
Vanguard
Siege
★★★★★★
Glasgow
Introduction
Siege is a 6-star character in Arknights. Siege's weapon type is Warhammer and class is Vanguard. Faction: Glasgow.
On the combined Arknights tier list Siege is B tier, 139th of the 410 characters ranked, from where 3 community tier lists put Siege.
What Siege does
A
Vanguard who hits hard for the role.
Aerial Hammer stores three charges of a 340% hit on everything nearby that also returns 3 DP, and
Skull Breaker turns every attack into a 380% blow with a 40% chance to stun. The talent gives all Vanguards 10% ATK and DEF.
Siege's banners
All banners- 28 July 2026 to 11 August 2026Rare Operators useful in all kinds of stages
- 30 June 2026 to 14 July 2026 Celebration - Kernel
- 7 October 2025 to 21 October 2025Rare Operators useful in all kinds of stages
- 29 July 2025 to 12 August 2025Rare Operators useful in all kinds of stages
- 1 July 2025 to 15 July 2025 Celebration - Kernel
- 3 December 2024 to 17 December 2024Rare Operators useful in all kinds of stages
- 5 November 2024 to 19 November 2024Rare Operators useful in all kinds of stages
- 2 July 2024 to 16 July 2024 Celebration - Kernel
- 21 May 2024 to 4 June 2024Rare Operators useful in all kinds of stages
- 9 April 2024 to 23 April 2024Rare Operators useful in all kinds of stages
- 2 January 2024 to 16 January 2024Rare Operators useful in all kinds of stages
- 5 December 2023 to 19 December 2023Rare Operators useful in all kinds of stages
- 14 July 2023 to 28 July 2023Celebration & Link-Up
- 15 July 2022 to 29 July 2022Celebrate & Recollect
Profile
Siege is a female Aslan. Her birthday is Jul. 10, and she stands 172cm tall. Siege is voiced by Shuang Liang in Chinese, Claudia Jolly in English, Ayako Kawasumi in Japanese, and Oh Roah in Korean. Infukun drew her.
Stories
9Basic Info
[Code Name] Siege
[Gender] Female
[Combat Experience] 5 years
[Place of Birth] Victoria
[Date of Birth] Jul. 10
[Race] Aslan
[Height] 172cm
[Infection Status]
Medical tests have confirmed that no infection is present.
Physical Exam
[Physical Strength] Excellent
[Mobility] Excellent
[Physical Resilience] Excellent
[Tactical Acumen] Excellent
[Combat Skill] Excellent
[Originium Arts Assimilation] Standard
Profile
Vina, codenamed Siege, citizen of Victoria, most records unavailable except for several unproven charges. Outstanding performance in assault, siege, and hard target missions. Admitted to Rhodes Island after excellent scores in multiple tests. Currently a vanguard and the captain of a Rhodes Island squad.
Clinical Analysis
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this Operator is believed to be non-infected.
Cell-Originium Assimilation: 0%
Siege shows no symptoms of Oripathy.
Blood Originium-Crystal Density: 0.14u/L
Due to Siege's peculiar pattern of activity, her risk of infection rises daily. Preventative measures are advised.
Siege is currently in excellent physical condition. Her physique, by way of a rigorous training regimen, is more than suited to the needs of Rhodes Island. Her fierce and sometimes reckless close quarters combat style has the medical staff very concerned about her frequent contact with the Infected... Very concerned.
—Medic Operator Myrrh
Archive File 1
Siege leads a gang called Glasgow.
The Operators at Rhodes Island figured these former Londinium street punks must have fled and were forced to come to the Island, so expectations were low.
But when Siege and her gang underwent physical evaluation, the Operators discovered they weren't common thugs, but remarkably competent soldiers.
The medical staff even expressed doubt about their alleged background, as their incredible fighting skills went far beyond what one would expect from the hardships of the street.
However, Siege's assertion that they really did lead a rather normal life in Londinium rang sincere and true.
Mutual trust is the first step in building a friendship, so the Operators chose to take Siege's word for it. Trust is the foundation upon which Rhodes Island was built, and how she gathered her crew of outstanding Operators.
Archive File 2
Siege has a deep bond with every member of the Glasgow Gang, evident in their daily interactions and chemistry in battle.
Siege never stops at 'good enough.' She does her best to complete every assignment Rhodes Island sends her way. Her assertiveness and courage on a mission, as well as composure and wits in solving problems, have made her one of the most favored Vanguards on staff.
The natural command and strategic ability that Siege embodies have saved many teammates and missions.
Siege is normally very polite, which belies the fact she was a gangster. This, however, also made many Operators keep their distance and slow to form a friendship, though they still hold her in high regard.
Archive File 3
Of course, everyone in the Glasgow Gang holds their own opinions about Siege, but they have one opinion in common: Siege is not deliberately keeping her distance from other Operators, it's just an aloof attitude she has when dealing with people, sometimes to the point of seeming too lazy to try.
Then, when the Glasgow gangsters filled out their paperwork, they revealed more interesting tidbits about Siege, such as the fact that she doesn't like potatoes, sleeps longer than most people, and always carries pungently sour lollipops on her.
But they never mentioned anything about Londinium. Even when the topic came up in casual conversation, they would deftly skip over it. In addition, they seldom talk about how they met Siege.
Siege, however, said she clearly remembers defeating Indra from the gang. She makes a point to remember every meeting, every action, and every word of those she interacts with.
Many Operators believe that she deserves to lead, and that Rhodes Island needs to make a more pointed effort to understand Siege.
Archive File 4
[Classified Log]
They've come to Rhodes Island, the Glasgow Gang, visitors from Londinium.
The leader, the kid named Vina, is too young. She hasn't learned to conceal herself, just painting a cover story about getting mixed up with some street crowd, when her behavior clearly gave it away.
She didn't realize I could tell 'who' she is just by looking, or rather, 'what' she is.
And if I could, so could somebody else. She's running from something.
The great Victoria is splintering. Every province is ignoring the dark cloud over Londinium. I think I can even guess who runs Londinium now.
The gears have begun to turn. The decaying clock will finally strike twelve.
Amiya is not ready yet.
—Kal'tsit
Promotion Record
Don't panic.
I'm neither a monster nor hallucination.
I show myself to you because it is necessary.
Vina must mature, and you can guide her.
You're not her vassal or her mentor, and have no reason to oppose her.
You should have already sensed the bond between you two is unique.
We can afford to wait, but Vina cannot.
Guide her, as she trusts you. You are her spark and her impetus.
Stats
- HP146th of 4552,251
- ATK293rd of 455515
- DEF97th of 455384
- RES0
- Block60th of 4472
- DP cost121st of 44614
- Redeploy70s
- Attack interval74th of 4551.05s
At Elite 2, level 90, before trust, potentials and modules. Each bar is measured against the highest value in the Arknights roster, and the place is out of every character with that stat, lowest first for DP cost, Redeploy and Attack interval.
By promotion
- Elite 0 Lv. 1HP: 911ATK: 212DEF: 154RES: 0Block: 2DP: 12Redeploy: 70Interval: 1.05
- Elite 0 Lv. 50HP: 1199ATK: 308DEF: 227RES: 0Block: 2DP: 12Redeploy: 70Interval: 1.05
- Elite 1 Lv. 80HP: 1643ATK: 422DEF: 307RES: 0Block: 2DP: 14Redeploy: 70Interval: 1.05
- Elite 2 Lv. 90HP: 2251ATK: 515DEF: 384RES: 0Block: 2DP: 14Redeploy: 70Interval: 1.05
Base values before trust, potentials and modules. Full trust adds ATK +60, DEF +25.
Trait
- Blocks 2 enemies
Skills
3
Charge γ
Auto trigger · Auto recovery · Unlocks at Elite 0LevelInstantly gains 12 Deployment Points.
- SP cost
- 35
- Initial SP
- 20

Aerial Hammer
Auto trigger · Auto recovery · Unlocks at Elite 1LevelDeals 340% of ATK Physical damage to all nearby enemies in the next attack; Gains 3 DP Can store 3 charge(s)
- SP cost
- 10
- Initial SP
- 10
- Charges
- 3

Skull Breaker
Manual trigger · Auto recovery · Unlocks at Elite 2LevelAttack Interval increases. Increases ATK to 380% when attacking and has 40% chance to Stun the target for 1.5 seconds
- SP cost
- 30
- Initial SP
- 25
- Duration
- 25s
Talents
2King of Beasts
- Elite 1
- All Vanguard Operators' ATK and DEF +4%
- Elite 1 · Potential 5
- All Vanguard Operators' ATK and DEF +6% (+2%)
- Elite 2
- All Vanguard Operators' ATK and DEF +8%
- Elite 2 · Potential 5
- All Vanguard Operators' ATK and DEF +10% (+2%)
Crushing
- Elite 2
- Obtains 1 Skill Point when an enemy in the four surrounding tiles is killed
Potentials
- Potential 2
- DP Cost -1
- Potential 3
- Redeployment Time -4 sec
- Potential 4
- ATK +25
- Potential 5
- Improves First Talent
- Potential 6
- DP Cost -1
Modules
2
'Candy Box' (SOL-X)
Unlocks at Elite 2 Lv. 60StageStatsTraitTalent- Stage 1Stats: ATK +60, DEF +40Trait: Blocks 2 enemies; Gains +8% ATK and DEF while blocking enemies
- Stage 2Stats: ATK +68, DEF +46Trait: Blocks 2 enemies; Gains +8% ATK and DEF while blocking enemiesTalent: Increases all Vanguard Operators' ATK and DEF by 8%, and additionally increases this unit's ATK and DEF by 6%
- Stage 3Stats: ATK +75, DEF +50Trait: Blocks 2 enemies; Gains +8% ATK and DEF while blocking enemiesTalent: Increases all Vanguard Operators' ATK and DEF by 8%, and additionally increases this unit's ATK and DEF by 8%
To unlock
- Defeat a total of 60 enemies with Siege (excluding Support Units)
- Clear Main Theme 1-7 with a 3-star rating; You must deploy your own Siege, and only Vanguard Operators are allowed for the remaining members
Module record
Vina sits atop the roof, staring at the clouds above that hang ever crushingly low. It's a month in Londinium where rain comes every evening. Not too badly; it's a fine drizzle, nothing that inconveniences anyone rushing home from work, but it stirs the scent of the ground into the air. Rotting wood, the rankling smell of fins, and needless to say, sweat. The Borough of Norbert never smells much like a part of Londinium. All the bigger logistics warehouses have relocated to the north side, and the factories and markets have gone with, leaving behind a plate full of refuse no other borough wants, and the people with nowhere else to go.
A shout comes from the boxing gym downstairs, sounds like Indra's won again. It's a night of celebration for the Glasgow Gang. Vina led the lot charging into the underground casino on Mariner Road this afternoon, and scared the Ronnie brothers right out of Norport wholesale. After that, the buildings surrounding were all Glasgow's. Morgan got all worked up and hefted barrels of booze over, needed to celebrate properly, according to her. Said she got this stuff from that top fancy pub on the corner, paid loads for it. Got Baird worried she'd been taken in. With enough drink down them, the lot all paraded up arm in arm and chanted her name, 'Siege,' so loud the whole street could hear.
How much of a conqueror does subduing a few gangs really make you? When she first got that name, Vina honestly could've laughed or died of embarrassment, maybe both. None of Indra's lot knew her background, and she wasn't even hiding it on purpose, she just never found the right time to share all. Norbert and Auchterigg were like two different countries, no one cared whose parents were who here. The most was the one time, when the police got hold of some Glasgow and brought them into the station. It was routine questioning from the coppers, what race was she? She stared that officer beaming from ear to ear dead in the eye, and on some ridiculous impulse, answered 'Aslan.' That threw him for a loop, and then he had her by the scruff, trying to tug her head into the table. Vina sat calm, didn't bend her neck one bit. Oh, he turned red. His hands shook and shook, as tends to happen on a diet of grease and drink, until he finally turned from trying violence to harsh words instead. Threatened her saying she wouldn't step out of this station for the rest of the month talking daft shit like that, the piddling hoodlum she was. She was out the next day. Morgan and Indra fetched her there, Indra telling her how she sent a Baron's boys running for the hills with a Molotov, Morgan saying she had to mediate like crazy, and it cost a pretty penny. Past the street corner, Vina couldn't help but take a look back. Absolutely nothing there watching her, no people nor giant creatures. That flash of gold must've just been the sun blinding her eyes.
Vina couldn't tell you how long she's gone without seeing Gawain now. Her teacher might well be everywhere at once. At a fried fin stand, mingling in the boxing gym, maybe up in the clouds above. Could be anywhere. The moment that occurs to her, something makes her twitch for no reason at all, and unconsciously, she goes to reach for another bitter lollipop to stick in her mouth. But once she does, she finds the metal box emptied. Completely vacant and light as a feather. Somehow, someway, her heart feels just as airy, like she's losing her balance. She'd better find something heavier to shove in there next time, Vina thinks. Wouldn't go wrong with some rivets from the construction site.
Somewhere behind, Baird calls for her. Shoving her candy box back in her trouser pocket, Vina grins a little and turns around, sauntering back over to the clamor of voices that was, is, and will be Siege's.

'Thy First Vow' (SOL-Y)
Unlocks at Elite 2 Lv. 60StageStatsTraitTalent- Stage 1Stats: HP +200, ATK +65Trait: The first Deployment Cost -4
- Stage 2Stats: HP +240, ATK +74Trait: The first Deployment Cost -4Talent: Gains 2 SP and additionally grants 1 SP to another random Vanguard Operator on the battlefield whenever an enemy is defeated in the adjacent 4 tiles
- Stage 3Stats: HP +260, ATK +82Trait: The first Deployment Cost -4Talent: Gains 3 SP and additionally grants 1 SP to another random Vanguard Operator on the battlefield whenever an enemy is defeated in the adjacent 4 tiles
To unlock
- During battle, have Siege use Aerial Hammer a total of 40 times (excluding Support Units)
- Clear Main Theme 11-2 with a 3-star rating in Standard Environment; You must deploy your own Siege, Siege must be the first deployed, and Siege cannot retreat or be defeated for the entire stage
Module record
Gawain ambles through the city. He's spent so much time in this manner, yet still can't say he's used to seeing what he sees. Londinium's clouds are hanging low as ever, when did that start happening? He strains to recall, but can't come up with a definite answer. As if the last time he looked to the sky, the gloomy haze was never even there.
Alexandrina Vina Victoria lies sleeping on the counter in the pub. Yesterday, she and her companions made an all-too-tough escape from the beat. It strikes Gawain that she especially resembles her grandmother in these moments, or was it her great-grandmother? The one named Mathilda, the girl with a head of gold curls, how exactly was she related to Vina here? Face after face flashes by, going from young to old, ultimately scattering with the sand on the wind. Some of those faces might not even actually exist, being simply products of vaguer parts of the mind. Gawain has to admit, his time spent by this family's side may be longer than he was anticipating at first. Far longer already.
He doesn't make a habit of appearing before people. The interpretations of him as a symbol of power disgust him, and hardly fall in line with his original agreement. Still, their ups and downs have kept Gawain watching with interest all the same. There'll be times he can't help but reflect on history. Moments where shadows of similarity loom over them.
Vina once asked him why her teacher would always be by her side, and at the time his answer was silence. Yes, he learned long ago not to meddle anymore, because farewell would always come eventually. He still dimly remembers how, once, he and Lugalszargus bounded about that battlefield they call the foehn hotlands these days. He carried that mettlesome man atop his back, and with the Nightzmoran Khagan by their side, they charged for the sandstorms of afar. Everyone died there, and that was the news he brought back to Lugalszargus's daughter. He remembers the feeling of his mane wet with tears. Those times proved... to pass in the twinkling of an eye. Humanity is far frailer than a master of the beasts, and the years have taught him that fact again and again.
Some bygones aren't worth dredging up so often, and Gawain only recalls those periods very, very occasionally in his dreams. A meeting so old that history had not yet been written, a reckless boy upon the barrens who never feared him one bit. Their travels together, cheers and tears, song and wine, and then, his age, his death. That was the first time, not as a sovereign, but as a friend, that Gawain witnessed death. Warmth fading from flesh, breath stilling from mouth and nose. Before that, Gawain had never imagined that to witness death would be such torment.
It was then that Gawain promised him, that he would aid his descendants in their continued survival, until they no longer needed him.
The golden creature stops in his step, and narrows his eyes. He, that friend, that boy... what was his name?
Gawain sighs. Fortunately, he still hasn't abandoned his vow.
Base skills
2
Leader
Dormitory · Elite 0When this Operator is assigned to a Dormitory, restores +0.15 Morale per hour to all Operators assigned to that Dormitory (Only the strongest effect of this type takes place)

Lionheart
Dormitory · Elite 2When this Operator is assigned to a Dormitory, restores +0.2 Morale per hour to all Operators assigned to that Dormitory (Only the strongest effect of this type takes place)
Outfits
4
Elite 1
Default Outfit
Art by Infukun

Elite 2
Default Outfit
Art by Infukun

Legacy
Vitafield/II
Art by Infukun
Event Reward

City Destroyer
Raythean Striker/II
Art by Infukun
Store
Voice lines
38Show all 38 lines
- Appointed as Assistant
- You're still not done assigning tasks? I'll wait a bit longer then.
- Talk 1
- Keep calm and carry on.
- Talk 2
- Our meals used to be fairly nice in the past... but the quality's gone downhill since we joined Indra's group.
- Talk 3
- I had a dream... a dream where the sun rises, and in the distance beyond the horizon... there was my hometown. The place I might never get to return to, ever again.
- Talk after Promotion 1
- Before I knew it, I'd gotten accustomed to this drifter's life... It's a strange thing. In the past I never imagined this was how I'd end up.
- Talk after Promotion 2
- Gawain and company? I wouldn't say they ran into me, more like they picked me up off the streets.
- Talk after Trust Increase 1
- I used to stand side by side with Indra's team when we fought in the streets of Victoria... Looking back, I suppose it's a fairly fond memory to me.
- Talk after Trust Increase 2
- Stay on your guard! I know you've done the best you can, but there may be unknown dangers beyond our abilities.
- Talk after Trust Increase 3
- If we're ever put in a tough situation... then I may well act on my own motives. And if it comes to that, Doctor, I hope you'll join me too in... no, never mind for now.
- Idle
- Hm? You fell asleep?... I wonder if you ever dream of your hometown, too.
- Onboard
- I've passed the strength test, right? So assign me some missions. Don't let this hammer get too bored. My codename? They call me the Siege. Curious name, but it's got a nice ring to it.
- Watching Battle Record
- Feels pretty good.
- Promotion 1
- A promotion? Interesting...
- Promotion 2
- Another promotion? All right, thanks... Life is strange like that, you know? Once upon a time, I was the one assigning new ranks to people.
- Added to Squad
- Tell me, is this battle inevitable?
- Appointed as Squad Leader
- You'd better get used to my combat style.
- Depart
- For want of a nail... the kingdom was lost.
- Begin Operation
- Run while you can. Better to be a coward with a pulse than a martyr with a grave.
- Selecting Operator 1
- Yes?
- Selecting Operator 2
- Are you ready?
- Deployment 1
- What a pain.
- Deployment 2
- We'll take them out all at once.
- In Battle 1
- My weapon chooses its worthy wielder.
- In Battle 2
- Get lost!
- In Battle 3
- A warrior must be ready to face death on the battlefield!
- In Battle 4
- My rule is the balance your lives hang in.
- 4-star Result
- Can bluff, can't take one blow.
- 3-star Result
- Those who refuse to surrender don't deserve mercy.
- Sub 3-star Result
- Are we done here?
- Operation Failure
- I'm... more tired than I thought. I apologize...
- Assigned to Facility
- Do you mind if I get my forty winks in here?
- Tap
- Tsk...
- Trust Tap
- It's too noisy out there for my tastes... I think the silence of your office suits me more. Let me stay in here for a bit, will you?
- Title
- Arknights.
- New Year's blessing
- It's like I can hear an all-too-familiar chime again... I hope the new year's sun will be enough to tear through the hazy Londinium skies.
- Greeting
- Oh, it's you, Doctor.
- Birthday
- Happy birthday, Doctor. I look back fondly on the way I used to celebrate this sort of thing with Indra and the gang. We'd drink ourselves half to death, right on the street, and make a racket to match, but that doesn't seem so appropriate now... Still, I've got some lollipops on me. Want one?
- Anniversary Celebration
- Doctor, as a leader, do you ever find yourself confused too? Do you feel the same heavy burden when your choices can impact the fates of so many? I'm not one to flee from my duty, but there is so much that requires careful consideration... I may want some guidance from you.
Upgrade costs
Open in the plannerPromotion
- Elite 1
Vanguard Chip ×5
Sugar ×9
Device ×3
LMD ×30,000 - Elite 2
Vanguard Dualchip ×4
Bipolar Nanoflake ×4
Orirock Concentration ×6
LMD ×180,000
Skill levels
- Lv. 2
Skill Summary - 1 ×5 - Lv. 3
Skill Summary - 1 ×5
Sugar Substitute ×5
Diketon ×4 - Lv. 4
Skill Summary - 2 ×8
Polyester ×5 - Lv. 5
Skill Summary - 2 ×8
Oriron ×4
Sugar ×3 - Lv. 6
Skill Summary - 2 ×8
Aketon ×6 - Lv. 7
Skill Summary - 3 ×8
Integrated Device ×3
Sugar Pack ×5
Mastery: Charge γ
- M1
Skill Summary - 3 ×6
White Horse Kohl ×4
Aketon ×8 - M2
Skill Summary - 3 ×12
RMA70-24 ×4
Manganese Trihydrate ×7 - M3
Skill Summary - 3 ×15
Bipolar Nanoflake ×6
Orirock Concentration ×6
Mastery: Aerial Hammer
- M1
Skill Summary - 3 ×6
Manganese Trihydrate ×4
Integrated Device ×4 - M2
Skill Summary - 3 ×12
Orirock Concentration ×4
Grindstone Pentahydrate ×9 - M3
Skill Summary - 3 ×15
Bipolar Nanoflake ×6
Polyester Lump ×5
Mastery: Skull Breaker
- M1
Skill Summary - 3 ×6
Grindstone Pentahydrate ×4
Loxic Kohl ×7 - M2
Skill Summary - 3 ×12
Sugar Lump ×4
RMA70-24 ×8 - M3
Skill Summary - 3 ×15
Polymerization Preparation ×6
Optimized Device ×4
Module: 'Candy Box' (SOL-X)
- Stage 1
Module Data Block ×4
D32 Steel ×2
LMD ×80,000 - Stage 2
Module Data Block ×4
Data Supplement Stick ×60
Polymerization Preparation ×3
LMD ×100,000 - Stage 3
Module Data Block ×4
Data Supplement Instrument ×20
Bipolar Nanoflake ×4
LMD ×120,000
Module: 'Thy First Vow' (SOL-Y)
- Stage 1
Module Data Block ×4
Polymerization Preparation ×2
LMD ×80,000 - Stage 2
Module Data Block ×4
Data Supplement Stick ×60
D32 Steel ×3
LMD ×100,000 - Stage 3
Module Data Block ×4
Data Supplement Instrument ×20
Crystalline Electronic Unit ×4
LMD ×120,000
How to get Siege
Recruitment & Headhunting
Art














