
Specialist
Weedy
★★★★★★
Rhodes Island
Introduction
Weedy is a 6-star character in Arknights. Weedy's weapon type is Water cannon and class is Specialist. Faction: Rhodes Island.
On our Arknights tier list Weedy is S tier, 22nd of the 293 characters ranked, from where 12 current tier lists put Weedy.
Is Weedy good?
A 6-star Push Stroker
Specialist who deploys a Water Cannon (5 DP, 20 seconds, no deployment slot) that attacks three tiles ahead and knocks enemies back; placed behind her, the two combine for very strong pushes. Barrel Burst pushes and stuns, Hydraulics Mode turns her attacks into long-range AoE pushes, and Liquid Nitrogen Cannon blasts an area, shoves enemies far and deals True damage based on how far they travel, fired by the Cannon too when it's nearby.
Skill levels directly raise her push strength, so aim for level 7 and Mastery 3, especially for high Contingency Contract risks.
Strengths
- Top-tier knockback with the Water Cannon
- True damage from distance traveled
- Can deal damage or control
Weaknesses
- Push strength depends heavily on skill level
- Needs good map layout for pushes
Profile
Weedy is a female Aegir. Her birthday is January 23rd, and she stands 155 cm tall. Weedy is voiced by Maya Graydon in English, Maria Naganawa in Japanese, and Oh Ro-ah in Korean.
Background
Weedy is an Iberian Aegir hydrodynamics engineer/researcher from a family of scientists who joined Rhodes Island as one of its first members partly to escape the persecution that befells her race since the Profound Silence, especially after her mentor Abuelo (who himself is the protégé of Weedy's grandfather) lost his research materials from being confiscated by the Inquisition, forcing him to suspend his studies, and to see more of Terra with her eyes.
During her times in R.I., Weedy provides her knowledge in hydrodynamics as the leader of R.I.'s Bioengineering Department.
However, she is known to suffer from mysophobia that makes very cautious about her hygiene and unwilling to do field work.
To overcome this, Weedy later invented an autonomous drone dubbed "Leaf the Bionic Seadragon" to aid her in her tasks and a portable "cannon" firing blasts of pressurized, compressed water partially based from Abuelo's research to provide combat support.
Stats
- HP2,133
- ATK677
- DEF394
- RES0
- Block2
- DP cost21
- Redeploy70s
- Attack interval1.2s
At Elite 2, max level. Each bar is measured against the highest value in the Arknights roster.
Skills
7Industrial Water Cannon
TalentCan deploy a Reserve Water Cannon that lasts for 20s; the Water Cannon can attack 1 target and push it away slightly
Upgraded Water Cannon
TalentIncreases the shift level of the Water Cannon's normal attacks and skills by 1, and Weedy will restore 1 SP per 3 seconds if the Water Cannon is located within 4 tiles of her
Barrel Burst
Skill · Auto · Auto recovery · Initial SP 0 · SP cost 5The next attack pushes the targets towards attack direction greatly, dealing 150% ATK as Physical damage and Stun them for 1.2 second(s)
At Mastery 3
Hydraulics Mode
Skill · Auto · Auto recovery · Initial SP 0 · SP cost 70 · Duration ∞sAttack Interval increases, ATK +200%, Attack Range extends by +2 and becomes a long-range AoE attack, attacks now push enemies away moderately Unlimited duration
At Mastery 3
Liquid Nitrogen Cannon
Skill · Manual · Auto recovery · Initial SP 20 · SP cost 33Immediately fires a compressed liquid nitrogen cannon, dealing 350% Arts damage in an area and pushing enemies away significantly; For 8 seconds, enemies hit by this ability take True Damage proportional to the distance traveled; If the Reserve Water Cannon is located within 4 tiles, it will also activate this ability
At Mastery 3
Automation β
Base SkillAutomation β: When this Operator is assigned to a Factory, the productivity contributed by all other Operators in that Factory becomes 0 (excluding productivity granted based on facility count), but each Power Plant increases that Factory's productivity by +10%
Bionic Seadragon
Base SkillBionic Seadragon: When this Operator is assigned to a Factory, the productivity contributed by all other Operators in that Factory becomes 0 (excluding productivity granted based on facility count), but each Power Plant increases that Factory's productivity by +15%
Art




