
Supporter
Tragodia
★★★★★★
Victoria
Introduction
Tragodia is a 6-star character in Arknights. Tragodia's class is Supporter. Faction: Victoria.
On the combined Arknights tier list Tragodia is S tier, 5th of the 410 characters ranked, from where 2 community tier lists put Tragodia.
Tragodia's banners
All banners- 28 April 2026 to 12 May 2026Orienteering Headhunting
Profile
Tragodia is a male Feline. His birthday is Jan 19, and he stands 185cm tall. Tragodia is voiced by Zhaokun Liu in Chinese, Ben Cura in English, Akira Ishida in Japanese, and Pyo Young-jae in Korean. Skade drew him.
Stories
9Basic Info
[Code Name] Phantom
[Gender] Male
[Combat Experience] 11 Years
[Place of Birth] Victoria
[Date of Birth] Jan 19
[Race] Feline
[Height] 185cm
[Infection Status]
Originium crystals distributed across surface of body, confirmed Infected by medical examination.
Physical Exam
[Physical Strength] Standard
[Mobility] Outstanding
[Physical Resilience] Standard
[Tactical Acumen] Excellent
[Combat Skill] Excellent
[Originium Arts Assimilation] Outstanding
Profile
Previously an independent assassin employed at Rhodes Island as a specialist operator, Operator Phantom had achieved his original goal for joining us by the time he returned from his stint as a Wrankwood actor. After discussion with the Doctor, he has agreed to continue his cooperation with us, providing support for nearby Rhodes Island offices on his travels throughout Terra.
Clinical Analysis
Imaging tests show the indistinct outlines of internal organs, obscured by abnormal shadows. Originium granules detected in the circulatory system. The subject is confirmed to be infected with Oripathy.
[Cell-Originium Assimilation] 17%
The Originium crystallization around Operator Phantom's neck has increased. Further progress of symptoms may result in the loss of vocal facilities. Continued monitoring is necessary.
[Blood Originium-Crystal Density] 0.45u/L
Recorded following Operator Phantom's exposure to an Originium storm in the wilderness outside Wrankwood. Medical will continue to monitor his condition to prevent it from deteriorating.
'He used unstable Arts while exposed to high-concentration active Originium dust? Is he out of his mind, or is that how they shoot movies in Wrankwood?'
Archive File 1
After our operators stationed in Wrankwood returned to the ship, everyone learned that one of our colleagues was about to make his silver screen debut. The most common reaction amongst our operators was 'Who's Phantom?'
As a free-roaming assassin, Phantom's missions have taken him all across Terra, and he rarely came into contact with other operators at Rhodes Island—although the news of his film debut has finally put to rest the rumors that he is nothing more than a Rhodes Island urban legend. 'If he can be caught on camera, then he definitely exists, right? He's not a shadow, or a ghost?'
Several months later, the producer Greta Stone sent us the final cut along with an NDA prior to the film's release, as a token of appreciation for the assistance we rendered to the crew. The Doctor and Closure took the opportunity to hold several viewing sessions, hoping to satisfy our operators' curiosity regarding both Wrankwood and Phantom. After the viewings, however, many operators expressed that, far from learning more about Phantom, they now find him even more of an enigma. There are many mysterious legends of Wrankwood: an action movie star who always wears an iron mask and never uses stunt doubles; a prodigy actress who retired promptly after her first film became a smashing success; a director who never shows his face but whose films regularly foreshadow changes about to occur to Terra... Astute operators have noted that Phantom seemed to tell two stories in the film, one of which was the film's plot, and the other was his own story.
'Legends' about Phantom were all the rage for a while. Operators who have worked with him in field missions are unable to recall any information about him, and curious HR operators were unable to find any files on record. Even though Miss.Christine shares tidbits about Phantom with her followers—those operators who cling devotedly by the lady's nap spot at the windowsill, and Shalem patiently describes their past together as trainees at a theater troupe, those seeking an answer seem to enter a place between reality and fiction, and are unable to piece together a complete picture of Phantom in their minds.
That is, until a logistics operator excitedly announced that he had the answers to all the questions after speaking to Phantom in the corridors for an hour. The obscure operator suddenly became the center of attention. Everyone who heard the 'legends' had their own image of Phantom, and were eager to unveil his secrets. It took twenty minutes for someone to realize that something was wrong, and by that time the young operator had gone from describing his own hometown in Kazimierz to his current emotional troubles.
'So... what's the 'answer to all the questions' that you were talking about?'
'The meaning of my existence! The path I've walked and the path I'm going to walk! Lucian didn't say much, but I understand everything now!'
'Enough about yourself. You didn't forget to ask what happened to HIM, did you?'
'Of course I asked!'
'Well, what did you find out?'
'About Lucian—'
'Hey, what exactly DID I ask?'
Archive File 2
As one after another curious inquirer into Phantom's past came up empty, a consensus began to form—whether he simply did not want to be pried into, or if he really did have a secret that cannot be revealed, Phantom is one of the most difficult entities on Rhodes Island to perceive and comprehend. When the Wrankwood craze had cooled, there was only a cold, eerie blackness left behind of the mysterious shadow that once floated in the limelight, one that few dare to approach.
As a matter of fact, opportunities to come into contact with Phantom are not as rare as many think, and such encounters do not always take place in some shadowy corner. He often initiates contact when he feels the need. A veteran medic said she once saw Phantom in Nowell's eyeglasses fitting room, and was surprised to find Nowell teaching him to polish lenses.
'There's no problem with Lucian's vision. In fact, his night vision and dynamic visual acuity are well above average. The reason he came to find me was...' Nowell paused, seemingly unsure why exactly Phantom had come to see him. He has taught many people the art of lens-making in the past, and those with special talent are able to quickly catch up to his methods, while young people with innovative minds look for other tools to increase efficiency. Laymen who come only for the experience or on a whim quickly stop moving their hands and start observing Nowell in boredom. In that regard, Lucian acts like a pure, overly-serious apprentice. He carefully picked the right polishing materials, and was meticulous about rinsing the lens to prevent overheating of the edges. For a few moments, Nowell almost believed this mysterious stranger would inherit his lens-making responsibilities, but when Nowell told Lucian he was ready to move on to the next step, Lucian continued to admire the gleam reflected by the lens' edge, seeming unconcerned that he had already spent many hours in search of perfection. 'Few people are so focused on wasting time. Unless he already has a clear goal in mind... or an eternity to waste.'
They talked about little more than craftsmanship and day-to-day life, avoiding anything associated with the 'legends', but Nowell noticed that Lucian subtly steered the conversation in a different direction whenever it seemed they were about to talk about Nowell's family or his experiences in Victoria, as though he already knew everything there was to know about Nowell's most important experiences. 'I'd never seen him before the day he walked into the fitting room, but I can tell that our secrets are alike. I know the way to break my own curse. For his part, it seems he's enjoying the process of breaking it—I hope I'm wrong.'
Archive File 3
Illegal operations, serial murders, and an encounter with an Originium storm... Operator Phantom's experience at Wrankwood would put most blockbusters to shame, and he found himself in extreme danger. 'It's been a full month, and Phantom's Blood Originium-Crystal Density hasn't improved one bit. He should be completely bedridden according to the Originium Treatment Handbook, so how is he still walking around?' Phantom's previous doctor, Ansel, expressed his concerns. 'I'm not sure why he refuses to cooperate with his physical examination... Fortunately, Dr. Warfarin has taken over, and some of his medical files have been sealed. I'm sure he'll get better.'
[Medical Interview Log]
Confidentiality Level: Confidential
Subject: Lucian
Interviewer: Warfarin
'...I'm sure you know better than I do what strange changes have come over me... the progress of the infection due to exposure to the Originium storm, the expansion of the crystals on my throat... but their danger has been nullified.
'You could even call it a medical miracle, but the secrets of life and death are not my concern right now—at least, not from a scientific perspective. To get straight to the point, I've been granted more time.
'Am I glad? No, I don't see time as a gift. There may not be an answer to what I seek for centuries, millennia, or perhaps no single answer at all—which is painful, yet fascinating. All I want to do is leave behind the theaters of man and head to another kind of stage.
'It's better for everyone on the ship. The Doctor has sealed the reports on the Wrankwood incident, and you've increased the access level required to view my medical files... I can sense that some operators harbor doubts about me.
'Singing a song that manipulates hearts, inheriting a set of extravagant robes along with his staff, having Miss.Christine by my side... Mysteries can be lethal.
'I cannot guarantee that no one will be dragged into it. Drama is a human construct. It needs both a creator and a performer, and it needs an audience even more. I don't want what I do to be self-entertainment. My drama is a failure if it is nothing more than self-gratification.
'To break free from one's pen, I must face this newly-free self, and the pen and paper that have been forced into my hands.
'Death and destruction... The Doctor was concerned that I would once again come into contact with the aesthetics of obsession and deviation. But they are natural inspirations that I cannot avoid, nor will I attempt to circumvent them. Drama has always had multiple answers.'
'We will not speak again for the next six months.
'I will leave this place for now, to find an answer to my drama that belongs only to me, to find a way to understand this land... Perhaps it is hysteria, or perhaps madness will bring truth and enlightenment. Do you feel the same way? Are we still part of a story?
'Prejudice, conflict, the unsolved secrets of Terra... If the Troupe Leader is but another character, I want to know what the true author wishes to write, and what I can 'write'.'
'Even if it is futile...
'Even if... I will never wake up again.'
Archive File 4
At first, the items that arrived on the office desk of the Archives Department were thought to be a prank. Old gold coins, banners scorched by the fires of war, rubbings of ancient murals... They came from many different eras and places, the only commonality being a certain mark found upon them. As these unclaimed 'pranks' accumulated, people started becoming superstitious, and began doing whatever they could to avoid the night shift, until the Doctor reminded them that it was Phantom who left these mysterious tokens.
Most common among these ancient scraps are tomes that depict the legends of Tragodia from across Terra, the earliest being centuries-old. The description of Tragodia varied widely between cultures. In some, he is the god of harvests, love and joy; in others, a deranged hedonist who created drama and the arts. More recent volumes call him the 'Deceitful Ghost'. Even expert archivists had difficulty piecing together a complete picture from these fragments, but Phantom managed to deduce what the predecessor of the Crimson Troupe was, and the identity of the Troupe Leader. It is hard to imagine how much time he spent studying the origins of the Troupe in search of an answer, or an opportunity for 'revenge'.
The changes that have occurred in Phantom since his return from Wrankwood indicate that it is not a hatred of being manipulated that drives him to seek the truth. Perhaps, his natural inclinations and obsessions have caused him to surpass the boundaries of right and wrong, viewing his past experiences from a brand-new angle. In order to validate some of these records, the Archives Department wanted to invite him to discuss the origins of some of these objects, but were unable to locate him on the ship. Perhaps in his eyes the curtains have already fallen, and the actor should leave the stage. Or perhaps he simply did not want to make a subjective judgment on an event that he experienced personally, causing both the tokens and the identity of Tragodia to once again become a dangerous private collection.
If you asked me how the processor of these mysterious records would view the relationship between Phantom and the legend of Tragodia—whether he has inherited an identity that cannot be explained by modern science, or whether he has yet to escape his nightmare—I would answer from a different angle.
Whatever Phantom's present identity is, he is no longer struggling with pain. Perhaps there is a mysterious, unknown side to the words he has left unspoken, but he has been willing to share the results of his decade-long search. Perhaps he will repeat the mistakes of the past, and make radical choices for his heart's desires, but he has given us a chance to understand him, and to stop him.
If he has chosen to trust Rhodes Island, then we should repay that trust.
—An Archives Department Operator
Promotion Record
[Note found at the end of a Rhodes Island corridor]
'It is the end of the day. You finally have the time to organize the files on the Wrankwood incident and fill out promotion paperwork for a certain operator. The task leaves you somewhat troubled.
'Out of both duty and sincere concern, you must assess the significance of Lucian's dream-like state with precise language and a predetermined conclusion.
'You find this note at the end of a corridor as you leave your office to clear your mind.
'You attempt to put on a calm face, but cannot prevent the hairs on your skin from standing on end. You are curious who wrote these words: the nightmares of olden days that Lucian has spoken of, a rift caused by the compression of higher dimensions... or has your life become an element in the work Lucian is conceiving? You have heard his midnight murmurs and whispered songs, but the fragments dissipate with song when you attempt to understand his thinking and the words he wrote down.
'Some advice, 'friend'—abandon logic and reason, and forget mundane definitions. Do not expect this note from nowhere to answer all your questions about Lucian, just as I cannot explain to you in words all the interpretations of works, the creations of fictional characters, and the performances of drama, that have existed since the beginning of art...
'You recognized me, didn't you? 'I' do not simply exist within his identity or pseudonym. This two-person play, that is as long as fate, has made me part of him. It was not my original intention, but a pleasant surprise that he has brought me. Be happy, and let yourself sink into his story.'
Stats
- HP417th of 4551,200
- ATK323rd of 455490
- DEF414th of 455104
- RES87th of 45215
- Block1
- DP cost160th of 44616
- Redeploy70s
- Attack interval238th of 4551.6s
At Elite 2, level 90, before trust, potentials and modules. Each bar is measured against the highest value in the Arknights roster, and the place is out of every character with that stat, lowest first for DP cost, Redeploy and Attack interval.
By promotion
- Elite 0 Lv. 1HP: 484ATK: 233DEF: 46RES: 5Block: 1DP: 14Redeploy: 70Interval: 1.6
- Elite 0 Lv. 50HP: 702ATK: 324DEF: 67RES: 5Block: 1DP: 14Redeploy: 70Interval: 1.6
- Elite 1 Lv. 80HP: 936ATK: 411DEF: 89RES: 10Block: 1DP: 16Redeploy: 70Interval: 1.6
- Elite 2 Lv. 90HP: 1200ATK: 490DEF: 104RES: 15Block: 1DP: 16Redeploy: 70Interval: 1.6
Base values before trust, potentials and modules. Full trust adds HP +300, ATK +40.
Trait
- Attacks deal Arts damage, and can inflict Elemental Injury
Skills
3
Night Echoes
Auto trigger · Offensive recovery · Unlocks at Elite 0LevelThe next attack deals 150% of ATK as Arts damage twice and Binds the target for 3s; target's Nervous Impairment received increases to 1.8x during the Bind; prioritizes attacking enemies not under a burst effect
- SP cost
- 2
- Initial SP
- 2

Folie à Plusieurs
Auto trigger · Auto recovery · Unlocks at Elite 1LevelASPD +35, and Talent 1's splash area expands; while skill is active, can deploy a Blood's Whisper, which Lures up to 4 enemies who enter its range and can path to it (prioritizing elite or leader enemies) for 10s after deployment; once the first target arrives at its position, retreats and Slows all surrounding enemies for 6s, dealing 150% of Tragodia's ATK as Arts damage and 25% of Tragodia's ATK as Nervous Impairment every 0.5s Unlimited duration; Blood's Whisper has an independent Redeployment Time
- SP cost
- 25
- Initial SP
- 0

Le Théâtre du Vide
Manual trigger · Auto recovery · Unlocks at Elite 2LevelAttack Range expands, ATK +125%, prioritizes attacking enemies not under a burst effect; enemies that have received Nervous Impairment from Tragodia while skill is active take 10% of ATK as Nervous Impairment per second until burst effect is triggered; enemies within attack range have +50% to their Nervous Impairment cooldown recovery rate; enemies entering the burst effect of Nervous Impairment will generate/refresh a Cage of Chaos at their ground position
- SP cost
- 40
- Initial SP
- 30
- Duration
- 30s
Talents
2Mind Over Matter
- Elite 0
- Attacks deal an additional 20% of ATK as Nervous Impairment, and deal 10% of ATK as Nervous Impairment to enemies around the target
- Elite 0 · Potential 3
- Attacks deal an additional 23% (+3%) of ATK as Nervous Impairment, and deal 13% (+3%) of ATK as Nervous Impairment to enemies around the target
- Elite 1
- Attacks deal an additional 25% of ATK as Nervous Impairment, and deal 15% of ATK as Nervous Impairment to enemies around the target
- Elite 1 · Potential 3
- Attacks deal an additional 28% (+3%) of ATK as Nervous Impairment, and deal 18% (+3%) of ATK as Nervous Impairment to enemies around the target
- Elite 2
- Attacks deal an additional 30% of ATK as Nervous Impairment, and deal 20% of ATK as Nervous Impairment to enemies around the target
- Elite 2 · Potential 3
- Attacks deal an additional 33% (+3%) of ATK as Nervous Impairment, and deal 23% (+3%) of ATK as Nervous Impairment to enemies around the target
Descend into Dream
- Elite 2
- When deployed, all enemies on the field under the burst effect of Nervous Impairment have ASPD -12; when enemies within Attack Range perform normal attacks, they take 70 points of Nervous Impairment
- Elite 2 · Potential 5
- When deployed, all enemies on the field under the burst effect of Nervous Impairment have ASPD -16 (+4); when enemies within Attack Range perform normal attacks, they take 70 points of Nervous Impairment
Potentials
- Potential 2
- DP Cost -1
- Potential 3
- Improves First Talent
- Potential 4
- ATK +23
- Potential 5
- Improves Second Talent
- Potential 6
- DP Cost -1
Modules
1
Heart of Tragodia (RIT-X)
Unlocks at Elite 2 Lv. 60StageStatsTraitTalent- Stage 1Stats: HP +125, ATK +30Trait: Elemental Injury dealt to Elite and Leader enemies increases by 18%
- Stage 2Stats: HP +165, ATK +37Trait: Elemental Injury dealt to Elite and Leader enemies increases by 18%Talent: When deployed, all enemies on the field under the burst effect of Nervous Impairment have ASPD -17; when enemies within Attack Range perform normal attacks, they take 80 points of Nervous Impairment
- Stage 3Stats: HP +200, ATK +42Trait: Elemental Injury dealt to Elite and Leader enemies increases by 18%Talent: When deployed, all enemies on the field under the burst effect of Nervous Impairment have ASPD -20; when enemies within Attack Range perform normal attacks, they take 90 points of Nervous Impairment
To unlock
- Deal a total of 60,000 Nervous Impairment with your own Tragodia
- Clear Main Theme 9-6 with a 3-star rating under Standard Environment; You must deploy your own Tragodia, and use Le Théâtre du Vide at least 2 times
Module record
A misprinted Sargonian coin with an indistinct inscription on one side and a sigil of two faces facing away from each other on the other. An extremely rare find. Judging from the degree of degradation, this little thing is more than a hundred fifty years old. The collector from Toron would have been unwilling to trade it for such a low price were he not in urgent need of funds. It is also on that fortunate rainy night that I meet an unusual guest, draped in a black cloak, speaking with a unique accent from northwestern Victoria, who asks me where my gold coin came from. As I get older, it has gotten easier to wag my tongue with irrelevant gossip than to give a genuine response. I assume a young man like him will interrupt my endless preamble, but he listens with interest. My own interest grows, so I tell him my own interpretation of the special mark on the coin. Before he leaves, he tells me to let him know if I add any more relics with similar sigils to my collection, and he vanishes like a shadow into the rainy night of Londinium.
Afterward, I keep in touch with the mysterious gentleman from time to time. Even if he is unable to immediately visit my shabby shop as soon as I send word, he always comes by on a good day to listen to me tell the stories of the relics and their previous owners. As time passes, I grow curious, wondering what he is looking for. I visit some old chaps and learn that the mark has links to an ancient drama cult. Recalling my mysterious guest who always comes by late at night, I cannot help but feel a pang of worry. However, whether due to my ordinary life causing an infatuation with legends, or his silent but generous gestures alleviating my concerns, we continue to maintain a good business relationship. I can tell this gentleman is eager to collect more information about this twin-face sigil, but he also seems deeply interested in the other curios in the shop too, flipping through old, dry scripts, or admiring my latest collection of paintings on the wall whenever he stops by. He seems to be naturally drawn in by art. During one of our meetings, a ticket stub falls from his pocket, and I learn he is an actor from a wandering troupe. When I mention my interest in seeing him perform, he shakes his head and says he will never perform again. After he leaves, I turn over the stub to find a familiar mark on the paper... What a shame. My guess is that he was a brilliant actor.
Eight years pass since I first met Mr. Lucian. He has not come by in recent times, even as I get older and older. Tonight is yet another rainy night, and to my surprise, my familiar yet stranger of a customer stops by. This time he is dressed in completely different attire, and even his eyes exudes a changed air. I am momentarily stunned but manage to ask my usual 'What are you looking for, sir?' He does not answer, but takes out a brand new gold leaf from his sleeve, our tacitly understood mark engraved upon it. The leaf glows with a dynamic, newborn luster within my otherwise dusty little abode. I want to place this beautiful present in the most eye-catching spot in my shop, but the gentleman merely puts it on top of the nearest shelf, just like how a writer leaves a period in between lines to await a reader to question and interpret it. After telling the story of dozens of these sigils, I too have become a part of this story.
How wonderful, that he finally solved his own mystery.
I figure I will never see him again.
Base skills
2
Man in the Mirror
Factory · Elite 0When this Operator is assigned to a Factory, Battle Record productivity +20%, and Morale consumed per hour -0.25

Playing the Part
Factory · Elite 2When this Operator is assigned to a Factory, Battle Record productivity +35%, and Morale consumed per hour -0.25
Outfits
2
Elite 1
Default Outfit
Art by Skade

Elite 2
Default Outfit
Art by Skade
Voice lines
38Show all 38 lines
- Appointed as Assistant
- Doctor, I've brought myself here in the flesh. You may stop watching my videotapes.
- Talk 1
- Ever since doing away with the suppressor on my throat, Miss.Christine has deigned to lead my vocal training, teaching me how to sing unto people's minds without damaging their psyches. You'd like to hear the results? Hm. You did once request a lullaby, which... isn't my forte. I'll need practice still.
- Talk 2
- It never struck the Crimson Troupe just how their rejection of critique, their scorn of video, laid bare their cowardice and mediocrity. I used to avoid watching anything I performed in, such was my disgust... But perhaps it's time for a better seat. I see you holding those film tickets, Doctor; you needn't hide them. I accept your invitation.
- Talk 3
- There are people after me. They are disenchanted and voracious, screaming in chaos, dying to find the maker for their crazèd flock. For how could Tragodia truly die? He is but one of countless graven images to fall on the steps, He and all his kind are wholes made of shards, idols formed from syncretism. As it was with that mad and lonely stage director, snobbish soul, old friend of mine.
- Talk after Promotion 1
- I've read that evaluation report; Dr. Folinic is suggesting I exit from the frontline for the time being. I can't maintain constant sobriety, that much is true; after years with these hallucinations for company, they are among the few friends I can count on my fingers. But I remain your assassin... Call me, and let me see to the work I know best.
- Talk after Promotion 2
- Upon his followers, the troupe leader bestowed masks. Before long, I will set out in companionship to find those followers, one and all. Abandon reason and surrender to violence as they may, I will simply create, perform, and weave their dreams. Till they awaken from despair, till they can reexamine their souls in the mirror, wretched yet free, for better and for worse.
- Talk after Trust Increase 1
- Some unfamiliar operators invited me to a 'movie night' after I reboarded, and the Vampire madame from Engineering seems somewhat soft on me too. So generous is the drama, it bathes its actors in halo even outside of the silver screen. Pardon? Rhodes Island's operators trust me on principle...? Mmm. They ought to be a little warier than that.
- Talk after Trust Increase 2
- It is harder to resist destroying beauty than demonstrating it. It's a notion I try to stifle, but is it so simple to shake my bloodstained creative impulses? They were the one excuse in the troupe to touch on love and hate; they were a poison to tempt the audience; they are an inextricable yet unwordable part of me.
- Talk after Trust Increase 3
- I must recall, the conspiracy, the slaughter, the false performances. Does creation break me free of the shadows about me, or does it bring me closer to them? Perhaps my thirst, reignited by death, will one day finally catch fire and rage. Doctor... Witness it. Grasp it. Endorse or reject it. Do not stop it.
- Idle
- Close your eyes. The dark of night now shrouds your consciousness; the sharp discomfort fades. So tell me, what is it you long to see... a ship, a sea of flowers, and us... That is all you want?
- Onboard
- Permit me to shirk our operators' curious gazes for a spell. The curtain has finally fallen on the longest play, and I need some time to reorganize my thoughts. I'm sure you understand, Doctor... Pardon? I have to sign the returnee ledger with my Wrankwood autograph?
- Watching Battle Record
- Would that they could break free of the slaver that is Hate, what then would they do...
- Promotion 1
- I've woken from a nightmare, yet I still am in the night. Would you journey with me even then, dear Doctor?
- Promotion 2
- The symbol of a troupe member's honor was a medal bearing Tragodia, a sentencing to days with thought and taste imprisoned, a painful past I tried again and again to cut away. But you give me a present to delight... and I will cherish it.
- Added to Squad
- The stage is set.
- Appointed as Squad Leader
- To lead or to dominate, they are but a hair apart.
- Depart
- Alas, the scent of strife; I know it well.
- Begin Operation
- Below the stage stirs not a soul.
- Selecting Operator 1
- Here I perform as me.
- Selecting Operator 2
- The apron and the wings are but the same.
- Deployment 1
- I am everywhere.
- Deployment 2
- The shadow beneath your feet is not your own.
- In Battle 1
- The killing urge doth seize your flesh.
- In Battle 2
- The burning hate doth speak your minds.
- In Battle 3
- Resist me not; come to my song.
- In Battle 4
- Shh... Listen.
- 4-star Result
- Heeding your direction always leads so simply to ideal results. I ought to be on guard...
- 3-star Result
- Stay the curtain call... the time is not yet come.
- Sub 3-star Result
- Flee... until your nightmares catch up to you again.
- Operation Failure
- If this is not the ending in your heart, then rewrite it.
- Assigned to Facility
- ...Could you take some of those film posters off the walls?
- Tap
- Yes, this attire is too formal.
- Trust Tap
- Once this one-act play is... roughly ready, would you like to be the first to watch?
- Title
- Arknights.
- New Year's blessing
- On and on do new days come, yet shadows squat in the crevices of bygone days, so loath to leave. Doctor, be careful, please. Don't wallow too deeply in feelings of regret, in cursing fate. Accept failure, unease, fear... and then carry on walking.
- Greeting
- History and murders aside, Wrankwood is a fine vacation spot.
- Birthday
- Pierced by Originium crystal, this larynx of mine is a ruthless weapon, and proof of how the arts intoxicate me. Now that I've finally recovered my singing technique, I wonder, would you mind if... As you wish, then. Allow me to dedicate this long-overdue ballad to you. Happy birthday, Doctor.
- Anniversary Celebration
- Perhaps this sailing ship we stand on is a clear glass reflection, and Rhodes Island is but a fantasy woven by you... Yet oneiric emotions can move just as deeply as waking ones; if you believe this is all one beautiful dream, don't wake so soon.
Upgrade costs
Open in the plannerPromotion
- Elite 1
Supporter Chip ×5
Sugar ×9
Device ×3
LMD ×30,000 - Elite 2
Supporter Dualchip ×4
Nucleic Crystal Sinter ×4
Keton Colloid ×2
LMD ×180,000
Skill levels
- Lv. 2
Skill Summary - 1 ×5 - Lv. 3
Skill Summary - 1 ×5
Oriron Shard ×5
Sugar Substitute ×4 - Lv. 4
Skill Summary - 2 ×8
Polyketon ×4 - Lv. 5
Skill Summary - 2 ×8
Device ×3
Polyester ×3 - Lv. 6
Skill Summary - 2 ×8
Aggregate Cyclicene ×4 - Lv. 7
Skill Summary - 3 ×8
Manganese Ore ×5
Sugar Pack ×4
Mastery: Night Echoes
- M1
Skill Summary - 3 ×8
RMA70-24 ×4
Compound Cutting Fluid ×4 - M2
Skill Summary - 3 ×12
Incandescent Alloy Block ×4
Oriron Block ×7 - M3
Skill Summary - 3 ×15
Crystalline Electronic Unit ×6
Refined Solvent ×1
Mastery: Folie à Plusieurs
- M1
Skill Summary - 3 ×8
Crystalline Circuit ×4
Integrated Device ×2 - M2
Skill Summary - 3 ×12
Keton Colloid ×4
Cutting Fluid Solution ×8 - M3
Skill Summary - 3 ×15
Rephasic Enantiomer ×6
Solidified Fiber Board ×1
Mastery: Le Théâtre du Vide
- M1
Skill Summary - 3 ×8
Transmuted Salt Agglomerate ×4
Loxic Kohl ×9 - M2
Skill Summary - 3 ×12
Cyclicene Prefab ×4
Polymerized Gel ×9 - M3
Skill Summary - 3 ×15
Polymerization Preparation ×6
Grindstone Pentahydrate ×6
Module: Heart of Tragodia (RIT-X)
- Stage 1
Module Data Block ×4
Rephasic Enantiomer ×2
LMD ×80,000 - Stage 2
Module Data Block ×4
Data Supplement Stick ×60
Polymerization Preparation ×3
LMD ×100,000 - Stage 3
Module Data Block ×4
Data Supplement Instrument ×20
D32 Steel ×4
LMD ×120,000
How to get Tragodia
Recruitment & Headhunting
Art














