
Sniper
Ray
★★★★★★
Rim Billiton
Introduction
Ray is a 6-star character in Arknights. Ray's weapon type is crossbow and class is Sniper. Faction: Rim Billiton.
Is Ray good?
Ray gets around the usual ammo limits of
Hunter Snipers and still puts out some of the highest single-target damage of any
Sniper in the game, especially with See the Light active, which lets her dispatch most Elites and Bosses without much trouble. Her Sandbeast can extend her range on demand, so she reaches enemies well before most Snipers could even engage them.
Strengths
- Very high single-target damage, especially with See the Light
- Handles most Elites and Bosses with ease
- Sandbeast extends her range on demand
Weaknesses
- Shares the ammo limits common to
Hunter Snipers
Profile
Ray is a female Cautus. Her birthday is July 14th, and she stands 170 cm tall. Ray is voiced by Sun Yanqi in Chinese, May Charters in English, Kaori Nazuka in Japanese, and Kim Sung-hee in Korean.
Background
As a 6★ Hunter Sniper who specializes in DPS, Ray requires ammo to attack (not to be confused with the Ammunition mechanic), which she generates periodically with the reload interval matching her attack interval (but are not affected by ASPD modifiers) and capped at four shots which increases to six at Elite 1 and eight from Elite 2, having the range of 2×3 with 1×2 extensions up front (like that of Lord Guards from Elite 1) which is extended to 3 tiles from Elite 1.
To offset the fact that she cannot attack while not having ammo, all of Ray's attacks will deal 1.2× damage and she also have higher ATK than other Snipers, between Heavyshooters and Deadeyes, and her DP cost is around the same as Flingers.
The Sandbeast and the Crossbow: The life of a pitsinker has acclimated Ray to various enemies and challenges that may appear, sometimes even exceeding what she is able to deal with.
As long as she has her sandbeast and crossbow, however, she is confident that she can find that light which belongs to her.
Original: Operator Ray has demonstrated a remarkable aptitude for storing and unleashing capacitance-based firepower to penetrative ends when facing the enemy.
This operator shall be appointed a Sniper Operator during field operations to exercise Hunter responsibilities.
HUN-X: Human Resources Record File RF-099-47
Day One
Operator Ray has been reported missing this morning without submitting any official application to leave the ship.
Human Resources is currently collaborating with Field Operations to investigate.
Day Two
While the Field Operations team conducts searches, we have also reviewed Ray's recent activities.
On the night before her disappearance, she attended a private dance, which we consider to be abnormal behavior.
We interviewed Alanna, Ray's friend and an intern at the Workshop, for more details.
Below is an excerpt from our interview:
"To think a weirdo like her went to a dance!
I would never have believed it was her, but her cookie-shaped bangs were too iconic."
"What did she do at the dance?"
"Umm... She just sat in a corner. Now that's more like something she'd do."
"Did she get into contact with anyone during the dance?"
"Well, there was this old lady with a cane who sat in the corner with her."
"Did they interact in any way?"
"That's the strange part! Neither of them spoke at all.
It was as if they weren't at a dance, but sitting in a sauna house!"
Day Three
According to our investigation, the elderly woman whom Ray interacted with is a retired Operator from the Logistics Department currently on Rhodes Island for Oripathy treatment.
She provided the following explanation for her attendance at the dance:
She used to be a dance teacher in her youth but had to end her career prematurely due to Oripathy.
Now, severe crystallization of her left leg requires her to use a cane for walking.
Statement from Retired Operator: "All I wanted was to see young people dance."
Day Four
After another futile day of searching, the search party witnessed two "blue ghosts" as they were about to return.
The Field Operators quickly assumed battle formations but broke formation after carefully probing said "ghosts" with Arts: One of them was Ray.
Next to Ray was a wasteland burdenbeast, its thick skin folds glistening with a blue hue as it heaved and twisted its massive body, as if dancing.
Ray, also covered in a blue light, remained motionless.
However, she was smiling like a child—a rare sight.
[Supplementary Information]
Ray later learned that the blue light came from the dust pheromone of the Fluorescent Originium Slug, which causes intolerable irritation upon contact with the skin.
This explained why the burdenbeast appeared to be dancing; in reality, it was writhing in itchiness.
As for why Ray could remain unaffected by the itch...
her "excellent" rating in physical resilience is well-deserved.
Below is an excerpt from our interview with her:
"So, why did you suddenly leave the ship?"
"I wanted to find the big burdenbeasts on the Colombian wasteland and make them dance to the moon again."
"Err... Did this have anything to do with the dance you attended?
Was it because of the old lady who sat next to you?"
"Yes. Her eyes showed me that she wanted to dance.
So I suddenly felt that it was time to let the burdenbeasts dance again."
"... Huh?"
"Yup."
"Well, umm, did you ever meet that old lady again?
Maybe you'd like to tell her about your experience?"
Stats
- HP1,933
- ATK1,072
- DEF228
- RES0
- Block1
- Redeploy70s
- Attack interval1.6s
At Elite 2, max level. Each bar is measured against the highest value in the Arknights roster.
Skills
5Patrol Partner
TalentCan deploy a sandbeast within Attack Range to scout an area for 25s, extending Attack Range into that area. Prioritizes attacking targets within this area, and deals 15% more Physical damage to them
Extreme Focus
TalentWhen attacking the same target, each attack increases ATK by 9% (+1%), stacking up to 3 times
Parting Shot
Skill · Manual · Auto recovery · Initial SP 10 · SP cost 10Fires a special bullet, dealing 450% of ATK as Physical damage and pushing the target back greatly. If target is defeated, the next reload loads 2 additional bullet(s) Can store 2 charges
At Mastery 3
Area Overwatch
Skill · Auto · Offensive recovery · Initial SP 0 · SP cost 16 · Duration ∞sPassive: When the sandbeast retreats, recover all bullets that hit in the area Automatic: Attack Range increases, ATK +120%, sandbeast redeployment time -40% Unlimited duration
At Mastery 3
"See the Light"
Skill · Manual · Auto recovery · Initial SP 20 · SP cost 30 · Duration 16sImmediately stop attacking until fully loaded, reload interval greatly reduces, Attack Range increases, attacks deal 330% of ATK as Physical damage and bind the enemy for 2 seconds If an enemy is defeated while skill is active, gain 10 SP when skill ends
At Mastery 3
How to get Ray
Headhunting
Art




