Reed the Flame Shadow

Medic

Reed the Flame Shadow

★★★★★★

Tara

Atier

Introduction

Reed the Flame Shadow is a 6-star character in Arknights. Reed the Flame Shadow's class is Medic. Faction: Tara.

On the combined Arknights tier list Reed the Flame Shadow is A tier, 43rd of the 410 characters ranked, from where 2 community tier lists put Reed the Flame Shadow.

What Reed the Flame Shadow does

A Medic with a heavy offensive side. Her attacks can inflict Cinder, which cuts enemy ATK by 22% and adds 32% Arts Fragility, and Ember of Life makes it land every time on two targets, burns Cindered enemies each second and spreads Cinder when they die.

Wither and Thrive arms two allies with fireballs that hit for 240% of her ATK.

Reed the Flame Shadow's banners

All banners
  • 3 July 2026 to 17 July 2026Celebration & Hope
  • 30 October 2025 to 13 November 2025Orienteering Headhunting
  • 1 July 2025 to 15 July 2025Celebration & Vision
  • 2 July 2024 to 16 July 2024Celebration & Vista

Profile

Reed the Flame Shadow is a female Draco. Her birthday is Oct 16, and she stands 172cm tall. Reed the Flame Shadow is voiced by Tracy in Chinese, Martha Mackintosh in English, Mamiko Noto in Japanese, and Yoo Bo-ra in Korean. STAR影法师 drew her.

Stories

9
Basic Info

[Code Name] Reed

[Gender] Female

[Combat Experience] 8 Years

[Place of Birth] Victoria

[Date of Birth] Oct 16

[Race] Draco

[Height] 172cm

[Infection Status]

Originium crystals distributed across surface of body, confirmed Infected by medical examination.

Physical Exam

[Physical Strength] Excellent

[Mobility] Excellent

[Physical Resilience] Standard

[Tactical Acumen] Excellent

[Combat Skill] Excellent

[Originium Arts Assimilation] Outstanding

Profile

Reed previously applied to withdraw while stationed at a Rhodes Island branch office in southern Victoria, and has only recently reestablished contact with us. Presently actively leading a small force within Victorian borders under Dublinn's name, with her primary objective being to aid those Tarans forcefully displaced.

Clinical Analysis

Imaging tests show the indistinct outlines of internal organs, obscured by abnormal shadows. Originium granules detected in the circulatory system. The subject is confirmed to be infected with Oripathy.

[Cell-Originium Assimilation] 10%

No apparent proliferation in Reed's surface Originium crystals compared to before she disembarked.

[Blood Originium-Crystal Density] 0.22u/L

The emergency treatment of Operator Reed left a deep impression on all attending Medical Department Operators. While huge challenges were posed during the procedure, her condition was nevertheless successfully stabilized.

'Upon regaining consciousness, the first thing the patient asked me was 'Why save me?', which I had no idea how to respond to... *sigh* I wonder if she's found her answer now?'

Archive File 1

In order to keep her identity concealed, Reed applied to Engineering for a new weapon when she left. Left unable to discuss it with the applicant, Engineering had to estimate her Arts characteristics and combat tics based solely on her old lance. Even so, judging by post-reboarding tests, this new weapon is an unexpectedly superior fit for Reed; or perhaps, as Reed herself says, her previous weapon simply didn't fit her at all. She seems to feel a sense of freedom now that she can lay down her old weapon, but nevertheless asked that Rhodes Island keep it appropriately stored in the warehouse.

[Originium Arts Overview]

Reed now has precise control over her Arts, and testing them no longer requires the grounds to be cleared of personnel, nor does Reed herself express strong opposition.

I recall an operator once permitted to observe her in combat, who was practically stunned, even frightened by the energy innate to her casting. Now, however, her Arts manifest in a completely different form. Several theoretical Casters have confirmed that her Arts, as ever, accelerate activity within organic tissue, but said acceleration has clearly become more controlled. Rejuvenation of flesh spurs rapid healing of wounds, while neuronal replacement inhibits the transmission of pain. No longer does life rapidly wither to her Arts; now it shines with fresh vitality.

To so significantly alter how one's Arts are cast without any long-term training is, for the caster, potently dangerous. After our repeated inquiries, Reed conceded that she endures a level of burning pain in limiting her Arts' energy and constraining their use purely to therapy, but stated that as no practical harm comes to her body, no concern is needed.

It goes without saying that that destructive power still lies within her blood, and in testing that, or sending her directly into combat missions, we continue to observe how the instantaneous rush of her flames can burn anything and everything to ashes. She has simply chosen to reveal the therapeutic side of her Arts to us, for that is the peace embodied by her dreams.

Archive File 2

Reed was highly positive during her reexamination at Medical. This stems partly from her preexisting trust established with Rhodes Island, but also from having accepted her identity as a Draco, and the responsibilities that follow. These days, she does not worry about allowing Rhodes Island to get a hold of information on the Draco, nor whether her simple touch would inadvertently burn another to ashes.

Most of the time, Reed is as calm as ever. The minority of operators who came into direct contact with her in the past all recall how often she'd wake from a stupor with a shudder, eyes filled with fear, yet not say a word to indicate what weighed on her mind. This extreme resistance to contact with others was alleviated somewhat after repeated attempts by Rhodes Island's operators and the Doctor to communicate, but the comfortable, assured way she now talks from time to time is truly gratifying to all who care for her. If raising the topics of Victoria's present theater of chaos or her own duties, she'll be extremely earnest and prudent in offering her own thoughts; meanwhile, when you touch on local lays of the land, on poetry and hopes for the future, she'll bare her own sincere bereavement and affection, without even realizing.

At the end of her stay at Medical, Reed was actively asking about issues relating to Oripathy treatment and protection.

By no means is it the first time Reed has asked a Medic Operator something of her own accord. In fact, before she last left Rhodes Island to set out, she spent several days and a huge amount of effort packing medical articles, and her luggage practically transformed into a medkit. For every way to die she could imagine, she thought of a way to resist it, which might have been a mechanical way of affirming life's value to herself at the time. Happily, her medical preparations may well have saved the day in practice, and now Reed asks for the sake of far more than her own.

Based on her accounts, Oripathy infection rates among Tarans are relatively high owing to the majority working under conditions of inadequate protection; conversely, the relentless pace of Dublinn's battles sees casualties emerge infected one after another. She feels she has to address this somehow, perhaps because she is the Leader, or perhaps simply because she is their companion.

Besides that, at some point prior to Operator Saileach disembarking, she and Reed had had a lengthy conversation in the library. Reed's latest return to the landship coincidentally saw her meet Saileach again, who was reboarding to report in from County Hillock. Over these past several months roaming Victorian soil, a change has been evident in the both of them. Seeing Saileach leave the reception room alone with much weighing on her, we had our reservations that, similar to her fellow former Victorian serviceman Bagpipe, Saileach would be at irreconcilable odds with Reed, who presently fights for Dublinn's cause.

But the next day, an operator saw the two of them together in a corner of the library. Absorbed in a novel, Saileach never so much as lifted her face to greet the operator passing by, while Reed was taking a small break—head resting in her arms in a picture of tranquility—with a half-filled sheet of letter paper laid by her side. Until Reed left the library in the afternoon to visit Medical, not a word seemed to come from that corner, only the calm rustle of pages flipping and the soft scratching of a pen.

Not long after, we noted that a great deal of Saileach's report highlighting the full course of events at County Hillock and how the Tarans were surviving, was referenced from Reed.

Archive File 3

We've already had a run in with Dublinn forces in Londinium; each participating operator may well have their own understanding of what Dublinn is. Reed did not come back to Rhodes Island in her Dublinn capacity, but she does not refrain from recounting to us the Dublinn she knows—as well as the Dublinn she considers herself to lead.

The name of Dublinn finds its origin in the two sisters' family name, one that was hidden by wandering for years and symbolizes their Draco bloodline. That said, the vast majority of Victorians would think little upon hearing it; the leader of Dublinn may well have chosen the name to stir up that forgotten history that comprises the Kingdom of Tara.

The Kingdom of Tara was founded by a Draco nomad in what is currently the Taran region. Thereafter, according to Victorian historical accounts, Victoria and Tara opted to merge so as to fend off the Nightzmora's Khagan, with Victoria conferring the title of King Gaeil upon Tara's ruler. However, with the amassing of relics, data, and oral tradition from the folk sphere in recent years, more and more scholars of Taran historical texts and culture are inclined to believe that the Kingdom of Victoria subjugated the Kingdom of Tara by force, the latter coerced into having its territory annexed. Some even hold that though the ruler of the Taran region held the title of King Gaeil, it was in fact the Victorian nobles dispatched to the Taran court that held greater authority. Another view largely accepted by modern historians is that in the centuries following their violent conquest, any culture unique to the Taran region had been suppressed and even destroyed by Victoria, with the Tarans' own dignity crushed underfoot as a consequence.

Regardless of what history may lay behind it, the present region of Tara is inarguably lagging in development, and the people subjected to extremely arduous lives. The conflict between speakers and non-speakers of Taran becomes more pronounced by the day; it is in this context that Dublinn arose. Records would indicate that Dublinn's forces have only been active across Victoria's southern regions in the last two years, but in truth, it came into conception approximately seven years ago. And from then until now, its heart has remained the same: the Draco of Tara out to rescue her people from the clutches of suffering.

We have observed signs of conflict between different factions within Dublinn. Some are more concerned with the Taran name, while others seek to see the Draco dynasty restored; yet another side with no ties to the first two sets its sights on Dublinn's most powerful backer, the Duke of Wellington. Reed herself recognizes that though she only wishes for the Tarans who suffer to receive fair treatment, she simply cannot avoid the issues implicated by the Draco aspect.

[Classified Log]

Whether Reed's statements or our own independently gathered intel, everything indicates that Dublinn has no intention of vying for the Victorian crown—at least, at present. Reed's twin sister, the Draco Caster that presently commands Dublinn's main forces, is the one and only royal successor to a considerable portion of the population; what obstacles compel her—or what, if any, considerations lead her to take her current approach? Given that all intel paints Dublinn's Leader as a political conniver at ease with contending amidst numerous powers, if she is taking a back seat then it must be in exchange for something.

Perhaps we'll be shown the answer sooner than we think.

Archive File 4

Knowing that the Dublinn leader we recently encountered in Londinium was Eblana herself, we can understand to a certain degree why Reed fears her twin sister so much, even having warned Rhodes Island to avoid contact with her. Fortunately, she did not react with the same intense stress as before when we raised the topic of her sister again, after receiving our intel from Londinium. Instead she recounted, quite calmly, her past experiences as her sister's 'shadow,' and filled in some information which had been hazy in our records. Through Reed, we gained an explicit understanding of how the Dublinn leader's Arts manifest, and confirmed the combat MO of a portion of Dublinn's spec ops personnel.

Later, she informed us that she still didn't quite grasp what goal Dublinn had in entering Londinium, and so couldn't approve of said action for the time being, but would be sure to meet with Eblana directly at an appropriate time in the future.

We were concerned that whether out of a desire for vengeance, or to prove her sister's wrongdoings and vie for leadership of Dublinn, the now-uncurbed Reed seemed on the verge of a clash with her sister, perhaps even to the death. However, she reassured us that this was not the case. By her account, the primary Dublinn force commanded by Eblana seems to have come to an unspoken understanding about Reed, ceasing their pursuit of her, while also regarding her and her companions as comrades, one and all. At present, each side is committed to their own plan of action, existing in some kind of pseudo-harmony.

'She knows—that I'll return to her side, even if she doesn't pursue me, that's all. What I think, what I want—none of it matters to her. She's always believed... that I'll never avoid her, or escape from her grasp.'

'Me? ...It doesn't matter to me either. If she fights for the life the Tarans deserve, then she and I are fundamentally doing the same thing. Is it that important that I matter?'

Promotion Record

Before leaving Rhodes Island, I had left those knots I could not untie, could not face, in a letter to you. I remember I could not muster more than a word or two, but once I set my pen down, I felt I finally had the courage to trust in my own conscience... to trust that 'life has its value,' as Rhodes Island taught me.

Yet... if life had value, it must have been a dearly, gravely heavy one, so heavy I didn't know how I could bear it. I could not answer why Outcast saved me, the taker of countless lives, as I was dying. If I was not simply fuel for the flames, then what should I be?

I had to emerge from this refuge, so I could answer her, answer all of you.

And now, I pen a letter again, to tell you of what I found, and of my answer.

And so, my identity is one I cannot flee. Am I a Taran? I am; am I Dublinn? I am; am I the Draco? I am.

Am I Dublinn's Leader? I can be.

I want them too to see how life should be, and should that duty choose me, I will flee no longer.

Doctor, I am aware. Choosing to return to Dublinn signifies that no longer do I seek first and foremost to protect and save the Oripathy-blighted, and that I cannot anymore avoid the hostility of some by your side. I have thought, and thought, and before I return to the Rhodes Island landship, I will have written and sent you this letter.

I will not become an enemy to Rhodes Island. But should you not approve, I will not return to Rhodes Island unpermitted, posing as an operator. That is all for you to decide.

Stats

  • HP305th1,583
  • ATK250th550
  • DEF438th84
  • RES25th20
  • Block1
  • DP cost178th17
  • Redeploy70s
  • Attack interval238th1.6s

At Elite 2, level 90, before trust, potentials and modules. Each bar is measured against the highest value in the Arknights roster, and the place is out of every character with that stat, lowest first for DP cost, Redeploy and Attack interval.

By promotion

  • Elite 0 Lv. 1HP: 868ATK: 192DEF: 36RES: 10Block: 1DP: 15Redeploy: 70Interval: 1.6
  • Elite 0 Lv. 50HP: 1143ATK: 316DEF: 53RES: 10Block: 1DP: 15Redeploy: 70Interval: 1.6
  • Elite 1 Lv. 80HP: 1361ATK: 440DEF: 67RES: 15Block: 1DP: 17Redeploy: 70Interval: 1.6
  • Elite 2 Lv. 90HP: 1583ATK: 550DEF: 84RES: 20Block: 1DP: 17Redeploy: 70Interval: 1.6

Base values before trust, potentials and modules. Full trust adds ATK +50, DEF +30.

Range from Elite 0
Range from Elite 1

Trait

Attacks deal Arts damage and heal the HP of an ally within Attack Range for 50% of the damage dealt

Skills

3
  • Swift Strike γ

    Manual trigger · Auto recovery · Unlocks at Elite 0
    Level

    ATK +45%; ASPD +45

    SP cost
    35
    Initial SP
    15
    Duration
    35s
  • Wither and Thrive

    Manual trigger · Auto recovery · Unlocks at Elite 1
    Level

    Prioritizing ground Operators, gives 2 allies 3 fireballs with the following effect: Every 1.5s, deals 240% of Reed the Flame Shadow's ATK as Arts damage to an enemy, triggering her Trait but only on that ally.

    SP cost
    27
    Initial SP
    18
    Duration
    20s
  • Ember of Life

    Manual trigger · Auto recovery · Unlocks at Elite 2
    Level

    Attacks hit 2 enemies; ATK +60%; Talent 1 activation chance increases to 100%; enemies with the Cinder effect take 60% of Reed the Flame Shadow's ATK as Arts damage per second, and when defeated deal 140% of ATK as Arts damage and inflict Cinder to nearby enemies Cinder lasts until this skill expires

    SP cost
    40
    Initial SP
    30
    Duration
    30s

Talents

2
  • Cinder

    Elite 1
    When dealing damage, 30% chance to inflict Cinder: ATK -10%, 15% [Arts Fragility], does not stack, lasts 6s
    Elite 1 · Potential 3
    When dealing damage, 30% chance to inflict Cinder: ATK -12% (+2), 17% (+2) [Arts Fragility], does not stack, lasts 6s.
    Elite 2
    When dealing damage, 30% chance to inflict Cinder: ATK -20%, 30% [Arts Fragility], does not stack, lasts 6s
    Elite 2 · Potential 3
    When dealing damage, 30% chance to inflict Cinder: ATK -22% (+2), 32% (+2) [Arts Fragility], does not stack, lasts 6s
  • Reflected Shine

    Elite 2
    When healing an ally, Reed the Flame Shadow heals herself for 50% of the amount healed
    Elite 2 · Potential 6
    When healing an ally, Reed the Flame Shadow heals herself for 55% (+5) of the amount healed

Potentials

Potential 2
DP Cost -1
Potential 3
Improves First Talent
Potential 4
ATK +26
Potential 5
DP Cost -1
Potential 6
Improves Second Talent

Modules

1
  • 'A Floral Garland to the Red Dragon' (INC-X)

    Unlocks at Elite 2 Lv. 60
    • Stage 1Stats: HP +105, ATK +32Trait: Attacks deal Arts damage and heal the HP of an ally within Attack Range for 60% of the damage dealt
    • Stage 2Stats: HP +145, ATK +42Trait: Attacks deal Arts damage and heal the HP of an ally within Attack Range for 60% of the damage dealtTalent: When healing an ally, healing effect is increased by 3%, and Reed the Flame Shadow heals herself for 55% of the amount healed
    • Stage 3Stats: HP +160, ATK +50Trait: Attacks deal Arts damage and heal the HP of an ally within Attack Range for 60% of the damage dealtTalent: When healing an ally, healing effect is increased by 5%, and Reed the Flame Shadow heals herself for 60% of the amount healed

    To unlock

    • During battle, have Reed the Flame Shadow use Wither and Thrive a total of 10 times (excluding Support Units)
    • Clear Main Theme 11-6 with a 3-star rating under Standard Environment; You must deploy your own Reed the Flame Shadow, and have Reed the Flame Shadow defeat at least 40 enemies
    Module record

    Feeling in the dark, Reed untangles her hair with utmost care, then stands herself straight once more.

    A dream comes to mind, one she always used to have. Her sister stands behind her in her shadow, watching as she puts on a deathly heavy crown. She feels it's wrong for her to be wearing it, but she can't take it off no matter how she tries; all she can do is melt it by fire. Metal trickles down her face, scalding, searing, but the idea of the purple flame bringing her comfort, ice-cold, scares her more. So she makes not a sound.

    And she recalls two people she met while pursuing the high-speed battleships' tracks a few days ago, ordinary folk. They knew the name of Dublinn, their land showed scars from being razed by fire. They asked Reed point-blank, are you the one who ruined our lives? The Draco, manipulator of the flame of life, fell silent for a while. She was familiar with the fear her sister could leave in people. But in the end, she nodded, for she is the Leader of Dublinn, and the Tarans have no need for two Dublinns.

    Someone is calling her name. She leaves, through the tight wooden door., She crosses a threshing floor, filled with hay and cardboard stage props of every color.

    Her costume's a little cumbersome, everyone wanted to drape their own two sashes over her, in much the manner one nestles two flowers for their beloved in a buttonhole. Surely the Red Dragon didn't take to the battlefield like this a millennium ago.

    But no matter. They don't have to trouble themselves with the looks of the crown-bearer. Let the wandering minstrels suppose, for the sake of a rhyme, that the Draco hero of legend had hair just as flowing and golden.

    Reed clears her throat and swishes her tail, a little wary. The Tarans in front of her don't know how each brook of muddy waters tracing through the marsh is the track of a galloping warship. They don't know that the bleak clouds to the north that never blow this way are the fumes of war. They don't know that what Reed grasps is the very flame of the Red Dragon of Tara. They simply know it's important to still have food to eat after their taxes are levied, and it's as important to make sacrifice and perform theater so their farmwork is bountiful and blessed. Sat in the back are the soldiers who've fought all the way alongside her, and they look at her just as expectantly. They've taught Reed that a failure to learn the lines means no good harvest in the coming year.

    'I give you land, and I give you the weather to nurture it.'

    A fire ignites at her speartip in time with her words, and the audience abruptly settles down. At this moment, all could swear they have some vague premonition as to who it is that stands before them.

    Reed lowers her head. A child places a floral garland on her head of every color under the sun, each flower a symbol of a growing, flourishing crop.

    It is light, almost weightless. She bows down, and to the village's script, unchanged in all its years, she adds one line.

    'I give you peace.'

Base skills

3
  • Red Dragon's Blood

    Training Room · Elite 0

    When this Operator is assigned to be the Trainer in the Training Room, Caster and Medic Operators' Specialization training speed +30%

  • Red Dragon's Blood

    Training Room · Elite 2

    When this Operator is assigned to be the Trainer in the Training Room, Caster and Medic Operators' Specialization training speed +45%

  • Leader

    Control Center · Elite 1

    When this Operator is assigned to the Control Center, all Operators in Dormitories recover +0.05 Morale per hour (strongest effect of the same type applies)

Outfits

5
  • Reed the Flame Shadow: Elite 1

    Elite 1

    Default Outfit

    Art by STAR影法师

  • Reed the Flame Shadow: Elite 2

    Elite 2

    Default Outfit

    Art by STAR影法师

  • Reed the Flame Shadow: Curator

    Curator

    EPOQUE/XXX

    Art by STAR影法师

    Store

  • Reed the Flame Shadow: Summer Flowers FA075

    Summer Flowers FA075

    Coral Coast/XVII

    Art by STAR影法师

    Store

  • Reed the Flame Shadow: Glowing Flame in the Night

    Glowing Flame in the Night

    Icefield Messenger/VIII

    Art by STAR影法师

    Store

Voice lines

38
Show all 38 lines
Appointed as Assistant
There's a lot more I can do for you now, more than secretarial work. I won't be opposed to fighting anymore. But still, to be here, writing for you, is... a great honor of mine.
Talk 1
What would you like to ask? Maybe you want to know, how much power Dublinn has... no? Oh, just how I'm personally doing? I'm still no more than a shadow, but, not my sister's. Dublinn's flame is lit by so many people, so many ideals, and the shadow cast by that firelight, that is what I am now.
Talk 2
It's getting dark. Around this hour, there'd be people walking leisurely along the grey pavements, perhaps fowlbeasts gathering by the ponds, that is the Tara I remember. It's no special thing, but neither has it truly existed before. Doctor, I believe everyone should have a home to welcome them back.
Talk 3
I can't make myself out to be a comrade of yours, there are some by your side that surely hate me. But, once Dublinn no longer needs these raging, burning flames, then I'll come back here... I want to come back here.
Talk after Promotion 1
In my spare time? I still like prose, and poetry, both reading and writing... and I like to hear others sing. I know a few folk songs, very pretty ones, but no record has been made of them. Doctor, have you ever heard, how the stems of reeds can be used as whistles? Yes, the reeds that would burn away at the brush of a flame.
Talk after Promotion 2
Once you've caught Oripathy, living can become very painful... Do I resent it? No, I just used to not understand... life is so fragile, so much is ready to steal it away, yet we were meant to withstand that, to resist each and every trouble? But now... I can see you fight not just to resist, you fight to give people back their lives.
Talk after Trust Increase 1
Do not fear, but do not disregard. Be light, be gentle... that is how you touch another. I remember learning this from you, Doctor, and it ensures my flames won't turn others to ash. Don't worry, I can bear the pain that accompanies. My fire won't die out.
Talk after Trust Increase 2
Many prophecies say similar things, 'it is the Draco's nature to fight.' I won't stand for that. But, if my sister stays blind to what will become of the land, once blanketed by the fires of death... then I will stop her. I know what kind of Leader the people put their hopes in, and that's not what she is.
Talk after Trust Increase 3
My mind's not at peace, Doctor. Is my every choice truly right? Their lives stoke our flames in the night. Yet in the end, if they fail to burn through the darkness... No, why should their lives even be mine to dictate...? But still, I will walk on. Now I bear a duty, and I will walk on.
Idle
Not a word needed... It's always so tranquil, by your side.
Onboard
I know, you'll have many new questions for me, about my identity, about my goals... but, I am still the same Reed.
Watching Battle Record
No matter how many times, you'll still choose to fight like this...
Promotion 1
What is it you seek, from those who earn this medal? Tell me more about your dreams.
Promotion 2
Upon the damp soil, there struggles life after life. While my flame does not yet die, I will reach them, I will.
Added to Squad
I understand the objective you've set.
Appointed as Squad Leader
You fight not by my will, but yours. You choose to be warriors. So I will stand with you, shoulder to shoulder.
Depart
What blocks the way, I will burn through.
Begin Operation
It is your tyrannies that fuel this flame.
Selecting Operator 1
Where do you wish to go?
Selecting Operator 2
I'm prepared to fight.
Deployment 1
Please, trust in me.
Deployment 2
Your lives are mine to protect.
In Battle 1
Your lives, now ignited.
In Battle 2
This endless burn, you needn't bear.
In Battle 3
Fear not the firelight.
In Battle 4
I am Dublinn.
4-star Result
In honesty, it's hard to even tell whether your battles are victories, given your dreams still lie so far, far away. But at times like these, it strikes me, perhaps we may all see the day, when peace comes.
3-star Result
To drive them away with fire is easily done. But, if we're to ensure they'll never come back to hurt us, then a fire is not enough.
Sub 3-star Result
Did they flee? I have no hate for those who do, but here on the battlefield, I will pursue them.
Operation Failure
The pain of burning, I can bear much more of. Just, don't let anyone else, disappear to the flames again...
Assigned to Facility
I remember how I hid away in the ship's cabins. I miss those days.
Tap
...I still burn hot, don't I?
Trust Tap
The poems I've transcribed? I can read them to you, if you're interested. It's okay if you don't understand Taran, perhaps you'll still feel the emotions' touch.
Title
Arknights.
New Year's blessing
Can I sit here, and watch the flames? Mm, I'm not here to celebrate this day, not at all... but, hearing the bells echo through the wilds, it makes me glad for the firelight, on this night.
Greeting
Ah, Doctor. Yes, some things never change.
Birthday
You read the poem I left in your gift...? To tell the truth, it wasn't written for this day. It's just, last night, while wrapping your present, the perfect rhyme suddenly came to me.
Anniversary Celebration
You and I are different. Dublinn is a dream that took shape long ago, long before it found itself in me. But Rhodes Island, you take something so hard to envision, and convince people to believe in it. You are what saved me, and I will always remember that.

Upgrade costs

Open in the planner

Promotion

  • Elite 1Medic Chip ×5Sugar ×8Polyketon ×5LMD ×30,000
  • Elite 2Medic Dualchip ×4Nucleic Crystal Sinter ×3Orirock Concentration ×9LMD ×180,000

Skill levels

  • Lv. 2Skill Summary - 1 ×5
  • Lv. 3Skill Summary - 1 ×5Ester ×6Oriron Shard ×4
  • Lv. 4Skill Summary - 2 ×8Oriron ×4
  • Lv. 5Skill Summary - 2 ×8Polyketon ×4Orirock Cube ×5
  • Lv. 6Skill Summary - 2 ×8RMA70-12 ×4
  • Lv. 7Skill Summary - 3 ×8Oriron Cluster ×5Integrated Device ×3

Mastery: Swift Strike γ

  • M1Skill Summary - 3 ×8Cutting Fluid Solution ×4Semi-Synthetic Solvent ×6
  • M2Skill Summary - 3 ×12Grindstone Pentahydrate ×4Orirock Concentration ×10
  • M3Skill Summary - 3 ×15Nucleic Crystal Sinter ×6RMA70-24 ×4

Mastery: Wither and Thrive

  • M1Skill Summary - 3 ×8Oriron Block ×4Transmuted Salt ×3
  • M2Skill Summary - 3 ×12Transmuted Salt Agglomerate ×4Polymerized Gel ×9
  • M3Skill Summary - 3 ×15Polymerization Preparation ×6Manganese Trihydrate ×6

Mastery: Ember of Life

  • M1Skill Summary - 3 ×8White Horse Kohl ×4Manganese Ore ×8
  • M2Skill Summary - 3 ×12Cutting Fluid Solution ×4Optimized Device ×6
  • M3Skill Summary - 3 ×15Bipolar Nanoflake ×6Refined Solvent ×5

Module: 'A Floral Garland to the Red Dragon' (INC-X)

  • Stage 1Module Data Block ×4Polymerization Preparation ×2LMD ×80,000
  • Stage 2Module Data Block ×4Data Supplement Stick ×60D32 Steel ×3LMD ×100,000
  • Stage 3Module Data Block ×4Data Supplement Instrument ×20Crystalline Electronic Unit ×4LMD ×120,000

How to get Reed the Flame Shadow

Recruitment & Headhunting

Art

Reed the Flame Shadow key art

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