
W
SniperA tier
Introduction
W is a character in Arknights. W's class is Sniper.
On our Arknights tier list W is A tier, 44th of the 293 characters ranked, from where 4 current tier lists put W.
Is W good?
A long-range AoE sniper whose every skill stuns. S1 throws a grenade for a 3-second AoE stun, S2 buries mines that stun whatever walks over them, and S3 plants bombs on up to four enemies, preferring the highest HP, for a 5-second stun.
Her talents give her dodge and make her harder to target after 10 seconds, and make stunned enemies in range take more physical damage. Her skills cycle quickly.
Strengths
- Stuns on every skill
- S3 targets the toughest enemies
- Extra damage against stunned enemies
- Hard to target once settled
Weaknesses
- Damage leans on keeping enemies stunned
Background
ART-X: The mercenary's bag has an interlayer, and within it go things she doesn't normally bring out.
Young, wandering children are all too common a sight across these lands, most clinging onto their bitter lives.
A little girl pleads with a group of monsters, hoping to be spared some food.
"Please, please, help me! " says the little girl, "I can do a lot of things, I can help you too.
The monsters take pity on this wasteland vagabond, and they accept her, allowing her into a small den she can call home.
"You're so nice! " she says, with her tiny cloth bundle.
"I can hunt–I'll bring back even more food for you.
The skies grow dark, and dark means unsafe.
She shrinks into her hiding spot, looking out at the dim sky.
"We don't have enough food. You said you would hunt.
Now's the time. " The leader of the squad of monsters brushes its hair out of its eyes, and says to the girl, "Bring back more food.
The girl journeys out alone into the dark, and all the creatures under the night sky tuck themselves away, leaving her with nothing.
But, far in the distance, she catches sight of a small campfire, a bag of food full enough for several days, and a seemingly very listless mercenary.
"Take it. " The thought pops into her head.
Finally, she reaches out and manages to grasp the bag.
Inside is something she hasn't eaten in a long time–real food.
Snatch it, steal it, whatever it takes. Getting it is the only way the monsters will recognize her; taking it is the only way they will let her stay.
She clutches it tight and starts to run.
With the mercenary giving chase, the girl runs all the way back to the squad of monsters, and they rush at the mercenary, claws out.
But the wails she imagines never come. The mercenary seems to be saying something in a loud voice.
The girl peeks out from behind the bonfire.
The mercenary takes the monsters once more into the black night, and after a brief departure, they come back.
The monsters are delighted, crying out in celebration, as they haul a modest convoy of supplies out from the night.
Time passes, growing darker still, and it comes time to rest.
The girl lies down in relief, the mercenary takes watch duty, and after they are done celebrating, the monsters too sleep beside the bonfire.
She takes stock of this newcomer, and the newcomer returns her gaze.
After a brief moment of eye contact, she turns away and shuts her eyes.
The monsters murmur as they dream, and the mercenary adds some wood to the fire.
Only one pair of eyes is open, glinting in the flames, and they size up the camp.
When the only sound to be heard by the bonfire is steady breathing, the girl opens her eyes.
Once all the other sounds completely disappear, she emerges from her hiding spot.
"We make a good team. " In the mercenary's hand is a blade, slicked with a liquid, thick and red.
The girl looks around, taking in the state of the camp.
She finds a patch of ground to sit down on, still more or less clean.
The mercenary starts moving the things back to their camp, and, left alone, she looks up at the moons.
". . . Traitor! " The sole remaining monster charges out from some corner, breath ragged and letting out an incomprehensible voice.
It grapples the girl.
"I'm going to die like this," thinks the girl as she struggles desperately.
"I can't die. "
A hole is made in her little bundle; a shard of a blade cuts through the cloth in her grip and slices her hand.
She grips this shard tight, and thrusts it into the night over and over, until the monster can no longer hold of its weapon.
Thick, sticky, red liquid trickles to the floor.
Survive.
Inside the interlayer of the mercenary's bag is the shard of a blade, something she placed in there even before she was a mercenary.
Skills
5King of Hearts
SkillImmediately launches a grenade, dealing 350% ATK as Physical Damage to all enemies hit and Stun them for 3 seconds King of Hearts' grenades have a splash damage radius of 1.2 tiles.
At skill level 10
Jack in the Box
SkillThe next attack buries a mine (lasts for 120 seconds) in a deployable tile within this unit's Attack Range; The mine will detonate when an enemy passes by it, dealing 280% Physical Damage to all nearby enemies and Stun them for 2.2 seconds Wukanari will place the Front Toward Enemy through Jack in the Box on open tiles matching the conditions in the following order: Occupied by enemies > Closest to one occupied by enemies > Other (random) If there are no open tiles within Wukanari's range, Jack in the Box will not be activated. The Front Toward Enemy has a trigger radius and area-of-effect of 1.35 tiles, and will detonate after a delay of 1.5 seconds once triggered. All Front Toward Enemy will disappear when Wukanari is knocked out or retreated.
At skill level 10
D12
SkillPlaces bombs on up to 4 enemies within Attack Range, prioritizing enemies with the highest HP; after a delay, the bombs will detonate, each dealing 310% ATK as Physical Damage to nearby enemies and Stun them for 5 seconds The damage dealt by the bombs' detonation are calculated using Wukanari's ATK when she activates D12 and treated as having no source. The bombs detonate after a delay of 3 seconds and has an area-of-effect of 1.2 tiles, and will remain even if W is knocked out or retreated. If the target(s) are defeated/destroyed or removed from the map (including entering Protection Objectives and Tunnels) before the bomb detonates, it will prematurely detonate.
At skill level 10
Ambush
TalentAmbush: After remaining deployed for 10 seconds, obtains 40% Physical and Arts Dodge, and is less likely to be targeted by enemies After remaining deployed for 10 seconds, obtains 60% Physical and Arts Dodge, and is less likely to be targeted by enemies
Insult to Injury
TalentInsult to Injury: Enemies in range take +18% Physical damage when Stun Enemies in range take +21% (+3%) Physical damage when Stun



