Ulpianus

Guard

Ulpianus

★★★★★★

Abyssal Hunters

Introduction

Ulpianus is a 6-star character in Arknights. Ulpianus's weapon type is Anchor and class is Guard. Faction: Abyssal Hunters.

Is Ulpianus good?

Ulpianus can hold a lane against hordes of enemies while also being tough enough to slay stronger individual threats, backed by a massive HP pool and Natural Holdfast acting as a kind of built-in defense. Skill 2 delivers strong value just from being deployed, and Skill 3 adds mobility that lets him handle a wide range of different stage layouts, functioning as both a lane holder and a puller depending on what's needed.

He shows his true value fielded alongside Gladiia and other Abyssal Hunters.

Pairs well with: Gladiia.

Strengths

  • Holds a lane against hordes while still able to kill tough enemies
  • Massive HP pool with a built-in pseudo-defense
  • Skill 2 delivers value immediately on deployment
  • Skill 3 adds mobility for handling different stage layouts

Profile

Ulpianus carries the title "Third Commander of the Abyssal Hunters". Ulpianus is a male Ægir. His birthday is April 13th, and he stands 189 cm tall. Ulpianus is voiced by Liu Yijia in Chinese, Taylor Clarke-Hill in English, Daisuke Ono in Japanese, and Kim Young-chan in Korean.

Background

Ulpianus is the Third Commander of the Abyssal Hunters who was thought to have died during the great assault onto Ishar-mla many years ago.

However, not only did he survive the massacre, but he also uncovered the mystery of the Seaborn.

He found himself inside an ancient ruin within the abyss where he witness numerous Seaborn "Genesezoics".

He also witnessed the moment Ishar-mla's blood fused together with Skadi's, turning her into Ishar-mla's vessel.

As a matter of fact, Ulpianus remains cautious of Skadi and will use any method to prevent her from returning to her homeland so she can not destroy it through Ishar-mla's revival.

During the time he was thought to be dead, Ulpianus uncovered more secrets from the insidious Church of the Deep after breaking into Cicero's laboratory.

He learnt the Church's intention to revive Ishar-mla and their ultimate goal of bringing the second Profound Silence onto the entire Terra.

Ulpianus also befriended the legendary Last Knight whom he shares a common goal of defeating the source of the Seaborn.

CRU-X: "Laurentina, your outfit looks lovely today," Blandus's voice comes through the glass of the partition.

Laurentina turns with a smile and offers a quick "thank you" as she gracefully leaves the lab.

On the other side, Secunda suddenly stands up from behind the file shelf, staring intently at Ulpianus's back.

After a moment's hesitation, she speaks resolutely.

"Professor, I have a personal question."

"Ask." Ulpianus doesn't turn around.

"Why do you always wear the same clothes?

You've been dressed like that since the day I met you."

"Frankly, he's been dressing like that since he was a student.

He's hardly changed his outfits at all over the years as I remember, and they always follow the same style, each more buttoned-up than the last.

But I'd rather discourage such idle curiosity," Blandus chimes in.

"Wrong question." Ulpianus still doesn't turn around, his voice cold and firm.

"Understood!" Secunda answers brightly as she quickly leaves the lab.

Twenty minutes later, she reappears at the door.

"Professor, let me rephrase my question.

Why do you rotate between dozens of outfits that look identical but differ slightly in material, craftsmanship, weight, and texture?"

"Still imprecise," Ulpianus says, casting a quick glance at her before returning to his work sorting the mountain of Seaborn specimens.

Another twenty minutes pass, and Secunda appears again at the lab entrance, pen in hand.

"Professor, I've compared the differences in your outfits and analyzed the changes in your physical metrics, and I've found a preliminary correlation.

Considering that combat gear aids Hunters in coordinating bodily movements, I hypothesize that you adjust details in your attire to match changes in your physical state, ensuring optimal control over your body in all conditions."

After a brief silence, Ulpianus's ear moves slightly, as if signaling her to continue.

"However, this hypothesis leaves some gaps.

Is there another variable influencing your choice of attire?"

"Indeed, Secunda." Ulpianus finally turns around.

"You haven't noticed the correlation between the songs I compose pre-battle and my chosen outfit, but as those compositions have never been recorded, it's understandable you didn't realize this."

"You mean, the other variable is..."

"My thoughts at the time."

"Hold on!" At some point, Blandus had emerged from the partition.

"Ulpianus, that's not what you said when you explained it to me!

You said it was because you didn't want to attract—"

"There are always more than one reason, Blandus." Ulpianus cuts him off.

"What I told you was what you needed to know, and what I told her was what she needed to know.

Nothing more."

Stats

  • HP6,022
  • ATK1,569
  • DEF0
  • Effect RES0

At max level. Each bar is measured against the highest value in the Arknights roster.

Skills

5
  • Natural Holdfast

    Talent

    Restores 100 HP whenever this unit takes damage; if HP is below 50%, restores 160 HP instead

  • Nourish the Blood

    Talent

    Increases Max HP by 120 and ATK by 30 after defeating an enemy, stacking up to 10 (+1) times; other [Abyssal Hunter] Operators gain 50% of this boost effect

  • Contact Must Be Made

    Skill · Auto · Auto recovery · Initial SP 0 · SP cost 4

    Throws an anchor forward, dragging 2 enemies caught by it towards this unit moderately, dealing 270% of ATK as Physical damage

    At Mastery 3

  • Boundaries Must Be Kept

    Skill · Auto · Auto recovery · Initial SP 0 · SP cost 70 · Duration ∞s

    Talent 1 effect increases to 2x, Block +1, Max HP +60%, ATK +160% Unlimited duration

    At Mastery 3

  • Paths Must Be Opened

    Skill · Manual · Auto recovery · Initial SP 20 · SP cost 25 · Duration 25s

    Max HP +80%, ATK +260%. Immediately throws an anchor forward, stopping when hitting a target or reaching the max distance, dealing 160% of ATK as Physical damage to all nearby enemies and Stunning them for 6 seconds. If the anchor stops on a tile he can deploy on, Ulpianus will Move to that tile Skill can be manually deactivated; when skill ends, Ulpianus returns to his original position

    At Mastery 3

How to get Ulpianus

Introduced in Path of Life

Art

Ulpianus key art

More characters

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