Viy

Viy

6-starCaster

Introduction

Viy is a 6-star character in Arknights. Viy's class is Caster. Faction: Ursus.

Profile

Viy's full name is Stjopa Rasin. Viy carries the title "Leader of the Sechin Independent tactical unit". Viy is a male Kuranta. His birthday is June 21st, and he stands 190 cm tall. Viy is voiced by Yu Songtao in Chinese and Hiroki Takahashi in Japanese.

Stats

  • HP1,500
  • ATK1,410
  • DEF121
  • Block1
  • DP cost27
  • Redeploy80s
  • Attack interval3s

At Elite 2, max level. Each bar is measured against the highest value in the Arknights roster.

Skills

5
  • "Ere one draws their sword"

    Talent

    When stored attacks from this unit's trait reaches 3, they will be fused into 1 [Transposing Energy] (This unit may store at most 9 attacks). When possessing [Transposing Energy], ATK +12%. If not, ASPD +15.

  • The Arts of War

    Talent

    Enemies hit by attacks or stored energy will receive 90 Arts damage every second for 5 seconds (stacking up to 3 times, enemies hit by [Transposing Energy] will immediately take 3 stacks). Will not target enemies inflicted with this status.

  • Self-made Callsign

    Skill · Auto · Auto recovery · Initial SP 12 · SP cost 25 · Duration 18s

    ASPD +100

    At Mastery 3

  • Awash With Blood

    Skill · Manual · Auto recovery · Initial SP 10 · SP cost 32 · Duration 28s

    Attack Interval reduces slightly; after attacking or firing charges, ATK +15%, ASPD +8 (stacks up to 9 times, firing [Transposing Energy] will immediately add 3 stacks) for the remaining duration of this skill.

    At Mastery 3

  • Remember With Hematite

    Skill · Manual · Auto recovery · Initial SP 28 · SP cost 45

    ASPD +180; after firing stored energy, it will ricochet to nearby enemies once (prioritizing different targets) and deal 165% ATK as Arts DMG. [Transposing Energy] will ricochet 3 times instead. Skill activation grants 27 ammo, ammo will only be consumed by 1 when firing Stored Energy, firing [Transposing Energy] will instead consume 3 ammo, and the skill ends when all ammo is used. (Can manually deactivate skill)

    At Mastery 3

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