doubt I'd understand it.
Talk after Promotion 1
I'll put this money to good use, hehe... Oh, hello, Doctor! This? It's a little reward for helping out my friends. Completely legit and very common practice. What did I do, you ask? Hmmm... finding their lost pets, organizing their thoughts, and other stuff like that. Nothing special.
Talk after Promotion 2
Hi Doctor, just wanted to check if you're satisfied with my work so far? Cos you know, being trusted and being favored are two different things. We Djaj get the latter a lot, but the former... Mm, I can hear it. Thank you for your trust, Doctor.
Talk after Trust Increase 1
Mom and Dad have been away for quite a long time... Do I miss them? Mmm... A little, I guess? They're my parents, but they're also their own people. I can already take care of myself, so why keep them chained to me? As long as I can feel their love, I'm happy that they're out there doing what makes them happy.
Talk after Trust Increase 2
Djaj can penetrate one's psyche, which is why they call us the heart-whippers. But we must also remember to whip our own hearts, by that, I mean self-restraint. Legend tells of Djaj whose obsession with the mind drove them to insanity. The King of Sarkaz had to finish them off. O-Of course, it's not like I witnessed it myself. Anyway, as long as I stay on the right track, everything will be fine!
Talk after Trust Increase 3
Heart whipping is no joke. You really want to give it a try? Okay. I won't go too deep. Now, look into my eyes… Um, uhhh. Sorry, I-I-I got a little nervous, like my heart is in my mouth! Let's try it a-another time. Lots of stuff I need to prepare first...
Idle
What a good dream. It's making me a little drowsy, too…
Onboard
Sorry I'm late! I was chatting with the Djall HR lady and lost track of time… You must be the Doctor. Hello, I'm Nymph. I'm great at taking care of all sorts of trouble, so please come to me if anything ever bothers you.
Watching Battle Record
This is pretty interesting. Is it okay if I take it with me to watch later?
Promotion 1
Ohhh… I've only seen people from the Military Commission wear medals like this! Thank you!
Promotion 2
Let's open our hearts to each other, Doctor. We will definitely get to know each other better.
Added to Squad
Do we really have to settle this with violence...?
Appointed as Squad Leader
I understand. Don't worry. I'll find a way.
Depart
It's time to go. I can't keep hesitating like this.
Begin Operation
Focus, Nymph. It's… it's no big deal!
Selecting Operator 1
M-Me?
Selecting Operator 2
*sigh*...
Deployment 1
I'm still kinda nervous...
Deployment 2
You can do it!
In Battle 1
Look into my eyes!
In Battle 2
Turn back. Don't let your heart shatter here.
In Battle 3
Let my key whip reach your soul!
In Battle 4
Your hearts, now unlocked.
4-star Result
What you did back there, they're all natural reflexes to you? You are amazing!
3-star Result
I've learned a lot from your commands, Doctor. Maybe I'll get to use them in the future, too.
Sub 3-star Result
Don't worry, just let them go. We should head back now.
Operation Failure
Don't be scared! I-I'll think of something. There's gotta be a way...
Assigned to Facility
It's so clean here. With a few simple touches, I can definitely make it a comfy little home.
Tap
Um-um! Quit it.
Trust Tap
There's no key to that lock at the bottom of your heart? Don't worry. I'll find it for you.
Title
Arknights.
New Year's blessing
There's laughter all around. Just being here, part of all of this, makes my heart melt... OK! Let's go all out and enjoy the day, Doctor.
Greeting
Put your thoughts to rest, Doctor.
Birthday
Today's your birthday, right, Doctor? So why are you still buried in these documents? Quit looking at them. Look at me... Go to the cafeteria, and have a big, hearty meal. No coming back after dinner either. Okay? That's right. Everyone deserves a break on their birthdays, even the hardest worker. Now come on, let's go.
Anniversary Celebration
Looking back, it's amazing how much I've done this year. I've been going back and forth between Rhodes Island and Kazdel so much, it's a wonder my legs didn't fall off... Tired? Umm, not really. More like happy. As for next year... Hmm... I think it's best not to think about it too much. It's the unknown that fills us up with anticipation, right?

Upgrade costs

Open in the planner

Promotion

  • Elite 1Caster Chip ×5Polyester ×8Sugar ×6LMD ×30,000
  • Elite 2Caster Dualchip ×4Polymerization Preparation ×4Optimized Device ×5LMD ×180,000

Skill levels

  • Lv. 2Skill Summary - 1 ×5
  • Lv. 3Skill Summary - 1 ×5Diketon ×6Orirock ×4
  • Lv. 4Skill Summary - 2 ×8Device ×3
  • Lv. 5Skill Summary - 2 ×8Orirock Cube ×5Device ×3
  • Lv. 6Skill Summary - 2 ×8Incandescent Alloy ×6
  • Lv. 7Skill Summary - 3 ×8Polyester Pack ×5Integrated Device ×3

Mastery: Strike of the Djall

  • M1Skill Summary - 3 ×8Oriron Block ×4Coagulating Gel ×3
  • M2Skill Summary - 3 ×12Refined Solvent ×4Orirock Concentration ×10
  • M3Skill Summary - 3 ×15Polymerization Preparation ×6RMA70-24 ×6

Mastery: Fear Blast

  • M1Skill Summary - 3 ×8Optimized Device ×4Loxic Kohl ×1
  • M2Skill Summary - 3 ×12Solidified Fiber Board ×4Crystalline Circuit ×7
  • M3Skill Summary - 3 ×15Nucleic Crystal Sinter ×6Keton Colloid ×2

Mastery: Crumbling Heart

  • M1Skill Summary - 3 ×8Grindstone Pentahydrate ×4Fuscous Fiber ×5
  • M2Skill Summary - 3 ×12Orirock Concentration ×4Transmuted Salt Agglomerate ×10
  • M3Skill Summary - 3 ×15D32 Steel ×6Cyclicene Prefab ×5

Module: 'Aspiration' (PRI-X)

  • Stage 1Module Data Block ×4Crystalline Electronic Unit ×2LMD ×80,000
  • Stage 2Module Data Block ×4Data Supplement Stick ×60Rephasic Enantiomer ×3LMD ×100,000
  • Stage 3Module Data Block ×4Data Supplement Instrument ×20Polymerization Preparation ×4LMD ×120,000

Module: Consultation Toolkit (PRI-Y)

  • Stage 1Module Data Block ×4Rephasic Enantiomer ×2LMD ×80,000
  • Stage 2Module Data Block ×4Data Supplement Stick ×60Polymerization Preparation ×3LMD ×100,000
  • Stage 3Module Data Block ×4Data Supplement Instrument ×20Nucleic Crystal Sinter ×4LMD ×120,000

How to get Nymph

Recruitment & Headhunting

Art

Nymph key art

More characters

All characters